Geiger Counter
2010-03-15, 10:41 PM
Notes: This class started as a way to stat Tayuya from Naruto, which is like what my Hydra Blade class does for Ukon/Sakon (check out my signature). As house rules I replace “timeless body” with “immortality”. Also whenever a character becomes a native outsider I give them pretty much the same traits that the demon piper gains from demonic apotheosis. Also while making this class I noticed how easy it is to adapt this class to the chaotic good alignment, just swap out the words good and evil and give it a lantern archon servant and there you go. Please help me improve my wording if it is unclear. Also I would very much like people to post if they just think this is an interesting class and that they would like to use it themselves.
http://mangaddict.unblog.fr/files/2007/06/tayuya1.jpg
Demon Piper
Hit Die: d6.
Requirements
To qualify to become a Demon Piper a character must fulfill all of the following criteria.
Alignment: Nonlawful and Nongood.
Feats: Augment Summoning.
Skills: Perform (Wind instruments) 8 ranks.
Languages: Abyssal.
Spells: Ability to cast least one arcane spell of 3rd level or higher.
Special: The Bardic music class ability.
The character must have made peaceful contact with a chaotic evil outsider who was summoned by her or someone else.
Class Skills
The demon piper’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (n/a), Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).
Skill Points at Each Additional Level: 4 + Int modifier.
Demon Piper
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|+0|+0|+0|+2|Abyssal melody, Aura, Bardic music, Bardic knowledge, Demonic Audience|+1 level of existing arcane spellcasting class
2nd|+1|+0|+0|+3|Fiendish Servant|+1 level of existing arcane spellcasting class
3rd|+2|+1|+1|+3|Summon Monster V|+1 level of existing arcane spellcasting class
4th|+3|+1|+1|+4|Hideous Cacophony|+1 level of existing arcane spellcasting class
5th|+3|+1|+1|+4|Summon Monster VI|+1 level of existing arcane spellcasting class
6th|+4|+2|+2|+5| |+1 level of existing arcane spellcasting class
7th|+5|+2|+2|+5|Summon Monster VII|+1 level of existing arcane spellcasting class
8th|+6|+2|+2|+6|Mass Charm|+1 level of existing arcane spellcasting class
9th|+6|+3|+3|+6|Summon Monster VIII|+1 level of existing arcane spellcasting class
10th|+7|+3|+3|+7|Demonic Apotheosis|+1 level of existing arcane spellcasting class [/table]
Class Features
All of the following are Class Features of the Demon Piper prestige class.
Weapon and Armor Proficiency: Demon Pipers gain no proficiency with any weapon or armor.
Spells per Day: When a new Demon Piper level is gained she gains new spells per day as if she had also gained a level in the arcane spellcasting class she belonged to before adding the prestige class. Also when a new demon piper level is reached she may choose any spell of the evil subtype instead of a spell off her normal list. She does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a Demon Piper, she must decide to which class she adds the new level for purposes of determining spells per day.
Abyssal Melody (Ex): Abyssal is a curious language; It’s not so much what you say, but the rhythm used to speak it. While playing on a wind instrument you are capable of communicating with any demon (including fiendish creatures and half fiends of the CE alignment) that can hear you (Usually out 90 feet) as though you were speaking with each demon separately via telepathy. You can use this ability while playing an instrument for any other reason (while using a Bardic music ability or while making a performance).
Aura: A Demon Piper has an aura of evil and chaos as if she were a cleric of equal caster level.
Bardic Music: A demon piper’s level stacks with her bard levels for the purposes of how many times a day she can use Bardic Music abilities, but not for the purposes of gaining new Bardic music abilities.
Bardic Knowledge: A demon piper’s level stacks with her bard levels for the purposes of Bardic knowledge. She also adds double her demon piper levels to bardic knowledge checks related to demons or chaotic evil items or chaotic evil planes.
Demonic Audience (Ex): A demon piper has a strong understanding of the ways of those of the chaotic evil alignment. She adds her class levels in demon piper to any charisma based or sense motive check with individuals of the chaotic evil alignment and survival checks on chaotic evil planes. This includes any Bardic music check.
Fiendish Servant: At her second level, a demon piper gains a quasit as a familiar as if she were a wizard or sorcerer of the same level. A demon piper may have only one familiar and levels with this new familiar do not stack if she gained a familiar from a previous class. If she had a familiar from a previous class it instantly transforms into a quasit upon taking her second level of demon piper.
Summon Monster (Sp): On attaining her third level if she has a minimum of 11 ranks in any perform skill, a demon piper can call forth demons from the abyss. By spending two uses of her Bardic music ability she can cast Summon Monster V (CE creatures only) using her highest arcane spell casting level. Every second level from then on allows her to use this ability to cast a summon monster spell of one level higher each with an additional two ranks in perform as a prerequisite (Eg. 13 ranks for Summon Monster V, 15 ranks for Summon Monster VI).
Hideous Cacophony (Su): At will a Demon Piper can play a truly frightening tune. She makes a perform check which is treated as though she scored the same result in the intimidate skill. Each creature to be intimidated must usually be within 90 feet, able to see and hear the demon piper. The demon piper must also be able to see the creature. For every three combined levels of bard, demon piper and any other class whose levels stack with these for the purpose of bardic music she attains beyond the 1st, she can target one additional creature with a single use of this ability.
Mass Charm (Sp): This ability functions like suggestion (See Bard description) except that a Demon Piper of 8th level or higher with 16 or more ranks in a Perform skill can make the charm simultaneously to any number of creatures that she has already fascinated (See Bard description). Mass charm is an enchantment (charm), mind-affecting, language-dependent ability.
Demonic Apotheosis: At the tenth level a demon piper Gains the qualities of Demons. Her skin, hair and eye colour change, they can be any colour except what they were originally and is always striking. She grows a pair of horns which are merely ornate and not natural weapons. She gains darkvision out to 60 feet, if she already has darkvision it is increased by 60 feet. She gains both the chaotic and evil subtypes. She gains an aura of evil and chaos equal to a demon of equal HD. She gains the ability to endure elements as the spell permanently as an extraordinary ability. She gains spell resistance of 10 + her class levels + her charisma modifier. She gains damage reduction 10/good or lawful. And she gains immortality; she reverts to her prime, loses all ill effects from aging and ceases to age altogether.
http://mangaddict.unblog.fr/files/2007/06/tayuya1.jpg
Demon Piper
Hit Die: d6.
Requirements
To qualify to become a Demon Piper a character must fulfill all of the following criteria.
Alignment: Nonlawful and Nongood.
Feats: Augment Summoning.
Skills: Perform (Wind instruments) 8 ranks.
Languages: Abyssal.
Spells: Ability to cast least one arcane spell of 3rd level or higher.
Special: The Bardic music class ability.
The character must have made peaceful contact with a chaotic evil outsider who was summoned by her or someone else.
Class Skills
The demon piper’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (n/a), Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).
Skill Points at Each Additional Level: 4 + Int modifier.
Demon Piper
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|+0|+0|+0|+2|Abyssal melody, Aura, Bardic music, Bardic knowledge, Demonic Audience|+1 level of existing arcane spellcasting class
2nd|+1|+0|+0|+3|Fiendish Servant|+1 level of existing arcane spellcasting class
3rd|+2|+1|+1|+3|Summon Monster V|+1 level of existing arcane spellcasting class
4th|+3|+1|+1|+4|Hideous Cacophony|+1 level of existing arcane spellcasting class
5th|+3|+1|+1|+4|Summon Monster VI|+1 level of existing arcane spellcasting class
6th|+4|+2|+2|+5| |+1 level of existing arcane spellcasting class
7th|+5|+2|+2|+5|Summon Monster VII|+1 level of existing arcane spellcasting class
8th|+6|+2|+2|+6|Mass Charm|+1 level of existing arcane spellcasting class
9th|+6|+3|+3|+6|Summon Monster VIII|+1 level of existing arcane spellcasting class
10th|+7|+3|+3|+7|Demonic Apotheosis|+1 level of existing arcane spellcasting class [/table]
Class Features
All of the following are Class Features of the Demon Piper prestige class.
Weapon and Armor Proficiency: Demon Pipers gain no proficiency with any weapon or armor.
Spells per Day: When a new Demon Piper level is gained she gains new spells per day as if she had also gained a level in the arcane spellcasting class she belonged to before adding the prestige class. Also when a new demon piper level is reached she may choose any spell of the evil subtype instead of a spell off her normal list. She does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a Demon Piper, she must decide to which class she adds the new level for purposes of determining spells per day.
Abyssal Melody (Ex): Abyssal is a curious language; It’s not so much what you say, but the rhythm used to speak it. While playing on a wind instrument you are capable of communicating with any demon (including fiendish creatures and half fiends of the CE alignment) that can hear you (Usually out 90 feet) as though you were speaking with each demon separately via telepathy. You can use this ability while playing an instrument for any other reason (while using a Bardic music ability or while making a performance).
Aura: A Demon Piper has an aura of evil and chaos as if she were a cleric of equal caster level.
Bardic Music: A demon piper’s level stacks with her bard levels for the purposes of how many times a day she can use Bardic Music abilities, but not for the purposes of gaining new Bardic music abilities.
Bardic Knowledge: A demon piper’s level stacks with her bard levels for the purposes of Bardic knowledge. She also adds double her demon piper levels to bardic knowledge checks related to demons or chaotic evil items or chaotic evil planes.
Demonic Audience (Ex): A demon piper has a strong understanding of the ways of those of the chaotic evil alignment. She adds her class levels in demon piper to any charisma based or sense motive check with individuals of the chaotic evil alignment and survival checks on chaotic evil planes. This includes any Bardic music check.
Fiendish Servant: At her second level, a demon piper gains a quasit as a familiar as if she were a wizard or sorcerer of the same level. A demon piper may have only one familiar and levels with this new familiar do not stack if she gained a familiar from a previous class. If she had a familiar from a previous class it instantly transforms into a quasit upon taking her second level of demon piper.
Summon Monster (Sp): On attaining her third level if she has a minimum of 11 ranks in any perform skill, a demon piper can call forth demons from the abyss. By spending two uses of her Bardic music ability she can cast Summon Monster V (CE creatures only) using her highest arcane spell casting level. Every second level from then on allows her to use this ability to cast a summon monster spell of one level higher each with an additional two ranks in perform as a prerequisite (Eg. 13 ranks for Summon Monster V, 15 ranks for Summon Monster VI).
Hideous Cacophony (Su): At will a Demon Piper can play a truly frightening tune. She makes a perform check which is treated as though she scored the same result in the intimidate skill. Each creature to be intimidated must usually be within 90 feet, able to see and hear the demon piper. The demon piper must also be able to see the creature. For every three combined levels of bard, demon piper and any other class whose levels stack with these for the purpose of bardic music she attains beyond the 1st, she can target one additional creature with a single use of this ability.
Mass Charm (Sp): This ability functions like suggestion (See Bard description) except that a Demon Piper of 8th level or higher with 16 or more ranks in a Perform skill can make the charm simultaneously to any number of creatures that she has already fascinated (See Bard description). Mass charm is an enchantment (charm), mind-affecting, language-dependent ability.
Demonic Apotheosis: At the tenth level a demon piper Gains the qualities of Demons. Her skin, hair and eye colour change, they can be any colour except what they were originally and is always striking. She grows a pair of horns which are merely ornate and not natural weapons. She gains darkvision out to 60 feet, if she already has darkvision it is increased by 60 feet. She gains both the chaotic and evil subtypes. She gains an aura of evil and chaos equal to a demon of equal HD. She gains the ability to endure elements as the spell permanently as an extraordinary ability. She gains spell resistance of 10 + her class levels + her charisma modifier. She gains damage reduction 10/good or lawful. And she gains immortality; she reverts to her prime, loses all ill effects from aging and ceases to age altogether.