Jallorn
2010-06-16, 04:01 AM
The Swashbuckler
Hit Dice:d10
Skill Points:4+Int (x4 at first level)
Skills:Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Jump (Str), Listen (Wis), Profession (Wis), Sense Motive (Wis), Spot (Wis) Swim (Str), Tumble (Dex), Use Rope (Dex)
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0|Weapon Finesse, Art of the Sword, Weapon Focus
2nd|
+2|
+3|
+3|
+0|Dexterous Strike
3rd|
+3|
+3|
+3|
+1|Dodge bonus +1, Evasion
4th|
+4|
+4|
+4|
+1|Parry, Insightful Attack
5th|
+5|
+4|
+4|
+1|Quick Draw, Improved Feint, Weapon Specialization
6th|
+6/+1|
+5|
+5|
+2|Dodge bonus +2, Improved Disarm
7th|
+7/+2|
+5|
+5|
+2|Applied Dexterity
8th|
+8/+3|
+6|
+6|
+2|Uncanny Dodge, Insightful Strike
9th|
+9/+4|
+6|
+6|
+3|Dodge bonus +3
10th|
+10/+5|
+7|
+7|
+3|Greater Weapon Focus
11th|
+11/+6/+1|
+7|
+7|
+3|Improved Evasion
12th|
+12/+7/+2|
+8|
+8|
+4|Dodge bonus +4, Skilled Parry
13th|
+13/+8/+3|
+8|
+8|
+4|Flèche Lunge
14th|
+14/+9/+4|
+9|
+9|
+4|Energy Surge
15th|
+15/+10/+5|
+9|
+9|
+5|Dodge bonus +5, Greater Weapon Specialization
16th|
+16/+11/+6/+1|
+10|
+10|
+5|Improved Uncanny Dodge
17th|
+17/+12/+7/+2|
+10|
+10|
+5|Riposte
18th|
+18/+13/+8/+3|
+11|
+11|
+6|Dodge bonus +6
19th|
+19/+14/+9/+4|
+11|
+11|
+6|Precise Strike
20th|
+20/+15/+10/+5|
+12|
+12|
+6|Masterful Parry[/table]
Weapon and Armor Proficiencies: As normal Swashbuckler + any one exotic sword, finesseable weapon, or bucklers.
Weapon Finesse: Swashbucklers get Weapon Finesse as a bonus feat at level one.
Art of the Sword: Swashbucklers have a skill with the sword that allows them to use a sword's balance to effectively lighten it in combat. Any sword that the Swashbuckler can hold in one hand may have the Weapon Finesse feat applied to it, even if that weapon cannot normally be finessed.
Dodge Bonus: At first level,the Swashbuckler gains a dodge bonus to their AC equal to their Int bonus. This bonus applies against all enemies so long as the Swashbuckler wears light or no armor, and is lost any time the Swashbuckler loses their Dex bonus to AC. This bonus increases by one at third level and every three levels thereafter.
Weapon Focus: At first level, the Swashbuckler gains Weapon Focus as a bonus feat with any weapon she may use Weapon Finesse with.
Dextrous Attack: Swashbucklers are masters of speed. At second level, a Swashbuckler may add her Dex bonus to damage instead of Str to any weapon that she may use Weapon Finesse with.
Evasion: At third level and higher, a Swashbuckler can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless Swashbuckler does not gain the benefit of evasion.
Parry: Beginning at fourth level, the Swashbuckler knows how to move her foe's attacks so as to lessen their impact. Whenever she takes melee damage, she may make an attack role opposed by the result of the attack that did damage. If her attack roll is greater than the opposed roll, she takes only half damage from the attack. Each successive attack is effected as if an iterative attack, but there is no limit to the number of times a Swashbuckler may attempt to parry. A Swashbuckler may only use this ability when she is wearing light or no armor, and wielding a weapon that she may use Weapon Finesse with. She also may not use this ability when she is unaware of the attack, or against opponents two or more sizes larger than herself, or four or more sizes smaller.
Insightful Attack: From fourth level on, a Swashbuckler may add their Int bonus to attack rolls made with any weapon the Swashbuckler may use Weapon Finesse with. She can only use this ability while wearing light or no armor.
Quick Draw: At fifth level, the Swashbuckler gains Quick Draw as a bonus feat.
Improved Feint: The Swashbuckler gains Improved Feint as a bonus feat at fifth level.
Weapon Specialization: At fifth level, the Swashbuckler gains Weapon Specialization as a bonus feat with any weapon she may use Weapon Finesse with.
Improved Disarm: At sixth level, the Swashbuckler gains Improved Disarm as a bonus feat.
Applied Dexterity: After much practice, the Swashbuckler's dexterity with a sword begins to blend onto the rest of her life. As of seventh level, she gets a bonus to all Dex based rolls or skills equal to half her class level. She can only use this ability while wearing light or no armor.
Uncanny Dodge: Starting at eighth level, a Swashbuckler can react to danger before her senses would normally allow her to do so. She retains her Dex bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dex bonus to AC if immobilized.
Insightful Strike: Starting at eighth level, a Swashbuckler may add her Int bonus to damage. She can only use this ability while wielding a weapon with which she may use Weapon Finesse with and while wearing light or no armor.
Greater Weapon Focus: At tenth level, a Swashbuckler gains Greater Weapon Focus as a bonus feat with any weapon she may use Weapon Finesse with.
Improved Evasion: Gained at eleventh level, this ability works like evasion, except that while the Swashbuckler still takes no damage on a successful Reflex saving throw against attacks henceforth she henceforth takes only half damage on a failed save. A helpless rogue does not gain the benefit of improved evasion.
Skilled Parry: At twelfth level, the Swashbuckler becomes even better at parrying, taking no damage on a successful check. A Swashbuckler may only use this ability when she is wearing light or no armor, and wielding a weapon that she may use Weapon Finesse with. She also may not use this ability when she is unaware of the attack, or against opponents two or more sizes larger than herself, or four or more sizes smaller.
Flèche Lunge: As a standard action at level thirteen, a Swashbuckler may make an attack against one opponent at twice their normal reach. If the attack hits, it also deals additional damage equal to her class level.
Energy Surge: At fourteenth level, a Swashbuckler can move much faster than most. As a free action, she may gain a move action. Once this ability is used, it cannot be used again for 1d6 rounds.
Greater Weapon Specialization: At level fifteen, a Swashbuckler gains Greater Weapon Specialization as a bonus feat with any weapon she may use Weapon Finesse with.
Improved Uncanny Dodge: A Swashbuckler of sixteenth level or higher can no longer be flanked.
This defense denies rogues the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does.
If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.
Riposte: After level seventeen, any time a Swashbuckler takes no damage from an attack as a result of Parry, she may make a single attack against the opponent who attacked as an immediate action or a disarm check. The attack receives a +3 bonus, and the disarm check receives a +6 bonus.
Precise Strike: At level nineteen, the Swashbuckler becomes more accurate with their attacks. The critical threat range of any weapon the Swashbuckler may use Weapon Finesse with is doubled. This stacks with other modifiers to the critical threat range, but is always applied first. In addition, the critical multiplier of the weapon is increased by one.
Masterful Parry: At twentieth level, the Swashbuckler truly becomes a master of the parry. As an immediate action, the Swashbuckler may declare that she is making a Masterful Parry. It works exactly like a Skilled Parry, but on a failure she only takes half damage. The Swashbuckler may still use Skilled Parry, but cannot declare a parry masterful after making a check. A Swashbuckler may only use this ability when she is wearing light or no armor, and wielding a weapon that she may use Weapon Finesse with. She also may not use this ability when she is unaware of the attack, or against opponents two or more sizes larger than herself, or four or more sizes smaller.
___________________________
Removes any Str dependency, making Dex and Int the most important one. Fulfills the goal of the Swashbuckler: a skillful swordsman who is very hard to hit. Does a little about only being useful in combat, but not much. All told I'd say a high tier four, maybe tier three class now.
Hit Dice:d10
Skill Points:4+Int (x4 at first level)
Skills:Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Jump (Str), Listen (Wis), Profession (Wis), Sense Motive (Wis), Spot (Wis) Swim (Str), Tumble (Dex), Use Rope (Dex)
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0|Weapon Finesse, Art of the Sword, Weapon Focus
2nd|
+2|
+3|
+3|
+0|Dexterous Strike
3rd|
+3|
+3|
+3|
+1|Dodge bonus +1, Evasion
4th|
+4|
+4|
+4|
+1|Parry, Insightful Attack
5th|
+5|
+4|
+4|
+1|Quick Draw, Improved Feint, Weapon Specialization
6th|
+6/+1|
+5|
+5|
+2|Dodge bonus +2, Improved Disarm
7th|
+7/+2|
+5|
+5|
+2|Applied Dexterity
8th|
+8/+3|
+6|
+6|
+2|Uncanny Dodge, Insightful Strike
9th|
+9/+4|
+6|
+6|
+3|Dodge bonus +3
10th|
+10/+5|
+7|
+7|
+3|Greater Weapon Focus
11th|
+11/+6/+1|
+7|
+7|
+3|Improved Evasion
12th|
+12/+7/+2|
+8|
+8|
+4|Dodge bonus +4, Skilled Parry
13th|
+13/+8/+3|
+8|
+8|
+4|Flèche Lunge
14th|
+14/+9/+4|
+9|
+9|
+4|Energy Surge
15th|
+15/+10/+5|
+9|
+9|
+5|Dodge bonus +5, Greater Weapon Specialization
16th|
+16/+11/+6/+1|
+10|
+10|
+5|Improved Uncanny Dodge
17th|
+17/+12/+7/+2|
+10|
+10|
+5|Riposte
18th|
+18/+13/+8/+3|
+11|
+11|
+6|Dodge bonus +6
19th|
+19/+14/+9/+4|
+11|
+11|
+6|Precise Strike
20th|
+20/+15/+10/+5|
+12|
+12|
+6|Masterful Parry[/table]
Weapon and Armor Proficiencies: As normal Swashbuckler + any one exotic sword, finesseable weapon, or bucklers.
Weapon Finesse: Swashbucklers get Weapon Finesse as a bonus feat at level one.
Art of the Sword: Swashbucklers have a skill with the sword that allows them to use a sword's balance to effectively lighten it in combat. Any sword that the Swashbuckler can hold in one hand may have the Weapon Finesse feat applied to it, even if that weapon cannot normally be finessed.
Dodge Bonus: At first level,the Swashbuckler gains a dodge bonus to their AC equal to their Int bonus. This bonus applies against all enemies so long as the Swashbuckler wears light or no armor, and is lost any time the Swashbuckler loses their Dex bonus to AC. This bonus increases by one at third level and every three levels thereafter.
Weapon Focus: At first level, the Swashbuckler gains Weapon Focus as a bonus feat with any weapon she may use Weapon Finesse with.
Dextrous Attack: Swashbucklers are masters of speed. At second level, a Swashbuckler may add her Dex bonus to damage instead of Str to any weapon that she may use Weapon Finesse with.
Evasion: At third level and higher, a Swashbuckler can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless Swashbuckler does not gain the benefit of evasion.
Parry: Beginning at fourth level, the Swashbuckler knows how to move her foe's attacks so as to lessen their impact. Whenever she takes melee damage, she may make an attack role opposed by the result of the attack that did damage. If her attack roll is greater than the opposed roll, she takes only half damage from the attack. Each successive attack is effected as if an iterative attack, but there is no limit to the number of times a Swashbuckler may attempt to parry. A Swashbuckler may only use this ability when she is wearing light or no armor, and wielding a weapon that she may use Weapon Finesse with. She also may not use this ability when she is unaware of the attack, or against opponents two or more sizes larger than herself, or four or more sizes smaller.
Insightful Attack: From fourth level on, a Swashbuckler may add their Int bonus to attack rolls made with any weapon the Swashbuckler may use Weapon Finesse with. She can only use this ability while wearing light or no armor.
Quick Draw: At fifth level, the Swashbuckler gains Quick Draw as a bonus feat.
Improved Feint: The Swashbuckler gains Improved Feint as a bonus feat at fifth level.
Weapon Specialization: At fifth level, the Swashbuckler gains Weapon Specialization as a bonus feat with any weapon she may use Weapon Finesse with.
Improved Disarm: At sixth level, the Swashbuckler gains Improved Disarm as a bonus feat.
Applied Dexterity: After much practice, the Swashbuckler's dexterity with a sword begins to blend onto the rest of her life. As of seventh level, she gets a bonus to all Dex based rolls or skills equal to half her class level. She can only use this ability while wearing light or no armor.
Uncanny Dodge: Starting at eighth level, a Swashbuckler can react to danger before her senses would normally allow her to do so. She retains her Dex bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dex bonus to AC if immobilized.
Insightful Strike: Starting at eighth level, a Swashbuckler may add her Int bonus to damage. She can only use this ability while wielding a weapon with which she may use Weapon Finesse with and while wearing light or no armor.
Greater Weapon Focus: At tenth level, a Swashbuckler gains Greater Weapon Focus as a bonus feat with any weapon she may use Weapon Finesse with.
Improved Evasion: Gained at eleventh level, this ability works like evasion, except that while the Swashbuckler still takes no damage on a successful Reflex saving throw against attacks henceforth she henceforth takes only half damage on a failed save. A helpless rogue does not gain the benefit of improved evasion.
Skilled Parry: At twelfth level, the Swashbuckler becomes even better at parrying, taking no damage on a successful check. A Swashbuckler may only use this ability when she is wearing light or no armor, and wielding a weapon that she may use Weapon Finesse with. She also may not use this ability when she is unaware of the attack, or against opponents two or more sizes larger than herself, or four or more sizes smaller.
Flèche Lunge: As a standard action at level thirteen, a Swashbuckler may make an attack against one opponent at twice their normal reach. If the attack hits, it also deals additional damage equal to her class level.
Energy Surge: At fourteenth level, a Swashbuckler can move much faster than most. As a free action, she may gain a move action. Once this ability is used, it cannot be used again for 1d6 rounds.
Greater Weapon Specialization: At level fifteen, a Swashbuckler gains Greater Weapon Specialization as a bonus feat with any weapon she may use Weapon Finesse with.
Improved Uncanny Dodge: A Swashbuckler of sixteenth level or higher can no longer be flanked.
This defense denies rogues the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does.
If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.
Riposte: After level seventeen, any time a Swashbuckler takes no damage from an attack as a result of Parry, she may make a single attack against the opponent who attacked as an immediate action or a disarm check. The attack receives a +3 bonus, and the disarm check receives a +6 bonus.
Precise Strike: At level nineteen, the Swashbuckler becomes more accurate with their attacks. The critical threat range of any weapon the Swashbuckler may use Weapon Finesse with is doubled. This stacks with other modifiers to the critical threat range, but is always applied first. In addition, the critical multiplier of the weapon is increased by one.
Masterful Parry: At twentieth level, the Swashbuckler truly becomes a master of the parry. As an immediate action, the Swashbuckler may declare that she is making a Masterful Parry. It works exactly like a Skilled Parry, but on a failure she only takes half damage. The Swashbuckler may still use Skilled Parry, but cannot declare a parry masterful after making a check. A Swashbuckler may only use this ability when she is wearing light or no armor, and wielding a weapon that she may use Weapon Finesse with. She also may not use this ability when she is unaware of the attack, or against opponents two or more sizes larger than herself, or four or more sizes smaller.
___________________________
Removes any Str dependency, making Dex and Int the most important one. Fulfills the goal of the Swashbuckler: a skillful swordsman who is very hard to hit. Does a little about only being useful in combat, but not much. All told I'd say a high tier four, maybe tier three class now.