Lord of Syntax
2010-04-04, 09:06 PM
Kuma
Small Monstrous Humanoid
Hit Dice: 10d8+18 (75 hp)
Speed: 25 ft. (5 squares)
Initiative: +3
Armor Class: 14 (-1 Dex, +4 Natural, +1 Size); touch 10; flat-footed 14
BAB/Grapple: +6/+2
Attack Claw +10 (1d6+3)
Full Attack 2 claws melee +10 (1d6+3) and bite +10 melee (1d8+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like ability, spells
Special Qualities: Cute, Darkvision 60 ft., Scent
Saves: Fort +5 Ref +4, Will +4
Abilities: Str 16, Dex 9, Con 17, Int 12, Wis 8, Cha 20
Skills: Diplomacy +22, Handle Animal +14, Knowledge (Nature) +10
Feats: Force of Personalty (B), Multiattack, Improved Multiattack, Improved Initiative
Environment: Forest
Organization: Solitary, Family (2-4), Scouting party (4-16), or Tribe (80-100)
Challenge Rating: 9
Treasure: Quarter standard; no gems or art
Alignment: Always Chaotic Good
Advancement: by Class; Favored Class Druid
Level Adjustment: --
Spell-like Ability (Sp): At will, Kumas may speak with animals as the druid spell.
Cute (Ex): A kuma has a racial +8 bonus to Diplomacy.
Spells: A kuma casts divine spells as a 9th-level druid.
Typical spells prepared (6/6/5/4/4/3, DC 15+Spell level):
0: 4x Know Direction, 2x Detect Poison.
1: 4x Calm Animals, 2x Charm Animal.
2: 3x Delay Poison, 2x Animal Trance.
3: 4x Neutralize Poison.
4: 4x Giant Vermin.
5: 3x Animal Growth.
Beauty's Gift (Su): A kuma's druid casting is based off Charisma, not wisdom.
Combat:
A single kuma will most likely send giant animals and vermin at an attacker.
A kuma scouting party will attack with their weapons and also use various druidic spells to assist in defeating the enemy.
Small Monstrous Humanoid
Hit Dice: 10d8+18 (75 hp)
Speed: 25 ft. (5 squares)
Initiative: +3
Armor Class: 14 (-1 Dex, +4 Natural, +1 Size); touch 10; flat-footed 14
BAB/Grapple: +6/+2
Attack Claw +10 (1d6+3)
Full Attack 2 claws melee +10 (1d6+3) and bite +10 melee (1d8+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like ability, spells
Special Qualities: Cute, Darkvision 60 ft., Scent
Saves: Fort +5 Ref +4, Will +4
Abilities: Str 16, Dex 9, Con 17, Int 12, Wis 8, Cha 20
Skills: Diplomacy +22, Handle Animal +14, Knowledge (Nature) +10
Feats: Force of Personalty (B), Multiattack, Improved Multiattack, Improved Initiative
Environment: Forest
Organization: Solitary, Family (2-4), Scouting party (4-16), or Tribe (80-100)
Challenge Rating: 9
Treasure: Quarter standard; no gems or art
Alignment: Always Chaotic Good
Advancement: by Class; Favored Class Druid
Level Adjustment: --
Spell-like Ability (Sp): At will, Kumas may speak with animals as the druid spell.
Cute (Ex): A kuma has a racial +8 bonus to Diplomacy.
Spells: A kuma casts divine spells as a 9th-level druid.
Typical spells prepared (6/6/5/4/4/3, DC 15+Spell level):
0: 4x Know Direction, 2x Detect Poison.
1: 4x Calm Animals, 2x Charm Animal.
2: 3x Delay Poison, 2x Animal Trance.
3: 4x Neutralize Poison.
4: 4x Giant Vermin.
5: 3x Animal Growth.
Beauty's Gift (Su): A kuma's druid casting is based off Charisma, not wisdom.
Combat:
A single kuma will most likely send giant animals and vermin at an attacker.
A kuma scouting party will attack with their weapons and also use various druidic spells to assist in defeating the enemy.