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View Full Version : Jund primalist 3.5 prestige class



TheLegendKiller
2010-04-23, 08:48 AM
Jund is a savage place, and its druids are just as savage, long ago these tribal shamans, envious of their warriors rage and combat prowess developed a sect of training that let them be just as powerful.

Requirements:

Skills: Knowledge nature 10 ranks, intimidate 5 ranks
Base attack bonus: +5
Spells: ABle to cast call lightning as a divine spell


JUND PRIMALIST
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells

1st|
+1|
+2|
+0|
+2|Primal spell, savage Aura (10 feet out, gain rage), rage.|+1 level of existing spellcasting class

2nd|
+2|
+3|
+0|
+3|Bellow of Ancient rage|+1 level of existing spell casting class

3rd|
+3|
+3|
+1|
+3|Savage aura (30 feet out, Dr 2/-), Powerful blow|+1 level of existing Spellcasting Class

4th|
+4|
+4|
+1|
+4|Bellow of pure savagery|+1 level of existing spellcasting class

5th|
+5|
+4|
+1|
+4|tireless rage, Resiliency of jund|+1 level of existing spellcasting class
[/table]


CLASS FEATURES

Rage The jund primalist gains rage as a barbarian of his class level +3, for determining uses per day. This stacks with any existing rage ability he might have.

Primal spell The jund primalists spells deal 1 more damage per die, but have their saving throws reduced by two. This represents his reckless use of spells, and only applies to spells that deal damage.

Savage aura At first level a raging Primalist can grant the benefits of his rage using his duration to all allies within ten feet, this last for the duration of his current rage.
At 3rd level this extends to thirty feet and he and his allies gain DR 2/- this stacks with any existing reduction.

Bellow of ancient Rage Once per day as a move action, a raging primalist can let loose a great shout, that duplicates the effects of a righteous might spell, lasting as long as his current rage.

Powerful blow The jund priamalist deals two additional points of damage on any successful melee attack while raging

Bellow of pure savagery Once per day, as a standard action a raging jund primalist can produce a shout effect, that leaves any opponent that fails the save panicked instead of deafened. (DC 10+the jund primalist's constitution modifier+amount of rounds left in his rage.) this ends the primalist's current rage.

Tireless rage See the barbarian class feature

Resiliency of jund This ability grants the jund primalist the power to survive a blow that would kill him while raging, leaving him with one hp and due to his close brush with death he is fatigued for the remainder of the encounter, usable once per day. Using this is an immediate action.

TheLegendKiller
2010-04-23, 11:49 AM
Criticsm is always welcome, but kindly do not flame n.n

Mulletmanalive
2010-04-23, 12:06 PM
There's not honestly much to say. There's no flavour attached to it for people like me to judge whether it fits and folks who like to point out when things are overpowered probably don't see a point.

This is a class that grants full BAB, full druid casting and most of the abilities of a Barbarian in five levels, without any real trouble getting in by 10th level, earlier if you flip flop a bit [to my eyes, two levels of fighter, an Int of 12 and a cross class rank]. Or just two levels of barbarian, which may have been the intent but then, why not add Rage to the prerequisites.

It's...a bit silly, yeah. Either two levels of lost casting and/or a 3/4 BAB would be needed to make this what I'd call merely powerful.