The Shadowmind
2010-05-09, 09:10 PM
Welcome to the first installment of Yet Another X Fix. With your host the insane and mad Shadowmind. As always I'm aiming for Tier 3. So for today we are attempting a homebrew fix with the well know to be interesting, but not quite there class: The Hexblade.
If anything is not explicitly stated, then it functions exactly like the normal hexblade abilities.
Alignment:Chaotic or any nongood.
Hit Die:1d10
{table=head]Lvl|BAB|Fort|Ref|Will|Special|1|2|3|4
1|+1|+2|+0|+2|Hexblade's Curse 1/day,|-|-|-|-
2|+2|+3|+0|+3|Arcane Resistance, Luck reversal|-|-|-|-
3|+3|+3|+1|+3|Mettle, bonus Feat|-|-|-|-
4|+4|+4|+1|+4|Dark Companion|1|-|-|-
5|+5|+4|+1|+4|Hexblade's Curse 2/day|1|-|-|-
6|+6/+1|+5|+2|+5|Stolen luck,Bonus Feat|2|-|-|-
7|+7/+2|+5|+2|+5|Greater Hexblade's Curse|2|-|-|-
8|+8/+3|+6|+2|+6|Greater Dark Companion|2|1|-|-
9|+9/+4|+6|+3|+6|Bonus Feat|2|1|-|-
10|+10/+5|+7|+3|+7|Hexblade's Curse 3/day|2|2|-|-
11|+11/+6/+1|+7|+3|+7|Strike of Unluck|2|2|1|-
12|+12/+7/+2|+8|+4|+8|Aura of Unluck 1/day,Bonus Feat|2|2|2|-
13|+13/+8/+3|+8|+4|+8|Greater Luck Reversal|2|2|2|-
14|+14/+9/+4|+9|+4|+9|Draining Aura|3|2|2|1
15|+15/+10/+5|+9|+5|+9|Hexblade's Curse 4/day,Bonus Feat|3|2|2|2
16|+16/+11/+6/+1|+10|+5|+10|Aura of Unluck 2/day|3|3|2|2
17|+17/+12/+7/+2|+10|+5|+10|Dire Hexblade's Curse,Dark Luck Strike|3|3|3|2
18|+18/+13/+8/+3|+11|+6|+11|Dire Companion,Bonus Feat|4|3|3|2
19|+19/+14/+9/+4|+11|+6|+11|Dire Luck reversal|4|4|4|3
20|+20/+15/+10/+5|+12|+6|+12|Hexblade's Curse 5/day,Aura of Unluck 3/day|4|4|4|4[/table]
Luck reversal(Su) at level 2 a Hexblade can as an immediate action,a hexblade can expend one of his curses per day to get a +2 luck bonus on his, attack, saves, ability checks, skill checks, and weapon damage rolls for 1 round.
Greater Luck reversal(Su)At level 13 a Hexblade can as an immediate action,a hexblade can expend one of his curses per day to get a +4 luck bonus on his, attack, saves, ability checks, skill checks, and weapon damage rolls for 1 round.
Dire Luck reversal(Su)A At level 16 a Hexblade can as an immediate action,a hexblade can expend one of his curses per day to get a +6 luck bonus on his, attack, saves, ability checks, skill checks, and weapon damage rolls for 1 round.
Bonus Feat, at level 3 and every three levels after(6,9,12,15,18), which must be selected for the following list:Battle Hexing,Combat Casting, Extra Cursing,Greater Spell Focus (Enchantment, necromancy, or transmutation), Greater Spell Penetration, Spell Focus, (Enchantment, necromancy, or transmutation), Spell Penetration, or any feat that is listed as a fighter bonus feat.
Dark companion As the ACF in PH2.
Greater Dark Companion The penalty to saves and AC by the dark companion increases to -4, or the area the the -2 to Saves and AC increase to all enemies in a 15ft' radius centered on the Dark Companion. You can choose which at the start of each day.
Dire CompanionAll enemies next to the Dire Comanion take a -6 penalty to their saves and AC, or all enemies in a 15ft' radius centered on the dark companion take a -4 penalty to their saves and AC, a hexblade can choose which at the start of each day.
Hexblade curse, a hexblade can use his curse ability a number of times per day equal to 1+1/5 hexblade level+CHA mod, as a swift action.
Stolen luck, At 6nd level, a hexblade gains a luck bonus equal to his Charisma bonus (if any) on Fort. and Will saving throws
Dark Luck Strike(Su)At level 17 as a free action a number of times eual to his caster level a Hexblade can expend a curse use to adds his charisma modifier to all melee or range weapon damage rolls for one round.
Strike of Unluck(Su)At level 11 if a hexblade successfully hits an opponent with a melee attack, they can expend one use of their curse's per day to inflict the target with Bestow Curse as a supernatural ability, the Will save for this ability is equal to 10+1/2Hexblade level.
Draining Aura(Su)At level 14 all enemies within a 10ft radius around the Hexblade become fatigued.This ability has no effect on a creature that is already fatigued. A hexblade can end or start this ability as a swift action.
***
Battle Cursing
Prerequisite: Ability to cast hexblade spells.
Benefit: You can cast most of your hexblade spells faster than normal. If the spell normally requires a standard action, you can cast it as a swift action. If it normally requires a full round to cast, you can cast it as a standard action. Spells with longer or shorter casting times are not affected by this feat.
(Yeah, it is Battle Blessing adapted for Hexblade use.
Extra Cursing,
Prerequisite: Hexblade Curse ability, base attack bonus +4.
Benefit: When you take this feat, you gain two extra attempts to curse per day.
Special: You can take this feat multiple times. Its effects stack.
***
Questions? Commented? Apple Pie? Technically within the rules Flaming? Be honest folks on what do you think of it.
If anything is not explicitly stated, then it functions exactly like the normal hexblade abilities.
Alignment:Chaotic or any nongood.
Hit Die:1d10
{table=head]Lvl|BAB|Fort|Ref|Will|Special|1|2|3|4
1|+1|+2|+0|+2|Hexblade's Curse 1/day,|-|-|-|-
2|+2|+3|+0|+3|Arcane Resistance, Luck reversal|-|-|-|-
3|+3|+3|+1|+3|Mettle, bonus Feat|-|-|-|-
4|+4|+4|+1|+4|Dark Companion|1|-|-|-
5|+5|+4|+1|+4|Hexblade's Curse 2/day|1|-|-|-
6|+6/+1|+5|+2|+5|Stolen luck,Bonus Feat|2|-|-|-
7|+7/+2|+5|+2|+5|Greater Hexblade's Curse|2|-|-|-
8|+8/+3|+6|+2|+6|Greater Dark Companion|2|1|-|-
9|+9/+4|+6|+3|+6|Bonus Feat|2|1|-|-
10|+10/+5|+7|+3|+7|Hexblade's Curse 3/day|2|2|-|-
11|+11/+6/+1|+7|+3|+7|Strike of Unluck|2|2|1|-
12|+12/+7/+2|+8|+4|+8|Aura of Unluck 1/day,Bonus Feat|2|2|2|-
13|+13/+8/+3|+8|+4|+8|Greater Luck Reversal|2|2|2|-
14|+14/+9/+4|+9|+4|+9|Draining Aura|3|2|2|1
15|+15/+10/+5|+9|+5|+9|Hexblade's Curse 4/day,Bonus Feat|3|2|2|2
16|+16/+11/+6/+1|+10|+5|+10|Aura of Unluck 2/day|3|3|2|2
17|+17/+12/+7/+2|+10|+5|+10|Dire Hexblade's Curse,Dark Luck Strike|3|3|3|2
18|+18/+13/+8/+3|+11|+6|+11|Dire Companion,Bonus Feat|4|3|3|2
19|+19/+14/+9/+4|+11|+6|+11|Dire Luck reversal|4|4|4|3
20|+20/+15/+10/+5|+12|+6|+12|Hexblade's Curse 5/day,Aura of Unluck 3/day|4|4|4|4[/table]
Luck reversal(Su) at level 2 a Hexblade can as an immediate action,a hexblade can expend one of his curses per day to get a +2 luck bonus on his, attack, saves, ability checks, skill checks, and weapon damage rolls for 1 round.
Greater Luck reversal(Su)At level 13 a Hexblade can as an immediate action,a hexblade can expend one of his curses per day to get a +4 luck bonus on his, attack, saves, ability checks, skill checks, and weapon damage rolls for 1 round.
Dire Luck reversal(Su)A At level 16 a Hexblade can as an immediate action,a hexblade can expend one of his curses per day to get a +6 luck bonus on his, attack, saves, ability checks, skill checks, and weapon damage rolls for 1 round.
Bonus Feat, at level 3 and every three levels after(6,9,12,15,18), which must be selected for the following list:Battle Hexing,Combat Casting, Extra Cursing,Greater Spell Focus (Enchantment, necromancy, or transmutation), Greater Spell Penetration, Spell Focus, (Enchantment, necromancy, or transmutation), Spell Penetration, or any feat that is listed as a fighter bonus feat.
Dark companion As the ACF in PH2.
Greater Dark Companion The penalty to saves and AC by the dark companion increases to -4, or the area the the -2 to Saves and AC increase to all enemies in a 15ft' radius centered on the Dark Companion. You can choose which at the start of each day.
Dire CompanionAll enemies next to the Dire Comanion take a -6 penalty to their saves and AC, or all enemies in a 15ft' radius centered on the dark companion take a -4 penalty to their saves and AC, a hexblade can choose which at the start of each day.
Hexblade curse, a hexblade can use his curse ability a number of times per day equal to 1+1/5 hexblade level+CHA mod, as a swift action.
Stolen luck, At 6nd level, a hexblade gains a luck bonus equal to his Charisma bonus (if any) on Fort. and Will saving throws
Dark Luck Strike(Su)At level 17 as a free action a number of times eual to his caster level a Hexblade can expend a curse use to adds his charisma modifier to all melee or range weapon damage rolls for one round.
Strike of Unluck(Su)At level 11 if a hexblade successfully hits an opponent with a melee attack, they can expend one use of their curse's per day to inflict the target with Bestow Curse as a supernatural ability, the Will save for this ability is equal to 10+1/2Hexblade level.
Draining Aura(Su)At level 14 all enemies within a 10ft radius around the Hexblade become fatigued.This ability has no effect on a creature that is already fatigued. A hexblade can end or start this ability as a swift action.
***
Battle Cursing
Prerequisite: Ability to cast hexblade spells.
Benefit: You can cast most of your hexblade spells faster than normal. If the spell normally requires a standard action, you can cast it as a swift action. If it normally requires a full round to cast, you can cast it as a standard action. Spells with longer or shorter casting times are not affected by this feat.
(Yeah, it is Battle Blessing adapted for Hexblade use.
Extra Cursing,
Prerequisite: Hexblade Curse ability, base attack bonus +4.
Benefit: When you take this feat, you gain two extra attempts to curse per day.
Special: You can take this feat multiple times. Its effects stack.
***
Questions? Commented? Apple Pie? Technically within the rules Flaming? Be honest folks on what do you think of it.