MandibleBones
2010-05-22, 12:11 PM
Night Fury
"Speed: unknown. Size: unknown. The unholy offspring of lightning and Death itself. Never engage this dragon. Your only hope: hide and pray it does not find you."
LARGE DRAGON
HD 14d12+56 (140 hp)
Speed 60 ft. (12 squares); Fly 200 ft. (good)
Init: +13
AC 31 (-1 size, +9 dex, +13 natural); touch 18; flat-footed 22
b]BAB[/b] +14; Grp +22
Attack Bite +22 melee (2d6+9)
Full-Attack Bite +22 melee (2d6+9) and 2 claws +17 melee (1d8+3) and 2 wings +17 melee (1d6+3) and tail slap +17 melee (1d8+9)
Space 15 ft.; Reach 10 ft.
Special Attacks Breath Weapon, Turbocharge
Special Qualities Dragon traits, Frightful Presence, Fire Immunity, Blindsense, Keen Senses, A Shadow in the Darkness
Saves Fort +13 Ref +18 Will +11
Abilities Str 22, Dex 28, Con 18, Int 10, Wis 14, Cha 14
Skills Hide 26, Listen 19, Search 17, Sense Motive 19, Spot 19, Tumble 26
Feats Weapon Finesse, Point Blank Shot, Precise Shot, Improved Precise Shot, Shot on the Run, Improved Initiative (B)
Environment Any
Organization Solitary
Challenge Rating 14
Treasure None
Alignment Usually Neutral
Advancement --
Level Adjustment --
Breath Weapon (Su): A Night Fury has one type of breath weapon, a burst of superheated plasma which is treated as a ranged touch attack, available once every 1d3 rounds as a swift action. A Night Fury's breath weapon has a range of 80 feet, deals 10d8 damage (half of which is fire, the other half of which is untyped), and deals half damage again on the next round.
Turbocharge (Su): On any round in which a Night Fury could use its breath weapon, it can instead elect to charge through solid objects, dealing damage from its breath weapon to every object on the line and ignoring hardness. If the Night Fury cannot punch a hole or destroy an object on the line, the charge stops there.
Frightful Presence (Ex): A Night Fury can unsettle foes with its mere presence, due to the distinct noise it makes flying through the air. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 100 feet are subject to the effect if they have fewer HD than the dragon. A potentially affected creature that succeeds on a DC 20 Will save remains immune to that dragon’s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. A Night Fury ignores the frightful presence of other dragons.
Fire Immunity: A Night Fury is immune to fire-based attacks as well as natural and magical fire. This immunity does not extend to the inside of the dragon.
Blindsense (Ex): A Night Fury can pinpoint creatures within a distance of 60 feet. Opponents the dragon can’t actually see still have total concealment against the dragon.
Keen Senses (Ex): A Night Fury sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.
A Shadow in the Darkness (Ex): A Night Fury can use the Hide skill even while being observed. As long as it is in some sort of darkness (including a shadow), a Night Fury can hide itself from view in the open without anything to actually hide behind. It cannot, however, hide in its own shadow.
...
Anyone want to tackle the rest of them?
"Speed: unknown. Size: unknown. The unholy offspring of lightning and Death itself. Never engage this dragon. Your only hope: hide and pray it does not find you."
LARGE DRAGON
HD 14d12+56 (140 hp)
Speed 60 ft. (12 squares); Fly 200 ft. (good)
Init: +13
AC 31 (-1 size, +9 dex, +13 natural); touch 18; flat-footed 22
b]BAB[/b] +14; Grp +22
Attack Bite +22 melee (2d6+9)
Full-Attack Bite +22 melee (2d6+9) and 2 claws +17 melee (1d8+3) and 2 wings +17 melee (1d6+3) and tail slap +17 melee (1d8+9)
Space 15 ft.; Reach 10 ft.
Special Attacks Breath Weapon, Turbocharge
Special Qualities Dragon traits, Frightful Presence, Fire Immunity, Blindsense, Keen Senses, A Shadow in the Darkness
Saves Fort +13 Ref +18 Will +11
Abilities Str 22, Dex 28, Con 18, Int 10, Wis 14, Cha 14
Skills Hide 26, Listen 19, Search 17, Sense Motive 19, Spot 19, Tumble 26
Feats Weapon Finesse, Point Blank Shot, Precise Shot, Improved Precise Shot, Shot on the Run, Improved Initiative (B)
Environment Any
Organization Solitary
Challenge Rating 14
Treasure None
Alignment Usually Neutral
Advancement --
Level Adjustment --
Breath Weapon (Su): A Night Fury has one type of breath weapon, a burst of superheated plasma which is treated as a ranged touch attack, available once every 1d3 rounds as a swift action. A Night Fury's breath weapon has a range of 80 feet, deals 10d8 damage (half of which is fire, the other half of which is untyped), and deals half damage again on the next round.
Turbocharge (Su): On any round in which a Night Fury could use its breath weapon, it can instead elect to charge through solid objects, dealing damage from its breath weapon to every object on the line and ignoring hardness. If the Night Fury cannot punch a hole or destroy an object on the line, the charge stops there.
Frightful Presence (Ex): A Night Fury can unsettle foes with its mere presence, due to the distinct noise it makes flying through the air. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 100 feet are subject to the effect if they have fewer HD than the dragon. A potentially affected creature that succeeds on a DC 20 Will save remains immune to that dragon’s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. A Night Fury ignores the frightful presence of other dragons.
Fire Immunity: A Night Fury is immune to fire-based attacks as well as natural and magical fire. This immunity does not extend to the inside of the dragon.
Blindsense (Ex): A Night Fury can pinpoint creatures within a distance of 60 feet. Opponents the dragon can’t actually see still have total concealment against the dragon.
Keen Senses (Ex): A Night Fury sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.
A Shadow in the Darkness (Ex): A Night Fury can use the Hide skill even while being observed. As long as it is in some sort of darkness (including a shadow), a Night Fury can hide itself from view in the open without anything to actually hide behind. It cannot, however, hide in its own shadow.
...
Anyone want to tackle the rest of them?