View Full Version : Feedback on 3D dragon

2010-03-10, 12:21 AM
A friend of mine is making a 3D model of a dragon and he's wanting some feedback on it.

This is what he's got so far of the head; he's using DnD's dragons as inspiration (mainly the Draconomicon) but the dragon he's making is his own design.


The shape of the jaw is based on the green dragon, but I instead made the nose more pointed. The ridge of the nose is based off the silver dragon.
As far as I'm concerned the head is just about done with the exception of the actual eyes and any details like additional spikes etc maybe under the chin. (I'm aware there isn't a tongue).
Texturing is for once the model is done and scales will mostly be bump mapping which would be easy since there are examples of each scale pattern in the Draconomicon.

If you have any suggestions and know of a picture that might help him, post them here. Either link to the pictures if they're online or what book they're from (preferably with a page reference).

As for why he didn't do this himself; he is taking a break from forums given his recent experience with another certain forum (Facepunch) which just happens to be full of ignorant (and probably illiterate) gits. I don't expect there to be any stupid questions here but he's still putting off signing up for the moment.

2010-03-10, 12:33 AM
Not bad, but the eye sockets don't seem quite right. They're too high up and facing forward too completely, so it looks like they're just kinda stuck on like headlamps. If they were more integrated into the main part of the head and angled a little bit outwards, I think they'd look more reptillian, whereas right now they seem a bit cartoonish.

There's also the truly massive hump on the top of his head, which should probably be toned down a bit. Alternately, you could have it be leading up to a nice, big horn sticking out of the back of his head.

The two main horns also look a bit off, mostly because instead of being curved, they're mostly straight with one big bend in the middle. If the bend was made a bit smoother so the whole thing was curved, it'd look more like a horn, whereas now it almost looks like handlebars.

2010-03-10, 01:25 AM
I look forward to seeing this completed. The eye sockets do look pretty wrong. Also I think the mouth is just a bit too big. There should be space for a fairly large hinge on the jaw. I'd look at some real-life creatures to get an idea of what it should look like. Couple of samples:
http://www.valleyanatomical.com/catalog/images/R%20S495%20MUGGER%20CROCODILE%20SKULL%20%2011.1IN% 200003.jpg

2010-03-10, 10:10 AM
The eyes are wrong somehow. They give off too much of binocular vision to me. Is your friend trying to have the eyes on the front of the dragons face, or going to go with them on the sides?

2010-03-12, 02:50 AM
He's made some changes; the eye sockets look out to the side a bit more, added more curve to the horns, lowered the ridge on the top of the head, took out some teeth and tweaked the mouth.

Here's the latest render at 1080p (the one in the OP was 720p):


He's also working on a 360 degree, rotating render of it that he'll upload to YouTube when it's finished. I'll post a link here (and edit it into the OP) once that's done.

Also, Silv; he's wondering what you meant by 'binocular vision'. Was that just the placement of the eyes, or something else entirely?

2010-03-12, 04:28 AM
I think it looks much better, except I think the eyes still need to be twisted around the side of the head a bit more.
edit: Also the nostril looks like it has a big well in its nose. It should be a bit more slit-like, I think (see aforementioned photos, above).
The mouth looks much better, though.

2010-03-12, 04:56 AM
Yes, the nostril holes would presumably be closed normally, but that's more of an animation thing. The eyes look fine now. They might be better angled more to the side, but I'm not sure. Overall it looks very nice, though there seems to be some rough edges that need to be cleaned up where the two big horns hit the head. He's probably aware of that last bit already, but I figured I'd point it out.

2010-03-12, 09:58 PM
Yes those would be overlapping vertexes, my bad.

The middle set of horns have a similar problem but you cant tell from that angle... I'm about done rendering the 360 degree tracking shot, didn't light a certain part but the left and right side are identical so no biggie. Should be uploading to Youtube shortly though...

He's gonna make the nostrils narrower and more slit-like and the 360 render might show the angle of the eye sockets better than the static image.

2010-03-12, 11:21 PM
Rotating render is done: http://www.youtube.com/watch?v=ppuGJDg0mP4

Mando Knight
2010-03-12, 11:28 PM
Also, Silv; he's wondering what you meant by 'binocular vision'. Was that just the placement of the eyes, or something else entirely?

Placement of the eyes. Their flatly forward-facing structure look cartoonish and awkward. They're even more flatly obvious in the rotation. Try going more "Tyrannosaur" than "German Shepherd."