PersonMan
2010-05-11, 05:55 PM
Suggestions for a name?
Requirements
Tumble 6 ranks
Improved Initiative feat
Initiative bonus of +6 or higher
{table="head"]Level|BAB|Fort|Ref|Will|Special
1st|+1|+0|+2|+0|Improved Speed +2
2nd|+2|+0|+3|+0|Speedy Strike +1d4
3rd|+3|+1|+3|+1|
4th|+4|+1|+4|+1|Burst Move, Improved Speed +4
5th|+5|+1|+4|+1|Speedy Strike +2d4
6th|+6|+2|+5|+2|Speedy Block
7th|+7|+2|+5|+2|Improved Speed +6
8th|+8|+2|+6|+2|Speedy Strike +3d4
9th|+9|+3|+6|+3|
10th|+10|+3|+7|+3|Improved Speed +8
[/table]
Three-level Version
{table]Level|BAB|Fort|Ref|Will|Special
1st|+1|+0|+2|+0|Improved Speed +2
2nd|+2|+0|+3|+0|Speedy Strike +2d4, Speedy Block
3rd|+3|+1|+3|+1|Burst Move, Improved Speed +4
[/table]
Alignment: Any
Hit Die: d8
Class Skills:
Bluff(Cha), Knowledge(dungeoneering)(Int), Listen(Wis), Profession(Wis),
Ride(Dex), Spot(Wis), Tumble(Dex), Use Rope(Dex)
Skill Points at Each Level: 4 + Int modifier
Weapon and Armor Proficiencies: An X does not gain any weapon or armor proficiencies.
Improved Speed: Starting at first level, an X gains this number as a bonus to their initiative. It stacks with those from any source, such as the feat Improved Initiative.
Speedy Strike: At second level and higher, an X can deal extra damage to those who are slow to respond. An X gains bonus damage equal to the amount shown on the table above to enemies that are below it in the initiative order.
Burst Move: Starting at 4th level, an X can take an extra move action on their turn. This causes them to 'lose' two points in the initiative order. They can be moved down the order through this loss. At 8th level, an X take an additional standard action, instead losing four points of initiative. This can only be done once per round, a number of times per day equal to the user's X level+their dexterity modifier.
Speedy Block: Xs defend themselves more easily against slow enemies. They gain a bonus to AC and to-hit rolls equal to their X level against enemies below them in the initiative order.
-------------
Alright, so, this was inspired by Fax's Ranger's Momentum ability. I'm not sure on the name for the class, or the name for the "Speedy Strike" ability. I want to add more abilities, as this class seems sort of 'meh' at this point, but am not sure what to add.
Requirements
Tumble 6 ranks
Improved Initiative feat
Initiative bonus of +6 or higher
{table="head"]Level|BAB|Fort|Ref|Will|Special
1st|+1|+0|+2|+0|Improved Speed +2
2nd|+2|+0|+3|+0|Speedy Strike +1d4
3rd|+3|+1|+3|+1|
4th|+4|+1|+4|+1|Burst Move, Improved Speed +4
5th|+5|+1|+4|+1|Speedy Strike +2d4
6th|+6|+2|+5|+2|Speedy Block
7th|+7|+2|+5|+2|Improved Speed +6
8th|+8|+2|+6|+2|Speedy Strike +3d4
9th|+9|+3|+6|+3|
10th|+10|+3|+7|+3|Improved Speed +8
[/table]
Three-level Version
{table]Level|BAB|Fort|Ref|Will|Special
1st|+1|+0|+2|+0|Improved Speed +2
2nd|+2|+0|+3|+0|Speedy Strike +2d4, Speedy Block
3rd|+3|+1|+3|+1|Burst Move, Improved Speed +4
[/table]
Alignment: Any
Hit Die: d8
Class Skills:
Bluff(Cha), Knowledge(dungeoneering)(Int), Listen(Wis), Profession(Wis),
Ride(Dex), Spot(Wis), Tumble(Dex), Use Rope(Dex)
Skill Points at Each Level: 4 + Int modifier
Weapon and Armor Proficiencies: An X does not gain any weapon or armor proficiencies.
Improved Speed: Starting at first level, an X gains this number as a bonus to their initiative. It stacks with those from any source, such as the feat Improved Initiative.
Speedy Strike: At second level and higher, an X can deal extra damage to those who are slow to respond. An X gains bonus damage equal to the amount shown on the table above to enemies that are below it in the initiative order.
Burst Move: Starting at 4th level, an X can take an extra move action on their turn. This causes them to 'lose' two points in the initiative order. They can be moved down the order through this loss. At 8th level, an X take an additional standard action, instead losing four points of initiative. This can only be done once per round, a number of times per day equal to the user's X level+their dexterity modifier.
Speedy Block: Xs defend themselves more easily against slow enemies. They gain a bonus to AC and to-hit rolls equal to their X level against enemies below them in the initiative order.
-------------
Alright, so, this was inspired by Fax's Ranger's Momentum ability. I'm not sure on the name for the class, or the name for the "Speedy Strike" ability. I want to add more abilities, as this class seems sort of 'meh' at this point, but am not sure what to add.