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View Full Version : Epic Game Test Battle (Vaynor vs. The-Mage-King)



Vaynor
2010-06-15, 03:54 PM
Ok here we go, featureless white room, let's say 100 feet apart? Are all day buffs ok?

Initiative (expending a use of mental acuity to add my Intelligence mod to my initiative check, 1/20): [roll0].

Roll didn't work, initiative: 39 (http://www.giantitp.com/forums/showpost.php?p=8709595&postcount=26)

The-Mage-King
2010-06-15, 04:00 PM
Init: [roll0]

EDIT:... You lead.

Vaynor
2010-06-15, 04:30 PM
Alam (character's name) appears to stand still, unmoving. His body becomes tree-like, then, suddenly, he charges forward with a furious look in his eyes, blades of psionic energy manifesting in his hands as he leaps.

Do not open this spoiler as you can't know what I'm doing, this is for records/rolls sake. I'll let you know if you need to roll for anything.
Augmented Overchanneled Temporal Acceleration: 4 rounds of apparent time for me. Damage: [roll0]. 23 PP spent.

Actions in Time Stop:
First Round:
Divert Teleport: 210 min, immediate action. 13 PP spent.
Augmented Vigor: +105 temporary HP (399 hp total). 21 rounds. 21 PP spent. Stnd action.

Second Round:
Augmented Force Screen: 21 min, +9 shield AC (force). 21 PP spent. Stnd action.
Quickened Oak Body: 21 min, DR 10/slashing, immune to: ability damage, blindness, deafness, disease, drowning, poison, stunning; 1/2 cold damage, fire vulnerability, +4 strength, -2 Dex, half speed. 19 PP spent.

Third Round:
Offensive Precognition: +7 attack rolls, 18 PP spent. 21 minutes.

Fourth Round:
Offensive Prescience: +8 damage rolls, 18 PP spent. 21 minutes.

End time stop.

You can read this spoiler, it applies to you.
Pounce, moving 100 feet forward (flying) to attack you. Manifest psychic blades (free action).

Attack sequence (two weapon fighting): +44/+44/+39/+34//+44/+44/+39/+34.

Attacks:
[roll1] automatic miss
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
Edit: What crappy rolls. Last one auto-hits, and crits if your AC is less than 47.

Critical Confirmation: (just in case, crit on a 15 or greater)
[roll9]
[roll10]
[roll11]
[roll12]
[roll13]
[roll14]
[roll15]
[roll16]

Damage rolls:
[roll17]
[roll18]
[roll19]
[roll20]
[roll21]
[roll22]
[roll23]
[roll24]

Crit Damage Rolls:
[roll25]
[roll26]
[roll27]
[roll28]
[roll29]
[roll30]
[roll31]
[roll32] Edit: Add this one if a 47 hits you.

Mind Strike (aka sneak attack) rolls:
[roll33] Add 4 damage for rerolls
[roll34] add 9 damage for rerolls
[roll35] add 15 for rerolls
[roll36] no change (reroll = 1)
[roll37] add 9 for rerolls
[roll38] no 1s
[roll39] add 5 for rerolls
[roll40] add 1 for rerolls

I get to reroll 1's on sneak attack damage (Deadly Precision feat) so here's a bunch of rerolls to use as necessary:
[roll41]

Give me a second to total all of this stuff before you respond.
Edit: I know I lead, my post took quite a while. :smalltongue:

The-Mage-King
2010-06-15, 04:33 PM
...I'm dead. Again.

Vaynor
2010-06-15, 04:36 PM
Wait really? If so, read the first spoiler to see just how screwed you really were. :smallbiggrin: