Kinslayer777
2010-06-09, 11:08 PM
The Brúni
http://www.wizards.com/dnd/images/vv_20090325_1.jpg
"The Maker put his hammer to the anvil. Used the volcano itself as a forge. He hammered and hammered. And by sweat of His brow, out came living flame. Made from the fiery mountain itself, I tell ye! The Maker's wrath itself, I says!" -Ulrik Volstagg, Doomsayer
The Brúni, like all "Jötunkyn" and "Dverger", are a race of unknown origin. Many have theorized that they are the descendants of the Eldrjötun, the giants of the flame, that fell asleep, long ago, before man was formed and fashioned. Others say that they are an evolved race of stone-dwellers that adapted to their home beneath the great volcanic mountain Brúnheim. The Brúni themselves, they couldn't care less. They exist. And all this fussin' over "Where did they come from?" and "Why are they here?" by others just fans the flames of their temper.
The Brúni are a stalwart, headstrong race of temperamental outbursts. They stand between 4-5 ft tall on average, and are quite wide (between 2-2.5 ft) as a people. Bearing grey, stone-colored skin, the Brúni never shod their feet, thinking it foolish; something for delicate types, which the Brúni people seldom have time for. Usually square-faced and stern-browed, the Brúni are further intimidating for the natural phenomena that is the flames that constitute their "hair". Yes, where the natural hair on a man would lay, there the tongues of living flame replace. If one can overcome the mystery that is this encompassing flame, he will notice that the eyes of a Brúni match that of their "hair": Red and orange...the image of empassioned fire in their corneas.
The Brúni, like the flame that surrounds their heads, are wild and passionate; quick to flare up and slow to cool down. Because of this racial commonality, the Brúni can often be observed in a fight, be it on the battle field or off of it. In their own communities, the Brúni advocate "Joakim", or "war-favor", usually gained through a test of strength and stamina between 2 or more individuals in a contested ring, beating the living spark out of one another until only one stands. Although in favor of aggression, the Brúni never extinguish the fire of life needlessly, as this would be a disgrace to "Joakim", instead incapacitating opponents in their passionate sport. The Brúni often refer to "Joakim" as a living individual, with phrases such as "Joakim walks with me today." and "Joakim will decide between you and I.", though none would recognize it as a deity, but definitively as an energy of battle.
Though it is hard to gain their full trust, Brúni are quite a loyal people, especially towards those that share their tenacious warrior mindset, as they see those individuals as sharing in "Joakim" with them. Once you are called friend, a Brúni will die for you, and expect the same devotion in return.
The Brúni, not unlike their supposed divine origin, are master smiths, forging the most reliable and intricately-designed metal masterpieces in the known world. To the Brúni, smithing is an art. An art in which a person pours their very soul into the template and shapes it into a living, breathing extension of it's maker. And the Brúni truly do give a part of themselves to the forge, using their own spark, their body heat and flame, to liquify the metal and run the forges. All Brúni smithing results in a creation holding world magicka within itself. Through the magic of runes, the they trap the energies within the item created. In this racial past-time, the fiery Brúni passion is fully observable in it's beauty.
The Brúni are governed by the Hjalmstallr, War-Chief and High Ember of all Brúni, who is selected from a test of Joakim including the mightiest of the Brúni race. They dwell within Brúnheim, the great volcanic mountain. Here, underground, the Brúni go about their lives in relative, yet temperamental, contentment, often warring with any creatures of the Low Ether (underground) in defense of their hearth.
The Brúni control the heat of their body so well that, say they are stepping on a wooden floor, they can "move" their heat farther up their bodies so as not to burn down everything they touch. This is an unconscious trait.
Alignment: Chaotic Good mostly
Racial traits:
+2 Str, +2 Con, -2 Char Brúni are powerful and tough, yet intimidating and gruff.
Medium: As Medium creatures, Brúni have no special, bonuses or penalties due to their size.
A Brúni’s base land speed is 20 feet. However, they can move at this speed even when wearing medium-heavy armor or when carrying a medium-heavy load.
Darkvision: Brúnis can see in the dark up to 60 feet.
Back off: Brúnis gain a +2 on all intimidate checks.
Living Forge: Brúnis gain a +2 on all Profession (Smithing) checks.
Heat (Ex): An Brúni’s body is intensely hot, so its unarmed attacks deal +4 extra fire damage. Its metallic weapons and armor also conduct this heat. Therefore, any attacks have a +4 extra fire damage and any natural attacks made against the Brúni incur the same bonus damage. Heat is a permanent ability, but the heat and flame can be relatively suppressed, though never fully extinguished, allowing the Brúni to have a 5% chance of catching any flammable objects on fire that he comes into contact with.
Immunity to fire (http://www.d20srd.org/srd/specialAbilities.htm#fireImmunity) (vulnerability to cold)
+1 racial bonus on attack rolls against creatures of the water or cold subtype, including extraplanar creatures from the Elemental Plane of Water.
-2 penalty on all saving throws against spells, spell-like abilities, and supernatural abilities with the water or cold subtype or used by creatures of the water or cold subtype, including extraplanar creatures from the Elemental Plane of Water.
Automatic Languages: Common, Ignan
Favored Class: Berserker
Racial Bonus Traits:
Tenacious B: When the Brúni's HP drops below 7, he/she go into a berserker rage and will fight until -5 hp when they begin dying normally. If not healed within the first round of -hp, they can only be raised by divine magic.
Any more suggestions???
LA: It's balanced in the Pathfinder & DnD universe
http://www.wizards.com/dnd/images/vv_20090325_1.jpg
"The Maker put his hammer to the anvil. Used the volcano itself as a forge. He hammered and hammered. And by sweat of His brow, out came living flame. Made from the fiery mountain itself, I tell ye! The Maker's wrath itself, I says!" -Ulrik Volstagg, Doomsayer
The Brúni, like all "Jötunkyn" and "Dverger", are a race of unknown origin. Many have theorized that they are the descendants of the Eldrjötun, the giants of the flame, that fell asleep, long ago, before man was formed and fashioned. Others say that they are an evolved race of stone-dwellers that adapted to their home beneath the great volcanic mountain Brúnheim. The Brúni themselves, they couldn't care less. They exist. And all this fussin' over "Where did they come from?" and "Why are they here?" by others just fans the flames of their temper.
The Brúni are a stalwart, headstrong race of temperamental outbursts. They stand between 4-5 ft tall on average, and are quite wide (between 2-2.5 ft) as a people. Bearing grey, stone-colored skin, the Brúni never shod their feet, thinking it foolish; something for delicate types, which the Brúni people seldom have time for. Usually square-faced and stern-browed, the Brúni are further intimidating for the natural phenomena that is the flames that constitute their "hair". Yes, where the natural hair on a man would lay, there the tongues of living flame replace. If one can overcome the mystery that is this encompassing flame, he will notice that the eyes of a Brúni match that of their "hair": Red and orange...the image of empassioned fire in their corneas.
The Brúni, like the flame that surrounds their heads, are wild and passionate; quick to flare up and slow to cool down. Because of this racial commonality, the Brúni can often be observed in a fight, be it on the battle field or off of it. In their own communities, the Brúni advocate "Joakim", or "war-favor", usually gained through a test of strength and stamina between 2 or more individuals in a contested ring, beating the living spark out of one another until only one stands. Although in favor of aggression, the Brúni never extinguish the fire of life needlessly, as this would be a disgrace to "Joakim", instead incapacitating opponents in their passionate sport. The Brúni often refer to "Joakim" as a living individual, with phrases such as "Joakim walks with me today." and "Joakim will decide between you and I.", though none would recognize it as a deity, but definitively as an energy of battle.
Though it is hard to gain their full trust, Brúni are quite a loyal people, especially towards those that share their tenacious warrior mindset, as they see those individuals as sharing in "Joakim" with them. Once you are called friend, a Brúni will die for you, and expect the same devotion in return.
The Brúni, not unlike their supposed divine origin, are master smiths, forging the most reliable and intricately-designed metal masterpieces in the known world. To the Brúni, smithing is an art. An art in which a person pours their very soul into the template and shapes it into a living, breathing extension of it's maker. And the Brúni truly do give a part of themselves to the forge, using their own spark, their body heat and flame, to liquify the metal and run the forges. All Brúni smithing results in a creation holding world magicka within itself. Through the magic of runes, the they trap the energies within the item created. In this racial past-time, the fiery Brúni passion is fully observable in it's beauty.
The Brúni are governed by the Hjalmstallr, War-Chief and High Ember of all Brúni, who is selected from a test of Joakim including the mightiest of the Brúni race. They dwell within Brúnheim, the great volcanic mountain. Here, underground, the Brúni go about their lives in relative, yet temperamental, contentment, often warring with any creatures of the Low Ether (underground) in defense of their hearth.
The Brúni control the heat of their body so well that, say they are stepping on a wooden floor, they can "move" their heat farther up their bodies so as not to burn down everything they touch. This is an unconscious trait.
Alignment: Chaotic Good mostly
Racial traits:
+2 Str, +2 Con, -2 Char Brúni are powerful and tough, yet intimidating and gruff.
Medium: As Medium creatures, Brúni have no special, bonuses or penalties due to their size.
A Brúni’s base land speed is 20 feet. However, they can move at this speed even when wearing medium-heavy armor or when carrying a medium-heavy load.
Darkvision: Brúnis can see in the dark up to 60 feet.
Back off: Brúnis gain a +2 on all intimidate checks.
Living Forge: Brúnis gain a +2 on all Profession (Smithing) checks.
Heat (Ex): An Brúni’s body is intensely hot, so its unarmed attacks deal +4 extra fire damage. Its metallic weapons and armor also conduct this heat. Therefore, any attacks have a +4 extra fire damage and any natural attacks made against the Brúni incur the same bonus damage. Heat is a permanent ability, but the heat and flame can be relatively suppressed, though never fully extinguished, allowing the Brúni to have a 5% chance of catching any flammable objects on fire that he comes into contact with.
Immunity to fire (http://www.d20srd.org/srd/specialAbilities.htm#fireImmunity) (vulnerability to cold)
+1 racial bonus on attack rolls against creatures of the water or cold subtype, including extraplanar creatures from the Elemental Plane of Water.
-2 penalty on all saving throws against spells, spell-like abilities, and supernatural abilities with the water or cold subtype or used by creatures of the water or cold subtype, including extraplanar creatures from the Elemental Plane of Water.
Automatic Languages: Common, Ignan
Favored Class: Berserker
Racial Bonus Traits:
Tenacious B: When the Brúni's HP drops below 7, he/she go into a berserker rage and will fight until -5 hp when they begin dying normally. If not healed within the first round of -hp, they can only be raised by divine magic.
Any more suggestions???
LA: It's balanced in the Pathfinder & DnD universe