DracoDei
2010-05-21, 09:42 PM
I did a "pick-up battle" with very little plot to test one of my previous creations.
I need help interpreting the logs to see if the CR 2 is correct for the 2 Small Smokey Floaters I used.
Given the rarity of play-test data around here, I welcome tips on my formatting of this message, in addition to how to tweak the monster (especially the CR).
I am especially wondering how much I should be expected to "clean up" the log (Deleting times and removing rules discussions etc), and whether I was correct to keep in the stuff before initiative (which I had pre-rolled) took effect. EDIT: Putting in a marker to that effect... look for:
-----INITIATIVE TAKES EFFECT HERE-----
Short version Monster here:
Small to Large Smokey Floaters
{table="head"]~| Smokey Floater, Small | Smokey Floater, Medium | Smokey Floater, Large
Size and Type | Small Elemental (Air, Fire*, Extraplanar) | Medium Elemental (Air, Fire*, Extraplanar) | Large Elemental (Air, Fire*, Extraplanar)
HD | 2d8 (13 hp) | 4d8+12 (32 hp) | 8d8+32 (68 hp)
Speed | Fly 50 ft. (10 squares, perfect) | Fly 50 ft. (10 squares, perfect) |Fly 50 ft. (10 squares, perfect)
Init | +3 | +5 | +7
AC | 14 (+1 size, +3 dex), touch 14, flat-footed 11 | 12 (+5 Dex); touch 12; flat-footed 10 |12 (+7 Dex, -1 size, +1 natural); touch 11; flat-footed 10|12 (+3 Dex, -2 size, +1 natural); touch 11; flat-footed 21|23 (+4 Dex, -2 size, +11 natural); touch 12; flat-footed 21|23 (+4 Dex, -2 size, +13 natural); touch 12; flat-footed 23
BAB | +1 | +3 | +6
Grp | -4 | +3 | +11
Attack | Slam +5 melee (1d4-1) | Slam +8 melee (1d6) | Slam +12 melee (2d6+1)
Full Attack | Slam +5 melee (1d4-1) | Slam +8 melee (1d6) | 2 Slams +12 melee (2d6+1)
Space/Reach | 5 ft./5 ft. | 5 ft./5 ft. | 10 ft./10 ft.
Special Attacks | Smoke Inhalation | Smoke Inhalation | Smoke Inhalation
Special Qualities|Smoke Form, DR 5/Metal, Stone, or Water, elemental traits, Cold Tolerance|Smoke Form, DR 5/Metal, Stone, or Water, elemental traits, Cold Tolerance|Smoke Form, Damage Reduction 5/-, Damage Reduction 15/Metal, Stone, or Water, elemental traits, Cold Tolerance
Saves | Fort +0, Ref +6, Will +1 | Fort +3, Ref +7, Will +2 | Fort +5, Ref +11, Will +3
Abilities | Str 8, Dex 17, Con 10, Int 8, Wis 13, Cha 13 | Str 10, Dex 21, Con 14, Int 8, Wis 13, Cha 13 | Str 12, Dex 25, Con 16, Int 10, Wis 13, Cha 13
Skills | Tumble +6, Listen +3|Tumble +9, Listen +4 | Tumble +11, Listen +5, Spot +4 | Tumble +17, Listen +8, Spot +6
Feats | Dodge, Weapon Finesse (B) | Dodge, Fly-by Attack, Weapon Finesse (B) | Dodge, Mobility, Fly-by Attack, Weapon Finesse (B)
Environment | Urban, Volcanic, Forest Fire, or Elemental Plane of Fire| Urban, Volcanic, Forest Fire, or Elemental Plane of Fire|Urban, Volcanic, Forest Fire, or Elemental Plane of Fire
Organization | Solitary? | Solitary? | Solitary|
Challenge Rating | 2? | 5? | 7?
Treasure | 10% chance of Flint and Steel | Special (See Below) | Special (See Below)
Alignment | Usually True Neutral, Never Good | Usually True Neutral, Never Good |Usually True Neutral, Never Good|Usually True Neutral, Never Good|Usually True Neutral, Never Good|Usually True Neutral, Never Good
Advancement | 3 HD (Small) | 5-6 HD (Medium) |9-15 HD (Large)
Level Adjustment|~|~|~[/table]
* Although their relationship to fire makes them immune to being injured by it, and effects how certain spells and domain abilities work in relation to them, Smokey Floaters take no additional damage from [Cold] spells and effects.
Smokey Floaters speak Auran and Ignan, those with Integences of 12 or above usually speak the most common language of the urban area they live above.
<Fluff snipped>
Smoke Form (Su)
When it wishes to a Smokey Floater can become more or less solid (with the statistics listed above), but its most natural state is actually a smoke form. It can switch forms once per round as a free action and can spend as long as it wishes in either form. The ability is otherwise similar to a Gaseous Form spell (caster level equal to hitdice, minium 5) with the following exceptions
Flight speed is unchanged
Dispel Magic, Anti-Magic Field, and even Mage's Disjunction do not cause a form change. An Anti-Magic Field does, however prevent a Smokey Floater from changing forms, and negate the Damage Reduction granted by that effect.
Gargantuan and Collosal Smokey Floaters gain DR 20/Epic instead of DR 10/Magic.
Smoke Inhalation (Su)
A Smokey Floater in smoke form (see above) can engulf opponents by moving on top of them. It fills the air around one or more opponents, each of whom must be to 3 size catagories larger than it or smaller, without provoking an attack of opportunity. The target must succeed on a Fortitude save with DC given on the following table or inhale part of the creature. The save DC is constitution-based and includes a +3 racial bonus. An affected creature can attempt another Fortitude save each subsequent round to cough out the semivaporous menace, but the DC increases by +1 per previous check. If they fail they spend that round choking and coughing. A character who chokes for 2 or more consecutive rounds takes 1d6 points of nonlethal damage. A character who chokes for a number of consecutive rounds equal to half his constitution score also takes 1 point of constitution damage each round from carbon monoxide and other toxins. Creatures immune to poison, but which still need to breath, take only the subdual damage, not the constitution damage. Delay Poison has no effect, but Remove Poison, Heal, Detoxify(Eberron), and other spells that remove poison force the Smokey Floater to make a will save (DC as if the spell in question were an offensive spell) for each creature it is currently in the lungs of or be expelled from that creature. There is no effect on a successful save.
Size|Initial DC
Diminutive |12
Tiny |13
Small |14
Medium |17
Large |20
Huge |25
Gargantuan |33
Collossal |49
Cold Tolerance(Ex)
Smokey Floaters of Large or smaller size can be quite comfortable even in the skies over alpine villages. They are as well protected from mundane cold as if they had a Protection from Elements spell on them. In addition (as noted in several other places and regardless of size), their fire nature does NOT cause them to take extra damage from cold.
Zyborg: Spider-form(homebrew) Warforged 4th level Rogue http://www.thetangledweb.net/forums/profiler/view_char.php?cid=32934
Robin: Half-White Dragon with 3 Commoner levels instead of LA. 1st level Enchanter http://www.thetangledweb.net/forums/profiler/view_char.php?cid=27913 (Note that I apply all bonus spell slots of levels the character can't cast yet to the highest spell-level they CAN cast, which makes this class/race combination much more viable.)
Spheniscine: 1 Racial HD, 3rd level Sword-sage. http://www.thetangledweb.net/forums/profiler/view_char.php?cid=30107
Initiative order:
Zyborg
Spheniscine
Robin
2 Smokey Floaters, Small
Robin's Spells prepared:
0th:Daze, Dancing Lights, Detect Magic, Mage Hand
1st: Charm Person x2, Chill Touch, Comprehend Languages, Disguise Self, Silent Image
Log of Combat
[20:17] <~DracoDei> REALLY breif backstory: Wizard summoned something that was too powerful for him, ran out, shut and barricaded the door behind him. Left on a journey. Apprentice told not to open the door until a certain time, and to have the room cleaned up by the time he got back OR ELSE.
[20:18] <RobinFiredrake> Ooooh, demon-slaying...
[20:18] <~DracoDei> Apprentice hears rumor that Wizard returning early, decides to get you to take care of the thing(s).
[20:18] * RobinFiredrake nods
[20:19] <~DracoDei> You are standing in a stone-block passageway, an iron door is in front of you. You have no spells active, and no spells cast.
[20:20] <RobinFiredrake> "Do we go in, do you think?"
[20:22] <Zyborg22> Maybe if we're ready.
[20:23] * RobinFiredrake knocks on the door
[20:25] <~DracoDei> Short-cutting: Two voices, neither of you speaks either of the two languages they do.
[20:26] * RobinFiredrake opens the door, though he hides behind it as he does so, not wanting to be in sight so easily.
[20:26] <~DracoDei> The door seems slightly stuck, going to apply a bit of muscle?
[20:27] <~DracoDei> Where are you standing Zyborg?
[20:27] <RobinFiredrake> Yes. Time to put that bonus strength I got from being half dragon to good use, I suppose.
[20:27] <~DracoDei> Ok, you open the door (not going to bother rolling).
[20:28] <Zyborg22> ((I guess a bit behind Robin))
[20:30] <~DracoDei> Back up a second: Robin, you made a mistake.
[20:30] <RobinFiredrake> I did?
[20:30] <~DracoDei> Look at your spells prepared...
[20:32] <RobinFiredrake> I can't. I can't log into my TW account.
[20:32] <RobinFiredrake> Link?
[20:32] <~DracoDei> http://www.thetangledweb.net/forums/profiler/view_char.php?cid=27913
[20:34] == Spheniscine [[email protected]] has joined #DracoD&D
[20:35] <Spheniscine> Hello.
[20:35] <RobinFiredrake> Thakns
[20:35] <~DracoDei> Spheniscine shows up right as Robin does something.
[20:35] <RobinFiredrake> Ah.
[20:35] <Spheniscine> (Sorry I'm late... I actually dreamt it was Sunday...)
[20:35] * RobinFiredrake casts comprehend languages
[20:35] <~DracoDei> ((We are doing a non-canonical "pick-up battle" with your main-game characters.))
[20:36] <Spheniscine> (Oh, OK)
[20:36] <Zyborg22> ((Do we get to keep stuff we find here, though :P ?))
[20:36] <RobinFiredrake> (Non-canonical)
[20:36] <Spheniscine> (What are we fighting right now?)
[20:36] *GameServ* dice 1d20
[20:36] -GameServ- Invalid command. Use /msg GameServ help for a command listing.
[20:36] <RobinFiredrake> "Hello! Is anyone there?"
[20:36] *GameServ* roll 1d20
[20:36] -GameServ- 11 == 11
[20:37] <~DracoDei> ...so if you aren't him, just open the door and leave!
[20:37] <~DracoDei> ((Remember this is *Comprehend Languages* not *Tongues*))
[20:40] * RobinFiredrake opens the door. "Erhem... I am sorry, come again?"
[20:40] <~DracoDei> Open. The. Door. Please.
[20:40] * RobinFiredrake cups his hand over his ear, to signal his intent
[20:40] <RobinFiredrake> "It's open."
[20:40] <~DracoDei> ((No it isn't, we retconned that... but you can open it now if you like.))
[20:41] <~DracoDei> Spheniscine: I sent you the important MOST important parts of what happened, where are you standing while Robin is using *Comprehend Languages* to talk through the door?
[20:42] <Spheniscine> Far away, I guess? (Yeah, I'm a coward... X3)
[20:42] * RobinFiredrake opens the door a sliver, peeking inside the crack to see what lies within
[20:45] <~DracoDei> Ok, everyone but Robin is "frozen" (not an in-game effect, just he is the only one who can do much right now).
[20:45] <Spheniscine> (Guess I'm not the only one... lol)
[20:46] <RobinFiredrake> "Hello? Anyone in there?"
[20:46] <~DracoDei> Robin: You see two amorphous gray begins, shaped a bit like Genie from Alladin (one head, two arms, no legs).
[20:46] <~DracoDei> They are floating right outside the door.
[20:47] <~DracoDei> *beings
[20:47] <~DracoDei> Go. Now.
[20:49] <~DracoDei> ((You notice a line of solid wax running down the edge of the door. Looks like it was bridging the space between the door and the frame.
[20:49] <~DracoDei> ))
[20:49] <Zyborg22> ((By frozen, do you mean literally?))
[20:49] <Spheniscine> ((He already said it isn't))
[20:49] * RobinFiredrake shuts the door. "The door was sealed with wax. I think the thingies aren't supposed to get out... Prepare for battle, I suppose."
[20:49] <~DracoDei> ((No. Literally would be an "in game" effect.))
-----INITIATIVE TAKES EFFECT HERE-----
[20:49] <~DracoDei> What do you each do immediately?
[20:50] <RobinFiredrake> I hide near the door hinge, so I'll be covered when the door is opened.
[20:51] <Spheniscine> I, erm, ready my crossbow? (not sure whether that can hurt them though...)
[20:51] <Zyborg22> So do I, since Sphen isn't getting close.
[20:51] <~DracoDei> "Lets get out of here quick"
[20:54] * RobinFiredrake readies his crossbow
[20:56] <~DracoDei> Ok, a cloud of amorphous smoke pours out of the door and then moves south to envelop Robin. Make a DC 14 Fortitude save.
[20:56] <RobinFiredrake> dice 1d20
[20:56] <WagzBot> Results of die roll(s): 5; Total: 5.
[20:56] <RobinFiredrake> 10 total. Crud.
[20:57] <~DracoDei> A second one then moves through the door and envelops Zyborg to no effect.
[20:57] <Zyborg22> ((Do I know that the effect is poison?))
[20:57] <~DracoDei> Both of you may AoO the first one if you like, with natural weapons or unarmed attacks.
[21:01] <~DracoDei> Robin: Roll a claw attack unless there is some reason you wouldn't when it moved into your space...
[21:02] <RobinFiredrake> dice 1d20
[21:02] <WagzBot> Results of die roll(s): 1; Total: 1.
[21:02] <RobinFiredrake> Missed. No use rolling the next.
[21:03] <~DracoDei> Zyborg: Roll your unarmed attack.
[21:03] <Zyborg22> dice 1d20
[21:03] <WagzBot> Results of die roll(s): 13; Total: 13.
[21:03] <Zyborg22> ((20))
[21:03] <~DracoDei> ((21 actually))
[21:04] <Zyborg22> ((Ok))
[21:04] <~DracoDei> You might as well be punching fog, your fist goes right through it without effect.
((Damage reduction^))
[21:05] <~DracoDei> Round 2... Initiative Order is: Zyborg, Spheniscine, Robin Firedrake, Monsters of the week.
[21:07] <~DracoDei> Robin and #1 are 5 east of Zyborg. #2 is in Zyborg's square, having tried to shove itself into his throat... found out he doesn't have one, Spheniscine is 25 feet north of Zyborg, Zyborg and Sphenscine both have the same wall to the wests.
[21:07] <~DracoDei> 10 foot wide corridor.
[21:08] <Zyborg22> I'm going to try a Cold Iron arrow against the one in front of me, just in case that works.
[21:08] <~DracoDei> Roll to hit.
[21:08] <Zyborg22> dice 1d20
[21:08] <WagzBot> Results of die roll(s): 19; Total: 19.
[21:09] <Zyborg22> ((27))
[21:09] <~DracoDei> You hit again, to equally little effect. ((Damage reduction))
[21:09] <~DracoDei> ((Wait...))
[21:09] <~DracoDei> Roll to confirm critical...
[21:09] <Zyborg22> dice 1d20
[21:09] <WagzBot> Results of die roll(s): 20; Total: 20.
[21:10] <Zyborg22> ((With the crossbow?))
[21:10] <~DracoDei> Well, that WOULD have been a vital area... on something that actually has vitals...
[21:10] <Zyborg22> ((Let's try to flank this thing))
[21:11] <Spheniscine> (nods)
[21:14] <~DracoDei> SPHENISCINE!
[21:15] <Spheniscine> "Hmm... this things seem to be immune to our boring physical attacks. Let's try something a little more shocking, eh?"
[21:15] * Spheniscine initiates Unlucky Raincloud
[21:16] <~DracoDei> Roll to hit... -4 for shooting into melee.
[21:16] <Spheniscine> dice 1d20
[21:16] <WagzBot> Results of die roll(s): 8; Total: 8.
[21:16] <Spheniscine> Grah.
[21:18] <~DracoDei> Miss.
[21:18] <~DracoDei> ROBIN (Make a fortitude save).
[21:19] <~DracoDei> DC 15 this time.
[21:19] <Spheniscine> (brb)
[21:19] <~DracoDei> Eh... I will roll it...
[21:19] <~DracoDei> dice 1d20
[21:19] <WagzBot> Results of die roll(s): 19; Total: 19.
[21:19] <~DracoDei> Robin coughs out the semi-vaporous menace.
[21:20] <RobinFiredrake> I'm back, sorry.
[21:20] <~DracoDei> ((Yeah, your turn... and because you made the fortitude save you actually GET a turn...))
[21:20] * RobinFiredrake attempts to move away from the creature
[21:20] <RobinFiredrake> ((If I hadn't, I'd be dead.))
[21:20] <RobinFiredrake> ((Or possessed?)
[21:20] <~DracoDei> Ok, where are you going to?
[21:21] <~DracoDei> ((No, you just would have spend the round coughing and choking.))
[21:21] <~DracoDei> These things smell like smoke BTW...
[21:21] <RobinFiredrake> Towards Zyborg
[21:24] <RobinFiredrake> 30 and cast Silent Image
[21:30] <~DracoDei> Robin hears the one on Zyborg say: "Don't bother trying to smother this one."
[21:31] <RobinFiredrake> (Djinni hate Efreet, right?)
[21:32] <~DracoDei> ((Yes, but you might not know that... and if you did, you would probably also know that these aren't Djinni.))
[21:32] <~DracoDei> Roll me a Knowledge(The Planes) to see if you recognize what they ARE....
[21:32] <Zyborg22> ((You could listen to them and hope they're stupid enough to discuss what they hate :P ))
[21:33] <RobinFiredrake> dice 1d20
[21:33] <WagzBot> Results of die roll(s): 17; Total: 17.
[21:33] <RobinFiredrake> 23
[21:34] <Spheniscine> There, good roll. :p
[21:34] <RobinFiredrake> (FINALLY. Smarts, that's what I can do.)
[21:35] <~DracoDei> Very good roll...
[21:35] <~DracoDei> I am going to assume you start motor-mouthing in common.
[21:35] <~DracoDei> So everyone ends up knowing this.
[21:35] <RobinFiredrake> Very likely, yes.
[21:35] <~DracoDei> These are Smokey Floaters.
[21:36] <~DracoDei> They are a rare type of elemental that is actually found more-often on the Prime Material Plane than on their home at the Elemental Plane of Smoke between the Elemental Planes of Fire and Air.
[21:37] <~DracoDei> They feed on smoke, and have been known to set fires to feed themselves. Despite this, they are usually neutral in alignment.
[21:38] <~DracoDei> They can force themselves into the lungs and suffocate people.
[21:38] <~DracoDei> ((Incidently, these are Small sized.))
[21:39] <Spheniscine> ((Hmm... I guess there goes my idea of using Burning Blade then...))
[21:39] <RobinFiredrake> ((Hmm... But what hurts them?))
[21:39] <Zyborg22> ((Can they do anything other than smother people?))
[21:39] <~DracoDei> In their current form (they went gaseous...) they have DR 10/magic.
[21:39] <~DracoDei> In their normal forms (the ones you saw them in first), they have DR 5/metal, stone, or water.
[21:41] <~DracoDei> They have the [Fire] type.
[21:41] <RobinFiredrake> So we attempt to blast them with ice magic?
[21:41] <~DracoDei> In there normal forms they attack with slams.
[21:41] <~DracoDei> Yes... which you happen to be able to do 1/day...
[21:42] <RobinFiredrake> Not quite ^.=.^
[21:43] <RobinFiredrake> Can I attempt to step a few feet closer (Say, five) and use cone of cold?
[21:43] <~DracoDei> You would be not moving as far in the first place, but yes.
[21:44] <RobinFiredrake> Right. I do that, then.
[21:44] <~DracoDei> Going to include both of them at the cost of also hitting Zyborg potentially?
[21:45] <~DracoDei> He DOES have a decent reflex save and Evasion...
[21:46] <RobinFiredrake> I attempt it anyway. He can live with it, at the cost of being one of the very few spells we have that could hurt these things. Especially both at once.
[21:46] <~DracoDei> ((Not a spell.))
[21:46] <~DracoDei> Dice 1d20
[21:46] <WagzBot> Results of die roll(s): 18; Total: 18.
[21:46] <~DracoDei> Dice 1d20
[21:46] <WagzBot> Results of die roll(s): 12; Total: 12.
[21:46] <RobinFiredrake> Spell-like ability.
[21:47] <RobinFiredrake> Or whatnot.
[21:47] <Hyperion> ((What'd I miss?))
[21:47] <RobinFiredrake> Once a day, same effect as a lot of spells.
[21:48] <~DracoDei> Both of them evade the worst of it.
[21:48] <RobinFiredrake> (( We're not doing the main story))
[21:48] <Zyborg22> dice 1d20
[21:48] <WagzBot> Results of die roll(s): 4; Total: 4.
[21:48] <RobinFiredrake> ((Rats...))
[21:48] <RobinFiredrake> ((That hurt more than helped.))
[21:48] <~DracoDei> Dice 6d8
[21:48] <WagzBot> Results of die roll(s): 2:5:2:7:1:7; Total: 24.
[21:48] <RobinFiredrake> ((A LOT more.))
[21:48] <Zyborg22> ((13))
[21:49] <Spheniscine> Ow.
[21:49] <~DracoDei> Zyborg actually BARELY makes it...
[21:49] <RobinFiredrake> ... At least he respects my abilities a bit more now?
[21:49] <~DracoDei> Zyborg takes no damage.
[21:49] <RobinFiredrake> Oh.
[21:50] <RobinFiredrake> I thought you meant barely survives ^.=.^;
[21:50] <~DracoDei> The Smokey Floaters each take 12 points of damage.
[21:50] <Zyborg22> I've always respected your abilities to some degree.
[21:50] <Hyperion> ((More playtesting?))
[21:50] <Hyperion> ((More playtesting))
[21:50] <Hyperion> ((Right. Don't think I'm quite required, so I'm going to log off to go have dinner with the family.))
[21:51] <~DracoDei> The amorphous globs of smoke (no arms or other features right now) appear to be in noticably bad shape...
[21:51] <Spheniscine> ((Bye. :3))
[21:51] <~DracoDei> But not as much as you would expect them to be actually...
[21:51] <~DracoDei> They actually take only normal damage from Cold, not extra.
[21:51] == Hyperion [[email protected]] has quit [Quit: To dinner, awaaaaay.]
[21:51] <RobinFiredrake> ((Bye.))
[21:51] <RobinFiredrake> ((Rats...))
[21:52] <RobinFiredrake> And, their turn now?
[21:52] <~DracoDei> Which Robin wasn't QUITE smart enough to remember.
[21:52] <~DracoDei> Yes, it is.
[21:53] <~DracoDei> ((If this were a regular game I would have them flee right now... since this is a CR test...))
[21:54] <RobinFiredrake> ((CR test, not a clue what that means... I thought they'd flee cause they weren't both expecting to get hit by ice from a guy they almost smothered.)
[21:55] <~DracoDei> #1 turns solid and moves up to the ceiling (no mechanical effect).
[21:56] <~DracoDei> Then moves past Spheniscine and Robin (AoOs from each), down again. Ending the turn to Robin's north.
[21:56] <Spheniscine> Since he's solid, I guess I'll try my maul.
[21:56] <~DracoDei> The second one moves 5' south. Turns solid and attacks.
[21:57] <~DracoDei> Spheniscine: You never specified switching to the maul...
[21:57] <Spheniscine> Oh...
[21:57] <Spheniscine> What can I attack with then?
[21:57] <~DracoDei> ((I am being a bit harsher here that I would be in the main game with the rules.))
[21:58] <Spheniscine> Heh...
[21:58] <~DracoDei> Your fist... which can't hurt it, so never mind...
[21:58] <Spheniscine> (lol)
[21:58] <~DracoDei> Robin: Roll a claw attack.
[21:59] <~DracoDei> Actually....
[21:59] <~DracoDei> dice 1d20
[21:59] <WagzBot> Results of die roll(s): 3; Total: 3.
[21:59] <RobinFiredrake> dice 1d20
[21:59] <WagzBot> Results of die roll(s): 10; Total: 10.
[21:59] <RobinFiredrake> Oh?
[21:59] <~DracoDei> Eh, I was trying to use it, but we will use yours.
[21:59] <RobinFiredrake> ... I like my roll better...
[21:59] <RobinFiredrake> Thanks.
[22:00] <~DracoDei> Your 14 misses.
[22:00] <~DracoDei> Barely...
[22:00] <~DracoDei> Rolling for the one attacking Zyborg.
[22:00] <~DracoDei> dice 1d20
[22:00] <WagzBot> Results of die roll(s): 8; Total: 8.
[22:01] <~DracoDei> Miss.
[22:01] <~DracoDei> ZYBORG!
[22:01] <WagzBot> Your friendly neighborhood robot spider.
[22:02] <Zyborg22> I switch to the rapier. How close am I to the nearest enemy?
[22:02] <~DracoDei> 5' north of the nearest one.
[22:02] <Zyborg22> I'm probably not allowed to attack now, am I?
[22:03] <~DracoDei> Actually... we will say it is to your north-east.
[22:03] <~DracoDei> You can drop the crossbow(free action), draw your rapier(move action, and attack(standard action).
[22:04] <Zyborg22> Alright. I do that.
[22:04] <~DracoDei> Roll it.
[22:04] <Zyborg22> dice 1d20
[22:04] <WagzBot> Results of die roll(s): 12; Total: 12.
[22:04] <Zyborg22> (20)
[22:04] <~DracoDei> Hit, roll damage.
[22:05] <Zyborg22> dice 1d6
[22:05] <WagzBot> Results of die roll(s): 3; Total: 3.
[22:05] <~DracoDei> It is down.
[22:06] <~DracoDei> SPHENISCINE!
[22:06] <Spheniscine> I use my maul.
[22:07] <Spheniscine> "Oh let me be... DUN! Your sledgehammer!"
[22:07] <Spheniscine> "This will be my testimony!"
[22:08] <~DracoDei> ((Your frying pan, combined with Everyday Arsenal, might have been a better choice... would you like to use *Stone Bones*?))
[22:08] <~DracoDei> You drop your crossbow, 5 step north and attack (maybe normally, maybe with Stone Bones))
[22:08] <Spheniscine> I guess I'll use Stone Bones. :3
[22:09] <Spheniscine> dice 1d20
[22:09] <~DracoDei> Roll to hit.
[22:09] <WagzBot> Results of die roll(s): 10; Total: 10.
[22:09] <~DracoDei> Ok
[22:09] <~DracoDei> Miss.
[22:09] <~DracoDei> ROBIN!
[22:09] <Zyborg22> "Was that supposed to be a pun?"
[22:09] <Spheniscine> "Maybe?"
[22:10] == Zyborg22 has changed nick to Awayborg
[22:10] <Awayborg> ((Be right back))
[22:10] <RobinFiredrake> I move towards one, and cast chill touch. Do I have to attempt a save from Spheniscine's pun?
[22:10] <Spheniscine> (lol)
[22:10] <~DracoDei> No... you have been immunized.
[22:11] <~DracoDei> You are already right next to one, and it gets an AoO for you casting within its reach.
[22:12] <RobinFiredrake> Well... I still attempt it? It can only try to smother me, correct?
[22:12] <~DracoDei> Not smother, slam, but sure.
[22:12] <~DracoDei> dice 1d20
[22:12] <WagzBot> Results of die roll(s): 15; Total: 15.
[22:13] <~DracoDei> dice 1d4
[22:13] <WagzBot> Results of die roll(s): 1; Total: 1.
[22:13] <RobinFiredrake> :(
[22:13] <~DracoDei> You take one point of damage.
[22:13] <RobinFiredrake> I poke it with a snowflake.
[22:13] <RobinFiredrake> Wait, me?
[22:13] <RobinFiredrake> Well... That isn't too terribly bad.
[22:13] <~DracoDei> Make a Concentration check.
[22:13] <RobinFiredrake> dice 1d20
[22:13] <WagzBot> Results of die roll(s): 10; Total: 10.
[22:13] <RobinFiredrake> 13
[22:13] <RobinFiredrake> Crud.
[22:14] <~DracoDei> That is sufficent... DC is 10+damage dealt... so 11 in this case.
[22:14] <~DracoDei> Roll to hit.
[22:15] <RobinFiredrake> dice 1d20
[22:15] <WagzBot> Results of die roll(s): 3; Total: 3.
[22:15] <RobinFiredrake> I don't know what the mod is, but it isn't enough.
[22:16] <~DracoDei> Yes, you miss... but your next attack to land will deliver the spell...
[22:16] <RobinFiredrake> Ah. Good.
[22:18] <~DracoDei> See http://www.d20srd.org/srd/combat/actionsincombat.htm#touchSpellsinCombat
[22:19] <~DracoDei> #1 turns gaseous again and moves to overlap Robin.
[22:20] <~DracoDei> DC 14 Fortitude save.
[22:20] <RobinFiredrake> dice 1d20
[22:20] <WagzBot> Results of die roll(s): 3; Total: 3.
[22:20] <~DracoDei> dice 1d10
[22:20] <WagzBot> Results of die roll(s): 4; Total: 4.
[22:20] <RobinFiredrake> Uuuugh...
[22:20] <~DracoDei> #2 bleeds.
[22:20] <~DracoDei> ZYBORG!
[22:20] <WagzBot> Your friendly neighborhood robot spider.
[22:20] <RobinFiredrake> Wouldn't it be in it's best interest NOT to be in there, being cold and all?
[22:21] <~DracoDei> Your LUNGS aren't THAT cold... frost-breath comes from some place else.
[22:22] <RobinFiredrake> I'm cold to the touch, am I not? I wasn't thinking of just the breath.
[22:22] <~DracoDei> #2 floats up to the ceiling BTW... unconcious or dead...
[22:22] * DracoDei shrugs and smiles mysteriously.
[22:23] <RobinFiredrake> Also... It's touching me. Shouldn't the spell discharge?
[22:24] <~DracoDei> Doesn't work like that...
[22:24] <~DracoDei> Ah... Zyborg is away...
[22:24] <RobinFiredrake> That's really weird... If it touches my outside, it gets hit. Inside, not so much. Very very strange..
[22:25] <~DracoDei> Zyborg charges it to no effect.
[22:26] <~DracoDei> No... it could slam attack you without getting hit...
[22:26] <~DracoDei> For these purposes touching someone is not the same as being touched by them...
[22:26] <RobinFiredrake> .It says touching accidental or otherwise...
[22:26] <RobinFiredrake> Oh.
[22:27] <~DracoDei> SPHENISCINE!
[22:28] <Spheniscine> I use my frying pan. :3
[22:29] <Spheniscine> "Out of the fire, into the frying pan?"
[22:29] <Spheniscine> dice 1d20
[22:29] <WagzBot> Results of die roll(s): 12; Total: 12.
[22:29] == Awayborg has changed nick to Zyborg22
[22:30] <Zyborg22> "There was a fire?"
[22:31] <Spheniscine> "These are fire creatures... yeah, I'm stretching..."
[22:31] <RobinFiredrake> "HALF fire creatures. Fire and air, remember?"
[22:32] * Spheniscine sticks a tongue at Robin
[22:32] <Zyborg22> "Technically, they're smoke creatures. I guess it wouldn't work with smoke, though."
[22:34] <~DracoDei> That hits.
[22:34] <~DracoDei> Roll damage.
[22:37] <Spheniscine> dice 1d6
[22:37] <WagzBot> Results of die roll(s): 4; Total: 4.
[22:37] <~DracoDei> It floats up to the ceiling.
[22:37] <~DracoDei> What next?
[22:37] <~DracoDei> Neither of them are moving.
[22:38] <RobinFiredrake> What would I roll to check and see if they're alive?
[22:39] <~DracoDei> Heal
[22:40] <RobinFiredrake> dice 1d20
[22:40] <WagzBot> Results of die roll(s): 1; Total: 1.
[22:40] <RobinFiredrake> 2.
[22:40] <RobinFiredrake> Blah
[22:41] <~DracoDei> Make a DC 10 Wisdom Check...
[22:41] <RobinFiredrake> dice 1d10
[22:41] <WagzBot> Results of die roll(s): 1; Total: 1.
[22:41] <RobinFiredrake> 2
[22:41] <RobinFiredrake> x.=.x
[22:41] <RobinFiredrake> What is it that makes dice hate me? Am I a god of unluckiness unawares, like the rain guy in guide to the galaxy?
[22:42] == Hyperion [[email protected]] has joined #DracoD&D
[22:43] * Spheniscine hugs Robin
[22:43] <~DracoDei> Not on a 10 sided die... DC 10...
[22:43] <Spheniscine> Er, yeah.
[22:43] <~DracoDei> So roll a d20.
[22:44] <RobinFiredrake> Oh.
[22:44] <RobinFiredrake> dice 1d20
[22:44] <WagzBot> Results of die roll(s): 2; Total: 2.
[22:44] <RobinFiredrake> ...
[22:44] <Zyborg22> LOL
[22:44] <Hyperion> Ey?
[22:44] <~DracoDei> You believe them to have entered a state of Undeath upon dying.
[22:44] <RobinFiredrake> Idjit mage.
Summary of resources expended: (all actually from Robin Firedrake) 1 hitpoint of damage, Daily use of Frost-breath, and Chill Touch.
I need help interpreting the logs to see if the CR 2 is correct for the 2 Small Smokey Floaters I used.
Given the rarity of play-test data around here, I welcome tips on my formatting of this message, in addition to how to tweak the monster (especially the CR).
I am especially wondering how much I should be expected to "clean up" the log (Deleting times and removing rules discussions etc), and whether I was correct to keep in the stuff before initiative (which I had pre-rolled) took effect. EDIT: Putting in a marker to that effect... look for:
-----INITIATIVE TAKES EFFECT HERE-----
Short version Monster here:
Small to Large Smokey Floaters
{table="head"]~| Smokey Floater, Small | Smokey Floater, Medium | Smokey Floater, Large
Size and Type | Small Elemental (Air, Fire*, Extraplanar) | Medium Elemental (Air, Fire*, Extraplanar) | Large Elemental (Air, Fire*, Extraplanar)
HD | 2d8 (13 hp) | 4d8+12 (32 hp) | 8d8+32 (68 hp)
Speed | Fly 50 ft. (10 squares, perfect) | Fly 50 ft. (10 squares, perfect) |Fly 50 ft. (10 squares, perfect)
Init | +3 | +5 | +7
AC | 14 (+1 size, +3 dex), touch 14, flat-footed 11 | 12 (+5 Dex); touch 12; flat-footed 10 |12 (+7 Dex, -1 size, +1 natural); touch 11; flat-footed 10|12 (+3 Dex, -2 size, +1 natural); touch 11; flat-footed 21|23 (+4 Dex, -2 size, +11 natural); touch 12; flat-footed 21|23 (+4 Dex, -2 size, +13 natural); touch 12; flat-footed 23
BAB | +1 | +3 | +6
Grp | -4 | +3 | +11
Attack | Slam +5 melee (1d4-1) | Slam +8 melee (1d6) | Slam +12 melee (2d6+1)
Full Attack | Slam +5 melee (1d4-1) | Slam +8 melee (1d6) | 2 Slams +12 melee (2d6+1)
Space/Reach | 5 ft./5 ft. | 5 ft./5 ft. | 10 ft./10 ft.
Special Attacks | Smoke Inhalation | Smoke Inhalation | Smoke Inhalation
Special Qualities|Smoke Form, DR 5/Metal, Stone, or Water, elemental traits, Cold Tolerance|Smoke Form, DR 5/Metal, Stone, or Water, elemental traits, Cold Tolerance|Smoke Form, Damage Reduction 5/-, Damage Reduction 15/Metal, Stone, or Water, elemental traits, Cold Tolerance
Saves | Fort +0, Ref +6, Will +1 | Fort +3, Ref +7, Will +2 | Fort +5, Ref +11, Will +3
Abilities | Str 8, Dex 17, Con 10, Int 8, Wis 13, Cha 13 | Str 10, Dex 21, Con 14, Int 8, Wis 13, Cha 13 | Str 12, Dex 25, Con 16, Int 10, Wis 13, Cha 13
Skills | Tumble +6, Listen +3|Tumble +9, Listen +4 | Tumble +11, Listen +5, Spot +4 | Tumble +17, Listen +8, Spot +6
Feats | Dodge, Weapon Finesse (B) | Dodge, Fly-by Attack, Weapon Finesse (B) | Dodge, Mobility, Fly-by Attack, Weapon Finesse (B)
Environment | Urban, Volcanic, Forest Fire, or Elemental Plane of Fire| Urban, Volcanic, Forest Fire, or Elemental Plane of Fire|Urban, Volcanic, Forest Fire, or Elemental Plane of Fire
Organization | Solitary? | Solitary? | Solitary|
Challenge Rating | 2? | 5? | 7?
Treasure | 10% chance of Flint and Steel | Special (See Below) | Special (See Below)
Alignment | Usually True Neutral, Never Good | Usually True Neutral, Never Good |Usually True Neutral, Never Good|Usually True Neutral, Never Good|Usually True Neutral, Never Good|Usually True Neutral, Never Good
Advancement | 3 HD (Small) | 5-6 HD (Medium) |9-15 HD (Large)
Level Adjustment|~|~|~[/table]
* Although their relationship to fire makes them immune to being injured by it, and effects how certain spells and domain abilities work in relation to them, Smokey Floaters take no additional damage from [Cold] spells and effects.
Smokey Floaters speak Auran and Ignan, those with Integences of 12 or above usually speak the most common language of the urban area they live above.
<Fluff snipped>
Smoke Form (Su)
When it wishes to a Smokey Floater can become more or less solid (with the statistics listed above), but its most natural state is actually a smoke form. It can switch forms once per round as a free action and can spend as long as it wishes in either form. The ability is otherwise similar to a Gaseous Form spell (caster level equal to hitdice, minium 5) with the following exceptions
Flight speed is unchanged
Dispel Magic, Anti-Magic Field, and even Mage's Disjunction do not cause a form change. An Anti-Magic Field does, however prevent a Smokey Floater from changing forms, and negate the Damage Reduction granted by that effect.
Gargantuan and Collosal Smokey Floaters gain DR 20/Epic instead of DR 10/Magic.
Smoke Inhalation (Su)
A Smokey Floater in smoke form (see above) can engulf opponents by moving on top of them. It fills the air around one or more opponents, each of whom must be to 3 size catagories larger than it or smaller, without provoking an attack of opportunity. The target must succeed on a Fortitude save with DC given on the following table or inhale part of the creature. The save DC is constitution-based and includes a +3 racial bonus. An affected creature can attempt another Fortitude save each subsequent round to cough out the semivaporous menace, but the DC increases by +1 per previous check. If they fail they spend that round choking and coughing. A character who chokes for 2 or more consecutive rounds takes 1d6 points of nonlethal damage. A character who chokes for a number of consecutive rounds equal to half his constitution score also takes 1 point of constitution damage each round from carbon monoxide and other toxins. Creatures immune to poison, but which still need to breath, take only the subdual damage, not the constitution damage. Delay Poison has no effect, but Remove Poison, Heal, Detoxify(Eberron), and other spells that remove poison force the Smokey Floater to make a will save (DC as if the spell in question were an offensive spell) for each creature it is currently in the lungs of or be expelled from that creature. There is no effect on a successful save.
Size|Initial DC
Diminutive |12
Tiny |13
Small |14
Medium |17
Large |20
Huge |25
Gargantuan |33
Collossal |49
Cold Tolerance(Ex)
Smokey Floaters of Large or smaller size can be quite comfortable even in the skies over alpine villages. They are as well protected from mundane cold as if they had a Protection from Elements spell on them. In addition (as noted in several other places and regardless of size), their fire nature does NOT cause them to take extra damage from cold.
Zyborg: Spider-form(homebrew) Warforged 4th level Rogue http://www.thetangledweb.net/forums/profiler/view_char.php?cid=32934
Robin: Half-White Dragon with 3 Commoner levels instead of LA. 1st level Enchanter http://www.thetangledweb.net/forums/profiler/view_char.php?cid=27913 (Note that I apply all bonus spell slots of levels the character can't cast yet to the highest spell-level they CAN cast, which makes this class/race combination much more viable.)
Spheniscine: 1 Racial HD, 3rd level Sword-sage. http://www.thetangledweb.net/forums/profiler/view_char.php?cid=30107
Initiative order:
Zyborg
Spheniscine
Robin
2 Smokey Floaters, Small
Robin's Spells prepared:
0th:Daze, Dancing Lights, Detect Magic, Mage Hand
1st: Charm Person x2, Chill Touch, Comprehend Languages, Disguise Self, Silent Image
Log of Combat
[20:17] <~DracoDei> REALLY breif backstory: Wizard summoned something that was too powerful for him, ran out, shut and barricaded the door behind him. Left on a journey. Apprentice told not to open the door until a certain time, and to have the room cleaned up by the time he got back OR ELSE.
[20:18] <RobinFiredrake> Ooooh, demon-slaying...
[20:18] <~DracoDei> Apprentice hears rumor that Wizard returning early, decides to get you to take care of the thing(s).
[20:18] * RobinFiredrake nods
[20:19] <~DracoDei> You are standing in a stone-block passageway, an iron door is in front of you. You have no spells active, and no spells cast.
[20:20] <RobinFiredrake> "Do we go in, do you think?"
[20:22] <Zyborg22> Maybe if we're ready.
[20:23] * RobinFiredrake knocks on the door
[20:25] <~DracoDei> Short-cutting: Two voices, neither of you speaks either of the two languages they do.
[20:26] * RobinFiredrake opens the door, though he hides behind it as he does so, not wanting to be in sight so easily.
[20:26] <~DracoDei> The door seems slightly stuck, going to apply a bit of muscle?
[20:27] <~DracoDei> Where are you standing Zyborg?
[20:27] <RobinFiredrake> Yes. Time to put that bonus strength I got from being half dragon to good use, I suppose.
[20:27] <~DracoDei> Ok, you open the door (not going to bother rolling).
[20:28] <Zyborg22> ((I guess a bit behind Robin))
[20:30] <~DracoDei> Back up a second: Robin, you made a mistake.
[20:30] <RobinFiredrake> I did?
[20:30] <~DracoDei> Look at your spells prepared...
[20:32] <RobinFiredrake> I can't. I can't log into my TW account.
[20:32] <RobinFiredrake> Link?
[20:32] <~DracoDei> http://www.thetangledweb.net/forums/profiler/view_char.php?cid=27913
[20:34] == Spheniscine [[email protected]] has joined #DracoD&D
[20:35] <Spheniscine> Hello.
[20:35] <RobinFiredrake> Thakns
[20:35] <~DracoDei> Spheniscine shows up right as Robin does something.
[20:35] <RobinFiredrake> Ah.
[20:35] <Spheniscine> (Sorry I'm late... I actually dreamt it was Sunday...)
[20:35] * RobinFiredrake casts comprehend languages
[20:35] <~DracoDei> ((We are doing a non-canonical "pick-up battle" with your main-game characters.))
[20:36] <Spheniscine> (Oh, OK)
[20:36] <Zyborg22> ((Do we get to keep stuff we find here, though :P ?))
[20:36] <RobinFiredrake> (Non-canonical)
[20:36] <Spheniscine> (What are we fighting right now?)
[20:36] *GameServ* dice 1d20
[20:36] -GameServ- Invalid command. Use /msg GameServ help for a command listing.
[20:36] <RobinFiredrake> "Hello! Is anyone there?"
[20:36] *GameServ* roll 1d20
[20:36] -GameServ- 11 == 11
[20:37] <~DracoDei> ...so if you aren't him, just open the door and leave!
[20:37] <~DracoDei> ((Remember this is *Comprehend Languages* not *Tongues*))
[20:40] * RobinFiredrake opens the door. "Erhem... I am sorry, come again?"
[20:40] <~DracoDei> Open. The. Door. Please.
[20:40] * RobinFiredrake cups his hand over his ear, to signal his intent
[20:40] <RobinFiredrake> "It's open."
[20:40] <~DracoDei> ((No it isn't, we retconned that... but you can open it now if you like.))
[20:41] <~DracoDei> Spheniscine: I sent you the important MOST important parts of what happened, where are you standing while Robin is using *Comprehend Languages* to talk through the door?
[20:42] <Spheniscine> Far away, I guess? (Yeah, I'm a coward... X3)
[20:42] * RobinFiredrake opens the door a sliver, peeking inside the crack to see what lies within
[20:45] <~DracoDei> Ok, everyone but Robin is "frozen" (not an in-game effect, just he is the only one who can do much right now).
[20:45] <Spheniscine> (Guess I'm not the only one... lol)
[20:46] <RobinFiredrake> "Hello? Anyone in there?"
[20:46] <~DracoDei> Robin: You see two amorphous gray begins, shaped a bit like Genie from Alladin (one head, two arms, no legs).
[20:46] <~DracoDei> They are floating right outside the door.
[20:47] <~DracoDei> *beings
[20:47] <~DracoDei> Go. Now.
[20:49] <~DracoDei> ((You notice a line of solid wax running down the edge of the door. Looks like it was bridging the space between the door and the frame.
[20:49] <~DracoDei> ))
[20:49] <Zyborg22> ((By frozen, do you mean literally?))
[20:49] <Spheniscine> ((He already said it isn't))
[20:49] * RobinFiredrake shuts the door. "The door was sealed with wax. I think the thingies aren't supposed to get out... Prepare for battle, I suppose."
[20:49] <~DracoDei> ((No. Literally would be an "in game" effect.))
-----INITIATIVE TAKES EFFECT HERE-----
[20:49] <~DracoDei> What do you each do immediately?
[20:50] <RobinFiredrake> I hide near the door hinge, so I'll be covered when the door is opened.
[20:51] <Spheniscine> I, erm, ready my crossbow? (not sure whether that can hurt them though...)
[20:51] <Zyborg22> So do I, since Sphen isn't getting close.
[20:51] <~DracoDei> "Lets get out of here quick"
[20:54] * RobinFiredrake readies his crossbow
[20:56] <~DracoDei> Ok, a cloud of amorphous smoke pours out of the door and then moves south to envelop Robin. Make a DC 14 Fortitude save.
[20:56] <RobinFiredrake> dice 1d20
[20:56] <WagzBot> Results of die roll(s): 5; Total: 5.
[20:56] <RobinFiredrake> 10 total. Crud.
[20:57] <~DracoDei> A second one then moves through the door and envelops Zyborg to no effect.
[20:57] <Zyborg22> ((Do I know that the effect is poison?))
[20:57] <~DracoDei> Both of you may AoO the first one if you like, with natural weapons or unarmed attacks.
[21:01] <~DracoDei> Robin: Roll a claw attack unless there is some reason you wouldn't when it moved into your space...
[21:02] <RobinFiredrake> dice 1d20
[21:02] <WagzBot> Results of die roll(s): 1; Total: 1.
[21:02] <RobinFiredrake> Missed. No use rolling the next.
[21:03] <~DracoDei> Zyborg: Roll your unarmed attack.
[21:03] <Zyborg22> dice 1d20
[21:03] <WagzBot> Results of die roll(s): 13; Total: 13.
[21:03] <Zyborg22> ((20))
[21:03] <~DracoDei> ((21 actually))
[21:04] <Zyborg22> ((Ok))
[21:04] <~DracoDei> You might as well be punching fog, your fist goes right through it without effect.
((Damage reduction^))
[21:05] <~DracoDei> Round 2... Initiative Order is: Zyborg, Spheniscine, Robin Firedrake, Monsters of the week.
[21:07] <~DracoDei> Robin and #1 are 5 east of Zyborg. #2 is in Zyborg's square, having tried to shove itself into his throat... found out he doesn't have one, Spheniscine is 25 feet north of Zyborg, Zyborg and Sphenscine both have the same wall to the wests.
[21:07] <~DracoDei> 10 foot wide corridor.
[21:08] <Zyborg22> I'm going to try a Cold Iron arrow against the one in front of me, just in case that works.
[21:08] <~DracoDei> Roll to hit.
[21:08] <Zyborg22> dice 1d20
[21:08] <WagzBot> Results of die roll(s): 19; Total: 19.
[21:09] <Zyborg22> ((27))
[21:09] <~DracoDei> You hit again, to equally little effect. ((Damage reduction))
[21:09] <~DracoDei> ((Wait...))
[21:09] <~DracoDei> Roll to confirm critical...
[21:09] <Zyborg22> dice 1d20
[21:09] <WagzBot> Results of die roll(s): 20; Total: 20.
[21:10] <Zyborg22> ((With the crossbow?))
[21:10] <~DracoDei> Well, that WOULD have been a vital area... on something that actually has vitals...
[21:10] <Zyborg22> ((Let's try to flank this thing))
[21:11] <Spheniscine> (nods)
[21:14] <~DracoDei> SPHENISCINE!
[21:15] <Spheniscine> "Hmm... this things seem to be immune to our boring physical attacks. Let's try something a little more shocking, eh?"
[21:15] * Spheniscine initiates Unlucky Raincloud
[21:16] <~DracoDei> Roll to hit... -4 for shooting into melee.
[21:16] <Spheniscine> dice 1d20
[21:16] <WagzBot> Results of die roll(s): 8; Total: 8.
[21:16] <Spheniscine> Grah.
[21:18] <~DracoDei> Miss.
[21:18] <~DracoDei> ROBIN (Make a fortitude save).
[21:19] <~DracoDei> DC 15 this time.
[21:19] <Spheniscine> (brb)
[21:19] <~DracoDei> Eh... I will roll it...
[21:19] <~DracoDei> dice 1d20
[21:19] <WagzBot> Results of die roll(s): 19; Total: 19.
[21:19] <~DracoDei> Robin coughs out the semi-vaporous menace.
[21:20] <RobinFiredrake> I'm back, sorry.
[21:20] <~DracoDei> ((Yeah, your turn... and because you made the fortitude save you actually GET a turn...))
[21:20] * RobinFiredrake attempts to move away from the creature
[21:20] <RobinFiredrake> ((If I hadn't, I'd be dead.))
[21:20] <RobinFiredrake> ((Or possessed?)
[21:20] <~DracoDei> Ok, where are you going to?
[21:21] <~DracoDei> ((No, you just would have spend the round coughing and choking.))
[21:21] <~DracoDei> These things smell like smoke BTW...
[21:21] <RobinFiredrake> Towards Zyborg
[21:24] <RobinFiredrake> 30 and cast Silent Image
[21:30] <~DracoDei> Robin hears the one on Zyborg say: "Don't bother trying to smother this one."
[21:31] <RobinFiredrake> (Djinni hate Efreet, right?)
[21:32] <~DracoDei> ((Yes, but you might not know that... and if you did, you would probably also know that these aren't Djinni.))
[21:32] <~DracoDei> Roll me a Knowledge(The Planes) to see if you recognize what they ARE....
[21:32] <Zyborg22> ((You could listen to them and hope they're stupid enough to discuss what they hate :P ))
[21:33] <RobinFiredrake> dice 1d20
[21:33] <WagzBot> Results of die roll(s): 17; Total: 17.
[21:33] <RobinFiredrake> 23
[21:34] <Spheniscine> There, good roll. :p
[21:34] <RobinFiredrake> (FINALLY. Smarts, that's what I can do.)
[21:35] <~DracoDei> Very good roll...
[21:35] <~DracoDei> I am going to assume you start motor-mouthing in common.
[21:35] <~DracoDei> So everyone ends up knowing this.
[21:35] <RobinFiredrake> Very likely, yes.
[21:35] <~DracoDei> These are Smokey Floaters.
[21:36] <~DracoDei> They are a rare type of elemental that is actually found more-often on the Prime Material Plane than on their home at the Elemental Plane of Smoke between the Elemental Planes of Fire and Air.
[21:37] <~DracoDei> They feed on smoke, and have been known to set fires to feed themselves. Despite this, they are usually neutral in alignment.
[21:38] <~DracoDei> They can force themselves into the lungs and suffocate people.
[21:38] <~DracoDei> ((Incidently, these are Small sized.))
[21:39] <Spheniscine> ((Hmm... I guess there goes my idea of using Burning Blade then...))
[21:39] <RobinFiredrake> ((Hmm... But what hurts them?))
[21:39] <Zyborg22> ((Can they do anything other than smother people?))
[21:39] <~DracoDei> In their current form (they went gaseous...) they have DR 10/magic.
[21:39] <~DracoDei> In their normal forms (the ones you saw them in first), they have DR 5/metal, stone, or water.
[21:41] <~DracoDei> They have the [Fire] type.
[21:41] <RobinFiredrake> So we attempt to blast them with ice magic?
[21:41] <~DracoDei> In there normal forms they attack with slams.
[21:41] <~DracoDei> Yes... which you happen to be able to do 1/day...
[21:42] <RobinFiredrake> Not quite ^.=.^
[21:43] <RobinFiredrake> Can I attempt to step a few feet closer (Say, five) and use cone of cold?
[21:43] <~DracoDei> You would be not moving as far in the first place, but yes.
[21:44] <RobinFiredrake> Right. I do that, then.
[21:44] <~DracoDei> Going to include both of them at the cost of also hitting Zyborg potentially?
[21:45] <~DracoDei> He DOES have a decent reflex save and Evasion...
[21:46] <RobinFiredrake> I attempt it anyway. He can live with it, at the cost of being one of the very few spells we have that could hurt these things. Especially both at once.
[21:46] <~DracoDei> ((Not a spell.))
[21:46] <~DracoDei> Dice 1d20
[21:46] <WagzBot> Results of die roll(s): 18; Total: 18.
[21:46] <~DracoDei> Dice 1d20
[21:46] <WagzBot> Results of die roll(s): 12; Total: 12.
[21:46] <RobinFiredrake> Spell-like ability.
[21:47] <RobinFiredrake> Or whatnot.
[21:47] <Hyperion> ((What'd I miss?))
[21:47] <RobinFiredrake> Once a day, same effect as a lot of spells.
[21:48] <~DracoDei> Both of them evade the worst of it.
[21:48] <RobinFiredrake> (( We're not doing the main story))
[21:48] <Zyborg22> dice 1d20
[21:48] <WagzBot> Results of die roll(s): 4; Total: 4.
[21:48] <RobinFiredrake> ((Rats...))
[21:48] <RobinFiredrake> ((That hurt more than helped.))
[21:48] <~DracoDei> Dice 6d8
[21:48] <WagzBot> Results of die roll(s): 2:5:2:7:1:7; Total: 24.
[21:48] <RobinFiredrake> ((A LOT more.))
[21:48] <Zyborg22> ((13))
[21:49] <Spheniscine> Ow.
[21:49] <~DracoDei> Zyborg actually BARELY makes it...
[21:49] <RobinFiredrake> ... At least he respects my abilities a bit more now?
[21:49] <~DracoDei> Zyborg takes no damage.
[21:49] <RobinFiredrake> Oh.
[21:50] <RobinFiredrake> I thought you meant barely survives ^.=.^;
[21:50] <~DracoDei> The Smokey Floaters each take 12 points of damage.
[21:50] <Zyborg22> I've always respected your abilities to some degree.
[21:50] <Hyperion> ((More playtesting?))
[21:50] <Hyperion> ((More playtesting))
[21:50] <Hyperion> ((Right. Don't think I'm quite required, so I'm going to log off to go have dinner with the family.))
[21:51] <~DracoDei> The amorphous globs of smoke (no arms or other features right now) appear to be in noticably bad shape...
[21:51] <Spheniscine> ((Bye. :3))
[21:51] <~DracoDei> But not as much as you would expect them to be actually...
[21:51] <~DracoDei> They actually take only normal damage from Cold, not extra.
[21:51] == Hyperion [[email protected]] has quit [Quit: To dinner, awaaaaay.]
[21:51] <RobinFiredrake> ((Bye.))
[21:51] <RobinFiredrake> ((Rats...))
[21:52] <RobinFiredrake> And, their turn now?
[21:52] <~DracoDei> Which Robin wasn't QUITE smart enough to remember.
[21:52] <~DracoDei> Yes, it is.
[21:53] <~DracoDei> ((If this were a regular game I would have them flee right now... since this is a CR test...))
[21:54] <RobinFiredrake> ((CR test, not a clue what that means... I thought they'd flee cause they weren't both expecting to get hit by ice from a guy they almost smothered.)
[21:55] <~DracoDei> #1 turns solid and moves up to the ceiling (no mechanical effect).
[21:56] <~DracoDei> Then moves past Spheniscine and Robin (AoOs from each), down again. Ending the turn to Robin's north.
[21:56] <Spheniscine> Since he's solid, I guess I'll try my maul.
[21:56] <~DracoDei> The second one moves 5' south. Turns solid and attacks.
[21:57] <~DracoDei> Spheniscine: You never specified switching to the maul...
[21:57] <Spheniscine> Oh...
[21:57] <Spheniscine> What can I attack with then?
[21:57] <~DracoDei> ((I am being a bit harsher here that I would be in the main game with the rules.))
[21:58] <Spheniscine> Heh...
[21:58] <~DracoDei> Your fist... which can't hurt it, so never mind...
[21:58] <Spheniscine> (lol)
[21:58] <~DracoDei> Robin: Roll a claw attack.
[21:59] <~DracoDei> Actually....
[21:59] <~DracoDei> dice 1d20
[21:59] <WagzBot> Results of die roll(s): 3; Total: 3.
[21:59] <RobinFiredrake> dice 1d20
[21:59] <WagzBot> Results of die roll(s): 10; Total: 10.
[21:59] <RobinFiredrake> Oh?
[21:59] <~DracoDei> Eh, I was trying to use it, but we will use yours.
[21:59] <RobinFiredrake> ... I like my roll better...
[21:59] <RobinFiredrake> Thanks.
[22:00] <~DracoDei> Your 14 misses.
[22:00] <~DracoDei> Barely...
[22:00] <~DracoDei> Rolling for the one attacking Zyborg.
[22:00] <~DracoDei> dice 1d20
[22:00] <WagzBot> Results of die roll(s): 8; Total: 8.
[22:01] <~DracoDei> Miss.
[22:01] <~DracoDei> ZYBORG!
[22:01] <WagzBot> Your friendly neighborhood robot spider.
[22:02] <Zyborg22> I switch to the rapier. How close am I to the nearest enemy?
[22:02] <~DracoDei> 5' north of the nearest one.
[22:02] <Zyborg22> I'm probably not allowed to attack now, am I?
[22:03] <~DracoDei> Actually... we will say it is to your north-east.
[22:03] <~DracoDei> You can drop the crossbow(free action), draw your rapier(move action, and attack(standard action).
[22:04] <Zyborg22> Alright. I do that.
[22:04] <~DracoDei> Roll it.
[22:04] <Zyborg22> dice 1d20
[22:04] <WagzBot> Results of die roll(s): 12; Total: 12.
[22:04] <Zyborg22> (20)
[22:04] <~DracoDei> Hit, roll damage.
[22:05] <Zyborg22> dice 1d6
[22:05] <WagzBot> Results of die roll(s): 3; Total: 3.
[22:05] <~DracoDei> It is down.
[22:06] <~DracoDei> SPHENISCINE!
[22:06] <Spheniscine> I use my maul.
[22:07] <Spheniscine> "Oh let me be... DUN! Your sledgehammer!"
[22:07] <Spheniscine> "This will be my testimony!"
[22:08] <~DracoDei> ((Your frying pan, combined with Everyday Arsenal, might have been a better choice... would you like to use *Stone Bones*?))
[22:08] <~DracoDei> You drop your crossbow, 5 step north and attack (maybe normally, maybe with Stone Bones))
[22:08] <Spheniscine> I guess I'll use Stone Bones. :3
[22:09] <Spheniscine> dice 1d20
[22:09] <~DracoDei> Roll to hit.
[22:09] <WagzBot> Results of die roll(s): 10; Total: 10.
[22:09] <~DracoDei> Ok
[22:09] <~DracoDei> Miss.
[22:09] <~DracoDei> ROBIN!
[22:09] <Zyborg22> "Was that supposed to be a pun?"
[22:09] <Spheniscine> "Maybe?"
[22:10] == Zyborg22 has changed nick to Awayborg
[22:10] <Awayborg> ((Be right back))
[22:10] <RobinFiredrake> I move towards one, and cast chill touch. Do I have to attempt a save from Spheniscine's pun?
[22:10] <Spheniscine> (lol)
[22:10] <~DracoDei> No... you have been immunized.
[22:11] <~DracoDei> You are already right next to one, and it gets an AoO for you casting within its reach.
[22:12] <RobinFiredrake> Well... I still attempt it? It can only try to smother me, correct?
[22:12] <~DracoDei> Not smother, slam, but sure.
[22:12] <~DracoDei> dice 1d20
[22:12] <WagzBot> Results of die roll(s): 15; Total: 15.
[22:13] <~DracoDei> dice 1d4
[22:13] <WagzBot> Results of die roll(s): 1; Total: 1.
[22:13] <RobinFiredrake> :(
[22:13] <~DracoDei> You take one point of damage.
[22:13] <RobinFiredrake> I poke it with a snowflake.
[22:13] <RobinFiredrake> Wait, me?
[22:13] <RobinFiredrake> Well... That isn't too terribly bad.
[22:13] <~DracoDei> Make a Concentration check.
[22:13] <RobinFiredrake> dice 1d20
[22:13] <WagzBot> Results of die roll(s): 10; Total: 10.
[22:13] <RobinFiredrake> 13
[22:13] <RobinFiredrake> Crud.
[22:14] <~DracoDei> That is sufficent... DC is 10+damage dealt... so 11 in this case.
[22:14] <~DracoDei> Roll to hit.
[22:15] <RobinFiredrake> dice 1d20
[22:15] <WagzBot> Results of die roll(s): 3; Total: 3.
[22:15] <RobinFiredrake> I don't know what the mod is, but it isn't enough.
[22:16] <~DracoDei> Yes, you miss... but your next attack to land will deliver the spell...
[22:16] <RobinFiredrake> Ah. Good.
[22:18] <~DracoDei> See http://www.d20srd.org/srd/combat/actionsincombat.htm#touchSpellsinCombat
[22:19] <~DracoDei> #1 turns gaseous again and moves to overlap Robin.
[22:20] <~DracoDei> DC 14 Fortitude save.
[22:20] <RobinFiredrake> dice 1d20
[22:20] <WagzBot> Results of die roll(s): 3; Total: 3.
[22:20] <~DracoDei> dice 1d10
[22:20] <WagzBot> Results of die roll(s): 4; Total: 4.
[22:20] <RobinFiredrake> Uuuugh...
[22:20] <~DracoDei> #2 bleeds.
[22:20] <~DracoDei> ZYBORG!
[22:20] <WagzBot> Your friendly neighborhood robot spider.
[22:20] <RobinFiredrake> Wouldn't it be in it's best interest NOT to be in there, being cold and all?
[22:21] <~DracoDei> Your LUNGS aren't THAT cold... frost-breath comes from some place else.
[22:22] <RobinFiredrake> I'm cold to the touch, am I not? I wasn't thinking of just the breath.
[22:22] <~DracoDei> #2 floats up to the ceiling BTW... unconcious or dead...
[22:22] * DracoDei shrugs and smiles mysteriously.
[22:23] <RobinFiredrake> Also... It's touching me. Shouldn't the spell discharge?
[22:24] <~DracoDei> Doesn't work like that...
[22:24] <~DracoDei> Ah... Zyborg is away...
[22:24] <RobinFiredrake> That's really weird... If it touches my outside, it gets hit. Inside, not so much. Very very strange..
[22:25] <~DracoDei> Zyborg charges it to no effect.
[22:26] <~DracoDei> No... it could slam attack you without getting hit...
[22:26] <~DracoDei> For these purposes touching someone is not the same as being touched by them...
[22:26] <RobinFiredrake> .It says touching accidental or otherwise...
[22:26] <RobinFiredrake> Oh.
[22:27] <~DracoDei> SPHENISCINE!
[22:28] <Spheniscine> I use my frying pan. :3
[22:29] <Spheniscine> "Out of the fire, into the frying pan?"
[22:29] <Spheniscine> dice 1d20
[22:29] <WagzBot> Results of die roll(s): 12; Total: 12.
[22:29] == Awayborg has changed nick to Zyborg22
[22:30] <Zyborg22> "There was a fire?"
[22:31] <Spheniscine> "These are fire creatures... yeah, I'm stretching..."
[22:31] <RobinFiredrake> "HALF fire creatures. Fire and air, remember?"
[22:32] * Spheniscine sticks a tongue at Robin
[22:32] <Zyborg22> "Technically, they're smoke creatures. I guess it wouldn't work with smoke, though."
[22:34] <~DracoDei> That hits.
[22:34] <~DracoDei> Roll damage.
[22:37] <Spheniscine> dice 1d6
[22:37] <WagzBot> Results of die roll(s): 4; Total: 4.
[22:37] <~DracoDei> It floats up to the ceiling.
[22:37] <~DracoDei> What next?
[22:37] <~DracoDei> Neither of them are moving.
[22:38] <RobinFiredrake> What would I roll to check and see if they're alive?
[22:39] <~DracoDei> Heal
[22:40] <RobinFiredrake> dice 1d20
[22:40] <WagzBot> Results of die roll(s): 1; Total: 1.
[22:40] <RobinFiredrake> 2.
[22:40] <RobinFiredrake> Blah
[22:41] <~DracoDei> Make a DC 10 Wisdom Check...
[22:41] <RobinFiredrake> dice 1d10
[22:41] <WagzBot> Results of die roll(s): 1; Total: 1.
[22:41] <RobinFiredrake> 2
[22:41] <RobinFiredrake> x.=.x
[22:41] <RobinFiredrake> What is it that makes dice hate me? Am I a god of unluckiness unawares, like the rain guy in guide to the galaxy?
[22:42] == Hyperion [[email protected]] has joined #DracoD&D
[22:43] * Spheniscine hugs Robin
[22:43] <~DracoDei> Not on a 10 sided die... DC 10...
[22:43] <Spheniscine> Er, yeah.
[22:43] <~DracoDei> So roll a d20.
[22:44] <RobinFiredrake> Oh.
[22:44] <RobinFiredrake> dice 1d20
[22:44] <WagzBot> Results of die roll(s): 2; Total: 2.
[22:44] <RobinFiredrake> ...
[22:44] <Zyborg22> LOL
[22:44] <Hyperion> Ey?
[22:44] <~DracoDei> You believe them to have entered a state of Undeath upon dying.
[22:44] <RobinFiredrake> Idjit mage.
Summary of resources expended: (all actually from Robin Firedrake) 1 hitpoint of damage, Daily use of Frost-breath, and Chill Touch.