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View Full Version : Base Class (3.5e): Eagle's Eye



Draemon
2010-05-28, 11:14 PM
Level
Base Attack Bonus
Fort Save Ref Save Will Save Special AC Bonus Range Bonus
1 +1 +0 +2 +0 Sharp Eye +1 +0 0’
2 +2 +0 +3 +0 Precise Shot +0 0’
3 +3 +1 +3 +1 Sharp Eye +2 +0 0’
4 +4 +1 +4 +1 Greater Rapid Shot (1) +1 0’
5 +5 +1 +4 +1 Devastating Shot +1 10’
6 +6/1 +2 +5 +2 Sharp Eye +3 +1 10’
7 +7/2 +2 +5 +2 Camouflage +2 10’
8 +8/3 +2 +6 +2 Greater Rapid Shot (2) +2 10’
9 +9/4 +3 +6 +3 Sharp Eye +4 +2 20’
10 +10/5 +3 +7 +3 Hail of Arrows +3 20’
11 +11/6/1 +3 +7 +3 +3 20’
12 +12/7/2 +4 +8 +4 Sharp Eye +5, Greater Rapid Shot (3) +3 20’
13 +13/8/3 +4 +8 +4 +4 30’
14 +14/9/4 +4 +9 +4 Hide in Plain Sight +4 30’
15 +15/10/5 +5 +9 +5 Sharp Eye +6, Eclipse of Arrows +4 30’
16 +16/11/6/1 +5 +10 +5 Greater Rapid Shot (4) +5 30’
17 +17/12/7/2 +5 +10 +5 +5 40’
18 +18/13/8/3 +6 +11 +6 Sharp Eye +7 +5 40’
19 +19/14/9/4 +6 +11 +6 +6 40’
20 +20/15/10/5 +6 +12 +6 Greater Rapid Shot (5), Eagle’s Eye +6 50’


AC Bonus: A

Sharp Eye (Ex): An Eagle’s Eye sees things others do not, that small chink in his opponent’s armor, or the targets tendency to overextend on their right sided swing. The Sharp Eye ability represents this sight, granting the Eagle’s Eye a plus one bonus to attack rolls with a bow, and an equal bonus to spot checks. Furthermore, a Eagle’s Eye can drop one of the bonus’s gained by this ability to increase the range increment of the bow by 10’ (This does not apply to crossbows). This effect only works when the Eagle’s Eye is more then 30’ away from the target. This ability counts as Point Blank Shot for the sake of meeting prerequisites.

Devastating Shot (Ex): Beginning at 5th level, the Eagle’s Eye adds his dexterity to his damage rolls when attacking with arrows.

Greater Rapid Shot (Ex): An Eagle’s Eye must be able to take down an enemy before it gets to close, therefore it is necessary for him to be able to shoot many arrows within a small time frame. Greater Rapid Shot allows the Eagle’s Eye to shoot an extra arrow per round as a part of a full round attack action, at a minus one penalty for each extra arrow. Every fourth successive level, he gains the ability to fire another extra arrow (i.e. at 8th level he can shoot two, 12th 3 and so on).

Camouflage (Ex): Being able to strike while not being seen is a perk of being an archer. An eagle’s eye of 7th level or higher can use the Hide skill in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment.

Hail of Arrows (Su): In lieu of his regular attacks, once per day an of10th level or higher can fire an arrow at each and every target within range, to a maximum of one target for every arcane archer level she has earned. Each attack uses the archer’s primary attack bonus, and each enemy may only be targeted by a single arrow. This ability can be used once per day per five class levels.

Hide in Plain Sight (Ex): An eagle’s eye of 14th level or higher can use the Hide skill even while being observed.

Eclipse of Arrows (Su): At level 15, once per day an Eagle’s Eye can fire up to 25 arrows per five class level into the sky, which then fall to the ground in a radius of 20’, centered on any single point in one range increment. Creatures within the target area must make a reflex save (DC 10+level of Eagle’s Eye), for half damage. Normal damage for each arrow is applied (it is assumed that any medium creature will be struck 4 arrows, for every size category larger than medium that number is doubled, for every category smaller that number is halved.)

Eagle’s Eye (Ex): Once per day per ten levels, and no more than once per encounter, an Eagle’s Eye may observe a target as standard action. The next round, every attack he makes against that opponent threatens a critical, and should he roll a natural 20 on an attack, it automatically threatens an instant kill, and a natural 1 is not an automatic miss.

Tell me what you think people!
Also, how to put the class in a table...

Siosilvar
2010-05-30, 03:06 PM
{table=head]Level|BAB|Fort|Refl|Will|Special|AC Bonus|Range Bonus
1|+1|+0|+2|+0|Sharp Eye +1|+0|-[/table]
{table=head]Level|BAB|Fort|Refl|Will|Special|AC Bonus|Range Bonus
1|+1|+0|+2|+0|Sharp Eye +1|+0|-[/table]

Continue as needed.