Maerok
2010-03-30, 08:13 PM
Godslayer Apostate
On a greater scale than the gods themselves, Destiny itself brokers power to god and mortal alike. When the time comes a Godslayer Apostate is chosen from the mortal populace to do what no other mortal can accomplish. They are tasked with seeking out and destroying a divine power. The Apostates, few in number, serve both the true natural Order that extends beyond divine dominion and the intangible Chaos of fate's winding folds. Because the power is only granted against a single deity, other divine powers are not obliged to feel threatened and often welcome the loss of competition should the Apostate succeed. On the other hand, a deity who discovers their hunter will not be pleased.
Sometimes a deity will discover this fact and strike down an unwitting Apostate in a seemingly random act of malice. Fledgling deities targeted, not even aware of their own power, are slain before they truly understand their nature.
http://fc02.deviantart.net/fs44/f/2009/137/c/9/Epic_Adventure_Yo_by_mgdeath5.jpg
"In the Beginning, Destiny decreed their rise. In me did it decree their fall. I'll admit, I have a very specialized selection of skills."
Hitdice
d8
Prerequisites:
BAB +7
Knowledge (religion): 13 ranks
Feats: Endurance, Diehard
Special: Mortal, no Divine Ranks and not a Hero Deity
Skills:
Points: 2 + Int modifier
Skills: Concentration (Con), Craft (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis).
Godslayer Apostate
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+2|Divine Void I, Nemesis, Fate's Fortune
2nd|
+2|
+3|
+0|
+3|Seek Out Fate
3rd|
+3|
+3|
+1|
+3|Blackout
4th|
+4|
+4|
+1|
+4|Divine Void II
5th|
+5|
+4|
+1|
+4|Favored Enemy (Nemesis)
6th|
+6|
+5|
+2|
+5|Greater Blackout
7th|
+7|
+5|
+2|
+5|Divine Void III
8th|
+8|
+6|
+2|
+6|Greater Favored Enemy (Nemesis)
9th|
+9|
+6|
+3|
+6|Foretold Moment
10th|
+10|
+7|
+3|
+7|Divine Void IV
[/table]
Class Restriction: Once a level in this class has been taken, the Godslayer cannot take a level in another class until the Nemesis is slain.
Divine Void I - IV: As Godslayer attune themselves to their destiny, their spiritual link is severed.
At level 1 (I), the Godslayer no longer benefits from divine bonuses.
At level 4 (II), the Godslayer is not affected by divine bonuses or penalties.
At level 7 (III), the Godslayer no longer benefits from divine spells. This includes healing and other effects that do not grant a numerical bonus.
At level 10 (IV), the Godslayer gains SR 10 + HD against any divine spell targeting them. This also applies towards spells cast by creatures with divine ranks.
If the Nemesis of a Godslayer is disposed of, the Godslayer loses all class levels, gaining an equivalent amount of XP plus double the normal XP for slaying the deity. They also maintain their Divine Void ability as far as it has progressed.
The Godslayer cannot gain divine ranks as a Godslayer and does not gain them from slaying their Nemesis. Those divine ranks are subsumed by Destiny.
Nemesis: At level 1, the Godslayer realizes their path toward the destruction of one divine being. The Godslayer may choose a particular god or a random god of a category of their choice. If the Nemesis's power is extended to divine proxies, the collective set of divine ranks that make up the deity's power are treated as a single entity. If ranks are transferred to another deity then the Godslayer has the option of destroying the Nemesis's divine ranks whenever they have the opportunity to destroy that divine being instead.
Fate's Fortune: At each level, the Godslayer gains immunity to a salient divine power of their Nemesis. The Godslayer may also choose one of the following:
-The Nemesis cannot automatically roll 20 against the character.
-The Nemesis does not adds its divine rank to saving throws prompted by the Godslayer.
-The Nemesis does not add its divine rank to skill checks opposing the character.
-The character automatically overcomes the divine damage reduction of the Nemesis.
-The character negates the divine AC of the Nemesis when attacking, etc..
Seek Out Fate: Once per week, the Godslayer may roll d20 + character level against 10 + divine rank of Nemesis to determine the current plane and general location of their Nemesis.
Blackout: For up to 12 hours per day, the Godslayer may choose to become immune to all magical and divine attempts of their Nemesis to discern their location. The Nemesis can still stand on a hill as spot them from across a field with their 'natural' senses.
Greater Blackout: At level 6, Blackout extends to all allies traveling with the Godslayer within 1/4 mile.
Favored Enemy (Nemesis): The Godslayer gains the benefits of Favored Enemy against the Nemesis, its spawn, its clerics, and its followers.
Greater Favored Enemy (Nemesis): The Godslayer gains the benefits of Favored Enemy a second time.
Foretold Moment: Once per encounter with the Nemesis, as an immediate action the Apostate may choose to take a turn before the Nemesis. This grants the Apostate two turns in that round. No action the Apostate performs in those turns can grant them more free turns in that round.
On a greater scale than the gods themselves, Destiny itself brokers power to god and mortal alike. When the time comes a Godslayer Apostate is chosen from the mortal populace to do what no other mortal can accomplish. They are tasked with seeking out and destroying a divine power. The Apostates, few in number, serve both the true natural Order that extends beyond divine dominion and the intangible Chaos of fate's winding folds. Because the power is only granted against a single deity, other divine powers are not obliged to feel threatened and often welcome the loss of competition should the Apostate succeed. On the other hand, a deity who discovers their hunter will not be pleased.
Sometimes a deity will discover this fact and strike down an unwitting Apostate in a seemingly random act of malice. Fledgling deities targeted, not even aware of their own power, are slain before they truly understand their nature.
http://fc02.deviantart.net/fs44/f/2009/137/c/9/Epic_Adventure_Yo_by_mgdeath5.jpg
"In the Beginning, Destiny decreed their rise. In me did it decree their fall. I'll admit, I have a very specialized selection of skills."
Hitdice
d8
Prerequisites:
BAB +7
Knowledge (religion): 13 ranks
Feats: Endurance, Diehard
Special: Mortal, no Divine Ranks and not a Hero Deity
Skills:
Points: 2 + Int modifier
Skills: Concentration (Con), Craft (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis).
Godslayer Apostate
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+2|Divine Void I, Nemesis, Fate's Fortune
2nd|
+2|
+3|
+0|
+3|Seek Out Fate
3rd|
+3|
+3|
+1|
+3|Blackout
4th|
+4|
+4|
+1|
+4|Divine Void II
5th|
+5|
+4|
+1|
+4|Favored Enemy (Nemesis)
6th|
+6|
+5|
+2|
+5|Greater Blackout
7th|
+7|
+5|
+2|
+5|Divine Void III
8th|
+8|
+6|
+2|
+6|Greater Favored Enemy (Nemesis)
9th|
+9|
+6|
+3|
+6|Foretold Moment
10th|
+10|
+7|
+3|
+7|Divine Void IV
[/table]
Class Restriction: Once a level in this class has been taken, the Godslayer cannot take a level in another class until the Nemesis is slain.
Divine Void I - IV: As Godslayer attune themselves to their destiny, their spiritual link is severed.
At level 1 (I), the Godslayer no longer benefits from divine bonuses.
At level 4 (II), the Godslayer is not affected by divine bonuses or penalties.
At level 7 (III), the Godslayer no longer benefits from divine spells. This includes healing and other effects that do not grant a numerical bonus.
At level 10 (IV), the Godslayer gains SR 10 + HD against any divine spell targeting them. This also applies towards spells cast by creatures with divine ranks.
If the Nemesis of a Godslayer is disposed of, the Godslayer loses all class levels, gaining an equivalent amount of XP plus double the normal XP for slaying the deity. They also maintain their Divine Void ability as far as it has progressed.
The Godslayer cannot gain divine ranks as a Godslayer and does not gain them from slaying their Nemesis. Those divine ranks are subsumed by Destiny.
Nemesis: At level 1, the Godslayer realizes their path toward the destruction of one divine being. The Godslayer may choose a particular god or a random god of a category of their choice. If the Nemesis's power is extended to divine proxies, the collective set of divine ranks that make up the deity's power are treated as a single entity. If ranks are transferred to another deity then the Godslayer has the option of destroying the Nemesis's divine ranks whenever they have the opportunity to destroy that divine being instead.
Fate's Fortune: At each level, the Godslayer gains immunity to a salient divine power of their Nemesis. The Godslayer may also choose one of the following:
-The Nemesis cannot automatically roll 20 against the character.
-The Nemesis does not adds its divine rank to saving throws prompted by the Godslayer.
-The Nemesis does not add its divine rank to skill checks opposing the character.
-The character automatically overcomes the divine damage reduction of the Nemesis.
-The character negates the divine AC of the Nemesis when attacking, etc..
Seek Out Fate: Once per week, the Godslayer may roll d20 + character level against 10 + divine rank of Nemesis to determine the current plane and general location of their Nemesis.
Blackout: For up to 12 hours per day, the Godslayer may choose to become immune to all magical and divine attempts of their Nemesis to discern their location. The Nemesis can still stand on a hill as spot them from across a field with their 'natural' senses.
Greater Blackout: At level 6, Blackout extends to all allies traveling with the Godslayer within 1/4 mile.
Favored Enemy (Nemesis): The Godslayer gains the benefits of Favored Enemy against the Nemesis, its spawn, its clerics, and its followers.
Greater Favored Enemy (Nemesis): The Godslayer gains the benefits of Favored Enemy a second time.
Foretold Moment: Once per encounter with the Nemesis, as an immediate action the Apostate may choose to take a turn before the Nemesis. This grants the Apostate two turns in that round. No action the Apostate performs in those turns can grant them more free turns in that round.