PDA

View Full Version : New template: D'rath



herbe
2010-03-12, 01:48 PM
Welcome. I play Dnd 3.5 in Forgotten Realms Campaign settings and I've created a new playable template named D'rath.

Background

The mindflayers created the first d'rath around the Year of the Purple Basilisk (1247) as a magic-user servant. However, one day one of the illithids become alhoon (illithid lich). During the battle against the alhoon and the other mindflayer, most of the slaves (and d'raths) escaped or were killed. A few of the escapees live in Underdark and only two dozens or less walk on the surface or another plane.


Creating a Dírath

The looks of a Dírath vary from creature to creature. Some are breathtakingly beautiful. Others are hideous. Also, some are obviously different from birth, while others seem like their base creature until later in life. They speak the same languages as the base creatures from which they were derived.

ďDírathĒ is an acquired template that can be added to any corporeal humanoid or monstrous humanoid (referred to hereafter as the base creature). A dírath has all the base creatureís characteristics except as noted here.


+2 Dexterity, +4 Constitution, +4 Intelligence
+1 racial bonus on all saving throws: Díraths are surprisingly capable of avoiding mishaps. But see Illithid Influence.
+ 2 racial bonus on Listen and Spot checks because of their keen eyes and ears
Immunity to ability damage and drain.
Flight : D'rath can cease or resume flight as a free action, he can fly at his half of normal speed and has avarage maneuverability. At 10 HD fly with normal speed.
Strong back: A dírath is also considered to be one size larger to detemine the carrying capacity.
Gain darkvision at range 30ft. If base creature has natural darkvision improve it by 30 feet.
Illithid influence: A d'rath get -4 penalty on saves against Mind Flayers' enchantment effects.
+2 level adjustement.


Whats your opinion?
Is it playeble or strong one?


Notes:
penalty vs an Mind Flayer's enchantment effect - added
darkvision - added
no more inherited template

peacenlove
2010-03-12, 02:02 PM
Its stronger than the winged template (however the flight provided is worse) but not much stronger. I would say its strong, solid LA 2, cutting the immunity to ability damage/drain would bring it in line, however that may vary from game to game.

herbe
2010-03-12, 03:12 PM
However, if u compare the d'rath template with half-dragon template which has +3 level adjustment with +14 stat, immunity to sleep, paralysis and one energy type, +4 natural armor bonus and natural weapons and ,of course, a breath weapon(6d8 damage against multiple targets). Moreover a half dragon maybe can fly better and have more hp. Thats why I think half-dragon template is better than d'rath.
And clearly better than a template with +2 LA.

Lord Vukodlak
2010-03-12, 07:21 PM
However, if u compare the d'rath template with half-dragon template which has +3 level adjustment with +14 stat, immunity to sleep, paralysis and one energy type, +4 natural armor bonus and natural weapons and ,of course, a breath weapon(6d8 damage against multiple targets). Moreover a half dragon maybe can fly better and have more hp. Thats why I think half-dragon template is better than d'rath.
And clearly better than a template with +2 LA.

A half-dragon can only fly if the base creature is large size in addition its BIG bonus is into strength which has less value then a spellcasting stat when your talking big boosts.
I do agree though your correct at about a +2 LA adjustment.

I will say this, the thing about magical/psionic overlords they wouldn't want underlings wielding a power that could match them. Perhaps give the template something that gives them a penalty vs an Mind Flayer's enchantment effects

Temotei
2010-03-12, 08:11 PM
I don't see a caster character ever using this, but perhaps an NPC would make good use of it...

Creed
2010-03-12, 08:20 PM
these guys look great. great stat bonuses, flight (can you imagine a hook horror or an ettin with this template:smallbiggrin:!)

herbe
2010-03-13, 03:22 AM
(can you imagine a hook horror or an ettin with this template:smallbiggrin:!)
thats why only humanoids and monstrous humanoid can apply for it but it can be changed if others also want


I will say this, the thing about magical/psionic overlords they wouldn't want underlings wielding a power that could match them. Perhaps give the template something that gives them a penalty vs an Mind Flayer's enchantment effects
penalty vs an Mind Flayer's enchantment effects is really great idea i will use it
humanoids or monstrous humanoids are "lesser races" and with a thrall (who is magicuser) they gain more spell per day becaused the thralls have to obey and creatures with this template dont have to be magic-user...
For example a human rogue/assasin could be a very useful for mind flayers maybe against PCs


Thanks for every comments - great ideas

What about background? is it okay?

DracoDei
2010-03-13, 03:37 AM
Do they breed true?
Your English is very good, but could still use improvement... don't feel like providing specific corrections, and it is mostly clear enough...
Why did the MindFlayers build in +4 INT?

herbe
2010-03-13, 03:59 AM
Do they breed true?
Your English is very good, but could still use improvement... don't feel like providing specific corrections, and it is mostly clear enough...
Why did the MindFlayers build in +4 INT?

Sorry im not native english-speaker. Tell me whats not clear and i try correct it.
You are the first who realise that this is an inherited template so yes they breed their slave but they not finished(in opinion of mindflayers) this "programme" because of alhoon (illithid lich)
As i know wizard use int to cast and mindflayers wanted to create slaves who could use different kind of magic (mean: from spellbook) to support their own magic (most of servant use protective magic or spells which provide comfort of their master or simple craft magic items or scribe scrolls)

herbe
2010-04-20, 10:46 AM
I changed my mind and changed inherited to acquired. But only some mindflayer can use this process to apply for his minions. Is still playable? Any gramatical mistake in the description? thanks for responses

~LuckyBoneDice~
2010-04-20, 11:19 AM
This is VERY cool overall. I'd use it within an archivist build!

Debihuman
2010-04-20, 02:35 PM
Here's my proofread version (correcting some grammatical errors and making some minor changes). Your English is very good. English is not an easy second language to master.


Welcome. I play D&D 3.5 in Forgotten Realms Campaign settings and I've created a new playable template named "D'rath."

Background:

The mindflayers created the first d'rath around the Year of the Purple Basilisk (1247) as a magic-user servant. However, one day one of the illithids become alhoon (illithid lich). During the battle against the alhoon and the other mindflayer, most of the slaves (and d'raths) escaped or were killed. A few of the escapees live in Underdark, and only two dozen or fewer walk on the surface.

Creating a Dírath

The looks of a Dírath vary from creature to creature. Some are breathtakingly beautiful; others are hideous. Also, some are obviously different from the base creature from birth, while others seem like their base creature until later in life. They speak the same languages as the base creatures from which they were derived.

ďDírathĒ is an acquired template that can be added to any corporeal humanoid or monstrous humanoid (referred to hereafter as the base creature). A dírath has all the base creatureís characteristics except as noted here.


+2 Dexterity, +4 Constitution, +4 Intelligence

+1 racial bonus on all saving throws: Díraths are surprisingly capable of avoiding mishaps. But see Illithid Influence.

+ 2 racial bonus on Listen and Spot checks because of their keen eyes and ears

Immunity to ability damage and drain.

Flight : D'rath can cease or resume flight as a free action, he can fly at his half of normal speed and has average maneuverability. At 10 HD fly with normal speed.

Strong back: A dírath is also considered to be one size larger to determine the carrying capacity.

Gain darkvision at range 30 ft. If base creature has natural darkvision, improve it by 30 feet.

Illithid influence: A d'rath get -4 penalty on saves against Mind Flayers' enchantment effects.

+2 level adjustement.


What's your opinion?
Is it playable, or strong one?

Notes:
penalty vs a Mind Flayer's enchantment effect - added
darkvision - added
no more inherited template

I have a few questions:

Although you say the new creature is either breathtaking beautiful or hideously ugly, you didn't give it any mechanics to explain this. How does it looks vary from its base creature? Does it have a 50-50 chance to get +10 or -10 to charisma for example? Don't throw out fluff that doesn't have a mechanic to go along with it.

Since the creature gains flight, does it get wings or is the Flight supernatural in origin?

Also, show me a sample creature with this template. A first level human warrior with the Drath template is a perfect example.

Does Strong Back work like Powerful Build? See Half giant. If so, rename it Powerful Build for consistency.

Here is the wording on powerful build from the half giant:


Powerful Build (Ex): The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creatureís special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subjectís size category.

Debby

herbe
2010-04-21, 08:47 AM
First af all thanks for responses, I've changed the first post.



I have a few questions:


Although you say the new creature is either breathtaking beautiful or hideously ugly, you didn't give it any mechanics to explain this. How does it looks vary from its base creature? Does it have a 50-50 chance to get +10 or -10 to charisma for example? Don't throw out fluff that doesn't have a mechanic to go along with it.

Since the creature gains flight, does it get wings or is the Flight supernatural in origin?

Does Strong Back work like Powerful Build? See Half giant. If so, rename it Powerful Build for consistency.


Answers:

Appereance depends on base creatures. For example a nymphs are remain breathtaking beautiful but a mongrelfolks are hideously ugly, thats true to templated ones, too.
Yes, flight is a supernatural ability similar to ogre mages.
Definitly no, creature with powerful build can wield greater weapons and gain bonus on grapple, bull rush, trip .... while Strong back provide only greater carrying capacity.
Finally there is an example creature:
D'rath scribe
N Male D'rath(augmented human) Commoner1
Medium-size humanoid
HD 1d4+2; hp 5
Speed 30 ft. (6 squares); Flight 15 ft
Init: +1
AC 11; touch 11; flat-footed 10 (10 + 1 dexterity bonus)
BAB +0; Grp +0
Attack +0 (1d6/X3, club)
Space 5 ft.; Reach 5 ft.
Special Attacks
None
Special Qualities
Drath traits, Immunites, Strong back,
Saves Fort +3 Ref +2 Will +1 (Illithid influence)
Abilities: Str 10, Dex 12, Con 14, Int 15, Wis 10, Cha 10
Skills: Craft (Calligraphy) +9, Craft(Papermaking) +9, Craft(Bookbinding) +9, Decipher Script +6, +2 Listen, +2 Spot
Feats: Skill Focus(Craft (Calligraphy)), Skill Focus (Craft (Papermaking))
Challenge Rating 1
Level Adjustment +2