Weirdlet
2010-04-02, 07:59 PM
Hey, all- I'd been thinking about this story lately, and wondered how I might distill its flavors of adventure, mystery and vengeance into a game. It presents some definite challenges- I don't want to be railroading players into a replay of book/movie events by any means, but I do want play with this sort of situation- someone or someones have been done wrong, and they're going to sweep in for an elegant revenge amongst their betrayers.
I figure this can go one of two ways- one, that the PCs are the ones who have been perceived as the wrongdoers, and their adventures spring from trying to evade the vengeance of the Big Bad Righteously Angry Guy. Two- the PCs are the ones who end up betrayed and intent on taking vengeance.
Now, I think the way to pull that one off would be to say 'you're in these hard circumstances- how did you get here?' and see about dropping hints about how intertwined their enemies might be while they work on escaping/figuring out avenues to the hidden treasure that could launch them into the vengeance part of the campaign, should they choose to do so.
Has anyone else tried to do this? Any hints, tips or suggestions as to what would be fun to do with this?
I figure this can go one of two ways- one, that the PCs are the ones who have been perceived as the wrongdoers, and their adventures spring from trying to evade the vengeance of the Big Bad Righteously Angry Guy. Two- the PCs are the ones who end up betrayed and intent on taking vengeance.
Now, I think the way to pull that one off would be to say 'you're in these hard circumstances- how did you get here?' and see about dropping hints about how intertwined their enemies might be while they work on escaping/figuring out avenues to the hidden treasure that could launch them into the vengeance part of the campaign, should they choose to do so.
Has anyone else tried to do this? Any hints, tips or suggestions as to what would be fun to do with this?