PersonMan
2010-04-18, 12:17 AM
This class was originally made for a different setting, but I've modified it. The Desert Ring is basically a place where convicted criminals are sent, with a few days of rations and some gear, and fight to the death. The survivors prey on newcomers and eachother for more food.
This is more for tough NPCs than PCs, and when making it I focused more on making it fit the concept than other things.
The Wastelander
Wastelanders are those who have survived the perils of the Desert Ring long enough to gain skills and abilities needed to live for longer amounts of time.
Class Skills
The Wastelander's class skills (and the key ability for each skill) are....
Survival(Wis), Spot(Wis), Listen(Wis), Handle Animal(Cha), Move Silently(Dex), Heal(Wis), Tumble(Dex)
Skills Points at Each Level: 2 + int
Hit Dice: d12
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+2|
+0|Survival, Toughness, Slay 1/day
2nd|
+1|
+3|
+3|
+0|Track
3rd|
+2|
+3|
+3|
+1|
4th|
+3|
+4|
+4|
+1|
5th|
+3|
+4|
+4|
+1|Slay 2/day
6th|
+4|
+5|
+5|
+2|Enhanced Senses
7th|
+5|
+5|
+5|
+2|
8th|
+6/+1|
+6|
+6|
+2|Greater Survival
9th|
+6/+1|
+6|
+6|
+3|
10th|
+7/+2|
+7|
+7|
+3|Slay 3/day
11th|
+8/+3|
+7|
+7|
+3|
12th|
+9/+4|
+8|
+8|
+4|Impossible Survival
13th|
+9/+4|
+8|
+8|
+4|
14th|
+10/+5|
+9|
+9|
+4|Supreme Senses
15th|
+11/+6/+1|
+9|
+9|
+5|Slay 4/day
16th|
+12/+7/+2|
+10|
+10|
+5|
17th|
+12/+7/+2|
+10|
+10|
+5|
18th|
+13/+8/+3|
+11|
+11|
+6|
19th|
+14/+9/+4|
+11|
+11|
+6|
20th|
+15/+10/+5|
+12|
+12|
+6|Slay 5/day[/table]
Weapon Proficiencies: The Wastelander gains proficiency with all simple and martial weapons.
Survival(Ex): At first level a Wastelander gains the ability to force their body back into life even when they are on the brink of death. If a Wastelander is below 0 hit points, if they are able to stabilize they also heal a number of hit points equal to ½ of their Wastelander level.
Toughness(Ex): At first level a Wastelander gains incredible stamina and constitution. They gain 1 extra hit point per level and, if rolling for hit points, cannot receive less than the average roll for their hit die. They also gain a bonus to resisting nonlethal damage equal to twice their Wastelander level.
Slay(Ex): At first level a Wastelander gains the ability to down enemies in one strike. Once per day, they can deal far more damage than normal. They gain a bonus to hit and damage equal to 1.5xtheir Wastelander level. This ability can be used an extra time per day every five levels.
Track(Ex): A Wastelander gains the Track feat as a bonus feat at second level.
Enhanced Senses(Ex): At sixth level a Wastelander gains incredible senses. A Wastelander gains a bonus to either Listen or Spot equal to ½ of their Wastelander level.
Greater Survival(Ex): As a Wastelander has more brushes with death, he becomes more able to resist its clutches. At eight level a Wastelander now makes a Fortitude save (DC 15+HD) to stabilize and heal 1d4+Con mod hit points. However, if he uses this ability a Wastelander cannot also use Survival.
Impossible Survival(Ex): At twelfth level a Wastelander eventually gains an impossible ability to come back from the near-dead. Instead of stabilizing normally, a Wastelander can make a DC (20+HD) Fortitude save to instead gain their Wastelander level in hit points, followed by gaining twice their Constitution modifier in temporary hit points. Also, if a Wastelander fails their save against a save-or-die effect, they are instead reduced to -9 hit points and stable.
Supreme Senses(Ex): A Wastelander's senses become even sharper, and their bonus to their chosen skill increases by 50%(becoming 3/4 Wastelander level), and they gain a bonus to Spot or Listen(the one not chosen for Enhanced Senses) equal to ¼ of their Wastelander level.
Okay. So. Ten dead levels, and I'm not really sure what to put in them. Help?
This is more for tough NPCs than PCs, and when making it I focused more on making it fit the concept than other things.
The Wastelander
Wastelanders are those who have survived the perils of the Desert Ring long enough to gain skills and abilities needed to live for longer amounts of time.
Class Skills
The Wastelander's class skills (and the key ability for each skill) are....
Survival(Wis), Spot(Wis), Listen(Wis), Handle Animal(Cha), Move Silently(Dex), Heal(Wis), Tumble(Dex)
Skills Points at Each Level: 2 + int
Hit Dice: d12
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+2|
+0|Survival, Toughness, Slay 1/day
2nd|
+1|
+3|
+3|
+0|Track
3rd|
+2|
+3|
+3|
+1|
4th|
+3|
+4|
+4|
+1|
5th|
+3|
+4|
+4|
+1|Slay 2/day
6th|
+4|
+5|
+5|
+2|Enhanced Senses
7th|
+5|
+5|
+5|
+2|
8th|
+6/+1|
+6|
+6|
+2|Greater Survival
9th|
+6/+1|
+6|
+6|
+3|
10th|
+7/+2|
+7|
+7|
+3|Slay 3/day
11th|
+8/+3|
+7|
+7|
+3|
12th|
+9/+4|
+8|
+8|
+4|Impossible Survival
13th|
+9/+4|
+8|
+8|
+4|
14th|
+10/+5|
+9|
+9|
+4|Supreme Senses
15th|
+11/+6/+1|
+9|
+9|
+5|Slay 4/day
16th|
+12/+7/+2|
+10|
+10|
+5|
17th|
+12/+7/+2|
+10|
+10|
+5|
18th|
+13/+8/+3|
+11|
+11|
+6|
19th|
+14/+9/+4|
+11|
+11|
+6|
20th|
+15/+10/+5|
+12|
+12|
+6|Slay 5/day[/table]
Weapon Proficiencies: The Wastelander gains proficiency with all simple and martial weapons.
Survival(Ex): At first level a Wastelander gains the ability to force their body back into life even when they are on the brink of death. If a Wastelander is below 0 hit points, if they are able to stabilize they also heal a number of hit points equal to ½ of their Wastelander level.
Toughness(Ex): At first level a Wastelander gains incredible stamina and constitution. They gain 1 extra hit point per level and, if rolling for hit points, cannot receive less than the average roll for their hit die. They also gain a bonus to resisting nonlethal damage equal to twice their Wastelander level.
Slay(Ex): At first level a Wastelander gains the ability to down enemies in one strike. Once per day, they can deal far more damage than normal. They gain a bonus to hit and damage equal to 1.5xtheir Wastelander level. This ability can be used an extra time per day every five levels.
Track(Ex): A Wastelander gains the Track feat as a bonus feat at second level.
Enhanced Senses(Ex): At sixth level a Wastelander gains incredible senses. A Wastelander gains a bonus to either Listen or Spot equal to ½ of their Wastelander level.
Greater Survival(Ex): As a Wastelander has more brushes with death, he becomes more able to resist its clutches. At eight level a Wastelander now makes a Fortitude save (DC 15+HD) to stabilize and heal 1d4+Con mod hit points. However, if he uses this ability a Wastelander cannot also use Survival.
Impossible Survival(Ex): At twelfth level a Wastelander eventually gains an impossible ability to come back from the near-dead. Instead of stabilizing normally, a Wastelander can make a DC (20+HD) Fortitude save to instead gain their Wastelander level in hit points, followed by gaining twice their Constitution modifier in temporary hit points. Also, if a Wastelander fails their save against a save-or-die effect, they are instead reduced to -9 hit points and stable.
Supreme Senses(Ex): A Wastelander's senses become even sharper, and their bonus to their chosen skill increases by 50%(becoming 3/4 Wastelander level), and they gain a bonus to Spot or Listen(the one not chosen for Enhanced Senses) equal to ¼ of their Wastelander level.
Okay. So. Ten dead levels, and I'm not really sure what to put in them. Help?