Jarrick
2010-05-13, 10:52 PM
DnD 3.5
Hari-onago (http://obakemono.com/obake/harionago/)
Description
Of the spirits who dwelt among humans before the mingling, Harionago are the most attractive in their natural state. Their one spirit-based trait being a mass of long silky black hair that moves with fiendish dexterity at the Harionago’s command, concealing wicked barbs it uses to attack and strangle its foes. Harionago trace their lineage to the goddess Sayuri, a maiden who can only be spotted when the wind is mild and the weather is frosty. Legends tell that she strangled unfaithful men with her long hair, coal-black, with no light.
Personality: Harionago are a conceited sort, caring a great deal for their appearance. They anger quickly, and often use thinly veiled compliments as insults. Harionago make fast friends with those who respect their obviously superior nature, but have little patience for insolence. Those who find themselves on a harionago’s good side know it to be a creature of impeccable manners and refinement. Those who wrong the harionago are lucky to be found.
Physical Description: Harionago resemble attractive humans. They are naturally pale in an aesthetically pleasing way. They have long black hair 5 to 6 feet in length. Harionago favor high-end clothing and, even when adventuring, wear the best clothes they can afford.
Relations: Harionago get along best with other spirits, especially those with good taste. The namahage in particular bash heads with the harionago, viewing their attention to their looks as a waste of time. Terrible legends surround these creatures, thus humans are wary and even fearful of harionago and give them a wide berth.
Alignment: Harionago tend toward law, following etiquette and proper manners as if by instinct. They are slightly more likely to favor evil over good, seeing themselves as above helping the lesser races.
Lands: Harionago are uncommon, living in human lands in the south, especially large cities where they can often be found wandering the streets by night.
Religion: Harionago do not worship the spirits that humans venerate—they consider themselves the spirits’ equals. Harionago may practice the disciplines of a philosophical school, sharing a spiritual orientation with certain monks, but seldom deign to do so. Harionago priests command the power of the spirits not through veneration, like human priests, but through partnership.
Language: Harionago speak Common and the Spirit tongue in lilting, smooth voices.
Names: Harionago follow human naming traditions in their area.
Adventurers: Harionago adventure to gain wealth and power, but most of all fame. While they favor spellcasting classes, they sometimes take the time to learn to use their hair as a formidable weapon, multicasting into the Hair Witch prestige class (coming much much later).
Harionago Racial Traits:
Medium Outsider (Native) Though harionago are outsiders, they gain no benefits of that type beyond their normal racial traits.
+2Cha, -2 Con. Harionago are physically frail and so rely on their wiles to lure in their targets and strike unexpectedly. They are always quite attractive.
Low Light Vision
+4 racial bonus on grapple checks. A Harionago uses its hair to aid it in subduing its opponents.
+2 racial bonus on Bluff, Diplomacy, and Intimidate checks. Harionago are beguiling and convincing by nature, but can be very frightening when angered.
+4 Racial bonus on Climb, Sleight of Hand, and Swim checks. A Harionago uses its prehensile hair to aid it while climbing by grasping like hands. Likewise while moving through water, the hair moves like the tail of a snake, propelling the Harionago through the water. They have been known to pick pockets with their hair.
Barbed Hair: A Harionago has a primary natural attack in the form of a Hair attack that deal 1d4 points of piercing damage. When using its hair to make disarm attempts, the harionago gains a +4 bonus on the opposed attack roll. The hair may also be used to make a trip attempt against the opponent. A Harionago using its hair to trip an opponent suffers the normal consequences for a failed trip attempt and so may be tripped in return.
A Harionago's hair is prehensile, but unable to wield weapons or use somatic components for spells. A harionago can, however, use it to hold up to four objects no larger than could be held in one hand by the harionago. These objects may be transferred to the harionago's hands or back again as a free action. The harionago can draw up to four items from storage with its hair as a single move action.
A Harionago's hair may be used defensively as well, conferring a +1 shield bonus to armor class if the harionago has at least one hair slot open and hasnt attacked with its hair that round. This bonus improves to +2 if it holds nothing at all with its hair. The Harionago must be aware of (Not flat-footed) and able to see its opponent to gain this bonus.
A Harionago’s hair is around 5 to 6 feet in length and if cut off or sundered, grows back over a period of 8 hours. The hair has a Hardness of 1 for every point of constitution modifier of the harionago (Minimum 1), and Hit points equal to 1/2 the harionago's max hit point total. Damaging the hair does no damage to the harionago itself.
Languages: Harionago speak common and the spirit tongue, and may choose any language (Excluding secret languages) as bonus languages.
Favored Class: Beguiler
Feats:
ENDLESS HAIR [RACIAL]
Your hair is exceptionally long, even for a harionago, and regrows faster than normal.
Prerequisite: Harionago, Base attack bonus +1
Benefit: Your hair attack has 10ft reach. In addition, unlike most other weapons with reach, it can be used against an adjacent foe. When sundered, your hair regrows over the course of a single hour.
Special: A Harionago fighter or kensai may select this feat as a bonus feat.
HAIR GRAPPLE [RACIAL]
You are expert in grabbing foes with your prehensile hair.
Prerequisites: Harionago, Dex 13.
Benefit: When using your hair to make the attempt, you do not provoke an attack of opportunity when you make a touch attack to start a grapple.
Normal: Without this feat, you provoke an attack of opportunity when you make a touch attack to start a grapple.
Special: A Harionago fighter or kensai may select this feat as a bonus feat. This feat counts as the improved grapple feat for the sake of meeting prerequisites for feats, prestige classes, etc.
-----------------
This is the first of several new races I've created for my Dai Nippon campaign setting that I will be posting (Or in this case editing and reviving) over the next week or so.
It bears mentioning that there is a subset of spells in this setting that effect only spirits in a similar vein to those that effect only humanoids (Enlarge/reduce person, Hold person, charm person, etc) so as far as power is concerned, spirit is about equal with humanoid in this setting.
Edit: Also, is there a way to rename this thread's title, since Its no longer a "Help me" thread?
Hari-onago (http://obakemono.com/obake/harionago/)
Description
Of the spirits who dwelt among humans before the mingling, Harionago are the most attractive in their natural state. Their one spirit-based trait being a mass of long silky black hair that moves with fiendish dexterity at the Harionago’s command, concealing wicked barbs it uses to attack and strangle its foes. Harionago trace their lineage to the goddess Sayuri, a maiden who can only be spotted when the wind is mild and the weather is frosty. Legends tell that she strangled unfaithful men with her long hair, coal-black, with no light.
Personality: Harionago are a conceited sort, caring a great deal for their appearance. They anger quickly, and often use thinly veiled compliments as insults. Harionago make fast friends with those who respect their obviously superior nature, but have little patience for insolence. Those who find themselves on a harionago’s good side know it to be a creature of impeccable manners and refinement. Those who wrong the harionago are lucky to be found.
Physical Description: Harionago resemble attractive humans. They are naturally pale in an aesthetically pleasing way. They have long black hair 5 to 6 feet in length. Harionago favor high-end clothing and, even when adventuring, wear the best clothes they can afford.
Relations: Harionago get along best with other spirits, especially those with good taste. The namahage in particular bash heads with the harionago, viewing their attention to their looks as a waste of time. Terrible legends surround these creatures, thus humans are wary and even fearful of harionago and give them a wide berth.
Alignment: Harionago tend toward law, following etiquette and proper manners as if by instinct. They are slightly more likely to favor evil over good, seeing themselves as above helping the lesser races.
Lands: Harionago are uncommon, living in human lands in the south, especially large cities where they can often be found wandering the streets by night.
Religion: Harionago do not worship the spirits that humans venerate—they consider themselves the spirits’ equals. Harionago may practice the disciplines of a philosophical school, sharing a spiritual orientation with certain monks, but seldom deign to do so. Harionago priests command the power of the spirits not through veneration, like human priests, but through partnership.
Language: Harionago speak Common and the Spirit tongue in lilting, smooth voices.
Names: Harionago follow human naming traditions in their area.
Adventurers: Harionago adventure to gain wealth and power, but most of all fame. While they favor spellcasting classes, they sometimes take the time to learn to use their hair as a formidable weapon, multicasting into the Hair Witch prestige class (coming much much later).
Harionago Racial Traits:
Medium Outsider (Native) Though harionago are outsiders, they gain no benefits of that type beyond their normal racial traits.
+2Cha, -2 Con. Harionago are physically frail and so rely on their wiles to lure in their targets and strike unexpectedly. They are always quite attractive.
Low Light Vision
+4 racial bonus on grapple checks. A Harionago uses its hair to aid it in subduing its opponents.
+2 racial bonus on Bluff, Diplomacy, and Intimidate checks. Harionago are beguiling and convincing by nature, but can be very frightening when angered.
+4 Racial bonus on Climb, Sleight of Hand, and Swim checks. A Harionago uses its prehensile hair to aid it while climbing by grasping like hands. Likewise while moving through water, the hair moves like the tail of a snake, propelling the Harionago through the water. They have been known to pick pockets with their hair.
Barbed Hair: A Harionago has a primary natural attack in the form of a Hair attack that deal 1d4 points of piercing damage. When using its hair to make disarm attempts, the harionago gains a +4 bonus on the opposed attack roll. The hair may also be used to make a trip attempt against the opponent. A Harionago using its hair to trip an opponent suffers the normal consequences for a failed trip attempt and so may be tripped in return.
A Harionago's hair is prehensile, but unable to wield weapons or use somatic components for spells. A harionago can, however, use it to hold up to four objects no larger than could be held in one hand by the harionago. These objects may be transferred to the harionago's hands or back again as a free action. The harionago can draw up to four items from storage with its hair as a single move action.
A Harionago's hair may be used defensively as well, conferring a +1 shield bonus to armor class if the harionago has at least one hair slot open and hasnt attacked with its hair that round. This bonus improves to +2 if it holds nothing at all with its hair. The Harionago must be aware of (Not flat-footed) and able to see its opponent to gain this bonus.
A Harionago’s hair is around 5 to 6 feet in length and if cut off or sundered, grows back over a period of 8 hours. The hair has a Hardness of 1 for every point of constitution modifier of the harionago (Minimum 1), and Hit points equal to 1/2 the harionago's max hit point total. Damaging the hair does no damage to the harionago itself.
Languages: Harionago speak common and the spirit tongue, and may choose any language (Excluding secret languages) as bonus languages.
Favored Class: Beguiler
Feats:
ENDLESS HAIR [RACIAL]
Your hair is exceptionally long, even for a harionago, and regrows faster than normal.
Prerequisite: Harionago, Base attack bonus +1
Benefit: Your hair attack has 10ft reach. In addition, unlike most other weapons with reach, it can be used against an adjacent foe. When sundered, your hair regrows over the course of a single hour.
Special: A Harionago fighter or kensai may select this feat as a bonus feat.
HAIR GRAPPLE [RACIAL]
You are expert in grabbing foes with your prehensile hair.
Prerequisites: Harionago, Dex 13.
Benefit: When using your hair to make the attempt, you do not provoke an attack of opportunity when you make a touch attack to start a grapple.
Normal: Without this feat, you provoke an attack of opportunity when you make a touch attack to start a grapple.
Special: A Harionago fighter or kensai may select this feat as a bonus feat. This feat counts as the improved grapple feat for the sake of meeting prerequisites for feats, prestige classes, etc.
-----------------
This is the first of several new races I've created for my Dai Nippon campaign setting that I will be posting (Or in this case editing and reviving) over the next week or so.
It bears mentioning that there is a subset of spells in this setting that effect only spirits in a similar vein to those that effect only humanoids (Enlarge/reduce person, Hold person, charm person, etc) so as far as power is concerned, spirit is about equal with humanoid in this setting.
Edit: Also, is there a way to rename this thread's title, since Its no longer a "Help me" thread?