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AceofDeath
2010-03-28, 05:45 PM
I have been working on this prestige class for some time, I think it's quite funny and could be interesting to play, probably not the best class and certainly quite a bit rip of from the Dragon disciple.

None the less let me introduce you to:
Saurian Soul

Some admires them, some studies them and then there are those who choose to try to become one of them; the mighty dinosaurs.
A saurian Soul has through ritual obtained the soul of a dinosaur, and now it grants him its abilities in life. When he learns his powers better he also becomes much more dinosaur like. He grows a tail and scaly skin, he even change his diet toward the dinosaur which soul he is being in combination with, also the weapon of his the soul sharer is later manifesting at the body of the Saurian Soul.

Hit Die: d8

Requirements
Skills: Listen 7 ranks, Spot 7 ranks and survival 5 ranks.
Feats: Alertness and Track
Special: Must have encountered a dinosaur and performed a special ritual to be given a soul of these animals.
You cannot already be of the sub type reptilian, nor can you be of any sort of dragon or other of the like.

Class Skills
The Saurian Soul’s class skills (and key ability for each skill) are Climb (Str), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Spot (Wis) and Survival (Wis).
Skills at each level: 2+intelligence modifier

{table]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st| +0| +2|+2|+0|Dino Senses, Movement Increase (+10ft), Natural armor Increase (+2)
2nd|+1|+3|+2|+1|Ability Boost (+2 Str, +2 Con), Dinosauric Change
3rd|+2|+3|+3|+1|Ability Boost (+2 Str), Bonus Feat, Adapting environment
4th|+3|+4|+4|+2|Natural armor Increase (+4)
5th|+3|+4|+4|+2 |Ability Boost (+2 Str, +2 Con), Bonus feat
6th|+4|+5|+5|+3 |Natural mastery, Improved adapting environment
7th|+5|+5|+5|+3|Bonus Feat, Movement Increase (+10ft), Natural Armor Increase (+6)
8th|+6|+6|+6|+4 |Ability Boost (+2 Str, +2 Con)
9th|+6|+6|+6|+4 |Bonus Feat
10th|+7|+7 |+7|+5|True Saurus. [/Table]




Class Features
All of the following are class features of the Saurian Soul prestige class.
Weapon proficiency: Saurian Souls gain no proficiency with any weapon or armor.

Dino Senses: At first level the Saurian soul gains the special abilities Scent and low light vision; he also gains a +4 bonus on listen and spot checks. The Saurian Soul’s senses become much keener as he changes his body towards a dinosaur.

Movement Increase: At first and Seventh level the Saurian soul gains +10 extra to his speed. The Saurian Soul’s structure becomes more flexible and his legs better at running quickly.

Natural armor Increase: At 1st 4th and 7th level the Saurian soul’s skin becomes more of a dinosaur as scale begins to appear, at first not as big or tick. But as the Saurian soul gains more knowledge about his powers, so does his scale grow into a ticker hide. With each new increase in natural armor the Saurian soul also becomes more reptilian. At 1st level the saurian soul therefore also gains the subtype Reptilian.

Dinosauric Change: At 2nd level the Saurian soul turns even more dino-like, He gains a primary natural attack together with a secondary natural attack.

{table]Dinosaur Type|Primary Attacks|Secondary attacks
Carnivorous | Bite |Claws
Herbivorous |Gore or Tail|Slam. [/Table]

The Saurian Soul can either choose Bite and Claws or Gore or tail and slam, symbolizing his change towards either carnivorous or herbivorous dinosaur.
A Saurian Soul is considered proficient with the natural attacks he chooses. When making a full attack with the primary attack, a Saurian Soul may attack with his two secondary attacks but takes a -5 penalty.
In addition to these natural attacks a Saurian soul also gains other advantage with his new dinosaur metabolism.
As a Carnivorous a Saurian soul now lives only of meat. He gains a +4 bonus on hide and survival check made to track prey, he also gains +4 on fortitude saves made to resist poison and disease in meat eaten.
As an Herbivorous a Saurian soul now lives only of plants, he can therefore eat plants with no problem. He doesn’t have to take a survival check on finding food sources for himself in a terrain with high vegetation, he gains a + 6 on survival check to find a food source for himself in a terrain with mediocre and +2 in a terrain with low vegetation.


Bonus Feat: At 3rd 5th 7th and 9th level the Saurian soul may choose a bonus feat of the following, if he for fills the prerequisites, Die Hard ,Endurance, Improved Initiative, Improved Natural Armor, Improved Natural Attack, Multi Attack, Power Attack, Run, Stealthy, Toughness, Weapon Focus (Natural attack) and Weapon Specialization (Natural Attack).

Adapting environment: As the Saurian soul gains more control over his new found body change he also realize that certain change has given him an advantage in doing certain abilities. His claws might give him better abilities to climb or his legs make him jump further.
The Saurian soul may choose one of the following class skills in which his body has developed far better efficiency with: Climb, Intimidate, Hide, Jump or Move silently. He’s now got a +5 natural bonus to that skill. This increases at 6th level to +10.


Natural mastery: At 6th level a Saurian soul gains a better understanding of his primary natural weapon. He can choose from the following improvements:

{table]Primary Attack|Improvements
Bite | Improved Grab and Crushing Bite
Gore | Powerful Charge and Semi quadruped
Tail | Spiked/Clubbed Tail and Increase natural armor (+4). [/Table]

Improved Grab (Ex): To use this ability, a Saurian Soul must hit an opponent with his bite or claws attack. He can then start a grapple as a free action without provoking an attack of opportunity. If he grapples his foe, he may attempt a Crushing Bite the next round.

Crushing Bite (Ex): Any time that a Saurian soul successfully wins a grapple check against an opponent, He may opt to deliver his staggeringly powerful bite on his victim. Saurian soul deals triple bite damage on a successful grapple check and his bite is strong enough to ignore the hardness of objects.

Powerful Charge (Ex): When a Saurian Soul charges, his gore attack deals 4d6+ Str mod x 1½ points of extra damage.

Semi quadruped (Ex): The Saurian Soul can now use his arms as arms and legs, which makes him semi quadruped. This gives him +10 Movements when moving on all four. While doing so he cannot use his arms to carry or attack anything.

Spiked/Clubbed Tail (Ex): The Saurian Soul gains either spikes or a club like structure on his tail which he can use to attack, he takes a -2 penalty to hit, but gives 2d6 points of extra damage to his attack. If Chosen clubbed tail he gives bludgeoning and if chosen spiked he deals piercing damage.

Increase natural armor: The Saurian soul gains an additional natural armor increase, which stacks with the other increases he gets during his level development. His Skin as become so tough and bulky that he can no longer wear normal armor meant for humanoids and must have it special made for him, at 3 times the normal price for any armor.

True Saurus: At 10th level the Saurian soul takes fully control over the dinosaur soul and melts totally together with it. He grows +1 size category, granting him all the advantages and disadvantages for the size he then becomes. He also gains +2 natural armor, +4 str and +2 con. He now counts as a monstrous humanoid (Reptilian), because of his new size increase.


So yeah I know I'm a little thief, who has stolen lots from every where I could. I was thinking it could take a bit more skills if it isn't totally balanced?

Szilard
2010-03-28, 06:08 PM
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Gets you:
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AceofDeath
2010-03-29, 04:32 AM
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Gets you:
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column thingies| Yeah.| That's about it. [/Table]

Ahh perfect.... this might help a bit on this bit confusing text someone made above us:smallbiggrin: