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Orzel
2010-05-18, 01:08 AM
Native to the nation of Orzelland, these examples of native cuisine err.. creatures display the unique flavor of the tiny demiplane.


Flying Buffalo
Size/Type: Large Magical Beast
Hit Dice: 6d10+18 (48 hp)
Initiative: +0
Speed: 40 ft. (8 squares) fly 60 ft. (good)
Armor Class: 13 (-1 size, +4 natural), touch 9, flat-footed 13
Base Attack/Grapple: +6/+16
Attack: Gore +12 melee (1d8+9)
Full Attack: Gore +12 melee (1d8+9)
Space/Reach: 10 ft./5 ft.
Special Attacks: Aroma, Stampede
Special Qualities: Darkvision (60 feet), Low-light vision, immunity to cold, scent
Saves: Fort +8, Ref +5, Will +2
Abilities: Str 22, Dex 10, Con 16, Int 4, Wis 11, Cha 4
Skills: Listen +9, Spot +9
Feats: Flyby Attack, Hover, Wingover
Environment: Temperate plains
Organization: Solitary or herd (6-30)
Challenge Rating: 3
Advancement: 6-7 HD (Large)
Level Adjustment:

These herd animals can be aggressive when protecting young and during the mating season, but they generally prefer flight to fighting. A flying buffalo stands more than 6 feet tall at the shoulder and is 9 to 12 feet long. It weigh 1,800 to 2,500 pounds and has a wingspan of 12 feet.

Aroma (Ex)
When a flying buffalo is angry or frightened, it secretes an thick, sauce-like chemical that nearly every form of animal life finds delicious. All living carnivorous creatures within 30 feet of a flying buffalo must succeed on a DC 13 Fortitude save or be sickened from hunger for 10 rounds. The save DC is Constitution-based. Creatures that have eaten in the last hour gain a +2 bonus to this save. Eating a snack removes the effect from the sickened creature.

Stampede (Ex)
A frightened herd of flying buffalo flees as a group in a random direction (but always away from the perceived source of danger). They will literally run over anything of Large size or smaller that gets in their way, dealing 1d12 points of damage for each five flying buffalo in the herd in the herd (Reflex DC 18 half). The save DC is Strength-based.


Jerk Chicken
Size/Type: Tiny Magical Beast
Hit Dice: 1d10 (5 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/-10
Attack: Talons +6 melee (1d4-2 plus 1d4 fire)
Full Attack: Talons +6 melee (1d4-2 plus 1d4 fire)
Space/Reach: 2 ft./0 ft.
Special Attacks: Spicy
Special Qualities: Darkvision 60 ft, Low-light vision,
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 6, Dex 16, Con 10, Int 7, Wis 14, Cha 8
Skills: Disguise +6, Listen +4, Spot +4
Feats: Alertness, Weapon FinesseB
Environment: Temperate plains
Organization: Solitary or pair
Challenge Rating: 1
Advancement:
Level Adjustment:

These creatures are closer to hawks than chickens. They are 1 to 2 feet long, with wingspans of 6 feet or less. These black birds are nocturnal and love to play pranks.

Spicy (Ex)
Merely touching or being touched by a jerk chicken's hot glaze automatically deals 1d4 fire damage

Skills
Jerk chickens have a +8 racial bonus on Disguise checks to impersonate chickens.


Other Orzellandi creatures include goats of curry, clobber greens, beer pitcher plants, killer salmon, brown candy bear, epic boar, carrot dragons, and "that one lizard that shoots salad dressing from its forehead".

For Valor
2010-05-18, 01:13 AM
within 30 ft. of the troglodyte, huh?

Andraste
2010-05-18, 01:22 AM
That's not a very useful ability if there aren't any nearby troglodytes (be careful with copy-pasta)
Otherwise, they look interesting, though I don't know enough about homebrew to be any more useful.

Orzel
2010-05-18, 01:34 AM
Accursed copy-pasta.

Fuuny thing is there are many troglodytes in Orzelland, but they smell like the flying buffalo and ambush you when you want a snack.

So technically...

Debihuman
2010-05-18, 04:20 AM
Flying Buffalo should have 3 feats, otherwise they both look great.

Debby