Mongoose87
2010-04-14, 12:05 AM
Essentially, an attempt to give the Fighter a little something. It's probably better than a lot of non-ToB martial classes, but that's not saying much, is it?
"Earn it, kid. Earn it."
The Veteran Warrior
A warrior sees many things in his time. Strong men break down and cry, small men become heroes, and good men become corpses on the field of battle. By surviving as long as he has, the veteran warrior gains considerable skill from his experience in war.
Hit Die: D10
Prerequisites
Class Levels:Six Levels of Fighter
Base Attack Bonus: 8
Skills at each level: 4+int
Balance(Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Heal(Wis), Intimidate (Cha), Jump (Str), Ride (Dex), Spot(Wis), Survival(Wis), Swim (Str).
THE VETERAN WARRIOR
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+2|Weaponry Enhancement
2nd|
+2|
+3|
+3|
+3|Combat Ability
3rd|
+3|
+3|
+3|
+3|Combat Ability
4th|
+4|
+4|
+4|
+4|Combat Ability
5th|
+5|
+4|
+4|
+4|Combat Ability[/table]
Class Features
Weaponry Enhancement (Ex): Through the power of your might and experience, you are able to use weapons as though they are magically enchanted. You may use Greater Magic Weapon as an extraordinary ability, with a caster level equal to your base attack bonus. This may be done once per day per class level.
Combat Ability: At every level after first, you choose one of the following abilities to add to your repertoire.
Pounce(Ex): When you make a charge attack, you can make a full attack.
Flightbreaker(Ex): You are the bane of flying foes. Using a combination of precision, timing and brute force, you are able to disrupt a flying enemy. As a standard action, you make an attack against a flying target. If it hits, they immediately fall a number of feet equal to your base attack bonus. They continue falling until they succeed on a reflex save, made on their turn. The DC for this save is equal to five plus the damage dealt for melee attacks, or ten plus the damage dealt for ranged attacks.
Lethal Shot(Ex): Using your accrued knowledge, you take shots less likely to hit, but that are more devastating. You may take a penalty on your ranged attacks up to your base attack bonus and gain a bonus to damage equal to twice that number. This ability functions as the feat Power Attack, except for ranged weapons.
Spellcasting Harrier(Ex): You gain the feat Spellcasting Harrier (http://dungeons.wikia.com/wiki/SRD:Spellcasting_Harrier), even if you do not meet the prerequisites.
Ranged Opportunist(Ex): You may use a ranged weapon to take attacks of opportunity as though you have a twenty foot reach. You may take this ability more than once - each additional time increases this range by ten feet.
Broad Specialization(Ex): Any weapon-specific feat you take, such as Weapon Focus, or Improved Critical, applies to any weapon you wield. This does not apply, however, to combat style feats, or to the Discipline Focus feat.
Flexible Reach(Ex): You are well-practiced with reach weapons. You may use any reach weapon to hit a target adjacent to you.
Mettle(Ex): If you are subject to a spell with Will or Fortitude save Partial, and make the save, you are unaffected by the spell.
Lunging Step(Ex): Your experience has taught you how to better choose your position in battle. Whenever you make a five-foot step, you may choose to extend it to ten feet. All ten feet must be in the same direction.
Improved Precision(Ex): Though most are unable to, you have learned how to strike the most deadly blows against even foes usually invulnerable. You may now deal precision damage, such as sneak attacks and critical hits, to foes usually immune, such as undead. However, you only deal half the extra damage against these foes.
EDIT: Added Improved Precision
"Earn it, kid. Earn it."
The Veteran Warrior
A warrior sees many things in his time. Strong men break down and cry, small men become heroes, and good men become corpses on the field of battle. By surviving as long as he has, the veteran warrior gains considerable skill from his experience in war.
Hit Die: D10
Prerequisites
Class Levels:Six Levels of Fighter
Base Attack Bonus: 8
Skills at each level: 4+int
Balance(Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Heal(Wis), Intimidate (Cha), Jump (Str), Ride (Dex), Spot(Wis), Survival(Wis), Swim (Str).
THE VETERAN WARRIOR
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+2|Weaponry Enhancement
2nd|
+2|
+3|
+3|
+3|Combat Ability
3rd|
+3|
+3|
+3|
+3|Combat Ability
4th|
+4|
+4|
+4|
+4|Combat Ability
5th|
+5|
+4|
+4|
+4|Combat Ability[/table]
Class Features
Weaponry Enhancement (Ex): Through the power of your might and experience, you are able to use weapons as though they are magically enchanted. You may use Greater Magic Weapon as an extraordinary ability, with a caster level equal to your base attack bonus. This may be done once per day per class level.
Combat Ability: At every level after first, you choose one of the following abilities to add to your repertoire.
Pounce(Ex): When you make a charge attack, you can make a full attack.
Flightbreaker(Ex): You are the bane of flying foes. Using a combination of precision, timing and brute force, you are able to disrupt a flying enemy. As a standard action, you make an attack against a flying target. If it hits, they immediately fall a number of feet equal to your base attack bonus. They continue falling until they succeed on a reflex save, made on their turn. The DC for this save is equal to five plus the damage dealt for melee attacks, or ten plus the damage dealt for ranged attacks.
Lethal Shot(Ex): Using your accrued knowledge, you take shots less likely to hit, but that are more devastating. You may take a penalty on your ranged attacks up to your base attack bonus and gain a bonus to damage equal to twice that number. This ability functions as the feat Power Attack, except for ranged weapons.
Spellcasting Harrier(Ex): You gain the feat Spellcasting Harrier (http://dungeons.wikia.com/wiki/SRD:Spellcasting_Harrier), even if you do not meet the prerequisites.
Ranged Opportunist(Ex): You may use a ranged weapon to take attacks of opportunity as though you have a twenty foot reach. You may take this ability more than once - each additional time increases this range by ten feet.
Broad Specialization(Ex): Any weapon-specific feat you take, such as Weapon Focus, or Improved Critical, applies to any weapon you wield. This does not apply, however, to combat style feats, or to the Discipline Focus feat.
Flexible Reach(Ex): You are well-practiced with reach weapons. You may use any reach weapon to hit a target adjacent to you.
Mettle(Ex): If you are subject to a spell with Will or Fortitude save Partial, and make the save, you are unaffected by the spell.
Lunging Step(Ex): Your experience has taught you how to better choose your position in battle. Whenever you make a five-foot step, you may choose to extend it to ten feet. All ten feet must be in the same direction.
Improved Precision(Ex): Though most are unable to, you have learned how to strike the most deadly blows against even foes usually invulnerable. You may now deal precision damage, such as sneak attacks and critical hits, to foes usually immune, such as undead. However, you only deal half the extra damage against these foes.
EDIT: Added Improved Precision