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Vulkan
2010-03-07, 10:41 AM
So umm yeah this is a little joke thing came up with..

http://i868.photobucket.com/albums/ab247/commandervulkan/OotsTCGsheet.png

You use this and make a little card like this


http://i868.photobucket.com/albums/ab247/commandervulkan/OotsTCGLobold.png

Then post. I`ll add more templates and an example of an actual character from the comic.

Silverraptor
2010-03-07, 12:38 PM
So is this suppose to mean anything? Or are we going to come up with rules for a game? Or is this just something random were supposed to do for fun?

Vulkan
2010-03-07, 01:06 PM
Well I could come up with rules. Just have fun with it :smallbiggrin:

CrimsonAngel
2010-03-07, 04:10 PM
What are the numbers on the side for?

Prime32
2010-03-07, 04:16 PM
What are the numbers on the side for?Serial numbers. The attack strength of each card is determined by the number of letters in its name.

Vulkan
2010-03-07, 04:30 PM
What are the numbers on the side for?

Attack, toughness, speed..

Speed seemed like a good idea at the time. Kinda makes things more different from one another

CrimsonAngel
2010-03-24, 03:21 PM
I have a card with Grog in inkscape upstairs; all it needs is the attack speed whatever numbers.

Ninjamuffin
2010-03-24, 03:54 PM
I made two:
http://img151.imageshack.us/img151/3273/ootstcgsheetpyramid.jpg

http://img355.imageshack.us/img355/5651/ootstcgsheetcrocshoes.png

http://img144.imageshack.us/img144/5638/ootstcgsheetwaldo.jpg

Last Rampage
2010-04-02, 05:20 PM
anyway here are the rules i think:

types: humanoid, demon, angel, evil, good, devil, fish, plant.
Equipment, traps, powers, spells, defence items, attack items.

players start with 30 hp and you can use up to 5 creatures and 3 abilities.
when all creatures are killed you can attack the hp of the opponent= the attack of the creature that attacks and in battle the attacking monster has to beat the defending creature's toughness with its attack x2- the target's speed to kill the monster, abilities can be used to increase attack toughness and speed along with many other things.

players have a deck and starts with 6 cards in thier hand and draw once at the end of every turn, one creature and upto two abilities can be played in one turn.

feel free to add to these but i think this is a good start.

Last Rampage
2010-04-02, 05:26 PM
well while i cant make the card i can give stats, make a card of this if you wish.

lord rampage (my avatar)

Angel
att:3
tou:10
spe:2

Cannot be tarrgeted by any attack or ability but you must pay two HP each turn or this creature is killed.

Fay Graydon
2010-04-03, 08:40 PM
I know this started off as a Joke thing... but i kinda like the Idea.
So I'm planning on actually thinkning up rules and making some E-Cards ^^
First off, i took the idea of the Card and updated the design:
http://i363.photobucket.com/albums/oo79/Ikaeru/OotS%20TCG/OotScard.png
http://i363.photobucket.com/albums/oo79/Ikaeru/OotS%20TCG/OotScardexplained.png
(Magic Type on this card is Arcane. I'll release the other types of Magic later)
Card name at the top (obviously =P)
Then the Picture (again obviously =P)
then under that i thought that for characters and the such it should be 2 bits of vital data:
Race, Class, Alignment
Flavour text could be written in italics
Whereas effects could be done normally.
As you can see, the three stats i had ideas on my cards are Attack, Defence and Magic.

Also I made the first card if i make more :smalltongue:
http://i363.photobucket.com/albums/oo79/Ikaeru/OotS%20TCG/RoyGreenhiltcard.png
(This is a mock up idea card, if I can get the go ahead from Rich to use OotS and make it an OotS TCG dont expect this to be the actual Roy card :P)


I'm currently working on rules.
AND WILL UPDATE WHEN IM DONE!
Not before as I'm putting lots of time into this, so I might patent the Rules and card Layouts but drop the GiantITP / OotS theme

runekiri
2010-04-04, 04:07 AM
Awesome Idea, I think the winner would have to defeat every character card in play at that moment (Or at least "Down" them).

Also, I suggest you should use different magic schools for the magic users,
and allow wizards to use any spells in their magic school, but you would have to choose which spells you want your wizard to be able to cast before the game starts (to symbolize preparing spells and inserting new magic into your spell book).

I think sorcerers should have a limited amount of spells available, written on the sorcerers character-card, but be able to cast any of those spells with the use of a "sorcerer's magic card" (To symbolise the sorcerers ability to use any of the spells they have learned without having to prepare them).

This is of course only ideas, I don't know if it would work very well, but I hope you like them.

Volthawk
2010-04-04, 04:08 AM
I know this started off as a Joke thing... but i kinda like the Idea.
So I'm planning on actually thinkning up rules and making some E-Cards ^^
First off, i took the idea of the Card and updated the design:
http://i363.photobucket.com/albums/oo79/Ikaeru/OotS%20TCG/OotScard.png
http://i363.photobucket.com/albums/oo79/Ikaeru/OotS%20TCG/OotScardexplained.png
Card name at the top (obviously =P)
Then the Picture (again obviously =P)
then under that i thought that for characters and the such it should be 2 bits of vital data:
Race, Class, Alignment
Flavour text could be written in italics
Whereas effects could be done normally.
As you can see, the three stats i had ideas on my cards are Attack, Defence and Magic.

I'm currently working on rules. So far I have this:

Aim of the game:
Errrrrr not sure yet... Not worked out how to win or lose yet >.>

Structure of "play"
- To start with you draw a hand of X cards (Number not determined yet) from your respective deck.
- Your opening hand MUST contain a playable Character to be the "Active Hero" the one to lead the "Party".
If it doesn't, you return your hand to your deck, shuffle, and draw again until you have a character.
(I'm assuming at this point that there will be spell cards for wizard themed decks, equipment for fighter based, etc... as well as Character cards)
- Before the first player's turn, both players play their "Active Hero" cards face up.

Play then procedes as per a normal TCG, with both players drawing cards, playing cards, etc...

"Party" member cards are played behind / to the side of the "Active Hero"

If the "Active Hero" card is killed in combat, then a "Party" member can be allocated as the new "Active Hero".

I'm thinking combat could work something like this:

- Declair attacks with "Active Hero" and "Party" member cards in your "party" against those in your opponents "party".
-Compare attack and Defence values of fighting cards (attack of attacker, defence of those who are being attacked)
-If the Attack of the attacker is higher they can force the defender to "Go Down" Meaning that another attack against the "Downed" party member can kill them (you can defend with a non "Downed" party member or active hero to stop the card being destroyed)

"Downed" character cards cannot attack, defend, use abilities or cast spells.

and im thinking that certain cards will revive downed party members (maybe a universal cleric / paladin class card ability to revive a downed party member?)

What does everyone think?

Also I made the first card if i make more :smalltongue:
http://i363.photobucket.com/albums/oo79/Ikaeru/OotS%20TCG/RoyGreenhiltcard.png

Ooh, shiny new design! I'll convert mine over later.

Fay Graydon
2010-04-04, 02:01 PM
I spent most of the day working out how to play.
And I'm already working on 5 classes:
Fighter,
Wizard,
Cleric,
Bard,
and Necromancer.

I'll update what I've got soon :smallbiggrin:

Reinholdt
2010-04-04, 05:45 PM
Whoa whoa whoa whoa WHOA.
Someone turned me into a playing card?!
http://i770.photobucket.com/albums/xx342/LBF-Volthawk/Cards/KittenSniper-1.png
SWEET! :biggrin:

I approve of all further OOTS TCG creations.

paladinlady
2010-04-05, 11:26 AM
Do these have to be OOTS characters or can they be our own, if its the latter could someone make a card of my character:

Name: Misha
Pic: http://i67.photobucket.com/albums/h287/serpentine16/Avatarables/halflingpaladin.gif
Halfling, Paladin, Lawful Good.
DEF:7
ATK:5
MGI:3
DEFENDER OF THE WEAK: Place one counter on this card, you can increase another Party Member's defence by 5 while this card has a counter on it, this card cannot attack while a counter is on it.

I thought this was balanced.

Fay Graydon
2010-04-05, 11:54 AM
Do these have to be OOTS characters or can they be our own, if its the latter could someone make a card of my character:

Name: Misha
Pic: http://i67.photobucket.com/albums/h287/serpentine16/Avatarables/halflingpaladin.gif
Halfling, Paladin, Lawful Good.
DEF:7
ATK:5
MGI:3
DEFENDER OF THE WEAK: Place one counter on this card, you can increase another Party Member's defence by 5 while this card has a counter on it, this card cannot attack while a counter is on it.

I thought this was balanced.

Are you planning on it being my Card System?
If so no, cuz your stats would be a little too overpowered >.>
and i have yet to work out how a Paladin's abilities would work :P

paladinlady
2010-04-06, 07:08 AM
Name: Misha
Pic: http://i67.photobucket.com/albums/h287/serpentine16/Avatarables/halflingpaladin.gif
Halfling, Paladin, Lawful Good.
DEF:5
ATK:4
MGI:3
DEFENDER OF THE WEAK: Place one counter on this card, you can increase another Party Member's defence by 5 while this card has a counter on it, this card cannot attack while a counter is on it.
AURA OF GOOD: This card cannot be in the same party as an evil character, this card cannot attack any good characters.
SMITE EVIL: this card gains 2 atk when fighting evil characters.

Is this still overpowered?

Also if more paladins are made they should all have the AURA OF GOOD effect and mabey SMITE EVIL too.

Fay Graydon
2010-04-06, 09:50 AM
I'm gonna finish off all my rules before posting them.
And possibly patent the idea for the rules :smalltongue:
I'll post them when I'm done =P

licoot
2010-04-06, 11:27 AM
That version of the rules is awsome:smallbiggrin:,
I thought that this thread was going to die so i'm so glad someone came in with a new set of rules etc.

Volthawk
2010-04-06, 11:34 AM
OK, I will convert all the cards I've already done later on today.

Fay Graydon
2010-04-06, 11:43 AM
Lets all vote...
What would be a suitable skill range?
2 - 10?
(1 is reserved for "Minions" as it's a really small skill level)

licoot
2010-04-06, 12:10 PM
Lets all vote...
What would be a suitable skill range?
2 - 10?
(1 is reserved for "Minions" as it's a really small skill level)

I think that's a good number, any more would just get confusing, and any less is too little.

Fay Graydon
2010-04-06, 12:13 PM
I think that's a good number, any more would just get confusing, and any less is too little.

Thats what I was thinking.
but the top end stats would be things like ogres or giants. and things.
normal stats would be be like 3 - 7

licoot
2010-04-06, 12:17 PM
That sounds good:smallsmile:

Volthawk
2010-04-06, 12:19 PM
OK, first upgraded card:

http://i770.photobucket.com/albums/xx342/LBF-Volthawk/Cards/Wolf.png

Volthawk
2010-04-06, 12:44 PM
Maybe you should change Active Hero to Party Leader? It just sounds better if you add nongood characters (I mean, someone Chaotic Evil as a Hero. Really?).

Fay Graydon
2010-04-06, 12:54 PM
I already did.
An Active Hero is the same thing as a Party Leader But it's the one you start the game with out of your deck and on the Battlefield (field of play) before the game starts.
:smallbiggrin:

And am I gonna have to work on how Druids work as well already? O.o
Because all im working on at the moment is like I said:
Fighter, Bard, Cleric, Wizard and Necromancer.

Volthawk
2010-04-06, 12:55 PM
I already did.
An Active Hero is the same thing as a Party Leader But it's the one you start the game with out of your deck and on the Battlefield (field of play) before the game starts.
:smallbiggrin:


Right, that wasn't in your rules. It just said people can become the new Active Leader.

Fay Graydon
2010-04-06, 01:00 PM
I just edited my previous post
When I've finished the rules I'll post them.
And when the rules are done I'm gunna try and get in contact with Rich to see if he minds me making the game based on his comic.

If not then it will be a classic fantasy system.

Volthawk
2010-04-06, 01:19 PM
I just edited my previous post
When I've finished the rules I'll post them.
And when the rules are done I'm gunna try and get in contact with Rich to see if he minds me making the game based on his comic.

If not then it will be a classic fantasy system.

Besides, we have enough legal stuff out of OOTS to use, but OOTS stuff could help. At the moment it seems to just be you and me contributing, though- you with the rules, me with the cards.

Oh, and here's Misha, paladinlady. I changed some things, though.
http://i770.photobucket.com/albums/xx342/LBF-Volthawk/Cards/Misha.png

And the Kitten Sniper. I might put more special abilities on some other time. Actually, they could be some kind of Upgrade card...
http://i770.photobucket.com/albums/xx342/LBF-Volthawk/Cards/KittenSniper.png

licoot
2010-04-07, 04:56 PM
I had a go at Durkon:
http://i867.photobucket.com/albums/ab238/licoot/durkoncard.png?t=1270678250

Fay Graydon
2010-04-07, 05:59 PM
*Le Sigh* I'm gunna need to hurry up with the rules and start making cards I guess >.>

EDIT:
I guess I'll write up a list of abilities and suitable scores by class to.

stepanRydl
2010-04-10, 01:59 AM
Hi everyone! Here are my 4 cards.
http://img260.imageshack.us/img260/872/gazegoblin.png
(PS:I think, i have there some grammer mistakes. Sorry, i´m not from Englan :durkon:)
(PPS: Gazegoblin is my race based on pictures from internet)

Vulkan
2010-04-18, 03:19 PM
Wait people actually posted in this thread? Wow, I am mildly surprised. Oh, and some one actually even updated the card images. I am very pleased.

The_Pyre
2010-04-25, 08:16 AM
Awesome idea. You can also put in ECL or the story arc where the depiction came from so you can have different builds, e.g. Greatclub Roy, pre-PrC Elan, or Short-hair Haley. That way, you can portray the PC's (and even the NPC's) at different times in the story. You know, if you want to reenact certain scenes. :smallwink:

Also, I think something more 4th wall like Plot instead of player HP would hit the spot. Again, just a suggestion. :smalltongue:

Kumo
2010-04-25, 08:59 AM
Awesome idea. You can also put in ECL or the story arc where the depiction came from so you can have different builds, e.g. Greatclub Roy, pre-PrC Elan, or Short-hair Haley. That way, you can portray the PC's (and even the NPC's) at different times in the story. You know, if you want to reenact certain scenes. :smallwink:

Also, I think something more 4th wall like Plot instead of player HP would hit the spot. Again, just a suggestion. :smalltongue:

"If this card is downed by Crystal the Assassin, you may sacrifice this card to summon 'Short Haired Haley'"

:smalltongue:

The_Pyre
2010-04-28, 07:46 AM
That works. :smalltongue:

How about Equipment and Quests? We can use GP and XP for resources, too.

The_Pyre
2010-05-03, 04:16 AM
Ugh, I hope I didn't kill this thread. It looked very promising, too. :smallfrown:

GrlumpTheElder
2010-05-03, 05:42 AM
This all sounds like a great idea.

Just one question, would the cards only be OotS characters, or could they be our own characters as well?

Volthawk
2010-05-03, 05:46 AM
This all sounds like a great idea.

Just one question, would the cards only be OotS characters, or could they be our own characters as well?

Well, so far, it's a bit of everything. With the new design cards, we have Roy, a wolf, someone's paladin, a kitten sniper, Durkon, some items, and some custom race.

Hell, with the original cards, we even had Pyramid Head!

So, do whatever you feel like.

GrlumpTheElder
2010-05-03, 02:04 PM
Excelent. Might have to have a go at this :smallbiggrin:

Eric O'Really
2010-05-25, 05:27 PM
*Le Sigh* I'm gunna need to hurry up with the rules and start making cards I guess >.>

EDIT:
I guess I'll write up a list of abilities and suitable scores by class to.

i think, you should just drop the necromancer as a sperate theme, since you can just use it as a school of wizardy. the druid would be much more interesting.

i like the idea of an oots tcg, but it should come with the suitable humor. i just played the oots board game today (a friend bought it in an rpg shop in england, hooray) and even reading the short rules was hilarious.

for example if you make a spell card for elan, it should be something like the "poorly planned illusion" and the picture should show a little oots comic like this:

http://www.ookoodook.com/store/media/games/APE/oots3.jpg

or possibly this:

http://www.ookoodook.com/store/media/games/APE/oots2.jpg

Bad Situation
2010-05-26, 10:11 PM
Status Effect: Plot Armor
A creature with Plot Armor cannot be destroyed by anything other than another entity with the Plot Armor effect.

Spell: Mentor/Student Bond
User selects a Party Leader and another creature on the field with the same class as the Party Leader. The selected creatures now receive a a +1 bonus to all attributes when they are both in play. In the event that the Mentor is destroyed, the designated Student becomes Party Leader in place of the fallen Mentor. The student now receives a +2 to attack against the creature that destroyed its mentor..

boomwolf
2010-05-28, 06:10 PM
if you plan on going serious with this I suggest using MSE (http://magicseteditor.sourceforge.net/) and building a custom template. its a hard work, but its the best way to get the same results over and over to an infinite number of cards, manage them and manipulate them at your whim.


You might want to use an older version though. as the newer ones are harder to make templates for.

xelliea
2010-06-04, 05:38 PM
Here are some stats for some cards, I would do them but I cant do the pics, anyone can do them.

Xelliea (The demon in my avatar)
Legendary Demon
Chaotic Evil
atk 7
def 5
mag 6
BLOOD SUMMONING: to call this card to the party all other cards in your party must be killed (except the leader), also one card in the party (except the leader) must be killed every 2 turns or this card returns to your hand.
SMITE GOOD: this card gets +2 to any battle with a good character.
FIREBALL: once every 5 turns this card can make an attack three charaters at 4 ATK
TRUE MIND: This card is immune to mind effecting spells.

Darkan (The elf in my avatar)
Legendary Elf
True Neutral
atk 3
def 5
mag 4
BORN LEADER: This card must be the leader in a party.
TRUE MIND: This card is immune to mind effecting spells.
CHAIN LIGHTNING: once per 5 turns this card can attack three cards at 3ATK
PROMISE: This card cannot attack a party with a female character in it however this card gains 1 ATK and DEF if in a party with a female character.

Tiefa (Like the elf in my avatar but no mask and female)
Heroic Elf
Lawful Good
atk 2
def 4
mag 3
TRUE MIND: This card is immune to mind effecting spells.
HEAL: If a cards stats are lower than originaly once per 3 turns you may return them.
OATH: This card is immune to the effects of demons or devils but if this card attacks and there is a demon or devil in the target party this card must target it.

Blessing of Angels
Give one card TRUE MIND (The card is immune to mind effecting spells) and
OATH (The card is immune to the effects of demons or devils but if the card attacks and there is a demon or devil in the target party that card must target it).


I tried to make these fair, if you feel these are unfair change the stats or add effects but please do not remove any effects unless it is needed as they are realated to the characters.

Darklord Xavez
2010-06-05, 02:32 PM
Here's a card idea:

Xavez (image here (http://i868.photobucket.com/albums/ab243/roym2_151/cloak.png))
Legendary Human [Starting Hero]
Lawful Evil
atk 5
def 4
mag 7
This character starts play with 1 spell counter on it for each turn that you have taken and may not gain any more spell counters except with its REJUVENATE ability. This character's abilities may each be used once every 4 turns.
CHANNEL SPELL: Up to 4 times per game, you may remove a spell counter from this character to use this character's magic instead of its attack for one attack only.
FIREBALL: Up to 4 times per game, you may remove a spell counter from this character to attack 3 targets at 4 magic.
MASS HOLD PERSON: Up to 4 times per game, you may remove a spell counter from this character to prevent 3 characters from taking action for 2 turns if they have 5 or less magic.
REJUVENATE: Up to 4 times per game, you may add a spell counter to this character or give it +2 to defense for one turn. You may not take any other actions with this character that turn.
I DON'T NEED ANY MORE STUFF: This character cannot use equipment.

Volthawk
2010-06-08, 10:51 AM
Ooh, new requests. I'll see what I can do.

Fay Graydon
2010-06-08, 11:10 AM
I've been working on the Magic system and it's a lot more complicated then i thought it would be when i started to draft ideas.
:smallconfused: But during the summer I'll be focusing on getting at least one fighter style deck and one wizard deck made

GrlumpTheElder
2010-06-08, 01:52 PM
Nice and simple:

Grlump the Elder
http://i176.photobucket.com/albums/w192/pomchop/GTE.png
Gnome Barbarian
Chaotic Good
atk 5
def 4
mag 0
RAGE:
Once per battle, Grlump gains an extra +2 attack for five rounds.

Kumo
2010-06-08, 02:25 PM
Here's some effects:

Good-ish: If an effect used on this character depends on the character being good, flip a coin. If heads, treat this card as good. If tails, treat this card as if it were neutral on the good/evil axis.

Ego Stroking: This card may only attack the character on the other side of the field with the highest total stats (magic + attack + defense) If two or more cards have the same total, the player may choose which of those targets to attack.

Berserker's Rage: Increases the attack and magic of this card by 3. Once this ability is activated, this card must continue to attack the enemy until it is defeated from the strongest, to the second strongest, etc etc. Every time this card successfully makes an attack while under this effect, it's magic and attack decreases by two until your next turn. When there are no more attackable enemies, this card is destroyed. This ability cannot be used if this card has no enemies it may attack.



Aaaaaaand a request. Because i suck at OOTS art.

Kumo Dragonblood
http://i204.photobucket.com/albums/bb232/Kumomaru/darkelfwizard.png
^By Szilard^

Legendary Elf - Chaotic Good-ish

atk 3
defense 3
Magic 8

Meteor Swarm: Once every six turns this card may attack five enemies for 5 attack. This ability cannot be used on the first turn this card is on the field.

Good-ish: If an effect used on this character depends on the character being good, flip a coin. If heads, treat this card as good. If tails, treat this card as if it were neutral on the good/evil axis.

Dragon Blood: Kumo cannot attack or be attacked by any dragon unless that dragon is evil aligned or there are no other possible targets.

Psychotic: Immune to fear. Cannot be active party leader if there is any other card on the field to choose.

Quicken Spell: Once every two turns, Kumo may decrease the time it takes for a fire spell to cast by one turn.

Fay Graydon
2010-06-09, 05:23 AM
Okay Guys.
Don't know or care if you care about the rules I'm making to make this idea a viable card game or not, but a little information on the way stats are planned to work.

First of all.
Stat lines.
These range from 0 - 10.
0 Being absolutely lacking in magic, a pacifist character or someone with no idea to defend ones self or wear armour.
10 is the maximum meaning that a character is nigh unstoppable in their area of expertise and could be used for a Giant's natural attack or a suprapowered spellcaster with a soul splice.

the use of Minions.
Minions are to GitCG (Giants in the Card Games. Better name still pending) What Tokens are to Yu-Gi-Oh and what Magikarp is to Pokémon.
Cannon fodder.
They tend to have either No attack or very little (0-1) same for defense and 0 magic.

Active Party Leaders gain +1 to one of their stats to show how they are superior to the other party members (When taking the role from a slain APL or Hero)
Whilst Starting Hero Characters who begin as the APL gain +1 to all stats (to max of 10)

To raise ones stats above 10 is done by equipment and abilities, but a character with high stats should be countered by a major deficiency in some other area, be it a negative ability or some other prohibition.
And Vise Versa, weaker characters might have more useful (not more powerful) abilities.

Of course this doesnt mean you have to go away and make all the cards "fair".
These are mainly rules for serious games, if this ever took off, with your opponents consent you could use any card! Even a 99/99/99 guy with a stupidly powerful effect :smallbiggrin:

Volthawk
2010-06-09, 09:53 AM
Okay Guys.
Don't know or care if you care about the rules I'm making to make this idea a viable card game or not, but a little information on the way stats are planned to work.

First of all.
Stat lines.
These range from 0 - 10.
0 Being absolutely lacking in magic, a pacifist character or someone with no idea to defend ones self or wear armour.
10 is the maximum meaning that a character is nigh unstoppable in their area of expertise and could be used for a Giant's natural attack or a suprapowered spellcaster with a soul splice.

the use of Minions.
Minions are to GitCG (Giants in the Card Games. Better name still pending) What Tokens are to Yu-Gi-Oh and what Magikarp is to Pokémon.
Cannon fodder.
They tend to have either No attack or very little (0-1) same for defense and 0 magic.

Active Party Leaders gain +1 to one of their stats to show how they are superior to the other party members (When taking the role from a slain APL or Hero)
Whilst Starting Hero Characters who begin as the APL gain +1 to all stats (to max of 10)

To raise ones stats above 10 is done by equipment and abilities, but a character with high stats should be countered by a major deficiency in some other area, be it a negative ability or some other prohibition.
And Vise Versa, weaker characters might have more useful (not more powerful) abilities.

Of course this doesnt mean you have to go away and make all the cards "fair".
These are mainly rules for serious games, if this ever took off, with your opponents consent you could use any card! Even a 99/99/99 guy with a stupidly powerful effect :smallbiggrin:

Wow, thought out rules! I'm cool with them.