Fortuna
2010-03-28, 12:01 AM
Multiclassing is an interesting little topic. Although it is often used, the amount of generalized as opposed to specific support is minimal, particularly in the area of feats. We have feats for combining the core classes, and for combining other classes with the core classes, but what I feel is needed is a truly generalized method of generating multiclass feats. Hence, this idea. Notice that I'm still working, and I am only including classes that I have an idea of how to work with. If and when others post their own feat 'halves', I'll edit them into the main post and credit them. The ones that I've done so far are mostly determined by what I like and what ideas I've had: Archivist probably doesn't deserve it, but you guys will live.
Creating a multiclass feat
In general, a multiclass feat may be produced by selecting two classes, adding together their 'half' feats and prerequisites, and giving it a name comprising one class's adjective and the other's noun. In writing these 'half' feats I have used X to denote the class tied to the other half of the feat. Certain groups of classes are treated together, notably the martial initiators.
Classes
Archivist
Knowing/Scholar
Prerequisites: Dark Knowledge 4/day
Benefit: Your levels of archivist and X stack for the purpose of determining how many times per day you may use Dark Knowledge.
Barbarian
Furious/Berserker
Prerequisites: Rage 2/day
Benefit: Your levels of barbarian and X stack for the purpose of determining your Damage reduction, the number of times per day that you may Rage, and your Trap Sense bonus.
Bard
Inspired/Performer
Prerequisites: Inspire Competence
Benefit: Your levels of bard and X stack for the purpose of determining how many times per day you can use bardic music, as well as the bonus that your Inspire Courage and Inspire Competence abilities grant.
Cleric
Sacred/Initiate
Prerequisites: Able to cast second level cleric spells and domain spells
Benefit: Your levels of cleric and X stack for the purpose of determining the most powerful undead that you can affect with turning or rebuking, as well as the benefits of any domains that you may have access to (not including spells granted).
Druid
Wild/Hermit
Prerequisites: Trackless Step
Benefit: Your levels of druid and X stack for the purpose of determining how effective your Wild Empathy is, and half of your levels in X stack with your levels in druid for determining how powerful your animal companion is.
Fighter
Martial/Warrior
Prerequisites: Fighter level 3rd
Benefit: Your levels in fighter and X stack for the purpose of determining your fighter level for taking feats.
Special: Any feat which is made using this 'half' feat is a [Fighter] feat.
Martial Adept
Sublime/Tactician
Prerequisites: Ability to initiate at least 2 2nd level maneuvers
Benefit: Your full levels in X count towards your initiator level.
Monk
Ascetic/Disciple
Prerequisites: Still Mind
Benefit: Your levels in monk and X stack for the purposes of determining your unarmed strike damage and unarmored AC bonus. You may multiclass freely between monk and X.
Paladin
Devoted/Knight
Prerequisites: Divine Health
Benefit: Your levels in paladin and X stack for the purpose of determining your smite evil damage and the number of times per day that you may use smite evil. You may multiclass freely between paladin and X.
Ranger
Nature's/Tracker
Prerequisites: Combat Style
Benefit: Your levels in ranger and X stack for the purpose of determining how effective your Wild Empathy is, as well as for how large your Favored Enemy bonus is and how many Favored Enemies you have.
Rogue
Sneaky/Outlaw
Prerequisites: Sneak Attack +2d6
Benefit: Your levels in rogue and X stack for the purpose of determining how much extra damage you apply on sneak attacks.
Sorcerer
Potent/Arcanist
Prerequisites: Able to spontaneously cast 2nd level spells from the Sorcerer/Wizard list
Benefit: Your levels in sorcerer and X stack for the purpose of determining your caster level for spells gained through the sorcerer class, as well as for determining what abilities your familiar has.
Warlock
Fell/Fallen
Prerequisites: Eldritch Blast 2d6
Benefit: Your levels in warlock and X stack for determining your Eldritch Blast damage.
Wizard
Learned/Mage
Prerequisites: Able to cast prepared spells of 2nd level from the Sorcerer/Wizard list
Benefit: Your levels in wizard and X stack for the purpose of determining your caster level for spells gained through the wizard class, as well as for determining what abilities your familiar has.
Creating a multiclass feat
In general, a multiclass feat may be produced by selecting two classes, adding together their 'half' feats and prerequisites, and giving it a name comprising one class's adjective and the other's noun. In writing these 'half' feats I have used X to denote the class tied to the other half of the feat. Certain groups of classes are treated together, notably the martial initiators.
Classes
Archivist
Knowing/Scholar
Prerequisites: Dark Knowledge 4/day
Benefit: Your levels of archivist and X stack for the purpose of determining how many times per day you may use Dark Knowledge.
Barbarian
Furious/Berserker
Prerequisites: Rage 2/day
Benefit: Your levels of barbarian and X stack for the purpose of determining your Damage reduction, the number of times per day that you may Rage, and your Trap Sense bonus.
Bard
Inspired/Performer
Prerequisites: Inspire Competence
Benefit: Your levels of bard and X stack for the purpose of determining how many times per day you can use bardic music, as well as the bonus that your Inspire Courage and Inspire Competence abilities grant.
Cleric
Sacred/Initiate
Prerequisites: Able to cast second level cleric spells and domain spells
Benefit: Your levels of cleric and X stack for the purpose of determining the most powerful undead that you can affect with turning or rebuking, as well as the benefits of any domains that you may have access to (not including spells granted).
Druid
Wild/Hermit
Prerequisites: Trackless Step
Benefit: Your levels of druid and X stack for the purpose of determining how effective your Wild Empathy is, and half of your levels in X stack with your levels in druid for determining how powerful your animal companion is.
Fighter
Martial/Warrior
Prerequisites: Fighter level 3rd
Benefit: Your levels in fighter and X stack for the purpose of determining your fighter level for taking feats.
Special: Any feat which is made using this 'half' feat is a [Fighter] feat.
Martial Adept
Sublime/Tactician
Prerequisites: Ability to initiate at least 2 2nd level maneuvers
Benefit: Your full levels in X count towards your initiator level.
Monk
Ascetic/Disciple
Prerequisites: Still Mind
Benefit: Your levels in monk and X stack for the purposes of determining your unarmed strike damage and unarmored AC bonus. You may multiclass freely between monk and X.
Paladin
Devoted/Knight
Prerequisites: Divine Health
Benefit: Your levels in paladin and X stack for the purpose of determining your smite evil damage and the number of times per day that you may use smite evil. You may multiclass freely between paladin and X.
Ranger
Nature's/Tracker
Prerequisites: Combat Style
Benefit: Your levels in ranger and X stack for the purpose of determining how effective your Wild Empathy is, as well as for how large your Favored Enemy bonus is and how many Favored Enemies you have.
Rogue
Sneaky/Outlaw
Prerequisites: Sneak Attack +2d6
Benefit: Your levels in rogue and X stack for the purpose of determining how much extra damage you apply on sneak attacks.
Sorcerer
Potent/Arcanist
Prerequisites: Able to spontaneously cast 2nd level spells from the Sorcerer/Wizard list
Benefit: Your levels in sorcerer and X stack for the purpose of determining your caster level for spells gained through the sorcerer class, as well as for determining what abilities your familiar has.
Warlock
Fell/Fallen
Prerequisites: Eldritch Blast 2d6
Benefit: Your levels in warlock and X stack for determining your Eldritch Blast damage.
Wizard
Learned/Mage
Prerequisites: Able to cast prepared spells of 2nd level from the Sorcerer/Wizard list
Benefit: Your levels in wizard and X stack for the purpose of determining your caster level for spells gained through the wizard class, as well as for determining what abilities your familiar has.