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flabort
2010-03-06, 07:06 PM
This is a collection of a few feats and a prestige class or two I have made for Draken's base class, The evolutionist (http://www.giantitp.com/forums/showthread.php?t=112349).

I have created this new thread to avoid thread-Necromancy. Any complaints can go to the head of my complaints department. That's the big ogre with the dual-wielded chainsaws.

Unless the complaint is from Draken, in which case I will remove these from the site (if he wants).

Prestige class 1: Man of Change

A Man of Change is one of the ranks of the Evolutionists, one who moddifies himself to better himself. The Men of Change have wavering patiences, and are never happy with the same thing. As such, they focus on mutations that can be exchanged easily.
Prerequisites:
Mutator level 5 or more

Hit dice: d8
{table=head]Level|BaB|Fort Save|Ref Save|Will Save|Special

1st|
+1|
+0|
+0|
+0|Mutations, Temporary mutation (1/3)

2nd|
+2|
+0|
+0|
+0|Mutations

3rd|
+2|
+1|
+1|
+1|Mutations, Temporary mutation (2/6)

4th|
+3|
+1|
+1|
+1|Mutations, Face Trader

5th|
+3|
+1|
+1|
+1|Mutations, Temporary mutation (3/9)

6th|
+4|
+2|
+2|
+2|Mutations, Corpse Carver

7th|
+4|
+2|
+2|
+2|Mutations, Temporary mutation (4/12)

8th|
+5|
+2|
+2|
+2|Mutations

9th|
+5|
+3|
+3|
+3|Mutations, Temporary mutation (5/15)

10th|
+6|
+3|
+3|
+3|Mutations, Lord of Change[/table]
Class Features:

The Man of Change loses the Evolutionist's Teratomorphism abilities

Mutations: At each level, a Man of Change gains a certain number of mutations, which can be chosen from any list for which he quallifies. the same mutation may be taken more than once per level if the Man of Change wishes, but there may not be more instances of the same mutation as his total mutator level.

Some mutations have a Mutator level prerequisite. The character’s Mutator level is equal to the sum of his levels in any class that grants mutations, racial hit dice, and racial paragon classes. Mutator level also determines the power of some mutations, and governs the save DC of others. The save DC for a mutation is (10+ half Mutator level + relevant ability score modifier).

The Man of Change gains two mutations each level, two less than the Evolutionist.

Temporary mutations: A Man of Change gains one temporary mutation per day each level. At first level, and each odd level after, he picks three mutations for which he qualifies. As a Standard action, he may manifest one of these abilities once per day for each three he has. The mutation lasts a number of rounds equal to his Mutator level. He cannot gain feats or mutations he would qualify for through Temporary Mutations.

Face Trader: The Man of Change grows tired of always being the same, and has figured out a way to asume the apearences of other people. By focusing for one minute, they can asume the looks of someone else up to two minutes per mutator level. They gain any situational diplomacy, intimidate, or similar charisma based bonuses and penalties the other person would get in any event. However, they are unable to use the effects of thier mutations while asuming someone else's shape. it may be supressed as a full round action.

A Man of Change may use this ability a number of times equal to one third thier mutator level, rounded down.

Corpse Carver: Studying strong members of nature is one thing. Absorbing thier abilities directly is another. By taking half an hour to disect and integrate the body of a fallen foe, a Man of Change may use one one of thier special abilities for up to two hours, or use two abilities for up to one hour. He may not use any of thier class features, or ability scores. He may not extend the time he may use an ability any longer. If he wants to absorb another ability while he's using one gained through this methood, he must get rid of the first.

Lord of Change: The Man of Change regains the Evolutionists tetaromorh abilities, and as well, can use the Face Trader ability any number of times per day. After the normal limit of uses is used, however, they take 5 minutes of concentration to use it. As one more benifite, they may use abilities gained through Corpse Carver for twice as long.


Yes, not a very good capstone, suffering from lack of inspiration.

[extra prestige classes go here]

Feats:

Extra Mutations[Mutator]
You gain extra mutations this level
Prerequisites: Mutator level 1
Benifite: You gain 3 extra mutations this level
Special: this feat can be taken more than once

Evolve Familiar[Mutator]
You're familiar evolves allong side you
Prerequisites: Mutator level 1, a familiar
Benifite: you sacrifice one of your mutations this level, while your familiar gains two.
Special: this feat can be taken more than once

Wind Runner
Your mastery over the winds around you has yielded an increase in speed.
Prerequisites: Mutator level 1
Benifite: You can take mutations from the wind runner Mutations list, below. As well, you gain one extra mutation when this feat is taken.


Extra Mutations:

Base Mutations (no prereqs)

Brush with Fate
A number of times per day equal to one third your mutator level, minimum one, you may gain a +1 untyped bonus to any save or skill check. Any time this mutation is taken after the first, the number of times per day increases by 2.

Drain Blood
Prerequisite: Bite attack
When making a succesfull bite attack, you deal an extra 1d4 damage, and gain as much temporary hitpoints.

wind runner Mutations

breeze at your back
Your base land speed increases by 5 feet. if you have any fly speed, it increases by 10 feet.

Canyon Leaper
By tuning the winds in your favor, you can jump much higher. you gain a +2 untyped bonus to your jump checks.

Hurricane Dash
Prerequisite: Breeze at your back
You may use a standard action to run 30 extra feet in a single direction. each time this mutation is taken beyond the first, you may increase the distance by 10 feet, or make a 5 foot step to the side at any time during the run.

wind punch
you pack more strength into your attacks by bolstering them with a consentrated gust of wind. On any attack, you deal 1 extra point of damage, and on a succesful critical, you deal and extra 1d6 wind dammage. this mutation may only be taken once.



Please remember, to PEACH, and that this is a collection of additional content for someone else's Homebrewed Base Class.

May add more soon, hence "Prestige class 1" on the only one so far.

As a reminder, if Draken (the origional creator of the Evolutionist) has problems with my putting this here, I will remove it.

flabort
2010-03-08, 10:05 AM
did everyone miss this?
Manofhonor would be expected, even