Frog Dragon
2010-03-13, 04:08 PM
Elementalist
The Elementalist is much like the druid exepct that The Elementalist draws her power for the elemental planes instead of nature. Elementalists aling themselves with one of the four classical elements and many spend time in the elemental planes they specialize in. They learn to deal with the residents of the elemental planes and have substantial knowledge of the elemental. Some Elementalist form organizations to guard portals to the elemental planes in order to prevent access to people with harmful intent.
Adventure
One can learn and experience only so much in the halls of a library and many are driven to adventure to find out more about the elemental planes. Many adventure to seek out threats against the elemental planes. And some are sent out to gather information by elementalist sects.
Characteristics
Elementalists cast spells much like clerics and druids, but draw power from the elemental instead.
Elementalists specialize in one element and exclude its opposite from their reservoire.
Alingment
Elementalists can be of any alingment though evil elementalist are rarer that good or neutral ones.
Evil elementalists often just harness the elemental power without actually protecting it. The same is sometimes true for neutral elementalists
Religion
Elementalists revere if not worship the elemental planes and many worship gods who represent particular elements.
Game rule information
Elementalists have the following game statistics
Abilities
Charisma determines how powerful spell an elementalist can cast and how hard those spells are to resist. To cast a spell, an elementalist must have a charisma score of 10 + the spell's level. An elementalist gets bonus spells based on charisma. The DC of a saving throw against an elementalist spell is 10 + the spell level + the elementalists charisma modifier
Alingment: Any
HD: d6
ELEMENTALIST
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th| 9th
1st|
+0|
+0|
+0|
+2|Elemental Specialization, Turn/Rebuke Elemental|4|3
2nd|
+1|
+0|
+0|
+3|Elemental Resistance 5|5|4|
3rd|
+1|
+1|
+1|
+3||6|5|3
4th|
+2|
+1|
+1|
+4||6|6|3
5th|
+2|
+1|
+1|
+4|Elemental Resistance 10|6|6|4|3
6th|
+3|
+2|
+2|
+5||6|6|5|4
7th|
+3|
+2|
+2|
+5||6|6|6|5|3
8th|
+4|
+2|
+2|
+6|Elemental Resistance 15|6|6|6|6|4
9th|
+4|
+3|
+3|
+6||6|6|6|6|5|3
10th|
+5|
+3|
+3|
+7||6|6|6|6|6|4
11th|
+5|
+3|
+3|
+7|Elemental Resistance 20|6|6|6|6|6|5|3
12th|
+6/+1|
+4|
+4|
+8||6|6|6|6|6|6|4
13th|
+6/+1|
+4|
+4|
+8||6|6|6|6|6|6|5|3
14th|
+7/+2|
+4|
+4|
+9|Elemental Resistance 25|6|6|6|6|6|6|6|4
15th|
+7/+2|
+5|
+5|
+9||6|6|6|6|6|6|6|5|3
16th|
+8/+3|
+5|
+5|
+10||6|6|6|6|6|6|6|6|4
17th|
+8/+3|
+5|
+5|
+10|Elemental Resistance 30|6|6|6|6|6|6|6|6|5|3
18th|
+9/+4|
+6|
+6|
+11||6|6|6|6|6|6|6|6|6|4
19th|
+9/+4|
+6|
+6|
+11||6|6|6|6|6|6|6|6|6|5
20th|
+10/+5|
+6|
+6|
+12||6|6|6|6|6|6|6|6|6|6[/table]
Class Skills
The class skills for an elementalist (and the key ability for each skill) Bluff (Cha), Concentration (Con), Diplomacy (Cha), Intimidate (Cha), Knowledge: Arcana (Int), Knowledge: The Planes (Int), Knowledge: Religion (Int), Knowledge: Nature (Int), Listen (Wis), Search (Int), Spellcraft (Int), Spot (Wis)
Skill points at first level: 4+ int modifier x4
Skill points at each additional level: 4 + int modifier
Weapon and Armor Proficiencies
An elementalist is proficient with all simple weapons. They are also proficient with light armor and bucklers.
Spellcasting
Elementalists cast spells spontaneously, like a sorcerer as divine spells.
To learn or cast a spell, an elementalist must have a charisma score of 10+ the spells level. The DC for a saving throw against an elementalist spell is 10+Charisma Modifier+Spell Level
Elementalists know all spells from their list, plus 1 spell per level of a subtype corresponding to their Elemental Specialization
Elemental Specialisization
An elementalist devotes her studies to one element and gains power from it. This precludes the use of the opposite element however. Opposite elements are Earth (Acid)&Air (Electricity) and Water (Cold)&Fire
The Elementalist gains a +1 to the caster level and DC to all spells of the subtype she is specialised to as long as these spells are cast as Elementalist spells. Any spells with the opposite subtype as the one cannot be cast by the elementalist and effectively are not on his spell list.
Turn/Rebuke Elemental
The Elementalist may Turn elementals of their opposite element and rebuke those of their elemental specialization, just like a cleric turns or rebukes undead.
Elemental Resitance'
The Elementalist has the indicated amount of resistance to the element they are specialized in.
at level 20 this become immunity.
Elementalist Spell List
0: Flare, Light, Create Water, Guidance, Daze, Prestidigitation, Acid Splash, Ray of Frost, Resistance
1: Bane, Bless, Doom, Chill Touch, Burning Hands, Shocking Grasp, Unseen Servant, Obscuring Mist
2: Scorching Ray, Resist Energy, Melf's Acid Arrow, Fog Cloud, Flaming Sphere, Shatter, Pyrotechnics, Whispering Wind, Flame Blade, Gust of Wind, Darkness, Fire Trap
3: Daylight, Protection from Energy, Fireball, Stone Shape, Meld into Stone, Water Walk, Wind Walk, Water Breathing, Gaseous Form, Fly, Sleet Storm, Explosive Runes, Lightning Bolt, Call Lightning, Dispel Magic
4: Air Walk, Stoneskin, Solid Fog, Fire Shield, Ice Storm, Wall of Fire, Wall of Ice, Rainbow Pattern, Control Water, Flame Strike,
5: Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock, Control Winds, Wall of Stone, Cloudkill, Passwall, Cone of Cold, Greater Dispel Magic, Planeshift
6: Acid Fog, Wall of Iron, Chain Lightning, Flesh to Stone, Stone to Flesh, Move Earth, Wind Walk, Ironwood, Fire Seeds, Stone Tell, True Seeing
7: Control Weather, Transmute Metal to Wood, Sunbeam, Fire Storm, Delayed Blast Fireball, Statue, Waves of Exhaustion
8: Polar Ray, Scintillating Pattern, Sunburst, Horrid Wilting, Iron Body, Earthquake, Whirlwind
9: Storm of Vengeace, Implosion, Meteor Swarm, Elemental Swarm (Corresponding to Elemental Specialization only)
This class is a concept I had attempted a while back before gaining any notable skills as a homebrever. It failed pretty bad, but I decided to try again. I feel I was much more succesful now.
It needs some more class abilities to make prc:ing out an actual choice. I kept the spell list phb only on purpose, but I might expand. So, PEACH please.
The Elementalist is much like the druid exepct that The Elementalist draws her power for the elemental planes instead of nature. Elementalists aling themselves with one of the four classical elements and many spend time in the elemental planes they specialize in. They learn to deal with the residents of the elemental planes and have substantial knowledge of the elemental. Some Elementalist form organizations to guard portals to the elemental planes in order to prevent access to people with harmful intent.
Adventure
One can learn and experience only so much in the halls of a library and many are driven to adventure to find out more about the elemental planes. Many adventure to seek out threats against the elemental planes. And some are sent out to gather information by elementalist sects.
Characteristics
Elementalists cast spells much like clerics and druids, but draw power from the elemental instead.
Elementalists specialize in one element and exclude its opposite from their reservoire.
Alingment
Elementalists can be of any alingment though evil elementalist are rarer that good or neutral ones.
Evil elementalists often just harness the elemental power without actually protecting it. The same is sometimes true for neutral elementalists
Religion
Elementalists revere if not worship the elemental planes and many worship gods who represent particular elements.
Game rule information
Elementalists have the following game statistics
Abilities
Charisma determines how powerful spell an elementalist can cast and how hard those spells are to resist. To cast a spell, an elementalist must have a charisma score of 10 + the spell's level. An elementalist gets bonus spells based on charisma. The DC of a saving throw against an elementalist spell is 10 + the spell level + the elementalists charisma modifier
Alingment: Any
HD: d6
ELEMENTALIST
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th| 9th
1st|
+0|
+0|
+0|
+2|Elemental Specialization, Turn/Rebuke Elemental|4|3
2nd|
+1|
+0|
+0|
+3|Elemental Resistance 5|5|4|
3rd|
+1|
+1|
+1|
+3||6|5|3
4th|
+2|
+1|
+1|
+4||6|6|3
5th|
+2|
+1|
+1|
+4|Elemental Resistance 10|6|6|4|3
6th|
+3|
+2|
+2|
+5||6|6|5|4
7th|
+3|
+2|
+2|
+5||6|6|6|5|3
8th|
+4|
+2|
+2|
+6|Elemental Resistance 15|6|6|6|6|4
9th|
+4|
+3|
+3|
+6||6|6|6|6|5|3
10th|
+5|
+3|
+3|
+7||6|6|6|6|6|4
11th|
+5|
+3|
+3|
+7|Elemental Resistance 20|6|6|6|6|6|5|3
12th|
+6/+1|
+4|
+4|
+8||6|6|6|6|6|6|4
13th|
+6/+1|
+4|
+4|
+8||6|6|6|6|6|6|5|3
14th|
+7/+2|
+4|
+4|
+9|Elemental Resistance 25|6|6|6|6|6|6|6|4
15th|
+7/+2|
+5|
+5|
+9||6|6|6|6|6|6|6|5|3
16th|
+8/+3|
+5|
+5|
+10||6|6|6|6|6|6|6|6|4
17th|
+8/+3|
+5|
+5|
+10|Elemental Resistance 30|6|6|6|6|6|6|6|6|5|3
18th|
+9/+4|
+6|
+6|
+11||6|6|6|6|6|6|6|6|6|4
19th|
+9/+4|
+6|
+6|
+11||6|6|6|6|6|6|6|6|6|5
20th|
+10/+5|
+6|
+6|
+12||6|6|6|6|6|6|6|6|6|6[/table]
Class Skills
The class skills for an elementalist (and the key ability for each skill) Bluff (Cha), Concentration (Con), Diplomacy (Cha), Intimidate (Cha), Knowledge: Arcana (Int), Knowledge: The Planes (Int), Knowledge: Religion (Int), Knowledge: Nature (Int), Listen (Wis), Search (Int), Spellcraft (Int), Spot (Wis)
Skill points at first level: 4+ int modifier x4
Skill points at each additional level: 4 + int modifier
Weapon and Armor Proficiencies
An elementalist is proficient with all simple weapons. They are also proficient with light armor and bucklers.
Spellcasting
Elementalists cast spells spontaneously, like a sorcerer as divine spells.
To learn or cast a spell, an elementalist must have a charisma score of 10+ the spells level. The DC for a saving throw against an elementalist spell is 10+Charisma Modifier+Spell Level
Elementalists know all spells from their list, plus 1 spell per level of a subtype corresponding to their Elemental Specialization
Elemental Specialisization
An elementalist devotes her studies to one element and gains power from it. This precludes the use of the opposite element however. Opposite elements are Earth (Acid)&Air (Electricity) and Water (Cold)&Fire
The Elementalist gains a +1 to the caster level and DC to all spells of the subtype she is specialised to as long as these spells are cast as Elementalist spells. Any spells with the opposite subtype as the one cannot be cast by the elementalist and effectively are not on his spell list.
Turn/Rebuke Elemental
The Elementalist may Turn elementals of their opposite element and rebuke those of their elemental specialization, just like a cleric turns or rebukes undead.
Elemental Resitance'
The Elementalist has the indicated amount of resistance to the element they are specialized in.
at level 20 this become immunity.
Elementalist Spell List
0: Flare, Light, Create Water, Guidance, Daze, Prestidigitation, Acid Splash, Ray of Frost, Resistance
1: Bane, Bless, Doom, Chill Touch, Burning Hands, Shocking Grasp, Unseen Servant, Obscuring Mist
2: Scorching Ray, Resist Energy, Melf's Acid Arrow, Fog Cloud, Flaming Sphere, Shatter, Pyrotechnics, Whispering Wind, Flame Blade, Gust of Wind, Darkness, Fire Trap
3: Daylight, Protection from Energy, Fireball, Stone Shape, Meld into Stone, Water Walk, Wind Walk, Water Breathing, Gaseous Form, Fly, Sleet Storm, Explosive Runes, Lightning Bolt, Call Lightning, Dispel Magic
4: Air Walk, Stoneskin, Solid Fog, Fire Shield, Ice Storm, Wall of Fire, Wall of Ice, Rainbow Pattern, Control Water, Flame Strike,
5: Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock, Control Winds, Wall of Stone, Cloudkill, Passwall, Cone of Cold, Greater Dispel Magic, Planeshift
6: Acid Fog, Wall of Iron, Chain Lightning, Flesh to Stone, Stone to Flesh, Move Earth, Wind Walk, Ironwood, Fire Seeds, Stone Tell, True Seeing
7: Control Weather, Transmute Metal to Wood, Sunbeam, Fire Storm, Delayed Blast Fireball, Statue, Waves of Exhaustion
8: Polar Ray, Scintillating Pattern, Sunburst, Horrid Wilting, Iron Body, Earthquake, Whirlwind
9: Storm of Vengeace, Implosion, Meteor Swarm, Elemental Swarm (Corresponding to Elemental Specialization only)
This class is a concept I had attempted a while back before gaining any notable skills as a homebrever. It failed pretty bad, but I decided to try again. I feel I was much more succesful now.
It needs some more class abilities to make prc:ing out an actual choice. I kept the spell list phb only on purpose, but I might expand. So, PEACH please.