Tinydwarfman
2010-04-14, 06:51 PM
The Warlock
My objective in adjusting the warlock was to improve on it, making it tier 3, and also making the ‘fiendish transformation’ aspect more prominent, and to remove the (IMO) out of place magic item stuff. I created a separate track of invocation advancement for blast shapes/essences only, and will be posting some homebrew ones soon. So please tell me what you think.
Alignment: Any, usually Evil or Chaotic
Hit Die: d6
Class Skills:
Diplomacy (Cha), Bluff (Cha), Concentration (Con), Craft (Int), Disguise
(Cha), Intimidate (Cha), Jump (Str), Knowledge (arcana)
(Int), Knowledge (the planes) (Int), Knowledge (religion)
(Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int),
and Use Magic Device (Cha).
Skill Points at 1st Level: (4 + Int modifier) × 4
Skill Points at Each Additional Level: 4 + Int modifier
Custom
{table="head"]Level|BAB|Fort|Ref|Will|Special |
Invocations|
Eldritch Blast Shapes/Essences
1st|+0|+2|+0|+2|Cantrips, Eldritch Blast 2d6|
1|
1
2nd|+1|+3|+0|+3|Essence Burn, Eldritch Blast 3d6|
2|
1
3rd|+2|+3|+1|+3|Eldritch Blast 4d6|
3|
2
4th|+3|+4|+1|+4|Demonic Fury 2/day (DR 2/Silver, Fast Healing 1), Eldritch Blast 4d6|
3|
2
5th|+3|+4|+1|+4|Eldritch Blast 5d6|
4|
3
6th|+4|+5|+2|+5|Lesser Invocations, Demonic Fury (+2d6, Eldritch Blast 6d6|
5|
3
7th|+5|+5|+2|+5|Eldritch Blast 7d6|
6|
4
8th|+6/+1|+6|+2|+6|Demonic Fury (DR 4/Silver, Fast Healing 3), Eldritch Blast 7d6|
6|
4
9th|+6/+1|+6|+3|+6|Eldritch Blast 8d6|
7|
5
10th|+7/+2|+7|+3|+7|Demonic Fury (+3d6), Eldritch Blast 9d6|
8|
5
11th|+8/+3|+7|+3|+7|Greater Invocations, Eldritch Blast 10d6|
9|
6
12th|+9/+4|+8|+4|+8|Demonic Fury (DR 8/Silver, Fast Healing 6), Eldritch Blast 10d6|
9|
6
13th|+9/+4|+8|+4|+8|Eldritch Blast 11d6|
10|
7
14th|+10/+5|+9|+4|+9|Demonic Fury (+4d6), Eldritch Blast 12d6|
11|
7
15th|+11/+6/+1|+9|+5|+9|Eldritch Blast 13d6|
12|
8
16th|+12/+7/+2|+10|+5|+10|Demonic Fury (DR 16/Silver, Fast Healing 8), Dark Invocations, Eldritch Blast 13d6|
12|
8
17th|+12/+7/+2|+10|+5|+10|Eldritch Blast 14d6|
13|
9
18th|+13/+8/+3|+11|+6|+11|Demonic Fury (+5d6), Eldritch Blast 15d6|
14|
9
19th|+14/+9/+4|+11|+6|+11|Eldritch Blast 16d6|
15|
10
20th|+15/+10/+5|+12|+6|+12|Fiendish Apotheosis, Demonic Fury (DR 20/Silver, Fast Healing 10) Eldritch Blast 16d6|
15|
10
[/table]
Invocations(Su): At level 6, and every 3 levels afterwards, a warlock may swap one of her lower level invocations for any other one she does not know, but qualifies for.
Eldritch Blast (Su): As warlock.
Cantrips (Su): A warlock gains the use of any four cantrips from the Sorc/Wiz spell list as Spell-like Abilities useable at will.
Essence Burn (needs a better name): Once per round as a free action, a warlock may use her own life force as fuel for her powers. She may spend 3 HP to increase her caster level for the next spell or SLA that she uses, or an additional 1d6 on her eldritch blast. For every 2 caster levels gained, a warlock adds an additional +1 to the save DC of the invocation she uses. The damage that a warlock suffers from using this ability cannot be healed through magical means. The maximum caster level increase for this ability is ½ her normal caster level, or ½ her current eldritch blast damage.
Demonic Fury (Ex): Twice per day, a warlock may call upon her fiendish heritage for brief periods of time. A warlock may activate this ability as a free action on her turn to partial transform into a fiend for one minute. While in this form she gains Damage Reduction, Fast Healing and additional Eldritch Blast damage depending on her level. She also adds her charisma bonus to her eldritch blast damage. This transformation is not subtle, and grants the warlock a +4 bonus to intimidate per four class levels.
Fiendish Apotheosis (Ex): When a warlock reaches 20th level, her transformation into a fiend is complete. She gains the Outsider (native) type, may use her Demonic Fury ability 4 times per day, and gains the ability to use 2 invocations with a standard action. (this includes eldritch blast)
Adaption: If a warlock gains her powers through descent from a fey, or other supernatural creature instead of a fiendish one, change Demonic Fury to Magical Surge, and change to the intimidate bonus to a bluff bonus as appropriate (a fey warlock’s beguiling nature grants a bluff bonus for example). Depending on the nature of the warlock's powers, a chaotic or evil alignment may not always be fitting, so
New Blast Shapes & Essences:
Eldritch Claws (Least Shape, 1st): Your eldritch blast takes the form of a melee weapon, allowing you to make a single melee touch attack as a standard action with no attacks of opportunity. It also stays until the beginning of your next turn, allowing you to make attacks of opportunity with it.
Power Blast (Lesser Shape, 3rd): Your eldritch blast's damage dice increase by 1 size.
Bladewind (Lesser Shape, 3rd): Make a melee touch attack with your eldritch blast against every opponent within reach. You must have either eldritch claws or improved eldritch claws to take this invocation.
Improved Eldritch Claws (Greater Shape, 5th): As eldritch claws, except you may make a second attack at -5 your base attack bonus as a full round action. You also gain 10’ reach with the weapon.
Eldritch Explosion (Greater Shape, 6th): Your eldritch blast becomes an area of effect blast with medium range, and 15’ radius
Greater Power Blast (Dark Shape, 8th): Your eldritch blast's damage dice increases by 2 sizes.
Impeding Blast (Least Essence, 1st): Target must make a ref save or have his movement speed reduced by 15 feet.
Shocking Blast (Lesser Essence, 4th): Target must make a fort save or suffer intense pain, taking a -4 on attack rolls, AC and have their movement speed reduced by 10ft. A shocking blast deals electricity damage.
My objective in adjusting the warlock was to improve on it, making it tier 3, and also making the ‘fiendish transformation’ aspect more prominent, and to remove the (IMO) out of place magic item stuff. I created a separate track of invocation advancement for blast shapes/essences only, and will be posting some homebrew ones soon. So please tell me what you think.
Alignment: Any, usually Evil or Chaotic
Hit Die: d6
Class Skills:
Diplomacy (Cha), Bluff (Cha), Concentration (Con), Craft (Int), Disguise
(Cha), Intimidate (Cha), Jump (Str), Knowledge (arcana)
(Int), Knowledge (the planes) (Int), Knowledge (religion)
(Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int),
and Use Magic Device (Cha).
Skill Points at 1st Level: (4 + Int modifier) × 4
Skill Points at Each Additional Level: 4 + Int modifier
Custom
{table="head"]Level|BAB|Fort|Ref|Will|Special |
Invocations|
Eldritch Blast Shapes/Essences
1st|+0|+2|+0|+2|Cantrips, Eldritch Blast 2d6|
1|
1
2nd|+1|+3|+0|+3|Essence Burn, Eldritch Blast 3d6|
2|
1
3rd|+2|+3|+1|+3|Eldritch Blast 4d6|
3|
2
4th|+3|+4|+1|+4|Demonic Fury 2/day (DR 2/Silver, Fast Healing 1), Eldritch Blast 4d6|
3|
2
5th|+3|+4|+1|+4|Eldritch Blast 5d6|
4|
3
6th|+4|+5|+2|+5|Lesser Invocations, Demonic Fury (+2d6, Eldritch Blast 6d6|
5|
3
7th|+5|+5|+2|+5|Eldritch Blast 7d6|
6|
4
8th|+6/+1|+6|+2|+6|Demonic Fury (DR 4/Silver, Fast Healing 3), Eldritch Blast 7d6|
6|
4
9th|+6/+1|+6|+3|+6|Eldritch Blast 8d6|
7|
5
10th|+7/+2|+7|+3|+7|Demonic Fury (+3d6), Eldritch Blast 9d6|
8|
5
11th|+8/+3|+7|+3|+7|Greater Invocations, Eldritch Blast 10d6|
9|
6
12th|+9/+4|+8|+4|+8|Demonic Fury (DR 8/Silver, Fast Healing 6), Eldritch Blast 10d6|
9|
6
13th|+9/+4|+8|+4|+8|Eldritch Blast 11d6|
10|
7
14th|+10/+5|+9|+4|+9|Demonic Fury (+4d6), Eldritch Blast 12d6|
11|
7
15th|+11/+6/+1|+9|+5|+9|Eldritch Blast 13d6|
12|
8
16th|+12/+7/+2|+10|+5|+10|Demonic Fury (DR 16/Silver, Fast Healing 8), Dark Invocations, Eldritch Blast 13d6|
12|
8
17th|+12/+7/+2|+10|+5|+10|Eldritch Blast 14d6|
13|
9
18th|+13/+8/+3|+11|+6|+11|Demonic Fury (+5d6), Eldritch Blast 15d6|
14|
9
19th|+14/+9/+4|+11|+6|+11|Eldritch Blast 16d6|
15|
10
20th|+15/+10/+5|+12|+6|+12|Fiendish Apotheosis, Demonic Fury (DR 20/Silver, Fast Healing 10) Eldritch Blast 16d6|
15|
10
[/table]
Invocations(Su): At level 6, and every 3 levels afterwards, a warlock may swap one of her lower level invocations for any other one she does not know, but qualifies for.
Eldritch Blast (Su): As warlock.
Cantrips (Su): A warlock gains the use of any four cantrips from the Sorc/Wiz spell list as Spell-like Abilities useable at will.
Essence Burn (needs a better name): Once per round as a free action, a warlock may use her own life force as fuel for her powers. She may spend 3 HP to increase her caster level for the next spell or SLA that she uses, or an additional 1d6 on her eldritch blast. For every 2 caster levels gained, a warlock adds an additional +1 to the save DC of the invocation she uses. The damage that a warlock suffers from using this ability cannot be healed through magical means. The maximum caster level increase for this ability is ½ her normal caster level, or ½ her current eldritch blast damage.
Demonic Fury (Ex): Twice per day, a warlock may call upon her fiendish heritage for brief periods of time. A warlock may activate this ability as a free action on her turn to partial transform into a fiend for one minute. While in this form she gains Damage Reduction, Fast Healing and additional Eldritch Blast damage depending on her level. She also adds her charisma bonus to her eldritch blast damage. This transformation is not subtle, and grants the warlock a +4 bonus to intimidate per four class levels.
Fiendish Apotheosis (Ex): When a warlock reaches 20th level, her transformation into a fiend is complete. She gains the Outsider (native) type, may use her Demonic Fury ability 4 times per day, and gains the ability to use 2 invocations with a standard action. (this includes eldritch blast)
Adaption: If a warlock gains her powers through descent from a fey, or other supernatural creature instead of a fiendish one, change Demonic Fury to Magical Surge, and change to the intimidate bonus to a bluff bonus as appropriate (a fey warlock’s beguiling nature grants a bluff bonus for example). Depending on the nature of the warlock's powers, a chaotic or evil alignment may not always be fitting, so
New Blast Shapes & Essences:
Eldritch Claws (Least Shape, 1st): Your eldritch blast takes the form of a melee weapon, allowing you to make a single melee touch attack as a standard action with no attacks of opportunity. It also stays until the beginning of your next turn, allowing you to make attacks of opportunity with it.
Power Blast (Lesser Shape, 3rd): Your eldritch blast's damage dice increase by 1 size.
Bladewind (Lesser Shape, 3rd): Make a melee touch attack with your eldritch blast against every opponent within reach. You must have either eldritch claws or improved eldritch claws to take this invocation.
Improved Eldritch Claws (Greater Shape, 5th): As eldritch claws, except you may make a second attack at -5 your base attack bonus as a full round action. You also gain 10’ reach with the weapon.
Eldritch Explosion (Greater Shape, 6th): Your eldritch blast becomes an area of effect blast with medium range, and 15’ radius
Greater Power Blast (Dark Shape, 8th): Your eldritch blast's damage dice increases by 2 sizes.
Impeding Blast (Least Essence, 1st): Target must make a ref save or have his movement speed reduced by 15 feet.
Shocking Blast (Lesser Essence, 4th): Target must make a fort save or suffer intense pain, taking a -4 on attack rolls, AC and have their movement speed reduced by 10ft. A shocking blast deals electricity damage.