Frog Dragon
2010-05-30, 08:22 AM
Iron Sorcerer
"We face battle daily. Who would be foolish enough to be slain by a single sword?" An Iron Sorcerer
Iron Sorcerers are mages who think they should upgrade a bit on the "taking hits" department. They have noticed that, if they cannot prepare for a battle to boost their survival capability, they have none. They see this sort of reliance to magic as a weakness that they cannot afford to have. Thus, they have sought ways to fix it.
HD: d10
Prerequisites
BAB +5
Feats: Toughness
Base Saves: Fort +3
Spellcasting: Able to cast third level arcane spells
IRON SORCERER
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+1|
+2|
+0|
+2|Arcane Residue, Arcane Touch Armoured Spellcasting -10%|
2nd|
+2|
+3|
+0|
+3|Arcane Resistance|+1 level of existing arcane spellcasting class
3rd|
+3|
+3|
+1|
+3|Arcane Arrow|+1 level of existing arcane spellcasting class
4th|
+4|
+4|
+1|
+4|Armoured Spellcasting -20%|+1 level of existing arcane spellcasting class
5th|
+5|
+4|
+1|
+4|Energizer|+1 level of existing arcane spellcasting class
6th|
+6|
+5|
+2|
+5|Spell Recovery|
7th|
+7|
+5|
+2|
+5|Arcane Evasion ,Armoured Spellcasting -30%|+1 level of existing arcane spellcasting class
8th|
+8|
+6|
+2|
+6|Arcane Ruin|+1 level of existing arcane spellcasting class
9th|
+9|
+6|
+3|
+6|Magic Defense|+1 level of existing arcane spellcasting class
10th|
+10|
+7|
+3|
+7|Arcane Invulnerability, Armoured Spellcasting -40%|+1 level of existing arcane spellcasting class [/table]
Skill Points: An Iron Sorcerer gains 2+Int Modifier skill points per level.
Class Skills: The class skills for an Iron Sorcerer are as follows: Climb, Concentration, Craft, Jump, Knowledge: Arcana, Profession, Spellcraft, Tumble
Weapon&Armor Proficiency: An Iron Sorcerer gains proficiency with all light and medium armor and all simple weapons
Arcane Recovery (SU)
The Iron Sorcerer may lose a spell slot or residue points to gain fast healing of equal amount to the level of spell slot (or number of residue points.) he lost for a number of rounds equal to 5+1/2class level. This is a swift action.
Armoured Spellcasting
The amount indicated from the table is reduced from spell failure chances due to armor, to a minimum of 0%.
Energizer (EX)
The Iron Sorcerer may expend reserved magical energy inside him as a nonmagical boost, allowing him a non-negatable augment.
An Iron Sorcerer may use a spell slot or residue points to gain temporary hit points equal to 5x the level of the spell slot (or amount of residue points used) used. In addition 1-3 level spells (or residue points) grant a +2 increase to constitution and dexterity. 4-6 level spells (or residue points grant a +4 and 7-9 level spells (or residue points grant a +6 increase.
This ability lasts for rounds equal to 5+1/2 class level. This is a swiftaction.
Arcane Residue
An Iron Sorcerer has learned to conserve his spell energy. Each time he casts a spell, he adds an equal amount of points to his residue pool as the level of the spell. These points may be used to fuel other abilities, but the Iron Sorcerer may not use more points at a time than the maximum spell level he can cast. These points fade away when the caster regains spell slots.
Arcane Touch (SU)
By using 2 residue points or a second level spell slot, the Iron sorcerer may add 1d4 Force damage/2 caster levels to any melee attack or melee touch attack, including spells
Spell Recovery
An Iron Sorcerer may use Residue Points to gain back spell slots. It is a full round action to recover one spell and costs 2 residue points per the level of the spell that is being recovered.
Arcane Resistance (SU)
The Iron Sorcerer may lose a spell slot or residue points to gain Damage Reduction x/- of equal amount to the level of spell slot (or number of residue points.) he lost for a number of rounds equal to 5+1/2class level. This is a swift action.
Arcane Arrow (SU)
By using 3 residue points or a third level spell slot, the Iron sorcerer may add 1d4 Force damage/2 caster levels to any ranged attack or ranged touch attack, including spells
Arcane Evasion
The Iron Sorcerer may lose a spell slot or residue points to gain a bonus to all saves of equal amount to the level of spell slot (or number of residue points.) he lost for a number of rounds equal to 5+1/2class level. This is a swift action.
Arcane Ruin
By using 4 residue points or a level 4 spell slot, the Iron sorcerer may add 1d4 Force damage/2 caster levels to any area effect ability or spell which affects opponents.
Magic Defense
The Iron Sorcerer may lose a spell slot or residue points to gain spell resistance of equal amount to the 2xlevel of spell slot (or number of residue points.) he lost+15 for a number of rounds equal to 5+1/2class level. This is a swift action.
Arcane Invulnerability
The Iron Sorcerer may activate Arcane Evasion, Arcane Resistance, Arcane Recovery, Magic Defense and Energizer all at the same time with one Full Round Action. He must still pay the full price for each upgrade.
Here we go. Is this overpowered? Underpowered? About right?
I thought the abilities were powerful enough to warrant the loss of two caster levels.
"We face battle daily. Who would be foolish enough to be slain by a single sword?" An Iron Sorcerer
Iron Sorcerers are mages who think they should upgrade a bit on the "taking hits" department. They have noticed that, if they cannot prepare for a battle to boost their survival capability, they have none. They see this sort of reliance to magic as a weakness that they cannot afford to have. Thus, they have sought ways to fix it.
HD: d10
Prerequisites
BAB +5
Feats: Toughness
Base Saves: Fort +3
Spellcasting: Able to cast third level arcane spells
IRON SORCERER
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+1|
+2|
+0|
+2|Arcane Residue, Arcane Touch Armoured Spellcasting -10%|
2nd|
+2|
+3|
+0|
+3|Arcane Resistance|+1 level of existing arcane spellcasting class
3rd|
+3|
+3|
+1|
+3|Arcane Arrow|+1 level of existing arcane spellcasting class
4th|
+4|
+4|
+1|
+4|Armoured Spellcasting -20%|+1 level of existing arcane spellcasting class
5th|
+5|
+4|
+1|
+4|Energizer|+1 level of existing arcane spellcasting class
6th|
+6|
+5|
+2|
+5|Spell Recovery|
7th|
+7|
+5|
+2|
+5|Arcane Evasion ,Armoured Spellcasting -30%|+1 level of existing arcane spellcasting class
8th|
+8|
+6|
+2|
+6|Arcane Ruin|+1 level of existing arcane spellcasting class
9th|
+9|
+6|
+3|
+6|Magic Defense|+1 level of existing arcane spellcasting class
10th|
+10|
+7|
+3|
+7|Arcane Invulnerability, Armoured Spellcasting -40%|+1 level of existing arcane spellcasting class [/table]
Skill Points: An Iron Sorcerer gains 2+Int Modifier skill points per level.
Class Skills: The class skills for an Iron Sorcerer are as follows: Climb, Concentration, Craft, Jump, Knowledge: Arcana, Profession, Spellcraft, Tumble
Weapon&Armor Proficiency: An Iron Sorcerer gains proficiency with all light and medium armor and all simple weapons
Arcane Recovery (SU)
The Iron Sorcerer may lose a spell slot or residue points to gain fast healing of equal amount to the level of spell slot (or number of residue points.) he lost for a number of rounds equal to 5+1/2class level. This is a swift action.
Armoured Spellcasting
The amount indicated from the table is reduced from spell failure chances due to armor, to a minimum of 0%.
Energizer (EX)
The Iron Sorcerer may expend reserved magical energy inside him as a nonmagical boost, allowing him a non-negatable augment.
An Iron Sorcerer may use a spell slot or residue points to gain temporary hit points equal to 5x the level of the spell slot (or amount of residue points used) used. In addition 1-3 level spells (or residue points) grant a +2 increase to constitution and dexterity. 4-6 level spells (or residue points grant a +4 and 7-9 level spells (or residue points grant a +6 increase.
This ability lasts for rounds equal to 5+1/2 class level. This is a swiftaction.
Arcane Residue
An Iron Sorcerer has learned to conserve his spell energy. Each time he casts a spell, he adds an equal amount of points to his residue pool as the level of the spell. These points may be used to fuel other abilities, but the Iron Sorcerer may not use more points at a time than the maximum spell level he can cast. These points fade away when the caster regains spell slots.
Arcane Touch (SU)
By using 2 residue points or a second level spell slot, the Iron sorcerer may add 1d4 Force damage/2 caster levels to any melee attack or melee touch attack, including spells
Spell Recovery
An Iron Sorcerer may use Residue Points to gain back spell slots. It is a full round action to recover one spell and costs 2 residue points per the level of the spell that is being recovered.
Arcane Resistance (SU)
The Iron Sorcerer may lose a spell slot or residue points to gain Damage Reduction x/- of equal amount to the level of spell slot (or number of residue points.) he lost for a number of rounds equal to 5+1/2class level. This is a swift action.
Arcane Arrow (SU)
By using 3 residue points or a third level spell slot, the Iron sorcerer may add 1d4 Force damage/2 caster levels to any ranged attack or ranged touch attack, including spells
Arcane Evasion
The Iron Sorcerer may lose a spell slot or residue points to gain a bonus to all saves of equal amount to the level of spell slot (or number of residue points.) he lost for a number of rounds equal to 5+1/2class level. This is a swift action.
Arcane Ruin
By using 4 residue points or a level 4 spell slot, the Iron sorcerer may add 1d4 Force damage/2 caster levels to any area effect ability or spell which affects opponents.
Magic Defense
The Iron Sorcerer may lose a spell slot or residue points to gain spell resistance of equal amount to the 2xlevel of spell slot (or number of residue points.) he lost+15 for a number of rounds equal to 5+1/2class level. This is a swift action.
Arcane Invulnerability
The Iron Sorcerer may activate Arcane Evasion, Arcane Resistance, Arcane Recovery, Magic Defense and Energizer all at the same time with one Full Round Action. He must still pay the full price for each upgrade.
Here we go. Is this overpowered? Underpowered? About right?
I thought the abilities were powerful enough to warrant the loss of two caster levels.