zagan
2010-05-17, 11:07 AM
http://img8.imageshack.us/img8/4923/arthtopodimage.jpg
An Arthropod Solar
Arthropod Template:
The Arthropod Template can be add to any non-Vermin:
Size and type: Size remain unchanged, type change to Vermin
Hit Dice: All racial Hit dice (including those gain after the application of this template) become d8
Speed: An Arthropod gain a Climb speed of 10ft or Half is land speed whichever is better.
Armor class: Unchanged
Base Attack Bonus: Bab change to 3/4 racial Hit dice
Attack: An Arthropod gain a poisonned Bite attack
Full attack: An Arthropod can use is bite attack as a secondary attack during full attack with a -5 penality to it’s attack roll
Damage: The bite attack deal damage appropriate for it’s size (1d3 for medium creature) +1,5 Str mod if it’s the creature only natural weapon and used as primary attack, + Str mod if the creature posses other natural attack and use it as a primary attack + 1/2 Str mod if use as a secondary attack
In addition any creature taking damage from the bite is poisonned.(See below for detail)
Special abilities: An Arthropod retains all the base creature special abilities and gain Poison application
Special qualities: An Arthropod lose all the trait from it’s previous type but otherwise retains all the base creature special qualities and gain Darkvsion 60ft and Tremorsense.
Base save Bonus: An Arthropod save change to good Fortitude, the other become poor.
Abilities: Unchanged, Unlike most Vermin Arthropod aren’t Mindless unless the base creature was.
Skills: 2+Int per hit dice (x4 for the first), Climb is always a class skill for an Arthropod, they have +8 racial bonus on climb check, they can take 10 and they can use their dexterity modifiers instead of their strength on them.
Feats: Unchanged
Challenge Rating: +1
Alignement: Same as base creature.
Level adjustement: +1
Poison (Ex): Once per day by taking one minute of concentration an Arthropod can choose what type of poison her bite will inflict for the rest of the day, in all case the DC to resist it is equal to 10 + half Arthropod hit dice + Constitution modifier. The choice of poison are describe in the table below.
{table=head]Initial|Secondary
1d4 Str|1d4 Str
1d4 Dex|1d4 Dex
1d4 Con|1d4 Con
1d3 Int|1d3 Int
1d3 Wis|1d3 Wis
1d3 Cha|1d3 Cha
Fatigued1|Exhausted2
Nothing|Sleep
[/table]
1: For one minute;2: For 1 hour
Tremorsense(Ex): An Arthropod can detect and pinpoint any creature or object within 60 feet in contact with the ground.
Poison application(Ex): One per round as a move action an Arthropod can lick a handheld weapon to apply her poison to it. Any creature taking damage from the weapon is poisonned as normal. If an Arthropod use this ability her bite isn’t poissonous until the next round. An Arthropod never risk poisoning herself when using this ability.
*Note on cosmetic change: The skin of the creature transformed into a chitinous material and their mouth change to grow retractable pincer.
------------------------------------------------------------------------------------------
The Template Project (http://www.giantitp.com/forums/showthread.php?p=8492255#post8492255)
Designer note:
This is the one I had the most fun with, perhaps too much because it might be a bit strong. The poison is my favorite part.
Rapid climb [Template]
You can climb faster than most other
Prerequisite
Arthropod template, Dex 13
Benefit
Your climb speed increase to equal your land speed
Multiple poison [Template]
You are more adept at using your natural poison
Prerequisite
Arthropod template, Con 13, Craft(Poison) 4 rank
Benefit
When you chose your poison for the day you can instead chose two poison and each time you make a bite attack you decid which one you want to use.
Diversify poison [Template]
Your expertise with poison allow you to produce even more diverse poison
Prerequisite
Arthropod template, Con 15, Craft(Poison) 9 rank, Multiple Poison
Benefit
Add the following option to the poison you can use each morning:
{table=head]Initial|Secondary
Dazzled1|Blinded1
Sickened1|Nauseated1
Confused1|Nothing
Slowed1,2|Nothing
[/table]
1: For one minute, 2:As the spell
Poison immunity [Template]
Your metabolisme allow ignore the poison use by other
Prerequisite
Arthropod template, Con 15
Benefit
You gain immunity to poison
Web [Template]
Like a spider you can create a web
Prerequisite
Arthropod template, Knowledge (nature) 6 rank
Benefit
You use Web as a spell-like ability three time per day. You are immune to the effect of the web you create
A few more feat by sidhe3141: (modified)
Stinger [Template]
You grow a scorpion-like tail.
Prerequisites: Arthropod template, Con 21.
Benefit: You gain a stinger natural attack with identical damage to your bite attack, but dealing piercing damage only.
Hardened Exoskeleton [Template]
Your outer shell becomes more difficult to pierce.
Prerequisites: Arthropod template, Con 17
Benefit: You gain a +2 natural armor bonus.
Special: You may take this feat multiple times. Each time, the Con requirement increases by two. Its effects stack.
An Arthropod Solar
Arthropod Template:
The Arthropod Template can be add to any non-Vermin:
Size and type: Size remain unchanged, type change to Vermin
Hit Dice: All racial Hit dice (including those gain after the application of this template) become d8
Speed: An Arthropod gain a Climb speed of 10ft or Half is land speed whichever is better.
Armor class: Unchanged
Base Attack Bonus: Bab change to 3/4 racial Hit dice
Attack: An Arthropod gain a poisonned Bite attack
Full attack: An Arthropod can use is bite attack as a secondary attack during full attack with a -5 penality to it’s attack roll
Damage: The bite attack deal damage appropriate for it’s size (1d3 for medium creature) +1,5 Str mod if it’s the creature only natural weapon and used as primary attack, + Str mod if the creature posses other natural attack and use it as a primary attack + 1/2 Str mod if use as a secondary attack
In addition any creature taking damage from the bite is poisonned.(See below for detail)
Special abilities: An Arthropod retains all the base creature special abilities and gain Poison application
Special qualities: An Arthropod lose all the trait from it’s previous type but otherwise retains all the base creature special qualities and gain Darkvsion 60ft and Tremorsense.
Base save Bonus: An Arthropod save change to good Fortitude, the other become poor.
Abilities: Unchanged, Unlike most Vermin Arthropod aren’t Mindless unless the base creature was.
Skills: 2+Int per hit dice (x4 for the first), Climb is always a class skill for an Arthropod, they have +8 racial bonus on climb check, they can take 10 and they can use their dexterity modifiers instead of their strength on them.
Feats: Unchanged
Challenge Rating: +1
Alignement: Same as base creature.
Level adjustement: +1
Poison (Ex): Once per day by taking one minute of concentration an Arthropod can choose what type of poison her bite will inflict for the rest of the day, in all case the DC to resist it is equal to 10 + half Arthropod hit dice + Constitution modifier. The choice of poison are describe in the table below.
{table=head]Initial|Secondary
1d4 Str|1d4 Str
1d4 Dex|1d4 Dex
1d4 Con|1d4 Con
1d3 Int|1d3 Int
1d3 Wis|1d3 Wis
1d3 Cha|1d3 Cha
Fatigued1|Exhausted2
Nothing|Sleep
[/table]
1: For one minute;2: For 1 hour
Tremorsense(Ex): An Arthropod can detect and pinpoint any creature or object within 60 feet in contact with the ground.
Poison application(Ex): One per round as a move action an Arthropod can lick a handheld weapon to apply her poison to it. Any creature taking damage from the weapon is poisonned as normal. If an Arthropod use this ability her bite isn’t poissonous until the next round. An Arthropod never risk poisoning herself when using this ability.
*Note on cosmetic change: The skin of the creature transformed into a chitinous material and their mouth change to grow retractable pincer.
------------------------------------------------------------------------------------------
The Template Project (http://www.giantitp.com/forums/showthread.php?p=8492255#post8492255)
Designer note:
This is the one I had the most fun with, perhaps too much because it might be a bit strong. The poison is my favorite part.
Rapid climb [Template]
You can climb faster than most other
Prerequisite
Arthropod template, Dex 13
Benefit
Your climb speed increase to equal your land speed
Multiple poison [Template]
You are more adept at using your natural poison
Prerequisite
Arthropod template, Con 13, Craft(Poison) 4 rank
Benefit
When you chose your poison for the day you can instead chose two poison and each time you make a bite attack you decid which one you want to use.
Diversify poison [Template]
Your expertise with poison allow you to produce even more diverse poison
Prerequisite
Arthropod template, Con 15, Craft(Poison) 9 rank, Multiple Poison
Benefit
Add the following option to the poison you can use each morning:
{table=head]Initial|Secondary
Dazzled1|Blinded1
Sickened1|Nauseated1
Confused1|Nothing
Slowed1,2|Nothing
[/table]
1: For one minute, 2:As the spell
Poison immunity [Template]
Your metabolisme allow ignore the poison use by other
Prerequisite
Arthropod template, Con 15
Benefit
You gain immunity to poison
Web [Template]
Like a spider you can create a web
Prerequisite
Arthropod template, Knowledge (nature) 6 rank
Benefit
You use Web as a spell-like ability three time per day. You are immune to the effect of the web you create
A few more feat by sidhe3141: (modified)
Stinger [Template]
You grow a scorpion-like tail.
Prerequisites: Arthropod template, Con 21.
Benefit: You gain a stinger natural attack with identical damage to your bite attack, but dealing piercing damage only.
Hardened Exoskeleton [Template]
Your outer shell becomes more difficult to pierce.
Prerequisites: Arthropod template, Con 17
Benefit: You gain a +2 natural armor bonus.
Special: You may take this feat multiple times. Each time, the Con requirement increases by two. Its effects stack.