Flickerdart
2010-05-09, 04:10 PM
Caustic Blood
Prerequisites: Constitution 15+
Your blood is extremely acidic.
Benefit: Whenever you take slashing or piercing damage from a natural weapon, the attacker takes 1d6 acid damage. Whenever you take damage from a slashing or piercing manufactured weapon, the weapon takes 1d6 acid damage.
Additionally, you may intentionally wound yourself as a standard action to deal damage with your acidic blood. Every round you do so, you take 1 damage, but deal 1d6 acid damage to an adjacent object. You may only bleed in this fashion for as many rounds as you have hit dice per day.
Large or larger creatures with this feat use a d8 instead. Small or smaller creatures with this feat use a d4.
For every 10HD, increase the damage by an additional die (2d6 at 10HD, 3d6 at 20HD, etc).
Caustic Spittle
Prerequisites: Constitution 17+, Caustic Blood
You have learned to spit your acidic blood over distances.
As a standard action, you may take 1 point of damage to make a ranged touch attack against a creature within 30 feet. This attack deals acid damage as indicated by the Caustic Blood feat.
You can augment your Caustic Spittle in the following ways. You may not spend more HP that your HD in this way.
For every extra point of damage you take, your Caustic Spittle deals an extra die of damage.
For every extra point of damage you take, the range of Caustic Spittle increases by 5 feet.
If you take 5 extra points of damage, Caustic Spittle becomes a 10ft radius spread. It no longer requires a touch attack to hit, but targets caught in the burst are entitled to a Reflex save (10+1/2 your HD+your CON modifier) for half damage.
If you take 5 extra damage, enemies damaged by Caustic Spittle take that much damage again in the next round.
Prerequisites: Constitution 15+
Your blood is extremely acidic.
Benefit: Whenever you take slashing or piercing damage from a natural weapon, the attacker takes 1d6 acid damage. Whenever you take damage from a slashing or piercing manufactured weapon, the weapon takes 1d6 acid damage.
Additionally, you may intentionally wound yourself as a standard action to deal damage with your acidic blood. Every round you do so, you take 1 damage, but deal 1d6 acid damage to an adjacent object. You may only bleed in this fashion for as many rounds as you have hit dice per day.
Large or larger creatures with this feat use a d8 instead. Small or smaller creatures with this feat use a d4.
For every 10HD, increase the damage by an additional die (2d6 at 10HD, 3d6 at 20HD, etc).
Caustic Spittle
Prerequisites: Constitution 17+, Caustic Blood
You have learned to spit your acidic blood over distances.
As a standard action, you may take 1 point of damage to make a ranged touch attack against a creature within 30 feet. This attack deals acid damage as indicated by the Caustic Blood feat.
You can augment your Caustic Spittle in the following ways. You may not spend more HP that your HD in this way.
For every extra point of damage you take, your Caustic Spittle deals an extra die of damage.
For every extra point of damage you take, the range of Caustic Spittle increases by 5 feet.
If you take 5 extra points of damage, Caustic Spittle becomes a 10ft radius spread. It no longer requires a touch attack to hit, but targets caught in the burst are entitled to a Reflex save (10+1/2 your HD+your CON modifier) for half damage.
If you take 5 extra damage, enemies damaged by Caustic Spittle take that much damage again in the next round.