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View Full Version : The Masks of Majora : A soulmeld project (PEACH!)



Admiral Squish
2010-05-12, 04:42 PM
So, I'm going throught the MoI book. Specifically, totemist soulmelds. And I'm noticing one thing more common than any other. Masks. Lots, and lots, and lots, of masks. I think it was the Gorgon Mask that really started this train of thought. Gorgon, goron, you get the picture. So, here I am, about to undertake a rather intimidating project. 24 masks to make. Let's get started, hmm? :smallamused:

Now, some of these will be easy. Bunny hood and the like. I'm going to have to get more creative for some of them, like Kafei's mask. So, any input on exactly what you'd like to see these soulmelds do would be appreciated.
Template:
MASK
Descriptors: None
Classes: -
Chakra: Brow
Saving Throw: (none)
Flavor


Essentia:

Chakra Bind (Brow)
Flavor



The Big Four:

Deku Mask:

DEKU MASK
Descriptors: None
Classes: Totemist
Chakra: Brow, Feet (totem)
Saving Throw: (none)

This plain circular mask looks to be formed of dark wood. At its peak, a trio of fern-like leaves branch out and forward. The eyes of this mask are pools of orange light that seems vaguely sad. It's mouth is an empty, flared cone of wood, jutting straight out from your lips. This mask floats free in front of your face, about an inch in front of your nose.

While the deku is often regarded as weak or useless, there are situations which call for it's subtlety and unique skills.
Your deku mask grants you the ability to meld into plants at will, as the meld into stone spell but you can only meld into living, non-mobile plants. You are treated as one size category smaller for determining what plants can accommodate you. This effect lasts up to one minute.
Essentia: For each point of essentia you invest in this soulmeld, the duration of your meld into plants ability increases by one minute.

Chakra Bind (Crown)
The mask grips your face tightly, visible roots creeping under your skin around it's edge. The cone-like mouth bends to mimic your lips as you move them.
You gain the ability to spit bubbles of plant sap. As a standard action, you can spit a single bubble as a ranged touch attack that deals 1d4 acid damage to one target within twenty feet. You may spend a full-round action to spit a big bubble as a ranged touch attack, which deals 1d6 acid damage to a single target within sixty feet.
Essentia:For each point of essentia you invest in this soulmeld, you gain +1d4 acid damage on a standard bubble, or +1d6 acid damage on a full-round bubble.

Chakra Bind (Feet)
Your body feels light as a feather as the mask seals itself to your face.
You gain a +10 ft. enhancement bonus to speed, and you gain the ability to skip on the surface of water. By making a DC 10 jump check, you can bounce on the surface of water or any other liquid, springing forward a distance as though you made a normal long jump on solid ground. You can preform this bounce more than once, but each additional time, the DC to bounce increases by 5.
Essentia: For each point of essentia invested, the DC increase for each successive jump is decreased by one.

Chakra Bind (Totem)
The mask melds semlessly with your head, your skin taking on woody patterns and colors your hair taking on a tint of green.
You take on more plantlike qualities, gaining light fortification and immunity to poison, sleep, paralysis, and stunning.


Goron Mask:

GORON MASK
Descriptors: None
Classes: Totemist
Chakra: Brow, Hands (totem)
Saving Throw: (none)

This wide, oval mask features a broad mouth, large, blue eyes and earth-brown skin. It comes to a peak at the top with a tiny clump of sandy hair ending in a point. It's too wide for your face, and it's surface is hard and earthy.

The goron is revered as a spirit of the stones of the mountain, it's very flesh hard as stone.
You gain a +4 bonus to resist bull rush and trip attacks while standing on the ground. You gain a +2 bonus to all bull rush and trip attempts.
Essentia:For each point of essentia you invest in Goron Mask, you gain an additional +1 bonus to bull rush and trip attempts.

Chakra Bind (Brow)
The mask grips your face tightly, and the wide mouth now moves with yours as your skin takes on an earthy brown color.
Your goron mask gives you DR 3/magic.
Essentia: For each point of essentia you invest in this soulmeld, you gain an additional point of DR. If you invest two or more points of essentia, the DR becomes /Adamantine.

Chakra Bind (Hands)
Your hands suddenly grow bigger, almost twice their original size. Your arms grow more muscular, and your knuckles feel like granite.
you gain a slam attack that deals 1d8+one and a half times your strength bonus in damage. This attack ignores the hardness of any object you strike.
Essentia: For each point of essentia you invest in the goron mask, you gain a +1 to attack and damage rolls with your slam attack. In addition, if you have at least 1 point of essentia invested in the goron mask, you can make a free bull rush attempt against anyone struck by your slam. If you succeed, the target is pushed back 5 feet for each point of essentia invested. You do not have to move with them, though you may if you wish.

Chakra Bind (Totem)
The mask surrounds your head entirely, the skin of your back becoming thick and stone-like.
You may roll into a ball as a move action. Doing this grants you a +4 natural armor bonus, but you lose any dexterity bonus to AC you may have, and you can take no actions but purely mental or movement actions.
While curled into a ball, you can begin to roll. Rolling is a full-round action. You can move up to four times your speed in a straight line and literally run over any creature equal to your own size or smaller. You can make up to two 90-degree turns while rolling, provided there is at least ten feet between each turn. You merely have to move over the opponents in your path; any creature whose space is completely covered by your space is subject to the trample attack. If a target’s space is larger than 5 feet, it is considered trampled only if you move over all the squares it occupies. Your trample attack deals 1d8 points of bludgeoning damage (or 1d6 points if you are Small) plus 1-1/2 times your Strength modifi er. If you are larger than Medium or smaller than Small, the damage scales up or down accordingly (see page 114 of the Player’s Handbook). Trampled opponents can attempt attacks of opportunity, but these take a –4 penalty. (Opponents whose space is larger than 5 feet and whom you do not trample can also take attacks of opportunity at the same penalty.) An opponent can also give up its attack of opportunity and instead attempt a Refl ex save to take half damage from your trample. You can deal trampling damage to each target only once per round, no matter how many times your movement takes you over a target creature.


Zora Mask:
ZORA MASK
Descriptors: None
Classes: Totemist
Chakra: Brow, Arms (totem)
Saving Throw: (none)
This mask is pale blue and deeply convex. A long, pointed nose sticks out below black eyes with white pupils and on each side, a pair of mottled green fin-like ears emerge. It hovers, effortlessly, an inch or so in front of your nose and smells vaguely of the sea.
The zora mask channels the souls of the peaceful, artistic, water-dwelling Zora people.
the zora greatly enhances your ability to swim, giving you a +8 competence bonus on Swim checks. With a successful Swim check, you can move at up to your speed (as a full-round action) or at one-half your speed (as a move action).
Essentia: Every point of essentia you invest in your zora mask increases your effective speed for the purposes of swimming by 5 feet. For example, if you have a base land speed of 30 feet and invest 4 points of essentia in your zora mask, you can swim 50 feet (30 + [4 × 5 feet]) as a full-round action or 25 feet as a move action.

Chakra Bind (Brow)
The mask clings to your face, with a noticable but not unpleasant suction. The fanged mouth of the mask moves with your own, and it's eyes slide back and forth with your own. In your ears, you can constantly hear the gentle rhythm of waves on a shore.
You gain a +4 bonus to perform checks made to sing or play an instrument.
Essentia: You gain an additional +2 to perform checks for each point of essentia invested in the Zora mask.

Chakra Bind (Arms)
Your arms sprout a pair of large yellow-green fins from your forearms, which can be flexible and soft or hard as bone with a mere though.
You gain a slam attack that deals 1d6 damage. As a standard action, you can throw one of your fins, or both fins as a full-round action. Treat your fins as one-handed throwing weapons with the returning property that deal 1d6 damage each.
Essentia: For each point of essentia you invest in the zora mask, you gain a +1 to attack and damage rolls with your slam attack or fins.

Chakra Bind (Totem)
The mask seals itself to your face and it's pale blue coloration creeps down to cover your head and neck. Your ears become large, green-mottled fins and a trio of slits appear behind them.
You can breathe water or air equally well. In addition, you gain the scent ability while under water.


Fierce Diety Mask:
MASK
Descriptors: None
Classes: Soulborn
Chakra: Brow, Hands
Saving Throw: Will Negates
Your skin and hair grow pale, as an otherworldly power binds itself to your being. Red and blue warpaint lays itself over your eyes, cheeks, forehead and wrists in sharp, tribal designs.
The fierce diety mask is a fearsome mask forged from spirits of great power and the souls of the most powerful departed warriors and generals.
You gain immunity to all fear effects.
Essentia:
For every point of essentia invested, you gain a +1 morale bonus to melee damage rolls.

Chakra Bind (Brow)
The warpaint on your face becomes the visage of a pale, painted demon, and your mere presence strikes fear in the hearts of your enemies.
You gain the frightful presence ability. Whenever you charge, all creatures within 30' with less Hit Dice than you must make a Will save or be shaken for 1 hour.

Chakra Bind (Hands)
A twisted sword forms in your hand, its twin arcs forming a folded loop. Its weight and presence seem unnatural, almost as though the weapon is more real than reality itself.
This soulmeld takes the shape of a greatsword of your size, you may call this weapon to your hand as a free action once per round. Another character may use the sword, but it is treated as a nonmagical greatsword.
Essentia:
For every point of essentia invested in this soulmeld, this weapon gains a +1 enhancement bonus on attack and damage rolls, and ignores one point of damage reduction.
1/encounter for every point of essentia invested, you can swing your blade as a standard action and hurl of a glowing disk of energy that deals 1d6+1 damage to any target within 30 feet with a ranged touch attack. The damage dealt by this disk increases by 1d6+1 for every point of essentia invested beyond the first.



The Rest:

Postman's Hat:
POSTMAN'S HAT
Descriptors: None
Classes: -
Chakra: Brow
Saving Throw: (none)
The Postman's Hat is a floppy red hat with a flaring, high front and a small, reflective black bill on the front.
The postman who treks though the rain, the snow, and the heat, always on time to accomplish his duties. The postman's hat embodies that willpower and determination.
While wearing the Postman's Hat, you are immune to fatigue and you gain a +2 bonus to will saves.
Essentia:
For each point of invested essentia, you gain a additional +1 to will saves.

Chakra Bind (Brow)
The hat seals you your scalp, and suddenly nature's most terrible storms are simply shrugged off.
You gain the effects of endure elements as long as this soulmeld is bound.


All-Night Mask:
ALL-NIGHT MASK
Descriptors: None
Classes: Incarnate
Chakra: Brow and soul
Saving Throw: (none)
This mask is a spiderweb of black lines that creep over your face, up to the corners of your eyes. Your eyes appear eternally bloodshot.
The all-night mask channels the spirits of insomniacs, night owls, and those who creep in the night.
The all-night mask grants you low-light vision and darkvision 30
Essentia:
for each point of essentia invested, you gain +5ft to the range of your darkvision.

Chakra Bind (Brow)
The lines of your mask creep onto your eyelids and hold them open, though it causes you no discomfort.
You gain immunity to fatigue, exhaustion, and sleep effects. You do not need to sleep as long as you have this soulmeld bound.

Chakra Bind (Soul)
The spidery lines of the mask creep down your neck and further around your face.
With a melee touch attack, you can cause a target to sleep, as the spell, regardless of their HD, if they fail a will save. You can make this touch once per round. This effect lasts one minute.
EssentiaFor each point of essentia you invest in the all-night mask, targets who fail their save sleep for an additional minute.

Blast Mask:
BLAST MASK
Descriptors: None
Classes: Soulborn, Incarnate
Chakra: Brow
Saving Throw: Reflex Half
This plain black circular mask bears on distinguishing marks, not even eyeholes, but for a black skull in the very center, facing away. It doesn't hamper your vision, surprisingly, as it hovers in front of your nose.
This mask is made from the sould of alchemists and grenadiers who share a single trait: The love of explosives.
Wearing this mask grants you a +1 competence bonus to attack rolls with alchemical items.
Essentia:
For each point of essentia invested, the competence bonus to attack rolls increases by 1.

Chakra Bind (Brow)
The mask seals itself to your face, and you can hear a faint ticking sound from the mask at all times.
As a standard action, you can make the bomb mask explode violently. The explosion deals 1d6 fire damage and 1d6 sonic damage to anything within 30 feet. However, the mask has no allegiances, dealing you 1d6 sonic damage. The mask reforms, ready to burst again, at the start of your next turn.
Essentia:
For every point of essentia invested in the blast mask, the blast deals an additional 1d6 fire and 1d6 sonic damage, and an additional 1d6 sonic damage to yourself.


Stone Mask:
STONE MASK
Descriptors: None
Classes: Incarnate, Soulborn
Chakra: Brow
Saving Throw:
This mask is lumpy and misshapen, barely recognizable as a mask at all. If you look real close you can sometimes see a set of vague features in the stone-like material before you lose sight of it again.
This mask is made of the spirits of those poor souls who the world simply glosses over.
While wearing this mask, you have a +4 competence bonus to hide and move silently checks.
Essentia:
For each point of essentia you invest in this mask, you gain an additional +2 competence bonus to hide and move silently.

Chakra Bind (Brow)
The mask seals to your face and you suddenly seem completely uninteresting.
As a swift action, you can gain the effects of the invisibility spell. If you try to use this ability while being observed, the observer may make a will save to continue to notice you.


Great Fairy Mask:
GREAT FAIRY MASK
Descriptors: None
Classes: -
Chakra: Brow
Saving Throw: Will Negates
This mask bears the visage of a beautiful woman with brilliant red hair swooping back to surround your head in a trio of ponytails that drift weightlessly behind you. The hair of the mask shimmers in the presence of fey.
The spirits of the aristocrats of the fey court come to make this mask.
While wearing this mask you gain a +2 competence bonus to diplomacy, bluff, and intimidate checks.
Essentia:
For every point of essentia invested, the competence bonus increases by +1

Chakra Bind (Brow)
The mask's hair glimmers all the time, and the edges of the mask grip your face with tendrils of ivy.
As a standard action, you can create the effect of charm monster. However, only one creature at a time may be charmed (charming a new creature cause s the previous charm to be dispelled), and any creature that makes his save against this effect is immune to it for 24 hours.
Essentia:
For every point of essentia you invest in this soulmeld, the save DC of this effect increases by one.

Chakra Bind (Shoulders)
Tiny,glowing balls of light surround you as you suddenly feel weightless as you lift off the ground.
You gain a fly speed of 20 feet with perfect maneuverability.
Essentia
For every point of essentia invested, your fly speed increases by 5 feet.


Keaton Mask:

Bremen Mask:

Bunny Hood:

BUNNY HOOD
Descriptors: None
Classes: Totemist
Chakra: Crown (totem)
Saving Throw: (none)

A simple headband with a pair of long, yellowish rabbit ears and a set of black, beady eyes on it sits on your head, the ears springing along with your stride.
The bunny hood channels the souls of the rabbit, a simple creature that's only defense is being too fast to catch.
You gain a +4 bonus to jump and listen checks.
Essentia: For each point of essentia invested in the bunny hood, you gain an additional +2 to jump and listen checks.

Chakra Bind (Crown)
The headband expands down, enveloping your ears as the soft, fuzzy ears begin to twitch and swivel on their own to see the sources of sounds.
You make all jumps as though you had a running start.

Chakra Bind (Totem)
The bunny hood merges into your scalp, the ears becoming your own as they spring softly with your every step.
You gain a +20 ft. bonus to your speed.
Essentia for every point of essentia invested, you gain an additional +10 ft. bonus to your speed.

Don Gero Mask:

Mask of Scents:
MASK OF SCENTS
Descriptors: None
Classes: Totemist
Chakra: Brow (totem)
Saving Throw: none
Your face is veiled with a mask like a pig's face, with deep, sunken eyes and a porcine snout. A pair of white tusks jut from the corners of the mask's mouth.
This mask is forged from the spirits of all porcine spirits that have passed before.
You gain the benefits of the Blind-Fight feat.
Essentia: For each point of essentia invest in this soulmeld, you gain a +2 insight bonus on Craft (alchemy) checks.

Chakra Bind (Brow)
The piglike face seals to yours, and the mask's eyes track to mimic your own.
You constantly detect poison as the spell, and can change the target of the effect as a free action. For each point of essentia invest in this soulmeld, extend the range of your detect poison by 10 feet.

Chakra Bind (Throat)
The mask seals itself to your face, and the snout seems to come alive, moving with your breath. The world comes alive with scents you've never imagined before.
The pig mask seems to replace your face, granting you the scent special quality. For each point of essentia invest in this soulmeld, extend the base range of your scent ability by 10 feet.

Chakra Bind (Totem)
The mask's tusks grow larger, thicker and stronger, now jutting a good six inches in front of your face.
You gain a gore attack as a primary natural weapon. It deals 1d8 points of damage on a hit, and deals triple damage on a critical hit. For every point of essentia invested in this soulmeld, you gain a +1 enhancement bonus on your attack and damage rolls with the weapon.

Romani Mask:

Circus Leader's Mask:

Kafei's Mask:

Couple's Mask:

Mask of Truth:

Kamaro's Mask:

Gibdo Mask:

Garo Mask:

Captain's Hat:
Captain's Hat
Descriptors: None
Classes: Incarnate
Chakra: Brow
Saving Throw: Will negates.
This hat is formed from what appears to be a human ribcage, with a skull extending down over the wearer's face, forming a grinning mask. The vague scent of grave dirt follows the wearer of this mask.
Formed from the souls of generals who went to the grave with their troops, this mask grants the wearer command over the undead.
While this soulmeld is active, the character may use Diplomacy to improve the attitude of any undead, regardless of whether it is intelligent or not. In addition, they gain a +2 competence bonus on Diplomacy, Gather Information, Intimidate, and Sense Motive against any undead.
Essentia: The competence bonus increases by an additional +1 for every point of essentia invested.

Chakra Bind (Brow)
The hat settles more solidly on your head, and your eyes are no longer visible through the skull, being replaced by glowing points of light.
You gain the ability to rebuke undead with an effective cleric level equal to half your meldshaper level. You can use this ability a number of times each day equal to 3+Charisma modifier.
Essentia:
Each point of essentia invested increases your effective Cleric level by 1, and grants an additional use of this ability. If you later remove the essentia from this soulmeld, you may go into negative uses of this ability. To regain these, you must re-invest the essentia.

Giant's Mask:

demidracolich
2010-05-12, 04:48 PM
Make sure you can somehow connect them to magical beasts if they are to be totemist souldmelds. Thats kinda what the class is about.

zagan
2010-05-12, 04:59 PM
I love Zelda + I love incarnum = I love the idea

If I find the time, you be sure I will help.

A quick try:

Bunny Hood

Descriptor: None
Classes: Incarnate, Soulborn, Totemiste
Chakra: Crow (Totem)
Saving throw: None

You form a circlet of incarnum on your head with two longue bunny hear on it.

Your land speed increase by 10ft.
Essentia: Every point of essentia invest in this soulmeld increases by 5ft.

Chakra Bind (Brow)
The circlet become light yellow in color
You can make any type of jump without any running start with no penalty to the DC.

Chakra Bind (Totem)
The circlet fuse with your head granting you real bunny hear
The bonus to your speed apply to all your mode of movement.

It's not great but that's all i can think of at the moment. A start for someone else perhaps.

Admiral Squish
2010-05-12, 07:12 PM
I'm going to take that and tweak it out a little, do you mind? Awesome baseboard, though!

Also, my first attempt at the Deku Mask has arrived! Thoughts?

Admiral Squish
2010-05-12, 08:17 PM
Thanks for your support!

Added the Goron Mask and the Bunny Hood to the collection. Tell me what you think.

Jarian
2010-05-12, 08:28 PM
The Goron Mask has conflicting text. It's clear what you meant, but one sentence prevents the other from occurring.


You may roll into a ball as a move action. Doing this grants you a +4 natural armor bonus, but you lose any dexterity bonus to AC you may have, and you can take no actions.
While curled into a ball, you may begin to roll. You must always take a run action while rolling,

DracoDei
2010-05-12, 08:33 PM
Ok, I am going to speak up here, despite being short on knowledge of both Incarnum and Zelda... feel free to totally ignore this if I am off base...

Fierce Diety Mask should perhaps require Epic level.

Admiral Squish
2010-05-12, 09:34 PM
I think I fixed the goron wording problem. How's it look now?

Sereg
2010-05-12, 10:40 PM
Ok, I am going to speak up here, despite being short on knowledge of both Incarnum and Zelda... feel free to totally ignore this if I am off base...

Fierce Diety Mask should perhaps require Epic level.

There aren't any soulmelds that require epic level. (Of course, that doesn't mean that you can't decide to make one anyway.)

Temotei
2010-05-12, 11:24 PM
Mmm...I want the Captain's Hat. That was my favorite. :smallbiggrin:

Thomar_of_Uointer
2010-05-13, 12:32 AM
Yippee! Incarnum!

Deku mask should have a feet bind:

You gain the ability to run across water for a short distance. You can move up to 20' on the surface of water. Rapid-moving or choppy water is treated as difficult terrain. This movement can be split up over several rounds, but each round you must move at least as far as your base land speed.
For every additional point of essentia invested, you can move an additional 20' over water.

Acid looks a little weak, maybe make it 1d4 and +1d4 per point of essentia invested. (1d6 for the larger bubble.)

Goron mask should do more damage with the trample attack, or just let essentia boost the save DC.

Bunny hood's speed bonus should be typed, make it enhancement.

Also, I wouldn't make all of these totemist. Off the top of my head, Fierce Diety, Postman, All-Night, Blast, Stone, Bremen, Romani, Kafei, Couple's, Truth, Gibdo, Garo, Captain's, and Giant's should be Incarnate soulmelds.

zagan
2010-05-13, 06:12 AM
I like the change you made to the bunny mask, nice work. My own was hastly done.

Just own thing, I choose the crown chakra for it because it wasn't really a "mask" but the other should probably go to the brown chakra instead and if we cant to stay in the spirit of mask perhaps all of them need to be in the brown chakra so that you can only have one of them at time.

DracoDei
2010-05-13, 10:29 AM
Or just make a special rule about them all being mutually exclusive with eachother... or MAYBE even make it so they take up BOTH slots? That would be wierd, but perhaps acceptable. I am just brainstorming.

Admiral Squish
2010-05-13, 01:43 PM
I added a deku water-bounce, and fixed the Goron roll by kidnapping the trample attack from the Shedu Crown. I also installed the modifications to the deku bubble.

As for totemist: I'm debating, should I just make all of them just available to all meldshapers, or should I make each one specific?

zagan
2010-05-13, 02:05 PM
I added a deku water-bounce, and fixed the Goron roll by kidnapping the trample attack from the Shedu Crown. I also installed the modifications to the deku bubble.

As for totemist: I'm debating, should I just make all of them just available to all meldshapers, or should I make each one specific?

Here the list of mask for each meldshaper as I see it:
Totemist:
Deku Mask
Goron Mask
Zora Mask
Fierce Diety Mask
Great Fairy Mask
Romani Mask
Keaton Mask
Bremen Mask
Bunny Hood
Mask of Truth (not sure with this one but it allow talking to animal so it might be appropriate)
Gibdo Mask (maybe necrocarnum descriptor ?)
Giant's Mask

Incanate:
Deku Mask
Goron Mask
Zora Mask
Fierce Diety Mask
Postman's Hat
All-Night Mask
Blast Mask
Stone Mask
Great Fairy Mask
Don Gero Mask
Circus Leader's Mask
Kafei's Mask
Couple's Mask
Mask of Truth
Kamaro's Mask
Gibdo Mask (maybe necrocarnum descriptor ?)
Garo Mask
Captain's Hat

Soulborn:
Deku Mask
Goron Mask
Zora Mask
Fierce Diety Mask
Blast Mask
Stone Mask
Great Fairy Mask
Mask of Scents
Mask of Truth
Garo Mask
Captain's Hat
Giant's Mask

The soulborn have less because they're only "half-meldshaper".

Admiral Squish
2010-05-14, 01:45 PM
I made a zora mask, and added a hands bind to the goron mask.

In regards to the stone mask, how do you think that should be done? Probably bonus to hide checks, then brow bind for meld into stone or invisibility as long as you stay still.

Edit: Did the all-night real quick-like. Any problems?

zagan
2010-05-14, 02:18 PM
I made a zora mask, and added a hands bind to the goron mask.

In regards to the stone mask, how do you think that should be done? Probably bonus to hide checks, then brow bind for meld into stone or invisibility as long as you stay still.

The zora mask is very nice, but I think it would work better to just give them a swim speed equal to land speed and +5 feet per essentia. It's easier and not overpowered.

As for the stone mask, yes a bonus to hide check seem appropriate.

As for the bind perhaps I think invisibility as a swift action but only against creature with HD equal or less than your melshaper level. Each point of essentia augment the HD limit by one ?

The all night one seem nice, simple and usefull.

Edit: A quick try for the stone mask

Stone Mask
Descriptors: None
Classes: Incarnate, Soulborn
Chakra: Crown (Soul)
Saving Throw: (none)
This mask is a crude round rock with little hole for your eyes and mouth.

You gain a +4 competence to Hide and Move silently check
Essentia: For each point of essentia invest in this soulmed the bonus increase by 2.

Chakra Bind (Crown)
As a standard action you can gain the benefit of the Hide from Animal spell for 1 minute on yourself only and you can choose to also Hide from magical beast in this manner. Inteligent creature get a saving throw to notice you. (Will negate)
Essentia: For each point of essentia invest in this soulmeld one additional creature beside yourself can benefit from the effect.

Chakra Bind (Soul)
As a swift action you can gain the benefit of an Invisibility spell effective only against creature with equal or less HD than your Meldshaper level for one minute.
Essentia: For each point of essentia invest in this soulmeld raise your effective Meldshaper level by 1 for the purpose of determining what creature can see you.

Edit: i add a duration to the invisibility duration.

banthesun
2010-05-15, 09:42 PM
Just an issue with fluff, the all night mask is descriped as a torture device, so I disagree with saying it causes no discomfort.

togapika
2010-05-16, 02:25 AM
I approve of this MIGHTILY!!!

Dante & Vergil
2010-06-12, 03:15 PM
I approve of this *bump*!

Thomar_of_Uointer
2010-06-12, 05:45 PM
Okay, here's a shot at Fierce Deity.

Fierce Deity Mask
Descriptors: None
Classes: Soulborn
Chakra: Brow, Hands
Saving Throw: Will negates
Your skin and hair grow pale, as an otherworldly power binds itself to your being. White warpaint lays itself over your cheeks and wrists.

You gain immunity to all fear effects.

Essentia:
For every point of essentia invested, you gain a +1 morale bonus to melee damage rolls.

Chakra Bind (Brow)
The warpaint on your face becomes the visage of a white-skinned demon, and your mere presence strikes fear in the hearts of your enemies.

You gain the frightful presence ability. Whenever you charge, all creatures within 30' with less Hit Dice than you must make a Will save or be shaken for 1 hour.

Chakra Bind (Hand)
A twisted sword forms in your hand, its twin arcs forming a folded loop. Its weight and presence seem unnatural, almost as though the weapon is more real than reality itself.

This soulmeld takes the shape of a bastard sword of your size, you may call this weapon to your hand as a free action once per round. The weapon grants an enhancement bonus to attack rolls equal to the amount of essentia invested in it, and it ignores one point of damage reduction for every point of essentia invested.
Another character may use the sword, but it is treated as a nonmagical bastard sword.

Admiral Squish
2010-06-12, 05:52 PM
Aaaaaaaaaah! It's the night of the living dead projects! :smalleek:

Edit: Alright, the panic has mostly worn off. That looks like a pretty solid fierce deity mask.

I'm stuck on the bomb mask. What does it do unbound, and how do I make the blast effect worth self-damaging? Should I include a way not to blow yourself up too?

A lot of these ones just have no practical use. All they do is help you get a heart piece in-game. Like the don gero mask. Or the keaton mask. Or the romani mask. Or the...

Thomar_of_Uointer
2010-06-13, 12:27 AM
Aaaaaaaaaah! It's the night of the living dead projects! :smalleek:

Edit: Alright, the panic has mostly worn off. That looks like a pretty solid fierce deity mask.

I'm stuck on the bomb mask. What does it do unbound, and how do I make the blast effect worth self-damaging? Should I include a way not to blow yourself up too?

A lot of these ones just have no practical use. All they do is help you get a heart piece in-game. Like the don gero mask. Or the keaton mask. Or the romani mask. Or the...

Unbound it could grant a bonus to attack rolls with alchemic items (which are usually thrown.) That would cover alchemist's fire and whatever type of gunpowder you use in your setting.

Bound, it should do 2d6+2d6 per essentia invested (twice what soulmelds usually do in damage,) but you take 2+2 per essentia damage (a light hit for your level.)

Renrik
2010-06-13, 12:48 AM
The great fairy mask should have a bind that allows you to use a charm monster on fey, and should, unbound, provide bonuses on social interaction-style checks with fey.

The mask of scents should give you scent, but I'm not sure if you should have to bind it.

Kafei's mask should be a general displomacy bonus and bind to allow some kind of divination effect, like zone of truth, locate object (or... person?), or something like that.

Gibdo mask should be a bonus to intimidate, a hide from undead, and maybe a speak with undead? But the Captain's Hat should give speak with undead, and a leadership bonus. The

Kamaro's mask should give you bonus on perform checks, and bind to give you some sweet battledancer, monk-style moves.

Mask of Truth should be a powerful one with multiple binds that variously allow zone of truth, some mindreading effect, commune with nature (the rock!), and speak with animal.

Bremen mask should be a mass charming effect and a bonus on performs.

Admiral Squish
2010-06-13, 01:05 AM
The great fairy mask: I was actually thinking of something along those lines.

The mask of scents: I'm not so sure. I mean, I'm looking at a couple other masks and it seem very hesitant to actually grant scent outright. The other question, is what do you gain from it bound/unbound, whatever is the 'not scent' option.

Kafei's mask: I was thinking diplomacy bonus, but I was stuck on a bind. I like zone of truth.

Garo mask Would be intimidate bonus, i'd think, but I don't know what else it would do. They were ninja spirits....

Gibdo mask I'd say gibdo mask would be speak with undead. As for hide from undead, or maybe it automatically makes undead regard you as 'indifferent'? I mean, it's hard to talk to undead if you're hiding from them.

Captain's Hat: Definitely gets speak with undead, perhaps speak with the normally dead, and maybe you can, like, summon a skeletal minion?

Kamaro's mask Hmm... Bonus to perform (dance) checks, definitely. Perhaps it binds to grant dodge bonuses, or maybe you can make perform (dance) checks to fascinate?

Mask of Truth is definitely going to be fun. I'd say speak with animals, maybe some telepathy, possibly even true seeing on a sufficiently high-level binding slot?

Bremen mask I was thinking wild empathy, maybe charm animal/animal growth?

Gorgondantess
2010-06-13, 01:30 AM
...Well, while I heartily approve of this endeavor (Majora's Mask is, by far, my favorite Zelda game- even taking Ocarina of Time into consideration), I must say, I am thoroughly disappointed by the Fierce Deity mask. Really, I have no idea where you got this fear thing- I'd personally have it give large size, for starters, then a chakra bind to the hands for a size equivalent greatsword, keep the essentia thing, and maybe 3/encounter can attack as a ranged attack with an increment of 30 ft.- seems more in keeping with the "melee monster" thing the fierce deity embodies.
You might also want to add a penalty to AC, or somesuch- I seem to remember that, in game, you essentially couldn't block. Not that you'd want to.:smalltongue:

Admiral Squish
2010-06-13, 01:44 AM
...Well, while I heartily approve of this endeavor (Majora's Mask is, by far, my favorite Zelda game- even taking Ocarina of Time into consideration), I must say, I am thoroughly disappointed by the Fierce Deity mask. Really, I have no idea where you got this fear thing- I'd personally have it give large size, for starters, then a chakra bind to the hands for a size equivalent greatsword, keep the essentia thing, and maybe 3/encounter can attack as a ranged attack with an increment of 30 ft.- seems more in keeping with the "melee monster" thing the fierce deity embodies.
You might also want to add a penalty to AC, or somesuch- I seem to remember that, in game, you essentially couldn't block. Not that you'd want to.:smalltongue:

I disagree with the large size. We've still got giant mask to do, and that will be taking care of awesome size-changing powers. The fierce deity mask made you bigger, but that's because you were tiny in the first place. Shoudl the zora mask make you large? I'd say no.

I could see making the sword a greatsword. I'm not sure how to represent the magic disc-tossing, though. Ranged touch, ranged attack? How does the damage calculate? is it physical, energy or untyped? And no, you could defend with the fierce deity, he turned his sword sideways and held it in front of him.

MoleMage
2010-06-13, 08:42 AM
Garo's Mask: Have a possible speak with dead effect?
Captain's Hat: Gain the ability to rebuke undead. Maybe with an effective cleric level equal to around half your meldshaper level. Essentia investment to raise the effective level/some relevant roll.

Kafei's Mask should have something to do with Gather Information, since that was its primary (and only) use in game.

You should add Odalwa's, Goht's, Twinmold's, and fishie-thing's remains. Effects on those I'm not sure. And Majora's Mask itself, if you feel like doing something Epic. Have it require one of the epic feats, maybe make it Totemist Soul or Soulborn Heart/Soul chakra. No idea what that would do though.

Admiral Squish
2010-06-13, 12:01 PM
Fixed fierce deity (Hopefully) and added great fairy's.

I do like the idea of the remains being masks of their own. What do you think they would do?

MythMage
2010-06-13, 01:31 PM
Mask of Scents
Descriptors: None
Classes: Totemist
Chakra: Brow (totem)
Saving Throw: none
Your face is veiled with a mask like a pig.

You gain the benefits of the Blind-Fight feat.
Essentia: For each point of essentia invest in this soulmeld, you gain a +2 insight bonus on Craft (alchemy) checks.

Chakra Bind (Brow)
You constantly detect poison as the spell, as if you had concentrated for 1 round. You can gain more information by concentrating normally. For each point of essentia invest in this soulmeld, extend the range of your detect poison by 10 feet.

Chakra Bind (Throat)
The pig mask seems to replace your face, granting you the scent special quality. For each point of essentia invest in this soulmeld, extend the range of your scent ability by 10 feet.

Chakra Bind (Totem)
Your porcine snout sprouts dangerous tusks.
You gain a gore attack as a primary natural weapon. It deals 1d6 points of damage on a hit, has a critical threat range of 18-20, and deals triple damage on a critical hit. For every point of essentia invested in this soulmeld, you gain a +1 enhancement bonus on your attack and damage rolls with the weapon.

Admiral Squish
2010-06-13, 01:53 PM
Mask of Scents
Descriptors: None
Classes: Totemist
Chakra: Brow (totem)
Saving Throw: none
Your face is veiled with a mask like a pig.

You gain the benefits of the Blind-Fight feat.
Essentia: For each point of essentia invest in this soulmeld, you gain a +2 insight bonus on Craft (alchemy) checks.

Chakra Bind (Brow)
You constantly detect poison as the spell, as if you had concentrated for 1 round. You can gain more information by concentrating normally. For each point of essentia invest in this soulmeld, extend the range of your detect poison by 10 feet.

Chakra Bind (Throat)
The pig mask seems to replace your face, granting you the scent special quality. For each point of essentia invest in this soulmeld, extend the range of your scent ability by 10 feet.

Chakra Bind (Totem)
Your porcine snout sprouts dangerous tusks.
You gain a gore attack as a primary natural weapon. It deals 1d6 points of damage on a hit, has a critical threat range of 18-20, and deals triple damage on a critical hit. For every point of essentia invested in this soulmeld, you gain a +1 enhancement bonus on your attack and damage rolls with the weapon.

That's a pretty awesome mask of scents! I'll be using that, I think. But I think the 18-20/x3 crit is too much for the tusks. It'll probably just be a x3 or x4 crit.

Thomar_of_Uointer
2010-06-13, 02:12 PM
Great Fairy Mask should have a Shoulders bind for flight and a Soul bind for size alteration. It should be an Incarnate soulmeld.
I would also modify the Fierce Deity mask to have a Heart bind for projecting energy bolts, and I would make its Hands bind not grant a damage bonus (because the current setup gives it twice as much damage as the amount of essentia invested, that'll get pretty ridiculous when Power Attack gets involved.)


Shoulders
Ethereal wings sprout from your shoulders, and your body feels light and airy.
This soulmeld lets you fly at a speed of 20' with Perfect maneuverability.
Your fly speed improves by 5' for each point of essentia invested.

Soul
Sparks of energy trail your every movement, and you feel at one with nature.
As a standard action, you may change your size. Equipment you carry shrinks to match your size, but will not grow larger than it normally is. Objects return to their normal size one round after they leave your posession. Thrown weapons and ammunition do damage appropriate for your current size (unlike reduce person.) For every size category you reduce yourself, you suffer a -2 penalty to Strength and gain a +2 bonus to Dexterity.
You cannot make yourself larger than you normally are, but you can shrink yourself one size category smaller, plus an additional size category for each point of essentia invested. If reinvesting essentia would make you unable to be the size you are, you must immediately take a standard action to increase your size.

Admiral Squish
2010-06-13, 02:20 PM
I could see the fly bind, but I don't know about size change. What does that have to do with the great fairy?

MoleMage
2010-06-13, 02:37 PM
Captain's Hat
Descriptors: None
Classes: Incarnate
Chakra: Brow
Saving Throw: Will negates.
This hat is formed from what appears to be a human ribcage, with a skull extending down over the wearer's face, forming a grinning mask.
Formed from the souls of generals who went to the grave with their troops, this mask grants the wearer command over the undead.

While this soulmeld is active, the character may use Diplomacy to improve the attitude of any undead, regardless of whether it is intelligent or not. In addition, they gain a +2 morale bonus on Diplomacy, Gather Information, Intimidate, and Sense Motive against any undead.

Essentia: The morale bonus increases by an additional +1 for every point of essentia invested.

Chakra Bind (Brow)
The hat settles more solidly on your head, and your eyes are no longer visible through the skull, being replaced by glowing points of light.

You gain the ability to Rebuke Undead with an effective Cleric level equal to half your meldshaper level. You can use this ability a number of times each day equal to 3+Charisma modifier. Each point of essentia invested increases your effective Cleric level by 1, and grants an additional use. If you later remove the essentia from this soulmeld, you may go into negative uses of this ability. To regain these, you must re-invest the essentia.




Thoughts on the remains...
Odalwa's Remains: Jump checks, summon swarm(bats), wall of fire?
Goht's Remains: Trample special attack, bonuses on charge?
Gryorg's Remains: Swim speed, natural armor, summon swarm (skull-piranna things)?
Twinmold's Remains: Burrow speed, size increase, feather fall?

Admiral Squish
2010-06-13, 02:40 PM
Captain's Hat
Descriptors: None
Classes: Incarnate
Chakra: Brow
Saving Throw: Will negates.
This hat is formed from what appears to be a human ribcage, with a skull extending down over the wearer's face, forming a grinning mask.
Formed from the souls of generals who went to the grave with their troops, this mask grants the wearer command over the undead.

While this soulmeld is active, the character may use Diplomacy to improve the attitude of any undead, regardless of whether it is intelligent or not. In addition, they gain a +2 morale bonus on Diplomacy, Gather Information, Intimidate, and Sense Motive against any undead.

Essentia: The morale bonus increases by an additional +1 for every point of essentia invested.

Chakra Bind (Brow)
The hat settles more solidly on your head, and your eyes are no longer visible through the skull, being replaced by glowing points of light.

You gain the ability to Rebuke Undead with an effective Cleric level equal to half your meldshaper level. You can use this ability a number of times each day equal to 3+Charisma modifier. Each point of essentia invested increases your effective Cleric level by 1, and grants an additional use. If you later remove the essentia from this soulmeld, you may go into negative uses of this ability. To regain these, you must re-invest the essentia.

Also very nice! I might need to fiddle with the wording of the brow bind, but nothing major.

MythMage
2010-06-13, 03:37 PM
That's a pretty awesome mask of scents! I'll be using that, I think. But I think the 18-20/x3 crit is too much for the tusks. It'll probably just be a x3 or x4 crit.
A 1d6/x3 natural weapon is kinda underwhelming compared to all the other natural weapons you can get from other totem melds. Several give a weapon with a strong energy property and one gives unpenalized double attacks, on top of getting enhancement with essentia.

Admiral Squish
2010-06-13, 03:43 PM
I suppose you have a point. How about 19-20/x4 instead? 18-20 is for more... finessed weapons.

Thomar_of_Uointer
2010-06-13, 05:34 PM
I suppose you have a point. How about 19-20/x4 instead? 18-20 is for more... finessed weapons.

Absolutely not. If it's a slashy weapon, give it 19-20/x2. If it's a stabby weapon, give it 20/x3. If it's supposed to be a strong attack, just up the damage. Critical ranges are hard to keep track of at the table, and it's goot to keep standard on this stuff.

Admiral Squish
2010-06-13, 06:19 PM
Alright, bumped the damage to 1d8 and moved the crit to x4, which isn't unprecedented.

Yuven
2010-06-13, 06:35 PM
I always figured the fierce deity mask would be an epic item.

MythMage
2010-06-14, 12:38 AM
I suppose you have a point. How about 19-20/x4 instead? 18-20 is for more... finessed weapons.
18-20 is for rapiers and tarasque claws. Not necessarily finesse-y, just easier to hit important stuff with. The point is to make it essentially a strong keen, since that makes the totem bind powerful enough and interestingly different. Would it help to explicitly call it keen so that it won't stack with other crit range expanding effects (what few will work on a soulbind)? The x4 on the other hand, implies the kind of damage you get from being impaled by a scythe--i.e. a blade longer than your arm moving with force comparable to a greatsword. I would err toward a higher (magically enhanced) range than a multiplier.

banthesun
2010-06-14, 12:58 AM
Perhaps at a basic level the Keaton mask could give a bonus for interactions with children (from what the gaurd says in OoT), at middle level a bonus to disguise (as Kafei did), and then the ability to summon a Keaton guide to give clues and advice as the final bind (A once a day know alignment or something). My D&D knowledge is somewhat lacking, but I hope this helped somewhat.

Zombieboots
2010-06-14, 11:32 AM
My favourite game of all time.

Just two things, why is the no "Scaling" every one of the melds can be bound to at least one least Chakra. Why? The almighty Fierce Diety's powers should not be able to be control by inexperienced Shapers.

Mask of Truth should give you different sights based on level.
Bonuses on perception checks - Spot & Search - Basic
Detect magic - Chakra investment + More skill bonuses
Arcane Sight - Crown
See Invisibility & Trapfinding - Brow
True Seeing - Throat

MoleMage
2010-06-14, 11:31 PM
Kafei's Mask
Descriptors: None
Classes: Incarnate
Chakra: Brow
Saving Throw: N/A.
A sad looking white theater mask with wavy purple hair hovers before your face.
Formed from the souls of those whose loved ones went missing, this mask seems to give all who see it the desire to help.

While this soulmeld is active, the meldshaper gains a +4 bonus to all Gather Information and Sense Motive checks.

Essentia: The bonus increases by an additional +1 for every point of essentia invested.

Chakra Bind (Brow)
The mask joins to your face, showing only the black eyes on it. This doesn't impede your vision, however.

When bound to this chakra, the meldshaper can, as a standard action, Charm a target, as the spell Charm Person, using their Charisma modifier as their primary casting stat. For every point of essentia invested, the DC increases by 1.

I'm not as happy with this one as I was with Captain's Hat, but I feel like I've at least kept the spirit of the mask in mind.