Chainsaw Hobbit
2010-05-12, 09:39 PM
The Sea-rotter golem is (in short) a flesh golem made out of parts of sea creatures (squid tentacles, crab claws, shark jaws, ect.). :smalleek:
Sea-Rotter Golem CR 7
Usually Neutral Large Construct.
Init +0
AC 22 FF 22 Touch 9
(-1 size, +13 natural)
HD 11
HP 85 (11d10+0)
Fort +8 Ref +2 Will +5
Speed 5 squares (25 ft), swim 5 squares (25 ft)
Base Atk +6 Grp +17
Attack Slam +10 2d8+4 and 1d2 dex damage and 1d2 con damage
Full Attack 2 Slams +10 2d8+4 and 1d2 dex damage and 1d2 con damage
Space 10 ft. (2 squares) Reach 10 ft. (2 squares)
Abilities: Str 25(+7) Dex 10(+0) Con -- Int
-- Wis 11(+0) Cha 1(-5)
Total Feats 4
Gear
Total Cost of Gear 0gp
Spell Absorption(Su) Whenever a spell fails to penetrate a Sea-Rotter Golem's spell resistance, the creature gains one of the following benefits, chosen at the time that the spell resolves.
-Might The Sea-Rotter Golem gains +4 enhancement bonus to Strength for 1 minute.
-endurance The Sea-Rotter Golem gains +4 enhancement bonus to Constitution for 1 minute.
-Energy The Sea-Rotter Golem gains temporary hit points equal to 5X the level of the failed spell.
-Resistance The Sea-Rotter Golem gains resistance 10 to one energy type (acid, cold, electricity, fire, or sonic).
-Stench Living creatures without any kind of stench power within 3 squares take 1d2 con damage and 1d2 dex damage.
Spell Resistance(Ex) 20
Rotting Stench (ex) Living creatures without any kind of stench power within 3 squares take a -2 penalty to attacks, AC, saves, and skill checks.
Stench Burst (ex) Living creatures without any kind of stench power that hit the Sea-Rotter Golem with a melee attack must make a DC 17 fortitude save or take 1d2 dex damage and 1d2 con damage.
Damage Reduction 5/-
Sr 18
Sea-Rotter Golem CR 7
Usually Neutral Large Construct.
Init +0
AC 22 FF 22 Touch 9
(-1 size, +13 natural)
HD 11
HP 85 (11d10+0)
Fort +8 Ref +2 Will +5
Speed 5 squares (25 ft), swim 5 squares (25 ft)
Base Atk +6 Grp +17
Attack Slam +10 2d8+4 and 1d2 dex damage and 1d2 con damage
Full Attack 2 Slams +10 2d8+4 and 1d2 dex damage and 1d2 con damage
Space 10 ft. (2 squares) Reach 10 ft. (2 squares)
Abilities: Str 25(+7) Dex 10(+0) Con -- Int
-- Wis 11(+0) Cha 1(-5)
Total Feats 4
Gear
Total Cost of Gear 0gp
Spell Absorption(Su) Whenever a spell fails to penetrate a Sea-Rotter Golem's spell resistance, the creature gains one of the following benefits, chosen at the time that the spell resolves.
-Might The Sea-Rotter Golem gains +4 enhancement bonus to Strength for 1 minute.
-endurance The Sea-Rotter Golem gains +4 enhancement bonus to Constitution for 1 minute.
-Energy The Sea-Rotter Golem gains temporary hit points equal to 5X the level of the failed spell.
-Resistance The Sea-Rotter Golem gains resistance 10 to one energy type (acid, cold, electricity, fire, or sonic).
-Stench Living creatures without any kind of stench power within 3 squares take 1d2 con damage and 1d2 dex damage.
Spell Resistance(Ex) 20
Rotting Stench (ex) Living creatures without any kind of stench power within 3 squares take a -2 penalty to attacks, AC, saves, and skill checks.
Stench Burst (ex) Living creatures without any kind of stench power that hit the Sea-Rotter Golem with a melee attack must make a DC 17 fortitude save or take 1d2 dex damage and 1d2 con damage.
Damage Reduction 5/-
Sr 18