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View Full Version : ToS Exhibition: Adumbration vs. sofawall



Adumbration
2010-03-28, 12:49 PM
Map:

Columns II - Jumbo Edition:

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Do you want 3 or 4 buff rounds?

sofawall
2010-03-28, 01:03 PM
How about 4.



Buff Rounds: Do nothing at all. Start L1M2, 20 ft underground.

Initiative: [roll0]

Adumbration
2010-03-28, 01:16 PM
Suits me just fine.

Buff rounds:

Round 1: Cast Choose Destiny from a scroll as a swift action. Cast True Seeing from a scroll as a standard action, UMD check (Choose destiny): [roll0]. UMD check (True Seeing), choose better: [roll1] [roll2].

Round 2: Cast Bite of the Werebear from a scroll as a standard action, augmented with Gorgon's horn. UMD check (choose better): [roll3] [roll4]. Use Quick cast Duskblade class feature to cast Quickened Shield with Guardinal feather as an optional material component for +6 shield bonus.

Round 3: Cast Sonorous Hum as a standard action from a scroll. UMD check (choose better): [roll5] [roll6]. Resize Greatspear from it's medium form to Gargantuan size.

Round 4: Cast Superior invisibility as a standard action from a scroll. UMD check (choose better): [roll7] [roll8]. Free action to activate Boots of speed.


Initiative (choose better roll):
[roll9][roll10]

I'll start south, if that's okay with you.

EDIT: You go first.

sofawall
2010-03-28, 01:25 PM
Move to M20. Keep altitude.

Does normal sight see you? I can assure you it does not see me.

EDIT: I suppose I should tell you, my build is exhibition-only.

EDIT2: If you hop into ToS chat this will probably go a lot faster.

EDIT3: Oh, and my turn is over. By the way, at the end of my turn, if you can be seen by normal sight, you have been. No, I do not have a high enough spot check to see anything hiding or invisible, and so far have nothing to see ethereal, or underground, or any of that fun stuff.

Adumbration
2010-03-28, 02:11 PM
My current sensory modes include True Seeing. With your current ones, I don't think you're able to see me, though.

Going to the chat now.

Adumbration
2010-03-28, 02:45 PM
Actions:
Cast Summon elemental monolith (air) from a scroll. UMD check (choose better): [roll0] [roll1]. End of turn.

No visible changes from the previous round, I believe. Your turn.

sofawall
2010-03-28, 03:17 PM
Manifest Touchsight, move to M35

Does touchsight 60 ft. from M35 see anything? Also, you see a rainbow wall appear from below ground, it moved up into space M35 at ground level.

Turn over, btw.

Adumbration
2010-03-28, 03:28 PM
Actions:
Swift action to activate Belt of Battle for an extra standard action: cast Mage armor with guardinal feathers as an extra material component. Standard action to use a wand of Heroics to gain exotic weapon proficiency with a greatspear. Move action to merge with the air elemental monolith that appears. Sonorous hum takes over the concentration.

End of turn. Do you have a regular sight at all? (Touchsight detects nothing at this moment.)

sofawall
2010-03-28, 04:15 PM
I do have regular sight, although it DOES looks a tad rainbowy.

Adumbration
2010-03-29, 04:39 AM
For a brief moment, you see a gargantuan cloud flicker at J47-M50. Then it disappears. At I50 there's a gargantuan spear on the ground.

If you wish to know about the cloud, make a DC 46 knowledge (the planes) check:
It's an air elemental monolith.

Do I get a spellcraft check to recognize the prismatic effect? If so, [roll0][roll1]. Choose the better roll.

sofawall
2010-03-30, 07:11 PM
I'm back.

Ok, so, I was lazy when assigning skills and put all my ranks into various craft skills. My Knowledges are therefore a tad weak.

Also, you identify nothing. (OOC: It's a Prismatic Wall. It's technically not the spell, but behaves almost identically.)

Is your turn over?

Adumbration
2010-03-30, 11:49 PM
Yes, yes it is.

sofawall
2010-03-31, 12:20 AM
I think I'll take a quick jaunt down to J47. Whatever is there has to make 7 saves, as Prismatic Wall, DC 22. If nothing is there anymore because I suck at seeing, well, the air can make saves. Basically, I just rammed you with a Prismatic Wall.

Turn not over.

Adumbration
2010-03-31, 12:49 AM
On all occasions, choose the better roll.

Reflex save #1:
[roll0] [roll1]

Reflex save #2:
[roll2] [roll3]

Reflex save #3:
[roll4] [roll5]

Immune to the green effect.

Fortitude save #1 (blue):
[roll6] [roll7]

Will save #1:
[roll8] [roll9]

Will save #2:
[roll10] [roll11]

I've made my best to tilt the fortune to my side, but she is fickle. Let's see what the dice say.

sofawall
2010-03-31, 12:54 AM
I suspect I have to change my tactics, and waiting for a 1 will take a while with two rolls. Wait... Do you have Evasion? If not, you may die fairly quickly.

Adumbration
2010-03-31, 12:56 AM
Not going to tell you, unless you can actually see my character. :smalltongue:

sofawall
2010-03-31, 01:00 AM
Can touchsight see blood or anything? If not, well, I turn on a tornado. fort save (DC 4030) or tornado.

You wanna jump into ToS chat?

Adumbration
2010-03-31, 01:06 AM
I don't think I have blood to be seen.

Fortitude save:
[roll0] [roll1]

EDIT: I gotta get to school in a few minutes.

What happens (DMs only, unless you can see me):
Due to being gargantuan, I am merely checked instead of sucked into the funnel.

Still your turn, I guess.

sofawall
2010-03-31, 01:10 AM
So, are you eaten by the tornado or what (remember, touchsight)? If the tornado eats you, I think I can sit back and watch for a while. Otherwise, I need to think of another one of my tricks (I hate actually casting spells. It makes me keep track of stuff). Turn is over, regardless.

Also, I am heading to bed. We shall continue tomorrowlater today.

Adumbration
2010-03-31, 01:13 AM
Well, you can... feel the gargantuan creature just where it was before. It is definitely not sucked up a petty tornado, ya know. :smalltongue: