CTLC
2010-04-09, 07:35 PM
So im making gaara. It is a swordsage 1/ cloistered cleric 1 dark human. The whole sand part was made into a new discipline, Malleable Sand.
level 1 stuff in spoiler.
Maneuvers, Stances, Boosts, and Counters by Level:
Level 1:
Sand Control - Stance - You cannot use malleable sand maneuvers when not in this stance, unless noted otherwise in the entry. Also you gain control over a certain amount of sand:
Sand controlable total:
10 cu ft +1 per character level
Weight carryable:
each lb of sand can support 1 lb of not sand aswell as itself, but only if that amount of sand isnt being used. For example: if carrying only 500 pounds of sand [out of 1k lbs] i can carry 500 pounds of stuff with that sand.
Amount movable:
1 cu ft + 2 per CL maximum equal to the max amount controlable. [in a full round, half it for standard, stop dreaming for move]
Movement Speed:
1 in/full round for full amount caryable + full amount caryable by the sand. Half the weight, double the speed.
Range:
30 feet for full weight, 100 ft for a small handful [1lb]
Saves:
All sand based effects have a save DC = 10+wis mod+ level of the highest malleable sand maneuver known. Reflex to avoid, and Fortitude to remove.
--------------------------------------------------
Shield Of Sand - Counter - As an immediate action gain DR equal to your wis mod/--
Sand Shuriken - Strike - Creates 1 +1/5 levels shuriken which deal 1d4+wis mod damage on a ranged attack as a standard action. The range limit is 60'.
Sand Strike - Strike - Add 1d6+wis mod damage to any attack and choose which type of damage is dealt [bludge, pierce, slash]. Standard action.
I am looking for help making this complete and balanced at a tier 2-3 level. Right now, twas playtested before saves were added, if i was hidden and there was only one enemy who didnt notice me i could kill him with a block of sand around his head...
so i need help, the goal is to make a slightly stronger than most disciplines array with atleast some relation to gaara the character.
level 1 stuff in spoiler.
Maneuvers, Stances, Boosts, and Counters by Level:
Level 1:
Sand Control - Stance - You cannot use malleable sand maneuvers when not in this stance, unless noted otherwise in the entry. Also you gain control over a certain amount of sand:
Sand controlable total:
10 cu ft +1 per character level
Weight carryable:
each lb of sand can support 1 lb of not sand aswell as itself, but only if that amount of sand isnt being used. For example: if carrying only 500 pounds of sand [out of 1k lbs] i can carry 500 pounds of stuff with that sand.
Amount movable:
1 cu ft + 2 per CL maximum equal to the max amount controlable. [in a full round, half it for standard, stop dreaming for move]
Movement Speed:
1 in/full round for full amount caryable + full amount caryable by the sand. Half the weight, double the speed.
Range:
30 feet for full weight, 100 ft for a small handful [1lb]
Saves:
All sand based effects have a save DC = 10+wis mod+ level of the highest malleable sand maneuver known. Reflex to avoid, and Fortitude to remove.
--------------------------------------------------
Shield Of Sand - Counter - As an immediate action gain DR equal to your wis mod/--
Sand Shuriken - Strike - Creates 1 +1/5 levels shuriken which deal 1d4+wis mod damage on a ranged attack as a standard action. The range limit is 60'.
Sand Strike - Strike - Add 1d6+wis mod damage to any attack and choose which type of damage is dealt [bludge, pierce, slash]. Standard action.
I am looking for help making this complete and balanced at a tier 2-3 level. Right now, twas playtested before saves were added, if i was hidden and there was only one enemy who didnt notice me i could kill him with a block of sand around his head...
so i need help, the goal is to make a slightly stronger than most disciplines array with atleast some relation to gaara the character.