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View Full Version : 3.5 Template: Highborn Drath



herbe
2010-04-14, 08:54 AM
hi again, this template is my latest idea/work. Its based on my Drath Template (http://www.giantitp.com/forums/showthread.php?t=145143). I created it because it was mentioned that the Drath Template is not so useful. Enjoy

Requirements: There isnt usually to have requirements to entry a template expect this template. A highborn drath creature is an improvement of drath and to follow from its name its require a drath creature template and another two template because drath and highborn draths bred as cattle centuries back now by hands and magic of illithids similar to githyanki and derro. Base creature cannot be construct, elemental, ooze, plant, undead and vermin.

Size and Type
Size remains unchanged.
Hit Dice
No change
Speed
+10 ft to land speed
All existing Extraordinary, Supernatural, and Spell-like abilities remain unchanged.
Special Qualities:
Add the following to the base creature's special qualities:
Touch of magic: The Highborn drath gains an ability to cause minor damages with touch which deal 1d4 + intelligence modifier magic damage. Consider armed when this ability is active (activate as a standard action that not provoke attack of opportunity and free action to end; at 5 HD you can activate as a move action while at 10 HD as free action). Touch of magic improve damage die which scale with level: 4th-7th - 1d6. 8th-llth - 1d8. 12th-15th - 1d10. 16th-20th - 2d6.
Spell Resistance(Ex): The Highborn drath gains SR equal to 10 + class level.
Fast Healing(Ex): The Highborn drath gains fast healing equal to the base creature's HD/4 (minimum +1, round down). Creature's severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads creatures), broken bones, and ruined organs grow back in 3d6 minutes.
Abilities
No change
Feats
Gain Toughness as a bonus feat. At every 5th class level you can choose from the following list: Area Spell Resistance (http://www.dandwiki.com/wiki/Area_Spell_Resistance_(3.5e_Feat)), Improved Resistance (http://www.dandwiki.com/wiki/Improved_Resistance_(3.5e_Feat)), Resistance: Divination (http://www.dandwiki.com/wiki/Resistance:_Divination_(3.5e_Feat)), Resistance: Illusion (http://www.dandwiki.com/wiki/Resistance:_Illusion_(3.5e_Feat)), Resistance Counterspell (http://www.dandwiki.com/wiki/Resistance_Counterspell_(3.5e_Feat)), Ranged Resistance (http://www.dandwiki.com/wiki/Ranged_Resistance_(DnD_Feat)), Channeled Resistance (http://www.dandwiki.com/wiki/Channeled_Resistance_(DnD_Feat)), Master of its Resistance
Skills
The Highborn drath gains +4 to Spellcraft and Concentration.
Challenge Rating
+1
Alignment
Tend to be netural (NG,N,NE,LN,CN)
Advancement
By HD or Character Class (depend on base creature)
Level Adjustment
+1.


What do you think ? i know it a bit strong but look at Requirements. It need at least three template (Drath+2LA and another two).

To talk about:
Playability
CR
LA
others

Drolyt
2010-04-15, 02:14 PM
hi again, this template is my latest idea/work. Its based on Drath template (http://www.giantitp.com/forums/showthread.php?t=145143). I create it because heard of Drath not so useful. So there is a new template to improve drath creatures

Requirements: This isnt usually to be requirements of entry a template expect this template. A highborn drath creature is an improvement of drath and to follow from its name its require a drath creature template and another two because drath and highborn draths bred as cattle centuries back now by hands and magic of illithids similar to githyanki and derro. Base creature cannot be construct, elemental, ooze, plant, undead and vermin.

Size and Type
Size remains unchanged.
Hit Dice
No change
All existing Extraordinary, Supernatural, and Spell-like abilities remain unchanged.
Special Qualities:
Add the following to the base creature's special qualities:
Touch of magic: The highborn drath gains an ability to cause minor damages with touch which deal 1d4+int modifier magic damage. Consider armed when this ability is active (activate as a standard action and free action to end).
Spell Resistance(Ex): 15 + Hit Dice
Fast Healing(Ex): The highborn drath gains fast healing equal to the base creature's HD/4 (minimum +1, round down).
Abilities
No change
Feats
Gain Toughnessa as a bonus feat
Challenge Rating
No change
Alignment
Tend to be netural (NG,N,NE,LN,CN)
Advancement
By HD or Character Class (depend on base creature)
Level Adjustment
+1.


What do you think ? i know it a bit strong but look at Requirements. It need at least three template (Drath+2LA and another two).

To talk about:
Playability
CR
LA
others

I'm not sure if this template is worth a +1 LA. It's only useful ability is the Fast Healing (Spell Resistance usually hurts more than it helps and can be gained with a spell). Also basing the Spell Resistance off Hit Dice can be problematic, if a high hit dice monster takes this their Spell Resistance will be out of whack. Make it either class level or CR + 15, depending on whether its taken by a PC or a monster. (That said it probably won't come into play that much because there are few humanoids/monstrous humanoids with HD way above their CR).

What is your native language? While your English Vocabulary is good your grammar needs work, I can only guess your native language isn't a European one?

herbe
2010-04-15, 03:14 PM
I'm not sure if this template is worth a +1 LA. It's only useful ability is the Fast Healing (Spell Resistance usually hurts more than it helps and can be gained with a spell). Also basing the Spell Resistance off Hit Dice can be problematic, if a high hit dice monster takes this their Spell Resistance will be out of whack. Make it either class level or CR + 15, depending on whether its taken by a PC or a monster. (That said it probably won't come into play that much because there are few humanoids/monstrous humanoids with HD way above their CR).

What is your native language? While your English Vocabulary is good your grammar needs work, I can only guess your native language isn't a European one?

Spell resistance is corrected. And added some new stuff.
There is a (half) point, im not a native english speaker but im from a European country, Hungary (so my native language is hungarian). Its located between Austria and Romania. I know my grammar is horrible (my english teacher always says it) and feel free to correct it (because i want to improve my english whenever i can) and thanks. I've tried to catch any mistakes but I think there are more

Drolyt
2010-04-15, 03:42 PM
Spell resistance is corrected. And added some new stuff.
I'm not seeing anything new?

There is a (half) point, im not a native english speaker but im from European country, Hungary (so my native language is hungarian). Its located between Austria and Romania. I know my grammar is horrible (my english teacher always says it) and feel free to correct it (because i want to improve my english whenever i can) and thanks. i try to correct some mistakes but i think there is more.

I know where Hungary is, but I know nothing about Hungarian. Is that a Germanic language? Well I'll see if I can help a little.


hi again, this template is my latest idea/work. Its based on Drath template.
Should be either based on "the Drath template" or "my Drath Template" or "a Drath template". Simply saying "Drath Template" isn't right (although it is obvious what you mean).

I created it because mentioned that Drath not so useful.
Should be "I created it because it was mentioned that the Drath Template is not so useful."

There is a (half) point, im not a native english speaker but im from European country, Hungary (so my native language is hungarian).
I'm not sure what you mean by there is a point. Do you mean I have a point? If that's what you meant it should be "You have a point there". Also should be "I'm from a European country" rather than "I'm from European Country".

i try to correct some mistakes but i think there is more.
This should probably be something like "I've tried to catch any mistakes but I think there are more"


You know what, I'm not very good at this. One thing I have noticed is you don't seem to have the difference between "are" and "is" down. You use "is" when talking about something singular, and "are" when talking about something plural. Hopefully I helped somewhat.

Random_person
2010-04-15, 04:11 PM
I have to agree with Drolyt here. The Touch of Magic is all but negligible, the fast healing is good, and spell resistance is, as he said, only a pain. The touch of magic could actually be duplicated, better, with a dip in Monk, so that's a problem right there.

See, the problem is that this template isn't really worth it. I wouldn't bat an eyelid at a class that duplicated all this with extras by level 5, so this template isn't really worth the fifth level of a class to me. At low levels, every point of LA hurts your skills and hit points. At mid levels, class levels are better. And I would never in a million years take this template over a halfway-decent capstone.

Given that you already require some LA, as you said, I might suggest dropping the LA entirely, and perhaps giving a minor penalty instead.

herbe
2010-04-15, 04:33 PM
there is a point: i mean you are right (and half point is mean almost true as i know)
About Hungarian language: here (http://en.wikipedia.org/wiki/Hungarian_language) its an inflexional language which makes it hard for foreign speaker to learn and pronounce and we use a lot of expression and proverb in everyday language

These all about my country:
National Anthem (http://www.youtube.com/watch?v=cisX40UmfIY) Hungary (http://en.wikipedia.org/wiki/Hungary) Dishes (http://www.youtube.com/watch?v=vdOxfU-Bfy0) traditional hungarian music (http://www.youtube.com/watch?v=ggFHQCKF2HY) My favourite sound track with folk instrumentation (http://www.youtube.com/watch?v=Qt2TB5fZkpE)

herbe
2010-04-15, 04:40 PM
I have to agree with Drolyt here. The Touch of Magic is all but negligible, the fast healing is good, and spell resistance is, as he said, only a pain. The touch of magic could actually be duplicated, better, with a dip in Monk, so that's a problem right there.

See, the problem is that this template isn't really worth it. I wouldn't bat an eyelid at a class that duplicated all this with extras by level 5, so this template isn't really worth the fifth level of a class to me. At low levels, every point of LA hurts your skills and hit points. At mid levels, class levels are better. And I would never in a million years take this template over a halfway-decent capstone.

Given that you already require some LA, as you said, I might suggest dropping the LA entirely, and perhaps giving a minor penalty instead.

There are some LA+0 templates but true what you say. But why spell resistance is a pain? Its a kind of jack of all trades wizard.

peacenlove
2010-04-15, 04:46 PM
Just Throwing some ideas:

First of all put a CR adjustment (my guess would be +1)
Touch of magic: The damage die should scale with level. Look at the Superior Unarmed Strike feat in tome of battle to get an idea. Also at 5th level or later it should transfer a status effect for 1 round. Dazzle, slow or glitterdust, a low level effect.

Spell Resistance: I suggest you keep it because its the main feature of your template. However add some stat/skill bonuses if only almost all worthy LA +1 templates have some. Also 15 + class level is an overkill. I suggest dropping it to 10 + class level and brew a feat for them that increases it to 15.

Fast healing: Make it clear if this ability protects you from beheading by vorpal weapons.

Drolyt
2010-04-15, 05:05 PM
there is a point: i mean you are right (and half point is mean almost true as i know)
About Hungarian language: here (http://en.wikipedia.org/wiki/Hungarian_language) its an inflexional language which makes it hard for foreign speaker to learn and pronounce and we use a lot of expression and proverb in everyday language

These all about my country:
National Anthem (http://www.youtube.com/watch?v=cisX40UmfIY) Hungary (http://en.wikipedia.org/wiki/Hungary) Dishes (http://www.youtube.com/watch?v=vdOxfU-Bfy0) traditional hungarian music (http://www.youtube.com/watch?v=ggFHQCKF2HY) My favourite sound track with folk instrumentation (http://www.youtube.com/watch?v=Qt2TB5fZkpE)

That's pretty interesting. From what I can tell Hungarian is not an Indo-European language (like English, French, German, etc.) and since English is a difficult language anyways I can see why it would be hard. You do a good job. As for the music, I like it, especially the last one. The food looks Finnish to me, particularly the fruit soups and the deserts look like something one of the local Finn would make.


There are some LA+0 templates but true what you say. But why spell resistance is a pain? Its a kind of jack of all trades wizard.

I have no idea what you mean by jack of all trades wizard, but spell resistance is considered a pain because it blocks friendly spells as well as the enemies and also because a single Cleric spell is just as good.

herbe
2010-04-16, 01:19 AM
Finno-Ugric language related to Finnish and Hungarian as i know thats why we are similar but nowadays there are some theories that Hungarians also related to Turkish and Chinese people but these are theories. But i know that Hungarians are a "mixed" nation so there is no typical Hungarian. :smallsmile:


A creature can voluntarily lower its spell resistance. Doing so is a standard action that does not provoke an attack of opportunity. Once a creature lowers its resistance, it remains down until the creature’s next turn. At the beginning of the creature’s next turn, the creature’s spell resistance automatically returns unless the creature intentionally keeps it down (also a standard action that does not provoke an attack of opportunity).

A creature’s spell resistance never interferes with its own spells, items, or abilities.
Spell resistance can be lowered.
Jack of all trades (http://en.wikipedia.org/wiki/Jack_of_all_trades,_master_of_none) and scroll it down there is a hungarian version, too(But not same meaning as in English)
Hungarian: Ezermester ("Master of a thousand things")


First of all put a CR adjustment (my guess would be +1)
Touch of magic: The damage die should scale with level. Look at the Superior Unarmed Strike feat in tome of battle to get an idea. Also at 5th level or later it should transfer a status effect for 1 round. Dazzle, slow or glitterdust, a low level effect.
CR adjustement is done and Superior Unarmed Strike is nice idea i'll use it. However secondary effect can be good, i think damage is enough for this template.


Spell Resistance: I suggest you keep it because its the main feature of your template. However add some stat/skill bonuses if only almost all worthy LA +1 templates have some. Also 15 + class level is an overkill. I suggest dropping it to 10 + class level and brew a feat for them that increases it to 15.
A Highborn drath's have at least +3 LA so 15 + class level is same as 12 + ECL and remember at every 5th level SR can be increased by +2 because of bonus feats, but okay there is a feat for it.
Master of its Resistance

Requirements: SR 20, Highborn Drath template

Benefit: Your spell resistance is 15 + class level.
Normal: Your spell resistance is only 10 + class level.
Special: A Highborn Draths may select Master of its Resistance as one of his bonus Highborn Drath feats.


Fast healing: Make it clear if this ability protects you from beheading by vorpal weapons. Fast healing doesnt protect from it. Vorpal weapons are as deadly as before because Highborn Draths dont regrow his head (only multiheaded creature grow back their head(s)) which severed but what about ettin and multiheaded creatures?- i dont know

Drolyt
2010-04-16, 10:13 AM
Fast healing doesnt protect from it. Vorpal weapons are as deadly as before because Highborn Draths dont regrow his head (only multiheaded creature grow back their head(s)) which severed but what about ettin and multiheaded creatures?- i dont know

Some creatures with Fast Healing can regrow limbs including heads. As can most creatures with Regeneration. Severing the Tarrasque's head does nothing for example.

herbe
2010-04-16, 10:24 AM
Some creatures with Fast Healing can regrow limbs including heads. As can most creatures with Regeneration. Severing the Tarrasque's head does nothing for example.

i dont know that some creatures can regrow his heads :smallbiggrin: