Amiel
2010-03-22, 07:10 AM
The Dead
Some things are just meant to die; and stay dead. The Dead appear much as they do in life; albeit with extremities that are cold to the touch and with dead eyes staring.
They may be left in their original state of dress, clothed in adventurer's attire or may be draped in funereal finery.
Despite their all too mortal appearance, the Dead are deader than a doorknob.
Creating a Dead
Dead is an acquired template that can be added to any creature type (hereafter referred to as the victim).
A dead replaces all the base creature's statistics and special abilities with the ones below.
Size and Type
The victim's type changes to dead (just making sure). Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.
Hit Dice
Decrease all current and future Hit Dice to 0.
Speed
Reduce all movement modes to none, and reduce all speeds to 0.
Armor Class
The victim's natural armor bonus improves by +6.
Attack
The victim has no means of attack whatsoever.
Damage
The victim is unable to ever cause damage to others.
Special Attacks
A victim replaces all previous special attacks with the ones described below.
Drunker Than A Skunk (Ex): The likely amount of alcohol regurgitated by the victim causes it to be immune to magical and nonmagical poisons. Due to a pickling effect gone wrong, the dead is at serious risk of spontaneously exploding or emitting flatulence of such evil that all who breathe in its fumes are subject to sickness (as per the status effect) and cloudkill.
Fungus Paradise (Ex): A victim is a veritable paradise for fungi and other underground plant growth. Its entire body is covered with a fine bed of moss, mushrooms and fungi; a selection that is both palatable and edible. A constant plant growth spell (fruits of the forest) surrounds the victim.
Special Qualities
A victim replaces all previous special qualities with the ones described below.
Undeath Quandary (Ex): Even though the dead is exceedingly dead, it retains some nominal aspects of undeath. It benefits from immunity to all mind-affecting effects, sleep effects, paralysis, stunning, disease, and death effects. Neither is it subject to critical hits, nonlethal damage, ability drain, or energy drain; nor is it at risk of death from massive damage. It cannot heal damage on its own. It does not need to breathe, sleep or eat.
Deader Than A Doorknob (Ex): The victim is irrevocably dead; the soul has gone off on its own merry journey and does not heed any collect call made to the afterlife by resurrection or restoration spells. Even a miracle or wish fails to elicit the appropriate grateful response.
Abilities: Decrease from the victim, to the following ability scores, as follows: Str 0, Dex 0, Con 0, Int 0, Wis 0, Cha 0.
Skills: A victim loses all skills; it is highly unskilled, and as such should not be paid, ever.
Feats: A victim loses access to all feats.
Challenge Rating: Same as the victim -20.
Alignment: Soylent green.
Advancement: The victim can be rendered more dead by the simple passage of ravaging time. Various known stages include; pushed up daises, pushed up posies, became extinct, was made into curtains, dead as a herring, dead as a mutton, dead as nits, paid a debt to nature, shuffled off this mortal coil, headed for the happy hunting ground, blinked for an exceptionally long period of time, found oneself without breath, became the incredible decaying man, became worm buffet, kicked the bucket, bought the farm.
Level Adjustment: -20.
Some things are just meant to die; and stay dead. The Dead appear much as they do in life; albeit with extremities that are cold to the touch and with dead eyes staring.
They may be left in their original state of dress, clothed in adventurer's attire or may be draped in funereal finery.
Despite their all too mortal appearance, the Dead are deader than a doorknob.
Creating a Dead
Dead is an acquired template that can be added to any creature type (hereafter referred to as the victim).
A dead replaces all the base creature's statistics and special abilities with the ones below.
Size and Type
The victim's type changes to dead (just making sure). Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.
Hit Dice
Decrease all current and future Hit Dice to 0.
Speed
Reduce all movement modes to none, and reduce all speeds to 0.
Armor Class
The victim's natural armor bonus improves by +6.
Attack
The victim has no means of attack whatsoever.
Damage
The victim is unable to ever cause damage to others.
Special Attacks
A victim replaces all previous special attacks with the ones described below.
Drunker Than A Skunk (Ex): The likely amount of alcohol regurgitated by the victim causes it to be immune to magical and nonmagical poisons. Due to a pickling effect gone wrong, the dead is at serious risk of spontaneously exploding or emitting flatulence of such evil that all who breathe in its fumes are subject to sickness (as per the status effect) and cloudkill.
Fungus Paradise (Ex): A victim is a veritable paradise for fungi and other underground plant growth. Its entire body is covered with a fine bed of moss, mushrooms and fungi; a selection that is both palatable and edible. A constant plant growth spell (fruits of the forest) surrounds the victim.
Special Qualities
A victim replaces all previous special qualities with the ones described below.
Undeath Quandary (Ex): Even though the dead is exceedingly dead, it retains some nominal aspects of undeath. It benefits from immunity to all mind-affecting effects, sleep effects, paralysis, stunning, disease, and death effects. Neither is it subject to critical hits, nonlethal damage, ability drain, or energy drain; nor is it at risk of death from massive damage. It cannot heal damage on its own. It does not need to breathe, sleep or eat.
Deader Than A Doorknob (Ex): The victim is irrevocably dead; the soul has gone off on its own merry journey and does not heed any collect call made to the afterlife by resurrection or restoration spells. Even a miracle or wish fails to elicit the appropriate grateful response.
Abilities: Decrease from the victim, to the following ability scores, as follows: Str 0, Dex 0, Con 0, Int 0, Wis 0, Cha 0.
Skills: A victim loses all skills; it is highly unskilled, and as such should not be paid, ever.
Feats: A victim loses access to all feats.
Challenge Rating: Same as the victim -20.
Alignment: Soylent green.
Advancement: The victim can be rendered more dead by the simple passage of ravaging time. Various known stages include; pushed up daises, pushed up posies, became extinct, was made into curtains, dead as a herring, dead as a mutton, dead as nits, paid a debt to nature, shuffled off this mortal coil, headed for the happy hunting ground, blinked for an exceptionally long period of time, found oneself without breath, became the incredible decaying man, became worm buffet, kicked the bucket, bought the farm.
Level Adjustment: -20.