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theterran
2010-04-05, 09:26 AM
Buff times?


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PhoenixRivers
2010-04-05, 01:21 PM
Not picky, what do you want?

theterran
2010-04-05, 01:36 PM
I dunno...

All-day +3 Rounds?

PhoenixRivers
2010-04-05, 01:37 PM
Sounds good. You taking top or bottom?

edit: buffs:All day:
+11 AC (Inertial Armor, ML 15, Overchanneled, Talented to negate damage to self. (15pp)
Vigor (+20 HP) to cover: (4pp)
Dispelling buffer, ML 15, Overchanneled. 3d8 damage to self (11pp)

Round 1: Schism
Round 2 (schism): Touchsight (80ft) (9pp)
Round 2: Greater Invisibility
Round 3 (schism): Vigor, +50 hp Augmented to (10pp)
Round 3: Synchronicity (3pp)

theterran
2010-04-05, 01:41 PM
I'll take top...

Starting Locale
C2

Buffs

All-Days

Superior Resistance


Rounds

1 - Manifest Schism
2 - Schism (Activate Prayer Beads)
2 - Standard: Cast Arcane Sight, Greater from Scroll
3 - Schism (Planar Embrace)
3 - Standard: Eyes of the Oracle
3 - Swift: SpellCaster's Bane

PhoenixRivers
2010-04-05, 01:49 PM
Starting Location:e23

Other assorted OO stuff:[/roll]3d8[/roll] for above

Init: [roll0]

PhoenixRivers
2010-04-05, 01:50 PM
Other assorted OO stuff (2):[roll0]

theterran
2010-04-05, 01:50 PM
Ah

Forgot Init.

[roll0]

(edit)

I'm actually speccing out a Cleric / Psion, just to see if it's better...and honestly...it's looking better, just for the shear versatility...the worst part is losing level 6 cleric...level 7 Ardent is kind of "Meh" anyway...(and honestly, level 6 psion isn't that great now that Temporal Acceleration is banned.

PhoenixRivers
2010-04-05, 02:01 PM
My Round 1: Cast: Greater Blink
Schism: Force screen +7 AC (13pp)

Go ahead.

edit: There are plenty of good high level powers without Temp Accel. :)

theterran
2010-04-05, 02:06 PM
My Round 1

Schism - Ready an Action to Celestial Conduit on LoS
Standard - Cast True Seeing

Move Action - Fly to B13.
Oracle Ready - Ready an action to Counterspell a spell w/ Greater Dispel.

End my Turn.

Let me know if you have any extra sensory perceptions, and their range...:smallsmile:

Edit: Care listing a few? cause me in my limited experience isn't seeing much...

PhoenixRivers
2010-04-05, 02:16 PM
Extrasensory ability: Touchsight (80 feet range) (http://www.d20srd.org/srd/psionic/powers/touchsight.htm)
Yours?

My Round 2: Me: Spellcaster's Bane
Schism: Energy Adaptation (7 pp)
Move to C18

Anticipatory Strike, for one. Dispelling Buffer is another.

theterran
2010-04-05, 02:21 PM
I have True Seeing...Greater Arcane Sight...

And Anticipatory Strike is level 5 :smalltongue: Though Dispelling buffer is nice, it's also not a "general" so you'll either have to burn a feat to get it, or burn a feat to get schism...

You pin point me in B13, before your turn...if that changes your actions, then go ahead and change them.

(edit)
So which disicpline is your guy? Telepath or Kineticist?

PhoenixRivers
2010-04-05, 02:26 PM
Telepath Kineticist, sorry, looking at wrong sheet.

I also now have spellcaster's bane active. I am visible in C18, though I am blinking in and out rapidly. I'm invisible, but you can see through that.

Your turn.

theterran
2010-04-05, 02:32 PM
Oh, I guess Spellcaster's Bane is extra-sensory, I have that as well...:smallannoyed:

So True Seeing / Greater Arcane Sight / Spell Caster's Bane / Spell-Battle Ring (as in, what you cast on yourself, I realized this was a bit vague)

I think that covers it...So I should know everything that you've got around you...

Also...I'm assuming spellcaster's bane will pick up even Schism'd powers, right?

PhoenixRivers
2010-04-05, 02:45 PM
Spells/Powers active:
Inertial Armor (ML 15)
Force Screen (ML 10)
Vigor (ML 10)
Energy Adaptation (ML 10)
Greater Blink (CL 13)
Dispelling Buffer (ML 15)
Schism (ML 15)
Touchsight (ML 10)
Greater Invisibility (CL 13)

Spellcaster's bane does get schism'd powers.

theterran
2010-04-05, 03:10 PM
My Turn 2.

Schism - Manifest Celestial Conduit
[roll0] Will Negates DC27

I'll stop there before continuing because I'm expecting an Anticipatory Strike forthcoming.

Ignore the damage...I'll have to reroll it.

PhoenixRivers
2010-04-05, 03:12 PM
Will:[roll0]

theterran
2010-04-05, 03:12 PM
Celestial Conduit Damage

[roll0] Will Negates DC27

Blink Miss (if needed) [roll1] 1=Miss

(edit) if no Anticipatory Strike, I'll continue

theterran
2010-04-05, 03:18 PM
My Round 2 (cont)

Swift Action: Activate Dispelling Cord
Standard Action: Targeted Dispel Psionics (10pp)
Anything with a ML/CL of 27 or less is dispelled...

(Enter Anticipatory Strike)

PhoenixRivers
2010-04-05, 03:44 PM
Contingent spell activates (Spellcraft DC 24 to identify):

17 globes of light appear around me, circling.

Resolving Dispel:Effulgent Epuration absorbs

1 globe winks out, all my buffs remain.
A new buff appears: Effulgent Epuration (CL 17).

Continue?

PhoenixRivers
2010-04-05, 04:08 PM
Blink miss, as you can see invis, is 20%. as you passed a 50%, we'll skip it this time, but don't cheat yourself :)

theterran
2010-04-06, 05:50 AM
:smallsigh:

My Round 2

OO
Eyes of Oracle - Ready to Counterspell anything with Greater Dispel Magic if it targets or in anyway may hurt me.


Your go.


That's a nice spell btw, I'd never seen it before just now...I guess I should take some time and actually look over level 8-9 spells...:smallamused:

PhoenixRivers
2010-04-06, 10:19 AM
My Round 3:

Your rings and such will first pick up my schism's spell.

Dispel Psionics, at ML 10. Also one of the knots on my belt un-knots.

OO:It's targeted, augmented to 10pp.

If this is successful:It's targeted on you, and the check result will automatically dispel anything with CL 27 or lower.

theterran
2010-04-06, 10:35 AM
Readied Action Triggered to Counterspell with Greater Dispel Magic (Assuming I can)

PhoenixRivers
2010-04-06, 10:48 AM
You normally could, yes.

However, counterspells target the spellcaster (http://www.d20srd.org/srd/spells/dispelMagic.htm). That makes my epuration able to absorb it. Another globe winks out. Spell's still coming at you. Any other reactions?

theterran
2010-04-06, 10:59 AM
:smallsigh:

Nope.

PhoenixRivers
2010-04-06, 11:02 AM
The follow up action, from me:

Ego Whip, fully augmented and overchanneled to ML 15. Expend Psionic focus to negate damage to myself.

Charisma Damage: [roll0], Will DC 25 for half. If you fail this save, you are also dazed for 1 round.

theterran
2010-04-06, 11:12 AM
I'll use my Ring of Spellbattle to turn the Ego-Whip back at you.

PhoenixRivers
2010-04-06, 11:26 AM
Sigh.

Well, Spellbattle changes the target, so another globe winks out.

Your turn.

theterran
2010-04-06, 11:52 AM
Assuming you haven't moved (as I cannot see invisible junk anymore...)

Celestial Conduit through the last place I saw you inhabit.
OO
(11pp)
[roll0] Reflex Halves DC27


I'll move to D15 and break LoS.

Other Actions:
Swift Action: Cast SpellCaster's Bane
Standard Action: Cast Lesser Globe of Invulnerability

And I'm done.

PhoenixRivers
2010-04-06, 12:02 PM
To the Celestial Conduit:

Anticipatory strike.

OO:Schism uses Still Silent True Strike.
I use Still spell Ray of Dizziness
Move Silently: [roll0]to A17

A ray beams out from the square I occupied.

If [roll1] hits your touch AC: (nat 20) then you are limited to a single move or standard action each round.

Further, you are entitled to a listen check.

After that, you may continue your turn, and modify any actions you wish.

theterran
2010-04-06, 12:04 PM
...A Nat 20...

[roll0]

PhoenixRivers
2010-04-06, 12:07 PM
There was movement to the south after the spell was cast (for those who can spellcraft, it was a Ray of Dizziness). You can't pinpoint exactly where.

theterran
2010-04-06, 12:12 PM
I should have Anticipatory Striked your Anticipatory Strike :smallbiggrin:

Can I revise my Celestial Conduit? or am I stuck with it?

PhoenixRivers
2010-04-06, 12:16 PM
I should have Anticipatory Striked your Anticipatory Strike :smallbiggrin:

Can I revise my Celestial Conduit? or am I stuck with it?

Yes, you can revise your celestial conduit.

theterran
2010-04-06, 12:17 PM
Cast See Invisibility.

Your go.

Actually, you're stunned aren't you?

PhoenixRivers
2010-04-06, 12:26 PM
Stunned, not quite. AnStrike doesn't stun.

I just lose this round. However, now that my turn has passed, I can AnStrike again, should I choose to.

theterran
2010-04-06, 12:28 PM
Lovely...so it's back to me...do I see you now that I have See Invisibility up?

(edit)

And come to think of it, I don't even have Schism anymore...

theterran
2010-04-06, 12:41 PM
Anywho, assuming I can't see you.

OO
Cast Lesser Globe of Invulnerability

If I can see you with See Invisibility up, that will probably change.

PhoenixRivers
2010-04-06, 12:50 PM
You can, I'm in A17.

theterran
2010-04-06, 12:54 PM
Celestial Conduit.

OO
Overchanneled [roll0] (19pp)

Positive Energy [roll1] Reflex Halves DC 35

PhoenixRivers
2010-04-06, 12:56 PM
Reflex: [roll0]

Edit: Take 69 damage.

OO:Base hp: 80 + 50 temp

Damage taken: 39+69, or 108.
Remaining HP: 22

PhoenixRivers
2010-04-06, 12:59 PM
Miss Chance: [roll0] 5 misses.

For Greater Blink.

theterran
2010-04-06, 01:06 PM
Back to you. As I can only take Standard or Moves...

PhoenixRivers
2010-04-06, 02:24 PM
OO:Schism: Ready action: Counterspell
Energy stun Augmented to 13pp

My action: Manifest a power: Psicraft DC 17: Energy Stun
Need a Reflex save, DC 26. If that fails, I also need a Will save, DC 26.

Damage: [roll0] electricity.

theterran
2010-04-06, 02:45 PM
[roll0]

[roll1]
[roll2]

(edit)
And I die :smallsigh:

I'm definately thinking that the 7th level of Ardent isn't worth the Ardent...I'm about done with the Psion Version, which i think I will like much more...

(edit2)
Two Questions:

1. Could I have dispelled the effects of the Dizzying Ray?
2. Can Dispel Psionics be used for counterspelling?

PhoenixRivers
2010-04-06, 02:51 PM
[roll0]

[roll1]
[roll2]

(edit)
And I die :smallsigh:

I'm definately thinking that the 7th level of Ardent isn't worth the Ardent...I'm about done with the Psion Version, which i think I will like much more...

(edit2)
Two Questions:

1. Could I have dispelled the effects of the Dizzying Ray?
2. Can Dispel Psionics be used for counterspelling?

1. Yes.
2. No (actually, had you survived, that may have caused me a problem, as my schism was going to attempt to do that).

This one's a Psion/Wizard. It's powerful, and effective. A lack of really good level 6 powers hurts.

If you're interested, I can check your next build vs my wilder.

theterran
2010-04-06, 03:12 PM
I would like that very much :smallsmile:

I should have it done by tomorrow :smallwink:

(edit)
Casting Cleric spells off of INT just feels weird :smallwink:

PhoenixRivers
2010-04-06, 03:14 PM
I would like that very much :smallsmile:

I should have it done by tomorrow :smallwink:

(edit)
Casting Cleric spells off of INT just feels weird :smallwink:

Archivist does it better. :p

theterran
2010-04-06, 03:23 PM
Very true...and w/o a "wasted" feat...I might have to look into that...

Meh...I'll go ahead and finish the build "as is", but look into Archivist...

I've been very tempted here lately just to make a straight up Cleric Counterspell/Dispeller

Though I don't know how it would fair :smallannoyed:

PhoenixRivers
2010-04-06, 03:32 PM
Very true...and w/o a "wasted" feat...I might have to look into that...

Meh...I'll go ahead and finish the build "as is", but look into Archivist...

I've been very tempted here lately just to make a straight up Cleric Counterspell/Dispeller

Though I don't know how it would fair :smallannoyed:

You'll need to spend the feat to get inquisition domain, instead of spending it for int to casting. However, you benefit from an expanded spell list.

theterran
2010-04-06, 05:52 PM
Bleh...never noticed that the bonus spells for an Archivist were based off of Wis and not Int :smallconfused:

PhoenixRivers
2010-04-06, 06:01 PM
Bleh...never noticed that the bonus spells for an Archivist were based off of Wis and not Int :smallconfused:

Bonus spells are overrated anyway. It's max spell level and spell DC that's really important.

theterran
2010-04-06, 07:42 PM
Alright, I've got this guy ready to go, just let me know when you're ready :smallsmile:

(edit)

And just curious...how's "Against the Dragon" going? I've skimmed through some of it, seems like it would be fun :smallwink:

PhoenixRivers
2010-04-06, 09:00 PM
Alright, I've got this guy ready to go, just let me know when you're ready :smallsmile:

(edit)

And just curious...how's "Against the Dragon" going? I've skimmed through some of it, seems like it would be fun :smallwink:

I'm ready when you are.

Against the Dragon's good. They've encountered the dragon in combat a couple times now. All PC-on-dragon conflict has resulted in one side or the other fleeing quickly.

The Dragon's iced one party member (who was raised), and more recently, brought another from 195 hp to 2 hp in one round. It's got elemental monoliths cavorting around its lair, and is defending it scarily well.

The PC's have managed to dispel a dragon buff, destroy some lair defenses, but are in the process of pulling out (I think) to regroup and replan the assault.

theterran
2010-04-06, 09:31 PM
I'll post up in the morning, but what kind of buff time do you need to test out your wilder?

Also.

I'm kinda upset I didn't see this "Against the Dragon"...it's very entertaining and I would have very much liked to have been a part of it...but it makes for good reading as well :smallsmile:

PhoenixRivers
2010-04-06, 09:33 PM
I'll post up in the morning, but what kind of buff time do you need to test out your wilder?

Also.

I'm kinda upset I didn't see this "Against the Dragon"...it's very entertaining and I would have very much liked to have been a part of it...but it makes for good reading as well :smallsmile:

I'm good with minimal buffs. 2 Rounds should be sufficient.

Too bad I just filled the final spot on my next project, or I'd invite you in. A campaign I'm running, titled "The Black Flight"

theterran
2010-04-07, 05:57 AM
I'm good with minimal buffs. 2 Rounds should be sufficient.

Too bad I just filled the final spot on my next project, or I'd invite you in. A campaign I'm running, titled "The Black Flight"

Awe...well next time you start up a project, let me know :smallbiggrin:
Or if you have someone drop and need an alternate :smallwink:

Anywho..

2 Buff Rounds it is...(Does that include all-days?)

I'll take top again.

Starting:
D2

PhoenixRivers
2010-04-07, 06:11 AM
Sure, if you want them.

Buffs:All day:
Dispelling buffer (10pp)

Round 1: Schism (6pp)
Round 2 (schism): Activate Pearl of Power
Round 2 (me): Activate Vigor (ML 16) Wild Surge (+4) Torc (20pp) - 105 temporary HP 20% daze chance. [roll0] 1-20 dazes

PhoenixRivers
2010-04-07, 06:13 AM
Starting in:H23

Induced trigger: if an ability I do not activate would affect me.

Init: [roll0]

theterran
2010-04-07, 06:18 AM
Buffs (All-Day Included, but can be removed if necessary)

All-Day
+11 AC Inertial Armor (15pp) Overchannelled and Talented.
Dispelling Buffer (11pp)

Round 1 - Schism
Round 2 Schism - Activate Beads of Karma
Round 2 - Conviction
Round 2 - Spellcaster's Bane

[roll0]

PhoenixRivers
2010-04-07, 06:20 AM
Sorry, All days are fine. In addition, I'll inform you of campaign updates.

theterran
2010-04-07, 06:31 AM
No problem :smallwink:

Looks like I'm up first...

My Round 1

Schism: Vigor +55HP (11pp)
Main: Cast Sheltered Vitality
Move to E7.

Extra Sensory Perceptions?
I have Touchsight / Spellcaster's Bane / Ring of Spell-Battle, not that any matter atm.

PhoenixRivers
2010-04-07, 06:48 AM
My Round 2:Self: Manifest Touchsight, ML 16. Augment to 12pp after torc
Schism: Activate Haste SLA
Move: to K12

Touchsight 100', with LOE down the entire right side of the board, and the bottom and middle open areas.

theterran
2010-04-07, 07:04 AM
If you can see bottom and middle, your touchsight picks me up in E7. My touch sight should pick you up as well though...(I would assume)

PhoenixRivers
2010-04-07, 07:09 AM
E7's the top open area.

Row 17 down is the bottom.

Row 11-15 is the middle.

Row 9 and up is the top.

Out of a sense of fairness, I'm in K12.

That said? One of my characters can defeat every detection method that exists in the game, at a range of 10 feet or higher.

theterran
2010-04-07, 07:11 AM
:smallconfused:

Do you have to have LoE for touchsight to work? I had assumed it was like Mindsight...

PhoenixRivers
2010-04-07, 07:17 AM
Nope. Doesn't say it ignores LoE, and it describes itself as emanating (http://www.d20srd.org/srd/psionic/psionicPowersOverview.htm#burstEmanationorSpread) from you.

theterran
2010-04-07, 07:23 AM
So if you have 100ft touchsight, you'd be able to tell that I was in E7, right?

PhoenixRivers
2010-04-07, 07:25 AM
Nope, there's pillars between us. I gave you my location out of fair play.

theterran
2010-04-07, 07:40 AM
Ah, so if there's something between us, then Touchsight doesn't work.

Gotcha. Ignore where I am, and I'll ignore where you are and I'll continue on with what I was going to do :smallwink:

My Round 2

Schism - Force Screen (9pp) +6 AC
Standard - Cast Divine Agility
Move to B10


Your go.

(edit)
And the character that can do that, would it be fluffy?

PhoenixRivers
2010-04-07, 07:50 AM
My turn:Schism: Synchronicity for 0 pp. Action: Targeted Dispel
Me: Synchronicity for 0 pp. Action: Targeted Dispel

Move: south to B13

I now have view of the entire left side of the board.

Edit: No, Fluffy frankly doesn't give a damn if you can see him. He's been hit with every status effect under the sun, and every type of damage. Without a dispel, he's immune to pretty much everything.

theterran
2010-04-07, 07:58 AM
You see me in B10. :smalltongue:

Does this change your actions?

PhoenixRivers
2010-04-07, 08:08 AM
I enter LOS at L13 and continue over to B13.

From there, it's your go.

The no-detected guy relies on hiding in ethereal fog.

theterran
2010-04-07, 08:14 AM
Which of your characters is that? And how do you get ethereal fog?

My Round 3

OO (Assuming you don't have something that can detect Schism manifestations).
Schism - Dispel Psionics Targetted at PR. (10pp)

Anything ML 25 or less on you is now the target of a dispel.

I'll see the reaction before continuing with my turn.

PhoenixRivers
2010-04-07, 08:22 AM
That's the ninja. And you get ethereal fog by casting a fog spell while ethereal, lol.

OO:Induced spell activates, affected by timeless body

Dispel effect resolved. Continue.

theterran
2010-04-07, 08:30 AM
:smallconfused:

That was almost too easy...:smallconfused:

I'll manifest Disintegrate, Psionic at you (cause I can!)

Ranged Touch [roll0]
[roll1] Fort Save DC25

On Fort Save take [roll2]

Your Go.

(edit)
Wouldn't an all encompassing Transdimensional spell take care of that though? :smallwink:

PhoenixRivers
2010-04-07, 10:58 AM
The disintigrate hits solidly... and does nothing.

When you do that, I have ready actions to take (specifically, synchronicity actions).

First, from the schism: Targeted dispel psionics (augmented to +20 dispel).

If you don't do anything: Dispel checks (10 rolled, tell me if more are needed:
[roll0] Dispel CL 22
[roll1] Dispel CL 29
[roll2] Dispel CL 15
[roll3] Dispel CL 29
[roll4] Dispel CL 14
[roll5] Dispel CL 18
[roll6] Dispel CL 31
[roll7] Dispel CL 31
[roll8] Dispel CL 16
[roll9] Dispel CL 21

Edit: Transdimensional spells are rather rare.

theterran
2010-04-07, 11:20 AM
Spell-Battle Ring deflects it back at you.

PhoenixRivers
2010-04-07, 11:25 AM
OO:still immune to all effects

Resolved.

Second ready action: Targeted Dispel.

If nothing is done to stop this:10 checks: [roll0] Dispel CL 31
[roll1] Dispel CL 27
[roll2] Dispel CL 31
[roll3] Dispel CL 20
[roll4] Dispel CL 15
[roll5] Dispel CL 30
[roll6] Dispel CL 19
[roll7] Dispel CL 21
[roll8] Dispel CL 19
[roll9] Dispel CL 24

theterran
2010-04-07, 11:28 AM
Grrr...

Alright, Fine...I'm dispelled (I've got a contingent Effulgent Epuration on this guy, but I really want to win w/o it! so I didn't set a trigger for this match just to see how he does w/o it.) :smallsmile:

PhoenixRivers
2010-04-07, 11:31 AM
lol. I'm not so charitable. One of my Induced powers has already triggered. Let me know if your turn is over (my readied actions were on your turn).

theterran
2010-04-07, 11:32 AM
I know...but I'm wanting to see how valuable it really is...so we continue on. and I guess it's your normal turn now.

PhoenixRivers
2010-04-07, 11:41 AM
Schism:

Celestial Conduit: [roll0] damage
Reflex DC 32 half

Me:

Celestial Conduit: [roll1] damage
Reflex DC 42 half

Your turn from there.

OO:enervation chance [roll]1d100 - 1-20 enervates.
Still under effect of timeless body, immune to pp loss and stun.

PhoenixRivers
2010-04-07, 11:42 AM
OO2:[roll0] for enervation odds

EDIT: Very valuable. It stops all targeted effects, including dispels and counters. Disjunction will eat it, but otherwise, it's a long burn through 17 orbs.

theterran
2010-04-07, 11:48 AM
In Response to the first one, I'll Anticipatory Strike it!

I'll move north to B8, the east and out of LoS/LoE.

OO

Ending in E9.
Then I'll Manifest a Power (Psicraft DC19)
Dimension Door, Psionic


Other OO:
Teleporting to D24

Back to you.

Edit: yeah, but stuff like Celestial Conduit and energy Stun are not targetted :smallconfused:

PhoenixRivers
2010-04-07, 12:02 PM
Very well: 2nd power not activated. Instead, Synchronicity for 2pp (any action, any trigger)

Moving North to B1, getting a good view of the north section of the board.

EDIT: Yes, but that's what defensive buffs and Interrupt actions (like the one you just made) are for.

theterran
2010-04-07, 12:04 PM
And you see nothing.

(edit)
I lose a turn, so you're up again.

PhoenixRivers
2010-04-07, 12:06 PM
Turn over.

Second turn (as you AnStriked):

Double move south to B24. This should get a solid visibility over 95% of the board.

Turn not over.

theterran
2010-04-07, 12:10 PM
I'm in D24, looking quite dumb :smalltongue:

(edit) since my turn is over, can I anticipatory strike again? :smallconfused:

PhoenixRivers
2010-04-07, 12:13 PM
I'm in D24, looking quite dumb :smalltongue:

(edit) since my turn is over, can I anticipatory strike again? :smallconfused:

Yes, you can.

Schism action: Death Urge
DC 29 Will Save.

OO:Unaugmented, 6pp cost)

theterran
2010-04-07, 12:48 PM
Anticipatory Strike

Manifest Celestial Conduit
[roll0] Reflex Halves DC34

OO
(19pp) Talented so psi focus gone

Move east and north, breaking LoS

OO
End in E21.

PhoenixRivers
2010-04-07, 12:54 PM
OO:2nd Timeless Triggers

I'm unscratched by the conduit.

Turn over. You're anStrikeable again.
Next turn.

Move: East to K24, then north to K21 (I will stop as soon as I establish LOS)

theterran
2010-04-07, 12:59 PM
You see me in E21.

PhoenixRivers
2010-04-07, 01:17 PM
Which means I stop in E24.

I manifest Synchronicity
So does my Schism

both 0pp.
My action: Ego Whip
Schism action: Death Urge

Done.

Immediately after my turn ends:

Death Urge, on you:

OO:no augment, 6pp
Will, DC 29 Will save.

theterran
2010-04-07, 01:31 PM
So "after your turn ends" means it's on my turn? :smallconfused:

so could I technically Anticipatory strike, take a turn, then come out of the strike and take my normal turn? :smallconfused:

PhoenixRivers
2010-04-07, 01:33 PM
You could, yes. However, that would mean you lose the turn after this one, and can't AnStrike until after THAT turn.

theterran
2010-04-07, 01:48 PM
Anticipatory Strike! :smallwink:

I'll move west, blocking LoE from your junk!

OO:
Manifest Schism. and that ends the A.S.

Then I'll cast Sheltered Vitality.

Then Schism will Manifest Dimension Door to D2.

You hear a spell being cast. Spellcraft DC19.

And it's back to you.

PhoenixRivers
2010-04-07, 01:53 PM
Your movement makes me inclined to use my SECOND synchronicity. :)

Ego Whip: [roll0] Charisma damage.
Will save for half: DC 35

OO: ML +2 on the wild surge
[roll1] 1-10 dazes

theterran
2010-04-07, 02:08 PM
And I die...even on the half, I'm dead...:smallsigh:

Looks like the contingent spell I need :smallannoyed:

(Edit) Care for another go? I'm switching stuff around, ever so slightly, and I plan on using my orbs this time! ... among other things...

consequently, how many timeless bodies do you have? :smallannoyed:

(edit2) still working on my archivist, or I'd throw him into the fray...

PhoenixRivers
2010-04-07, 02:18 PM
And I die...even on the half, I'm dead...:smallsigh:

Looks like the contingent spell I need :smallannoyed:

(Edit) Care for another go? I'm switching stuff around, ever so slightly, and I plan on using my orbs this time! ... among other things...

consequently, how many timeless bodies do you have? :smallannoyed:

It's ok. I had to pull everything out for that, and take a long shot.

I have 1 timeless body tattoo, attached to an inducer (makes it contingent) and a capacitor (expends instead of a tattoo, and slowly recharges).

If I'd had a few more gold, I'd have put a transducer on it too, which would let me recharge it. I'm going to experiment with cheaper base powers, see if I can make something icky.

Your character is Tier 1. I beat it by being canny about ready actions and using something you didn't. Without that, I'd have likely lost.

theterran
2010-04-07, 02:23 PM
So not want to go again? :smallfrown:

Honestly, I'm pleasantly surprised how well Dimension Door works in a bind :smallsmile:

And what book do these "inducers" and "capacitors" reside?

This guy actually has a lot of Immediate Action Powers...but the junk you were throwing just didn't let me get to use them :smalltongue:

(edit)
This guy is Tier 1? really?!?

(edit2)
After looking at some of these powers...they are a tad redundant...gonna see if I can't fix that in my Archivist build...

PhoenixRivers
2010-04-07, 02:32 PM
So not want to go again? :smallfrown:

Honestly, I'm pleasantly surprised how well Dimension Door works in a bind :smallsmile:

And what book do these "inducers" and "capacitors" reside?

This guy actually has a lot of Immediate Action Powers...but the junk you were throwing just didn't let me get to use them :smalltongue:

(edit)
This guy is Tier 1? really?!?

(edit2)
After looking at some of these powers...they are a tad redundant...gonna see if I can't fix that in my Archivist build...

Sure, if you don't mind me switching which character you face.

theterran
2010-04-07, 02:46 PM
I don't care, I'll face fluffy if that's who you want to throw at me...

PhoenixRivers
2010-04-07, 02:49 PM
I don't care, I'll face fluffy if that's who you want to throw at me...

God, I'm not cruel! I was thinking a lower tier.

theterran
2010-04-07, 02:51 PM
God, I'm not cruel! I was thinking a lower tier.

LOL

I've already faced fluffy once...and got my face beat in by an Earth Elemental...:smalltongue:

PhoenixRivers
2010-04-07, 02:52 PM
LOL

I've already faced fluffy once...and got my face beat in by an Earth Elemental...:smalltongue:

If it makes you feel better, I use air when I really want people to bleed.

theterran
2010-04-07, 02:56 PM
In all fairness, the guy you beat down was probably a tier 3 on a good day :smalltongue:

PhoenixRivers
2010-04-07, 02:59 PM
In all fairness, the guy you beat down was probably a tier 3 on a good day :smalltongue:

Yeah, but fluffy's mostly defense. His offense is much weaker than his D.

theterran
2010-04-07, 03:01 PM
thinking about it...really the only way to beat him would be to dispel his crap...which i'm sure isn't easy...

PhoenixRivers
2010-04-07, 03:03 PM
thinking about it...really the only way to beat him would be to dispel his crap...which i'm sure isn't easy...

I can think of one other way, but I've got plans for that.

theterran
2010-04-07, 03:12 PM
See, but you can actually see his weaknesses...I don't have the privilege to see the sheet :smalltongue:

(edit)

Anywho, who's going to victimize my guy next? :smalleek:

PhoenixRivers
2010-04-07, 03:15 PM
See, but you can actually see his weaknesses...I don't have the privilege to see the sheet :smalltongue:

If you want the sheet, I'll PM it to you. He looks pathetic on the sheet.

theterran
2010-04-07, 03:23 PM
I've actually seen the sheet...once upon a time...:smallwink:

And I'm ready whenever you are, though I'm going to be logging here shortly :smallconfused:

PhoenixRivers
2010-04-07, 03:25 PM
Init: [roll0]

2 buff rounds, again?

theterran
2010-04-07, 03:27 PM
This isn't the ninja is it? :smallannoyed:

PhoenixRivers
2010-04-07, 03:27 PM
...maybe.

lol

theterran
2010-04-07, 03:32 PM
Crap...I don't even know if I can effect the Ethereal Plane...at all...

(edit) Will have to "examine" my options...if there are any...:smallsigh:

PhoenixRivers
2010-04-07, 03:54 PM
Crap...I don't even know if I can effect the Ethereal Plane...at all...

(edit) Will have to "examine" my options...if there are any...:smallsigh:

Want a hint? Positive energy affects the ethereal plane normally, with no miss chance (same as force). Celestial conduit.

theterran
2010-04-07, 08:34 PM
Want a hint? Positive energy affects the ethereal plane normally, with no miss chance (same as force). Celestial conduit.

Really? It's that easy?
I thought it was only force that effected ethereal...hrmm...

PhoenixRivers
2010-04-07, 09:53 PM
Really? It's that easy?
I thought it was only force that effected ethereal...hrmm...

Oh wait, I was thinking incorporeal. You're right. For ethereal, you need force effects and gaze attacks.

theterran
2010-04-07, 10:10 PM
Yeah, that's what I was afraid of...:smallconfused:

PhoenixRivers
2010-04-07, 10:11 PM
Yeah, that's what I was afraid of...:smallconfused:

You're a theurge. There's several good arcane options, and, well, there's likely a psion option or two.

theterran
2010-04-08, 05:56 AM
You're a theurge. There's several good arcane options, and, well, there's likely a psion option or two.

I'm a divine theurge :smalltongue:

You have to come out of the fog to attack, right?:smallconfused:

theterran
2010-04-08, 07:17 AM
Another question: You manifested Synchronicity for 0pp in our previous match with the Wilder, how does that work since Synchronicity says it's 1pp to manifest...:smallconfused:

PhoenixRivers
2010-04-08, 10:30 AM
I'm a divine theurge :smalltongue:
Spritual Weapon, among others.

Another question: You manifested Synchronicity for 0pp in our previous match with the Wilder, how does that work since Synchronicity says it's 1pp to manifest...:smallconfused:
Torc of power preservation. All powers cost 1 pp less.


Torc of Power Preservation: This item is a band inlaid
with precious metal, worn around the neck or upper arm.
The wearer of a torc of power preservation manifests all powers
by paying power points equal to the standard cost minus 1
(minimum of 1).

theterran
2010-04-08, 10:35 AM
wow! gonna look up that torc :smallsmile:

Oh, and Spiritual Weapon sucks, cause it's keyed off of Wis, and my Wis sux, as I cast off INT :smallwink: but don't worry, I've found some stuff that should work :smallbiggrin:

Anywho...

Yes, 2 rounds of buffs + all-day should be good

[roll0]

PhoenixRivers
2010-04-08, 10:39 AM
Starting Location:B23

Buffs:All Day: Assassin's Stance

Round 1: Activate Cloak.
Round 2: Cast obscuring mist.
Hide: [roll0]

Claudius Maximus
2010-04-08, 10:43 AM
Torc of power preservation. All powers cost 1 pp less.
That item was reprinted in the MIC, giving it a daily limit of uses. Also, even if you were using the XPH version, it specifies a minimum PP cost of 1.

theterran
2010-04-08, 10:58 AM
:smalleek:

CM is everywhere


Starting Loc
H2


Buffs:
All-Day
Inertial Armor 11 AC Overchannel (15pp) talented
Dispelling buffer (11pp)

Round 1 - Schism
Round 2 Schism - Beads of Karma
Round 2 - Danger Sense (8pp) gaining uncanny dodge
Round 2 - Spellcaster's Bane

PhoenixRivers
2010-04-08, 11:05 AM
My action:Double Move to C18
Hide:[roll0] (pillar is cover if needed)

You're up.

theterran
2010-04-08, 11:24 AM
Does the Schism have to go before the rest of me? (Just for clarification)

My Action:

Schism - Vigor (11pp) 55hp

Cast Divine Agility.

Move to H8.


You're up.

PhoenixRivers
2010-04-08, 11:29 AM
No, I just usually do it that way to get the weaker power out of the way, and to suck out responses before I drop the big hit.

My Action:Double move to B13
Hide:[roll0]

You're up.

theterran
2010-04-08, 11:39 AM
My Actions:

Schism - Touchsight 90ft (11pp)

Standard - Manifest True Seeing (9pp)


You're up...I have Touchsight 90ft if it matters...but I can't see down either side at the moment. (also true seeing)

PhoenixRivers
2010-04-08, 12:09 PM
Touchsight doesn't matter. True seeing may, eventually.

My Action: Move to B10
Cast Obscuring mist.
Hide:[roll0]

Assuming you're in the north section (north of row 10):If you can see the vicinity of A6 - D8:Your true seeing detects a thick fog in that area. If this is not true, and you are further south, let me know.

theterran
2010-04-08, 12:14 PM
I can see it, can I assume that it's some kind of "ethereal" fog? :smallwink:

Also if you're in that fog that I can see.

I'm in H8

PhoenixRivers
2010-04-08, 12:16 PM
Yes. The fog does not extend to the material plane.

Yes, I am in the fog, somewhere ( I only showed you the sections that you could see).
No, I don't have LOS to your location.

theterran
2010-04-08, 01:46 PM
Not sure if you're done with your turn or not...I'll assume you are.

My Actions (if your turn is over, read the spoiler):
Move West to B8, which I assume you can see, if not, please disregard again. Could you tell me where the center of the mist is? My turn isn't over.

PhoenixRivers
2010-04-08, 01:54 PM
The only reason I know where the center is, is because I created it. How do you intend to get that information, when your visibility within it is 5 feet? If you don't see ethereal, you can't see through it beyond 5 feet. If you do see ethereal, you cannot.

theterran
2010-04-08, 02:05 PM
Oh right...duh...

So I see ethereal, so I cannot see beyond 5ft...and touchsight doesn't work because you're ethereal...:smallconfused:

Actions (cont)
Schism - Manifest Force Screen +6 (9pp)

Cast Sheltered Vitality

Your Go.

PhoenixRivers
2010-04-08, 02:11 PM
Well, my next action will put us 5 feet from each other, as I intended to move north to the edge of the fog. I'll need a spot check.

Move: north to B9
Hide: [roll0]

Edit: (turn not over)

theterran
2010-04-08, 02:14 PM
[roll0] :smallconfused:

PhoenixRivers
2010-04-08, 02:22 PM
You don't see anything. (my hide check was around 31)

Remainder of turn (OO):Move: Ghost Strike
Swift: Belt of battle, standard action
Cast Scorching Ray

Touch attack:
If Hit: fire damage

Touch attack: [roll2]
If Hit: [roll3] fire damage

Touch attack: [roll4]
If Hit: [roll5] fire damage

If you don't have something that allows you to retain dex, these are flat footed touch attacks.

In that case, the first one deals an additional [roll6] damage.

OO:Hide: 1d20 (-20 penalty for hiding after attack)

PhoenixRivers
2010-04-08, 02:23 PM
OO2:[roll0] fix the broken

theterran
2010-04-08, 02:25 PM
I retain my Dex (Go Danger Sense Go!) Does that "bonus" damage still apply?:smallconfused:

PhoenixRivers
2010-04-08, 02:42 PM
I retain my Dex (Go Danger Sense Go!) Does that "bonus" damage still apply?:smallconfused:

No, uncanny dodge protects you from sudden strike and sneak attack.

theterran
2010-04-08, 03:05 PM
Sweet.

[roll0]

Assuming that Fails.

I cast Zone of Revelation (SpC) targetted on my square. Everything within 70ft of me is now revealed.

And once you're back in the Material plane, my touchsight will pick you up (or should), then I'll target you with a Death Urge. Will Save DC25.

OO
11pp

PhoenixRivers
2010-04-08, 03:35 PM
Will:[roll0]

Next?

theterran
2010-04-08, 06:51 PM
Back to you.

PhoenixRivers
2010-04-08, 07:02 PM
Well, now....

I'm in B9. I take a 5 foot step to B10, and cast a spell.

Spellcraft DC 17:Scorching Ray

If that is successful:

Touch attack: [roll0] for [roll1] damage
Touch attack: [roll2] for [roll3] damage
Touch attack: [roll4] for [roll5] damage

PhoenixRivers
2010-04-08, 07:03 PM
If that is successful (2):
Crit Threat on attack 1: [roll0] for [roll1] additional damage

theterran
2010-04-08, 07:28 PM
[roll0]

Autopass :smallwink:

Immediate Action:
Manifest a power PsiCraft DC21
Mind over Energy [Fire] (11pp)

(edit)If you can see me:
I'm unscathed

PhoenixRivers
2010-04-08, 07:30 PM
Then it's your turn.

theterran
2010-04-09, 06:16 AM
Assuming my Touchsight still pinpoints you. I'll target you with Psionic Dispel. CL/ML 25 and lower are dispelled assuming you do nothing.


Then,
Celestial Conduit

Positive Energy [roll0] DC34 Reflex halves

OO
Overchanneled [roll1]

Your go.

PhoenixRivers
2010-04-09, 06:21 AM
that'll drop me. :)

theterran
2010-04-09, 06:26 AM
:smalleek:

That was the first time I've won anything in the ToS...and I had to use a Tier 1 to beat down a Tier 3 :smallsigh:

(edit)Though honestly, I wasn't expecting him to drop that easily...and I still had to cheat so to speak, with Zone of Revelation...but that's becoming a mainstay :smallwink:)

PhoenixRivers
2010-04-09, 08:03 AM
:smalleek:

That was the first time I've won anything in the ToS...and I had to use a Tier 1 to beat down a Tier 3 :smallsigh:

(edit)Though honestly, I wasn't expecting him to drop that easily...and I still had to cheat so to speak, with Zone of Revelation...but that's becoming a mainstay :smallwink:)

Want to try a stronger character? I've got Sharticus.

theterran
2010-04-09, 08:08 AM
I'm not sure what that is, but sure...

I'm still struggling with spells (and a direction) for my Archivist/Psion, so I'll take on another one with this guy.

PhoenixRivers
2010-04-09, 08:10 AM
I'm not sure what that is, but sure...

I'm still struggling with spells (and a direction) for my Archivist/Psion, so I'll take on another one with this guy.

Sharticus was my first real attempt at building a Warmarked. He's fun.

theterran
2010-04-09, 08:14 AM
He's not the guy that deals 130 fire damage in one punch is he?

PhoenixRivers
2010-04-09, 08:16 AM
He's not the guy that deals 130 fire damage in one punch is he?

No. To my knowledge, he doesn't deal fire damage at all.

He's also not the guy that zaps someone for 400 damage, will save for half. My warmarked is respectable. Kinda.

theterran
2010-04-09, 08:24 AM
Maybe I'm thinking of one of Tanaric's characters...:smallconfused:

Anywho.

all-days and 2 buff rounds again?

PhoenixRivers
2010-04-09, 08:32 AM
Sure:

Buffs: Oil of GMW x2 on my weapons.
Stance: Thicket of Blades

Round 1: Activate Touchsight tattoo
Round 2: Activate Expansion Tattoo
Round 2: Contingent Divine Agility Triggered (Trigger: I become larger than a horse)
Round 2(Swift): Activate Animal Devotion (Ape)

Location (bottom):E22-G24

Init: [roll0]

theterran
2010-04-09, 08:42 AM
Starting Location:
D2

[roll0]


Buffs

All-Day
Inertial Armor 11 AC (15pp) Overchanneled Talented
Dispelling Buffer (11pp)

Round 1 - Schism (7pp)
Round 2 Schism - Bead of Karma
Round 2 - Force Screen +8 (17pp)
Round 2- Spellcaster's Bane

PhoenixRivers
2010-04-09, 08:56 AM
My action: Belt of battle: 1 charge for move action.

Move to A15-B17 (squeezing)
Move to A8-C10 (squeezing)
Move to E1-G3

Im going to have LoS to pretty much the entire north side of the board, with touchsight. Heading up the left side of the map, moving in and ending up at E1-G3.

What do I see?

PhoenixRivers
2010-04-09, 08:57 AM
OO:Maneuvers: [roll0]
[roll1]

theterran
2010-04-09, 08:57 AM
Me, standing in D2. :smalltongue:

(edit)
Ah crap...I remember this guy...he's the "Mage Slayer"

PhoenixRivers
2010-04-09, 09:00 AM
And now you're in the mage slaying aura. No casty defensive for you.

Go ahead.

theterran
2010-04-09, 09:04 AM
Schism - Target you with a Psionic Dispel anything with a CL of 25 or less is dispelled.
OO
(10pp)

and I'll pause to see if you shrink or anything...:smallconfused:

PhoenixRivers
2010-04-09, 09:06 AM
Resolving Dispel: Timeless body activates

Resolved, no visible change. Next?

theterran
2010-04-09, 09:10 AM
Nothing changes? :smallsigh:

Alright, Casting a spell (Spellcraft DC16)
Shield of Faith

Take your AoO.

PhoenixRivers
2010-04-09, 09:14 AM
Sure: First: Suppress any form of freedom of movement or similar on you.

Touch attack: [roll0]
If hit, opposed grapple: [roll1] (you are 3 size categories smaller for this)
If success: [roll2] damage, we're grappling, and you need to make a Fort save, DC 23

theterran
2010-04-09, 09:17 AM
[roll0]

Yeah, that grapple is nasty...

theterran
2010-04-09, 09:27 AM
Here's my opposing grapple...(for fun)
[roll0]

PhoenixRivers
2010-04-09, 09:38 AM
You're slowed, as the spell, for 3 rounds, and grappled.

theterran
2010-04-09, 09:48 AM
:smallsigh:

I think I'm probably dead...unless I can still take Immediate actions while slowed...:smallconfused:

PhoenixRivers
2010-04-09, 09:49 AM
:smallsigh:

I think I'm probably dead...unless I can still take Immediate actions while slowed...:smallconfused:

Nope. But you can schism. That's what needs to save you in this type of situation.

theterran
2010-04-09, 09:53 AM
Yeah, but it's your turn now, as I've already schism'd

Hence, I'm probably dead.

PhoenixRivers
2010-04-09, 10:01 AM
Ah, perhaps.

Grapple check to damage: [roll0] (autosuccess)
Damage: [roll1]

Grapple check to damage: [roll2] (autosuccess)
Damage: [roll3]

Grapple check to damage: [roll4] (autosuccess)
Damage: [roll5]

Grapple check to damage: [roll6] (autosuccess)
Damage: [roll7]

After that, I'll be done.

theterran
2010-04-09, 10:04 AM
And so am I :smalltongue:

Timeless body really messes with me...:smallannoyed:

PhoenixRivers
2010-04-09, 10:07 AM
And so am I :smalltongue:

Timeless body really messes with me...:smallannoyed:

Yeah, it's good for those times I need 1 round.

My mistake, your build is tier 2.

It's lacking in defenses.

(1) you're a divine/psion. Get a Delay Death spell up in there!

theterran
2010-04-09, 10:16 AM
So, what kind of defenses do I need to make it tier1?

And I have some defenses...:smalltongue:

(edit)

And what would Delay Death do? I'd still go Unconcious at -1...:smallannoyed:

PhoenixRivers
2010-04-09, 10:17 AM
So, what kind of defenses do I need to make it tier1?

(1) be immune to being killed by damage.
(2) have an effect to handle death effects.

That should cover you, for the most part.

Claudius Maximus
2010-04-09, 10:19 AM
Just for the record, you can take swifts, frees, and immediates while slowed. It's in the Rules Compendium somewhere.

theterran
2010-04-09, 10:20 AM
(1) be immune to being killed by damage.

Delay Death does this...but still makes me go unconcious if I go below -1



(2) have an effect to handle death effects.

I have death Ward and Sheltered Vitality...not that it would have mattered in this match...



That should cover you, for the most part.

Action economy doesn't work so well when your grappled and can't cast defensively...:smallfrown:

theterran
2010-04-09, 10:21 AM
Just for the record, you can take swifts, frees, and immediates while slowed. It's in the Rules Compendium somewhere.

Hah...so I could have survived! :smalltongue: for atleast another turn...:smallsigh:

PhoenixRivers
2010-04-09, 01:47 PM
Delay Death does this...but still makes me go unconcious if I go below -1

Beastland Ferocity takes care of that.

Claudius Maximus
2010-04-09, 01:54 PM
It would if it weren't banned.

theterran
2010-04-09, 01:59 PM
yep it's banned :smallfrown:

which makes Delay Death almost worthless...:smallannoyed:

PhoenixRivers
2010-04-09, 02:00 PM
yep it's banned :smallfrown:

which makes Delay Death almost worthless...:smallannoyed:

Shape soulmeld: Rageclaws.

theterran
2010-04-09, 02:02 PM
Shape soulmeld: Rageclaws.

Not sure if that would help either, as Rageclaws specifically states -1 to -9

(edit)

But so does beastland...:smallannoyed: so how exactly does that work anyway?

PhoenixRivers
2010-04-09, 02:23 PM
Not sure if that would help either, as Rageclaws specifically states -1 to -9

(edit)

But so does beastland...:smallannoyed: so how exactly does that work anyway?

Well, there's always Heroics > Die hard.

theterran
2010-04-09, 02:24 PM
:smallyuk:

Under the assumption the Beastland Ferocity worked though, Rageclaws should work as well...I just don't understand why it would...:smallconfused:

PhoenixRivers
2010-04-09, 02:26 PM
:smallyuk:

Under the assumption the Beastland Ferocity worked though, Rageclaws should work as well...I just don't understand why it would...:smallconfused:

I think that it's because there's no rule that says you go unconscious at -10.

theterran
2010-04-09, 02:30 PM
I'm honestly surprised they didn't just ban delay death...or rageclaws (when the banned beastland ferocity)...

PhoenixRivers
2010-04-09, 02:39 PM
I'm honestly surprised they didn't just ban delay death...or rageclaws (when the banned beastland ferocity)...

BF can be gotten as a potion, practically free.

theterran
2010-04-09, 02:42 PM
I'd like to have another go at your Mage slayer :smallsmile:

same character and everything :smallsmile:

PhoenixRivers
2010-04-09, 02:45 PM
If you gave your character a way to protect vs HP damage, you pretty much win, lol.

theterran
2010-04-09, 02:46 PM
I haven't, it's the exact same character, haven't changed a thing...:smallsmile:

PhoenixRivers
2010-04-09, 02:50 PM
Hm, fair enough.

Same buffs.

Same starting location.

Init: [roll0]

theterran
2010-04-09, 02:58 PM
[roll0]


Starting Location:
I2


Buffs:

Round 1 - Schism (7pp)
Round 2 - Schism - Beads of Karma
Round 2 - Sychronicity (3pp)
Round 2 - Spellcaster's Bane

PhoenixRivers
2010-04-09, 03:01 PM
Repeat my round 1 action. End in E1-G3, unless I see you earlier.

Coming up the left side, then cutting to the middle as I clear E8

theterran
2010-04-09, 03:09 PM
When I first see you, you trigger a readied action (while I still have some cover so no AoOs)

I ping you with a Dispel CL 25 and less goes bye bye. (I'm beginning to like Synchronicity :smallsmile:)

You see a Lesser Tiefling in I2.

Then I would assume it's my turn?

PhoenixRivers
2010-04-09, 03:10 PM
Resolving Dispel: Trigger Timeless

Still big. continue my turn. Then yours after I reach position.

theterran
2010-04-09, 03:18 PM
bah, I screwed it up...:smallannoyed:

OO

Schism - Manifest Synchronicity (3pp)

You are up.

PhoenixRivers
2010-04-09, 03:22 PM
Well, that's interesting.

OO:Shift spellstrike to +5 saves

Trip attack: [roll0]

If hit, opposed str check: [roll1] +8 more for being huge.

theterran
2010-04-09, 03:26 PM
[roll0] Come on Nat 20!

theterran
2010-04-09, 03:29 PM
Failing the Str Check Triggers a Ready Action:

I disappear

OO
Dimension Door (7pp) via Schism to I24

PhoenixRivers
2010-04-09, 03:39 PM
Ok, I'll wait where I'm at. :) Your turn.

theterran
2010-04-09, 09:04 PM
...alright

Actions:
schism - Synchronicity (3pp)
Standard - Vigor (17pp)


Your go.

PhoenixRivers
2010-04-09, 10:18 PM
My action:

Ready action: Attack action (of Tempest Mark) anything I can See
Move to E7-G9

Go ahead.

theterran
2010-04-12, 06:14 AM
OO:
Synchronicity manifests Freedom of Movement when I don't see him (7pp)

My Actions:
Move to E22.

Schism - Ready an action to Dispel on sight.
Normal - Ready an Action to cast Divine Agility on sight.


Your go.

PhoenixRivers
2010-04-12, 06:30 AM
My action:Move to A10-C12.

Ready action: Attack action (of Tempest Mark) any hostile I can See

Your turn. I have visibility up and down the west side of the board, if that's relevant.

theterran
2010-04-12, 06:35 AM
You don't see me.

My Actions:

Schism - Synchronicity (Dimension Door) (1pp)
Normal - Ready an Action to Dispel Psionics on LoS as long as I have cover.

Your go.

PhoenixRivers
2010-04-12, 06:59 AM
My Action: Move to D13-F15
Shout loudly.
Maintain Ready action

You know, even if all my spell buffs expire, I've still got a crazy long reach, and the grapple mods to hold you down automatically. The waiting game doesn't hurt me.

I'm in D13-F15. I just shouted loudly. It's your go.

theterran
2010-04-12, 07:11 AM
Who said I was waiting? I'm just trying not to give you a straight shot at me w/o having to turn a corner :smalltongue:

OO
Upon hearing the shout, I use my Synchronicity to Dimension Door to K11.(7pp)

My Actions:
Schism - Synchronicity - Dimension Door
Standard - Synchronicity - Dispel Psionics
5ft step to K12.

You see me step into K12. (I should have cover though).

PhoenixRivers
2010-04-12, 07:27 AM
Still Triggers my ready action.

I attack.

Attack With Armor spikes. If this is not interrupted:
Attack: [roll0]
If Hit: [roll1] and a Fort Save (DC 23)
If threat: [roll2]
If Crit: [roll3]

Attack Again with gauntlet. If this is not interrupted:
Attack: [roll4]
If Hit: [roll5] and a Fort Save (DC 23)
If threat: [roll6]
If Crit: [roll7]

Attack Again with Spiked Chain. If this is not interrupted:
Attack: [roll8]
If Hit: [roll9] and a Fort Save (DC 23), AND a reflex save (DC 31)
If threat: [roll10]
If Crit: [roll11]

theterran
2010-04-12, 07:28 AM
Your attack triggers my Synchroncity. :smallsmile:

Dispel Psionics Targeted at you. CL/ML 25

OO
Dispel Psionics (10pp)

PhoenixRivers
2010-04-12, 07:32 AM
Your dispel inspires an immediate action.

Attack: [roll0]

If this hits, you automatically lose the spell/power/effect/attack (no other negative effects, such as damage).

Mark of the Lash FTW.

theterran
2010-04-12, 07:35 AM
One Immediate Action deserves another :smalltongue:

Anticipatory Strike!

OO:
Anticipatory Strike (9pp)
Schism - Synchronicity (3pp)

Standard Action: Target you with another Dispel Psionics CL/ML 25

OO:
10pp

AS turn not yet done...depends on if you shrink or not :smalltongue:

PhoenixRivers
2010-04-12, 07:38 AM
It's your turn.

During your turn, immediate actions have the same timing as swifts, and count as a swift.

Swift actions cannot interrupt.

theterran
2010-04-12, 07:42 AM
So I couldn't do it right after your immediate action, but before the readied attack? :smallconfused:

(I'm not trying to interupt the attack that caused my first dispel to fail. Simply trying to pull of another before you attack me..)

PhoenixRivers
2010-04-12, 07:55 AM
So I couldn't do it right after your immediate action, but before the readied attack? :smallconfused:

(I'm not trying to interupt the attack that caused my first dispel to fail. Simply trying to pull of another before you attack me..)


Using an immediate action on your turn is the same as using a swift action, and counts as your swift action for that turn.

You can take a swift action any time you would normally be allowed to take a free action.
There are few exceptions on free actions. They generally may only be taken on your turn, and not in response to other actions. Speech is the exception to that.

That said, I did find more text while pulling text:
However, unlike a swift action, an immediate action can be performed at any time — even if it's not your turn.This also implies that it can be done at any time on your turn.

So, I'll concede that you can get a second dispel off. let me resolve that.

Timeless body triggers again.

I don't shrink.

theterran
2010-04-12, 08:00 AM
:smallsigh:

I move north and out of LoS.

OO:
Move to J8.
[roll0]

PhoenixRivers
2010-04-12, 08:02 AM
What are the results of the Readied action attacks?

Or does your movement interrupt them?

theterran
2010-04-12, 08:03 AM
My movement is from the AS turn, so they're interrupted.

PhoenixRivers
2010-04-12, 08:11 AM
Ah. Fair enough. (My turn, before your "next turn")

Move to A8-C10. (Turn not done, awaiting LoS info)

theterran
2010-04-12, 08:15 AM
You see me attempting to Hide in J8. :smallwink:

PhoenixRivers
2010-04-12, 08:22 AM
Standard Action: Attack. 35 feet away, so I still have range on my non reach weapons, excellent.

Attack with armor spikes: [roll0]
If hit: [roll1] and a DC 23 Fort Save.
If threat: [roll2]
If Crit: [roll3]

Next attack with gauntlet:[roll4]
If hit: [roll5] and a DC 23 Fort Save.
If threat: [roll6]
If Crit: [roll7]

Next attack with Spiked chain:[roll8]
If hit: [roll9] and a DC 23 Fort Save, and a DC 31 Reflex Save
If threat: [roll10]
If Crit: [roll11]

theterran
2010-04-12, 08:27 AM
Trigger Activated...I disappear...:smalleek:

OO
Dimension Door (7pp)
I24

PhoenixRivers
2010-04-12, 08:28 AM
Was that cast from you or your schism?

theterran
2010-04-12, 08:29 AM
From my Schism...I'm not gonna give you an AoO :smalltongue:

PhoenixRivers
2010-04-12, 08:44 AM
Very well.

Your next turn is skipped... But you can Anstrike again... Then, you're shooting through those PP mighty quick... I'll bet you're at 50% or below.

My turn... Let's see, I can see about 95% of north, and none of south... That makes it easy.

Start by moving south to A15-B17. Any LoS?

theterran
2010-04-12, 08:54 AM
I24 :smalltongue:
With Cover I believe.

PhoenixRivers
2010-04-12, 08:57 AM
Cover's fine.

OO:Belt of battle: 1 charge, extra move

Move E23-G25.

Anything in response?

theterran
2010-04-12, 09:00 AM
As you move, and while I still have cover.

I'll Anticipatory Strike

OO:
9pp (AS)
Overchannel Celestial Conduit (19pp) [roll0]

Positive Energy [roll1] DC34 Ref Halves.

Waiting to see results before I finish.

PhoenixRivers
2010-04-12, 09:02 AM
Reflex: [roll0]

Edit: 80 damage taken. Next?

theterran
2010-04-12, 09:06 AM
:smallconfused:

Move East and North to break LoS.

OO:
K23
Schism - Ready an Action to Dimension Door when he attacks me

PhoenixRivers
2010-04-12, 09:12 AM
Continuing my turn:

Movement path altered, ending in I19-K21.

I should have LOS.

Standard Action Attack:

Attack with armor spikes: [roll0] **Threat**
If hit: [roll1] and a DC 23 Fort Save.
If threat: [roll2]
If Crit: [roll3]

Next attack with gauntlet:[roll4]
If hit: [roll5] and a DC 23 Fort Save.
If threat: [roll6]
If Crit: [roll7]

Next attack with Spiked chain:[roll8]
If hit: [roll9] and a DC 23 Fort Save, and a DC 31 Reflex Save
If threat: [roll10]
If Crit: [roll11]

theterran
2010-04-12, 09:15 AM
:smallsigh:

Your attack triggers my readied action.

I disappear.

OO:
Dimension Door (7pp)
B15

PhoenixRivers
2010-04-12, 09:18 AM
Immediate:

Attack: [roll0]

If this hits, whatever spell or power you used is negated. (PP still expended)

theterran
2010-04-12, 09:19 AM
Is there anyway you can know that from the Schism? :smallconfused:

PhoenixRivers
2010-04-12, 09:23 AM
Is there anyway you can know that from the Schism? :smallconfused:

If it's a still/silent spell? No.

If it's a power that has a display? Yes.

theterran
2010-04-12, 09:28 AM
Lovely...

[roll0]
[roll1]
[roll2]
[roll3]


And I skip my turn...so it's you again.

PhoenixRivers
2010-04-12, 09:32 AM
Ye be slowed.

Full Attack:


Attack with Spiked chain:[roll0]
If hit: [roll1] and a DC 23 Fort Save
If threat: [roll2]
If Crit: [roll3]

Attack 2 with Spiked chain:[roll4]
If hit: [roll5] and a DC 23 Fort Save
If threat: [roll6]
If Crit: [roll7]

Attack 3 with Spiked chain:[roll8]
If hit: [roll9] and a DC 23 Fort Save
If threat: [roll10]
If Crit: [roll11]

Attack 4 with Spiked chain:[roll12]
If hit: [roll13] and a DC 23 Fort Save
If threat: [roll14]
If Crit: [roll15]

The first hit forces a reflex DC 31.

theterran
2010-04-12, 09:34 AM
Anticipatory Strike to the attack?

PhoenixRivers
2010-04-12, 09:34 AM
You may, yes.

theterran
2010-04-12, 09:38 AM
kk...

OO
Schism - Manifest Death Urge (11pp)

Need a will save DC25

PhoenixRivers
2010-04-12, 09:39 AM
[roll0] +5 more if it's a spell/power/SLA.

EDIT: OO Delay the effect 1 round.

theterran
2010-04-12, 09:46 AM
Alrighty...

Failed on an Augmented Death Urge...

Standard Action: Manifest another power.
Overchanneled Celestial Conduit [roll0]

Positive Energy [roll1] - DC34 Ref Halves.

assuming you're under death urge, you're more interested in hurting yourself than hurting me...and if you've somehow managed to negate it...those attacks kill me...so I might as well go for broke.