Cilvyn
2010-03-24, 08:55 AM
hey folks,
I'm quite a while thinking of something. I want to play a game wich is as realistic as possible. I have tried many systems (worked them out on paper) i read vampires for impiration and D20 modern but nothing was excactly what i was looking for. So I had a few things in mind wat should make the system i am looking for:
Version: 3.5 DnD core rules
- No magic (also no magic items)
- everyone is human
- everyone is commoner
- money has more value
- The game is more orientated on using skills and RP
- you have less HP
- it takes place in a realistic word, our world, but then in the past.
Then i wanted to change the rules for character creation.
- you can select several bonusses to devine your character. Otherwise every player is the same and that is not what i want. So you gain proficiency in a sertain weapon
- I wanted to create more feats wich are relevant in this kind of gameplay. More weapon, skill and saverolls oriëntated feats.
- You can select passive skills per level. Somthing lime feats but these give you usable powers (Like in 4.0 but then mostly utility powers)
- On the character creation, your personality is more guided and you have much more need to develope a personality
What do you think about this concept?
I want to play this system in a historical possible setting like the hundred year's war for example. this means the DM need to have lot more knowledge about history and how people live in that time.
I hope you can give me tips about what i should change and what i shouldn't and about how i can keep this system fun to play (since you are missing the classes concept there is a part gone wich creates the fun. I hope the historical setting and the RP based parts will cover this.
I'm quite a while thinking of something. I want to play a game wich is as realistic as possible. I have tried many systems (worked them out on paper) i read vampires for impiration and D20 modern but nothing was excactly what i was looking for. So I had a few things in mind wat should make the system i am looking for:
Version: 3.5 DnD core rules
- No magic (also no magic items)
- everyone is human
- everyone is commoner
- money has more value
- The game is more orientated on using skills and RP
- you have less HP
- it takes place in a realistic word, our world, but then in the past.
Then i wanted to change the rules for character creation.
- you can select several bonusses to devine your character. Otherwise every player is the same and that is not what i want. So you gain proficiency in a sertain weapon
- I wanted to create more feats wich are relevant in this kind of gameplay. More weapon, skill and saverolls oriëntated feats.
- You can select passive skills per level. Somthing lime feats but these give you usable powers (Like in 4.0 but then mostly utility powers)
- On the character creation, your personality is more guided and you have much more need to develope a personality
What do you think about this concept?
I want to play this system in a historical possible setting like the hundred year's war for example. this means the DM need to have lot more knowledge about history and how people live in that time.
I hope you can give me tips about what i should change and what i shouldn't and about how i can keep this system fun to play (since you are missing the classes concept there is a part gone wich creates the fun. I hope the historical setting and the RP based parts will cover this.