DrakeStryker
2010-05-07, 10:02 PM
So I'm trying to homebrew this spell tree for those healers that don't feel like they're altruistic enough being the party medic. This would be an Empathic Healing spell tree, from Light to Major (or something) and I'm thinking would be the equivalent spell levels of the usual Cure spells, but would be different in two significant ways:
1) It would heal more lost hit points than the usual Cure spell. Wait, but if it's the same spell level, why should it heal more? That's where the second element comes in:
2) Upon healing the target, the spell would do damage to the caster. I'm thinking at least half of the hit points restored.
The fluff idea behind this is that the caster would be taking the damage inflicted on the target upon themselves, essentially sapping wounds the way a vampire sucks blood... if that metaphor makes any sense. I don't want to do "double the hit points for half of it backlashed" without some feedback, though. So... whatchu guys think? Here's what I've got so far....
Empathic Light Cure
Transmutation (Healing)
Level: Brd 1, Clr 1, Drd 1, Healing 1, Pal 1, Rgr 2
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text
When laying your hands upon a living creature, you take their injuries upon yourself, sealing their wounds while sapping your vitality. The target receives 2d8 hit points +2 per caster level (maximum +10). The target regains a number of hit points equal to the dice result, and you lose hit points equal to half of that amount. Powers and abilities you may have such as damage reduction and regeneration do not lessen or change this damage, since you are taking the target’s pain into yourself in an empathic manner (This loss can bring you to 0 or fewer hit points). The damage transferred by this power has no type, so even if you have immunity to the type of damage the target originally took, the transfer occurs normally and deals hit point damage to you. This damage can not be regained by any means until the caster has taken a full minute of rest. The caster cannot use this spell on themselves.
1) It would heal more lost hit points than the usual Cure spell. Wait, but if it's the same spell level, why should it heal more? That's where the second element comes in:
2) Upon healing the target, the spell would do damage to the caster. I'm thinking at least half of the hit points restored.
The fluff idea behind this is that the caster would be taking the damage inflicted on the target upon themselves, essentially sapping wounds the way a vampire sucks blood... if that metaphor makes any sense. I don't want to do "double the hit points for half of it backlashed" without some feedback, though. So... whatchu guys think? Here's what I've got so far....
Empathic Light Cure
Transmutation (Healing)
Level: Brd 1, Clr 1, Drd 1, Healing 1, Pal 1, Rgr 2
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text
When laying your hands upon a living creature, you take their injuries upon yourself, sealing their wounds while sapping your vitality. The target receives 2d8 hit points +2 per caster level (maximum +10). The target regains a number of hit points equal to the dice result, and you lose hit points equal to half of that amount. Powers and abilities you may have such as damage reduction and regeneration do not lessen or change this damage, since you are taking the target’s pain into yourself in an empathic manner (This loss can bring you to 0 or fewer hit points). The damage transferred by this power has no type, so even if you have immunity to the type of damage the target originally took, the transfer occurs normally and deals hit point damage to you. This damage can not be regained by any means until the caster has taken a full minute of rest. The caster cannot use this spell on themselves.