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View Full Version : Neverending Dungeon - Ty the Holy (Lord Mattos)



NeverEnding DM
2010-05-23, 07:17 PM
The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.

Map:{table]|A_|B_|C_
1|||
2||S|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:Sheet (http://www.coyotecode.net/profiler/view.php?id=8411)

Ranger Mattos
2010-05-24, 03:39 PM
Ty takes 20 to search the door for traps. If there are none that he finds, he grabs the torch and bravely opens the door.

Thelas
2010-05-24, 03:47 PM
Aaand his act of bravery is rewarded with a hallway.
Before I describe anything, would you like to save time and give me standard operating procedures:
for example,


I walk, always to the nearest tile I haven't yet touched. Take 10 on search for every tile.
Tell me when I get to a door.

Ranger Mattos
2010-05-25, 03:41 PM
Ok, I use my 10 ft pole to test the squares in front of me for traps.

Tell me when I come to a door.

Anways, when I step out of the doorway, what do I see?

term1nally s1ck
2010-05-27, 11:25 AM
Pokes to trigger subscription.

Thelas
2010-05-28, 05:31 AM
Thank you, TS.
My apologies for the wait, Mattos.
*gets map*
You go 5 ft south, note a branch to the east, go 15 ft south, while poking the square 10 ft in front of you you get hit with acid. [roll0].

Does this change your plan?

Ranger Mattos
2010-05-28, 04:26 PM
Shouldn't there be an attack roll somewhere in there?

No, I keep going.

term1nally s1ck
2010-05-28, 04:35 PM
Thelas: +8 modifier vs Flatfooted Touch AC.

[roll0] this time.

Thelas
2010-05-28, 04:47 PM
Thelas: +8 modifier vs Flatfooted Touch AC.

[roll0] this time.

You could put that in the DM notes... (if it's there, maybe in the traps section, because I'm pretty sure it's not there)

Oh well.

*casts locate dungeon map*

'kay, you step 5 ft south, see a branch east, 10 ft south further, path splits east and west.
which way?

term1nally s1ck
2010-05-28, 05:15 PM
CL 20 gives BAB 10, and I think it uses the creator's attack bonus...

From there, it's the dex penalty from being an object.

Ranger Mattos
2010-05-28, 07:58 PM
Oh well, still hit. I go west.

term1nally s1ck
2010-05-30, 08:09 AM
*prod for subscription*

Ranger Mattos
2010-06-02, 03:38 PM
:smallsigh:

*poke*

So what do I see?

Thelas
2010-06-02, 05:36 PM
My apologies.
You're continuing east now (you hit a wall west and then one south) 15 ft and then you poke a pit with your 10 ft pole. It falls out to a depth of 20 ft.

What next?

Ranger Mattos
2010-06-02, 08:35 PM
I jump over it: [roll0] and keep going.

Thelas
2010-06-02, 08:44 PM
You jump the pit, land on the other side, and poke the tile in front of you.
RTA: [roll0]
Dmg: [roll1] acid

Now what?

Ranger Mattos
2010-06-03, 03:39 PM
I keep going, while praying that I'll get into a fight before I'm killed by traps :smalltongue:

Thelas
2010-06-03, 05:26 PM
25 ft east to a door.
Now what?
(Hallway does continue east further.)

Ranger Mattos
2010-06-03, 08:12 PM
I enter the door.

Thelas
2010-06-03, 08:46 PM
Really?
I thought this character might actually survive the first page...

The door opens to reveal:
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3||||1|
4|||||
5||||| [/table]
There is a door at B5, and another at B1. There is an orc in the middle of the room. It holds a Ripper and wears a chainmail, as well as a pair of goggles.
Initiative:[roll0]

TS

What's a ripper, and I need moar paranoia.

Ranger Mattos
2010-06-04, 05:25 PM
Initiative
Ty: [roll0]
Gilgathrax: [roll1]

On Ty's turn: Charge at the orc:
[roll2]
Damage: [roll3]

On Gilgathrax's turn: same thing, but hopefully into a position that he flanks with Ty.
[roll4]
Damage: [roll5]

term1nally s1ck
2010-06-05, 10:44 AM
Thelas:Ripper = Greatsword, but Piercing, and costs 55gp.

Thelas
2010-06-05, 11:32 AM
Charge hits and kills.
One-fifty XPs. Are you going to loot?
TS

Stupid having to use FF AC for that attack...

Ranger Mattos
2010-06-05, 03:09 PM
What are the stats for the ripper? I don't have Manual of the Planes.

Thelas
2010-06-05, 03:12 PM
See greatsword, but with more piercing damage.

As I said, are you looting, yes or no?

Ranger Mattos
2010-06-05, 03:15 PM
Sure. I guess I'll take the ripper. But how much damage does it do? 2d6? 2d8? Is it exotic?

Thelas
2010-06-05, 03:34 PM
The exact same as a greatsword, and I don't think so, but TS can confirm that, please.

There's also chainmail and a pair of goggles, if you want it.

term1nally s1ck
2010-06-05, 03:51 PM
EXACTLY the same as a greatsword. Martial, 2d6, 2H, everything.

However, it does Piercing damage, and costs 55gp.

Also, Thelas, the Orc drops standard lewt.

Use the MiC tables if you have them, if not, the DMG ones will do.

I'll cover this set:

d100 let's see how you roll..

term1nally s1ck
2010-06-05, 03:52 PM
[roll0] let's see how you roll..

term1nally s1ck
2010-06-05, 03:53 PM
[roll0] x10gp

[roll1]gp gem.

[roll2] Disguise Kit.
[roll3] Wand.

Thelas: The wand is a 10-charge wand of mage armor.

Ranger Mattos
2010-06-05, 06:09 PM
Am I allowed to know what spell that wand is for? Also, which door did I come in?

EDIT: yay! I survived the first page!

Thelas
2010-06-08, 07:34 AM
No, B5, and yes, that is quite unfortunate.

Ranger Mattos
2010-06-08, 03:24 PM
I go out the B1 door.

How is that unfortunate?

Thelas
2010-06-08, 03:37 PM
How *is* that unfortunate?

[Standard operating procedure?]

Ranger Mattos
2010-06-09, 06:42 AM
So what's out the B1 door?

Thelas
2010-06-14, 04:04 PM
Are you going to give me a standard operating procedure to save time or do you want to go turn-by-turn through this?

Ranger Mattos
2010-06-18, 05:30 PM
I'll just keep the same as last time.

term1nally s1ck
2010-06-21, 02:50 AM
Pokes the subscription.

Thelas
2010-06-21, 06:11 AM
*awakens from his sleep with a roar*
Hallway 5 ft right and 15 ft left, no detected traps with pole within 10 ft.
What now?

Ranger Mattos
2010-06-21, 10:15 AM
I go right.

Ranger Mattos
2010-06-24, 04:02 PM
*poke*
*poke*
*poke*

Thelas
2010-06-30, 09:23 AM
Hall continues 20 ft north, branches E and W at 10 ft. Also, 5 ft in front of you, large blue notecard hanging from wall.

Ranger Mattos
2010-07-01, 10:57 AM
I read the note card.

Thelas
2010-07-01, 12:03 PM
It says "Burn me for help in times of trouble."

Ranger Mattos
2010-07-01, 03:15 PM
I grab it and go west.

Thelas
2010-07-01, 03:24 PM
The square to your west is a wall tile, please clarify.

Ranger Mattos
2010-07-02, 11:38 AM
Sorry, can I go north then?

Thelas
2010-07-02, 12:23 PM
5 ft to the north, the hallway branches N, E, and W. Which way?

Ranger Mattos
2010-07-02, 08:16 PM
I go west.

Thelas
2010-07-02, 08:59 PM
10 ft west, you poke the square 10 more feet to your west... and take an Acid Splash for your trouble.
[roll0]
[roll1] acid.
Continue on?

Ranger Mattos
2010-07-03, 08:07 AM
I continue on.

Thelas
2010-07-03, 08:08 AM
20 ft west, to a door to the north and more hall to the west.

Ranger Mattos
2010-07-03, 08:09 PM
Through the door!

Thelas
2010-07-03, 08:13 PM
Through the door!
Really, no standard operating procedure or ANYTHING?

Ranger Mattos
2010-07-04, 08:31 AM
Fine, I check it for traps. [roll0] obviously detecting no traps, I walk in.

Thelas
2010-07-04, 09:16 AM
You bang your head against the door. Ow. Take 1 subdual.
Okay, fine, I'll assume you open it first.

Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||L||
4|||||
5|||||[/table]
There are doors at A5 south and E1 north.
In the room there is an ugly looking, blue scaled, lizard thing with fire in it's mouth!
Initiative: [roll0]

Ranger Mattos
2010-07-04, 06:05 PM
Ty: [roll0]
Gilgathrax: [roll1]

Ranger Mattos
2010-07-09, 09:28 AM
*poke*
*poke*
*poke*

Thelas
2010-07-18, 06:53 AM
He'll breathe entangling fire: half of [roll0] and entangled. (Ref 15 halves again)
Entangle damage: [roll1].
He'll then get back to be 30 ft away.

Ranger Mattos
2010-07-18, 03:10 PM
Reflex: [roll0]

Ty charges to D2, and attacks.
[roll1]
damage: [roll2]

Gil charges to D1 and attacks.
[roll3]
damage: [roll4] and free trip: [roll5]

Thelas
2010-07-19, 07:40 AM
Can't charge or run while entangled.

Ranger Mattos
2010-07-19, 10:21 AM
But I can move my normal speed? If so, I just walk up and attack. Subtract 2 from the attack rolls.

term1nally s1ck
2010-07-19, 04:29 PM
http://www.dandwiki.com/wiki/SRD:Entangled

Ranger Mattos
2010-07-20, 09:30 AM
Erm, is there any way I can attack the bonds?

Thelas
2010-07-23, 10:08 AM
No.
TS

I would, as usual, like to speak with you on Skype. Again. If it isn't too annoying, of course. I'll be on it from 12h00 to 13h00 my time (it is now 11h08 my time.)

Ranger Mattos
2010-07-25, 08:58 PM
Ok, I double move to next to it. Then Gilgathrax charges it.

term1nally s1ck
2010-07-28, 11:11 AM
*Sonic Hip Bump*

Thelas
2010-07-28, 03:00 PM
Care to roll to-hit and damage if you're attacking? I was waiting for rolls.

TS

As per usual, there is a thing that I wish to discuss on Skype.

Ranger Mattos
2010-07-28, 07:46 PM
I already did, attack/damage for Gilgathrax is on the bottom of page 2.

Thelas
2010-07-28, 08:06 PM
Right. You miss.
It'll just breathe again and 5-ft away, I suppose.
[roll0] fire, Ref 15 halves.

Ranger Mattos
2010-07-29, 08:28 AM
Reflex: [roll0]

Also, am I still entangled?

Thelas
2010-07-29, 08:45 AM
Rolled the duration myself, forgot to tell you - there are three rounds remaining, and this round's damage is [roll0] fire.

Ranger Mattos
2010-08-01, 03:01 PM
I activate Healing Devotion, gaining Fast Healing 1 for 10 rounds.

Then 5-ft step to next to the creature, and attack. [roll0] damage: [roll1]

Thelas
2010-08-04, 10:27 AM
Whiff, take a d6 entangled (2 rounds left): [roll0].
Then take another d6 from its breath weapon, Ref 15 halves: [roll1]
It 5fts away, your turn.

Ranger Mattos
2010-08-04, 08:52 PM
I am into negatives. Yay. Do I do a stabilization roll immediately?

Thelas
2010-08-05, 07:49 AM
Make one every turn on your turn.

Ranger Mattos
2010-08-05, 11:31 AM
Ok, I'm assuming thats a yes: [roll0]

What about my fast healing?


Also, Gilgathrax attacks. [roll1]
Damage: [roll2] and free trip attempt.

Thelas
2010-08-08, 07:49 AM
Fast healing works as is noted wherever you got it from or in the MM.
Attack misses.
Entangling breath on Gil - [roll0] fire halved, Ref 15 halves again, plus [roll1] entangled (duration [roll2]).
Entangle damage to you - (LAST ROUND!) [roll3].

Ranger Mattos
2010-08-08, 11:05 AM
Reflex: [roll0]

stabilization roll: [roll1]

Gil is still next to it, right? [roll2]
damage: [roll3]

Thelas
2010-08-09, 08:38 AM
Entangle damage to Gil: [roll0]
Breath at Gil: [roll1], Ref 15 halves.