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Chainsaw Hobbit
2010-06-28, 11:54 PM
Previous Competitions
I - What the hell is THAT!?! (http://www.giantitp.com/forums/showthread.php?t=154953)


4E Monster Competition II - EEEEEKKK!!!

http://img709.imageshack.us/img709/8606/newcomimgii.png

In the dead of night cackling hags stir their bubbling cauldrons in their bleak caves, soul-eating wraiths stalk city slums and abandoned streets searching for fresh life-energy, ancient trolls lie in wait in hiding for unlucky travelers to feast on, and demented cultists sacrifice innocents for their unholy gods. Brave heroes fight back shadowy horrors but in the end darkness always swallows the light and the candle always goes out.

What horrors lurk in your mind?


_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/

RULES

1 You will be creating an original D&D monster or template. Preferably some creature of shadows that has some role in extinguishing the lights of hope and civilization.

2 The post must include name, complete stat-block, and detailed tactics. Lore, plot hooks, and encounter groups are also encouraged.

3 Post all entries on this thread. Post comments and conversation HERE (http://www.giantitp.com/forums/showthread.php?p=8629791#post8629791).

4 One entry per participant. No double-teaming.

5 Entries copied from some other source (D&D wiki, alternate website, etc) will be disqualified. All entries must be a new creation, not one already posted. Templates ARE allowed.

6 No reserving posts. You can tweak your entry but that's it.

7 You will use the stat-block format presented below, no exceptions.

The deadline is July 20! (so hurry up)

After the deadline the playground will vote on who wins the contest, the winner gain bragging-rights-a-plenty!

Chainsaw Hobbit
2010-06-28, 11:55 PM
THE TEMPLATE
(Name) Level # (group role) (main role)
(size) (origin) (type) XP
Initiative Senses
HP ;Bloodied
AC ; Fortitude ; Reflex ; Will
Immune
Resist
Vulnerable
Saving Throws
Speed
Action Points

TRAITS


STANDARD ACTIONS


MINOR ACTIONS


MOVE ACTIONS


TRIGGERED ACTIONS


Alignment Languages
Skills
Str (+) Dex (+) Wis (+)
Con (+) Int (+) Cha (+)


Attack Template
[m (basic melee), M (melee), r (basic ranged), R (ranged), C(close), or A (area)] Power Name (action; usage) (Keywords)
Attack: (type) (range) (targets); +(#) vs (defense)
Hit: (damage) (other effects).

Chainsaw Hobbit
2010-06-29, 10:05 AM
BANNER FOR SIG!

http://img707.imageshack.us/img707/9203/wraithbanner10001.png (http://www.giantitp.com/forums/showthread.php?t=158113)

Chainsaw Hobbit
2010-06-30, 04:48 PM
MY ENTRY
Tommy Rawhead & Boody Bones Converted from Celtic mythology (Wiki Page) (http://en.wikipedia.org/wiki/Bloody_Bones)
Tommy Rawhead & Boody Bones was once a mortal Oni before he ventured into the Shadowfell. He lived there for centuries feeding on dark energy and growing more malevolent and powerful. After 1000 years he found his way back to the mortal world where he now stalks city slums, bleak forests, and abandoned roads searching for living prey. He feeds on his victim's fear and soul and values tormenting and killing his prey above the actual nourishment it provides.
His arms and claws are so long, he can reach into the furthest hiding places. His fingers can reach up drainpipes and down heating vents. But the funniest thing about him, even though he's a great big bugger, he can fit himself into the smallest of places.

"He's a sloppy eater, Tommy. Think he likes his meals to struggle and scream. No one's ever escaped ol' Rawhead and Bloody Bones. Not once he's made up his mind to have them."
--Butterworm, from Courtney Crumrin comics.

http://img808.imageshack.us/img808/6955/1240958163525f.jpg

Tommy Rawhead & Boody Bones Level 18 Solo Lurker
Large shadow humanoid XP 10,000
Initiative +23 Senses Perception +12
HP 696; Bloodied 348
AC 35; Fortitude 30; Reflex 31; Will 30
Resist 10 necrotic
Vulnerable 5 radiant
Saving Throws +5
Speed 8
Action Points 2

TRAITS
Resist Magic (no action; at-will)
Tommy Rawhead & Boody Bones has a +3 bonus to all defences against arcane attacks.
Combat Advantage (no action; at-will) Necrotic
Tommy Rawhead's attacks deal an extra 2d6 necrotic damage to any creature he has combat advantage against.
Aura of Creeping Fear Aura 3; Fear
When a foe starts their turn within the aura they grant combat advantage until the start of their next turn.
Under Your Bed
When squeezing Tommy does not grant combat advantage and takes no penalty to attack rolls and speed.
Cower at the Sun
If Tommy Rawhead & Boody Bones takes radiant damage then his Aura of Creeping Fear dosen't function until the end of the attacker's next turn.

STANDARD ACTIONS
m Claw (standard; at-will)
Attack: Melee 2 (1 target); +23 vs AC
Hit: 2d8 + 7 Damage and the target's healing surge value is halved (save ends; this effect does not stack).
M Ripping Claws (standard; at-will)
Tommy Rawhead & Boody Bones makes 2 Claw attacks.
C Soul Drinker (standard; encounter; recharges when first bloodied) Healing, necrotic
Attack: Close burst 3 (all targets); +19 vs Fortitude
Hit: 4d10 + 7 Necrotic damage and Tommy Rawhead & Boody Bones heals 25 hp.
Creep Like a Ghost (standard; at-will)
Tommy Rawhead & Boody Bones gains insubstantail and phazing antil the start of his next turn.

MOVE ACTIONS
Shadow Melt (move; recharge 6) Teleportation
Tommy Rawhead & Boody Bones teleports 10 squares and becomes insubstantial until the start of his next turn.

Alignment Chaotic Evil Languages Common, Goblin, Elven, Deep Speech
Skills Insight +17, Intimidate +20, Stealth +24
Str 22 (+15) Dex 31 (+19) Wis 16 (+12)
Con 22 (+15) Int 22 (+15) Cha 22 (+15)

Tactics
Tommy Rawhead & Boody Bones amuses himself by ambushing the PCs and toying with them, not letting them get away and enjoying their fear. If badly injured (but not yet bloodied) than he will use Soul Drinker to heal himself.

Encounters
Tommy Rawhead & Boody Bones usually doesn't hang out with other creatures but sometimes gains followers among creatures of the night through promises of power.

Lore
Arcana 15 Tommy Rawhead & Boody Bones is a said to be made up to frighten children.
Arcana 20 The stories say that Tommy is a hulking yet stealthy vaguely-humanoid nightmare. His fingers are so long and flexible they can fit through pipes and drains and kill you in your sleep and that magic has no effect on him because he has already been "cursed a hundred fold".
Arcana 25 The legends also say that tommy hates the sunlight and that it strips him of some of his magical powers.

Deathdarken
2010-07-01, 10:04 PM
http://en.wikipedia.org/wiki/Nightside_%28book_series%29

see Razor Eddie character information sadly not much is there and I told you all more about the character

sorry I got no pic, he is a great character from a book series called the nightside, if I find a pic I will post it

Razor Eddie level 35 Solo Lurker
Medium Immortal humanoid XP:235,000
Initiative:29 Senses perception darkvision:33
HP:1,585 ; Bloodied:792
AC:63 ; Fortitude:60 ; Reflex:63 ; Will:62
Immune:diseases, poison, charm, illusion
Saving Throws:+5
Speed:11, Teleaport:11
Action Points:2

TRAITS
Power of the Nightside
aura 3, enemies in the aura take a -5 to hit Razor Eddie, Razor Eddie also gains a +5 to all defenses including AC(already added)

Power of a God
If Razor Eddie's hit points drop to 0 or below, and he is not killed in the proper way(see DC:35 ) in three rounds, his HP goes to 1 and he gains regeneration 100 until he takes damage or regains full HP

Speed of a God
Razor Eddie gains a +5 to his speed and teleport(already added)

Nightside trick
If an attack misses Razor Eddie he makes a melee attack against the target using the strait Razor Attack. If razor Eddie is surround by more then 2 enemies at the start of his turn he gains the use of the Mulit Strait Razor attack.

Alignment:Lawful good Languages:common, Draconic, Dwarven, Elven, Giant, Goblin, supernal
Skills:Intimidate +46, Insight +50, Perception +50, Religion +50, Stealth +51, Street Wise +46
Str:27 (25) Dex:34 (29) Wis:33 (28)
Con:31 (28) Int:32 (28) Cha:25 (24)

Tactics
Razor Eddie only attacks those that he deems unfit for this world, the scum of any world. if he is surrounded he will use his Multi straight razor attack . other wise he will use his at-will power. He will also teleport to his target if need be

STANDARD ACTIONS
m Strait Razor Attack(standard At-will) Weapon
+40 vs Reflex Hit:4d10 + 10 damage

C Multi straight razor attack (Standard Recharge on 5 or 6)
+37 Vs Reflex Hit: 4d10 + 10 damage

Equipment
Pearl Strait razor

Razor Eddie
The smell hits you first, a bad smell, of someone who lay down in garbage and dead things.then if your lucky you see a painfully thin presence wrapped in an over sized gray coat held together with accumulated filth and grease, fly's always buzz around him watch them close if one gets too close he kills it. This is Razor Eddie. He is someone you ever want to run into. His speed is fast, faster then the eye can see sometimes when he moves you can't tell if he teleported or just moved. Few that meet him are lucky to still live. Usually only those that he considered friends or friends for the moment live. One second he is there and the next he is gone. Not many could keep up with the power he has gained. If you live consider yourself lucky and change your ways he won't give you a second chance. After all he is considered a god.


Razor Eddie Lore
a character knows the following information with a successful Religion check

DC:15 Razor Eddie is originally from the nightside, where it's always night, always dark, always three O' clock in the morning

DC:20 Razor Eddie is known as the Punk God of the Strait Razor. His powers were rumored to have gained his powers from a being not of this world

DC:25 It is also rumored that Eddie gained much more power and had enough of it to be able to kill that being

DC:30 Razor Eddie has been rumored to kill off fake Gods on the street of the Gods simple out of Principle

DC:35 There is only one way to truly kill Razor Eddie, and that is to use his own Strait razor against him.

deathali'helper
2010-07-04, 10:19 AM
Ill have a go, even If Its Not as high a level as I should have made.
Shadow Gollum
Shadow Gollum Level 3 Elite Lurker
Large Shadow Animate (Gollum) XP 300

Initiative +5 Senses Perception +3

Shadowy Aura (Shadow) aura 1; All enemy around you take a -2 to attack roles
HP 77; Bloodied 38
AC 18; Fortitude 16, Reflex 16, Will 14
Resist +5 vs. Necrotic; Vulnerable -5 vs. Radiance
Saving Throws +2
Speed 6
Action Points 2
m Shadow Whip (Standard; at-will) ♦ Whip
Range 2; +7 vs. Fort Deals 1D10 damage +2 and you slide the target one square.
c Shade Breath (Minor; at-will) ♦ 1 enemy ajacent to you.
your enemy is dazed until the end of your next turn
Shade Movement (Minor; at-will)
You can use this during your move action to pass through any other creature.
M Presise Attack (Standard; at-will) ♦ Khopesh
21 Attack vs. Reflex and deals 11 damage
Alignment Unaligned Languages rudementary understanding of comon

Skills Acrobatics +10, Endurance +13, Intimidate +7
Str 18 (+5) Dex 19 (+5) Wis 10 (+1)
Con 24 (+8) Int 10 (+1) Cha 12 (+2)

Equipment Whip, Khopesh,
Shadow Gollum Tactics
Shadow gollums are rairly found alone. Normaly the wizard who animated them will use them to do there dirty work. Shadow Gollums normaly will try and startle there enemys and Stick to the shadows. They NEVER attack during the day.

Please Hold your aplause:smalltongue::smallbiggrin::smallwink:

Chainsaw Hobbit
2010-07-04, 11:51 AM
Ill have a go, even If Its Not as high a level as I should have made.
Shadow Gollum
Shadow Gollum Level 3 Elite Lurker
Large Shadow Animate (Gollum) XP 300

Initiative +5 Senses Perception +3

Shadowy Aura (Shadow) aura 1; All enemy around you take a -2 to attack roles
HP 77; Bloodied 38
AC 18; Fortitude 16, Reflex 16, Will 14
Resist +5 vs. Necrotic; Vulnerable -5 vs. Radiance
Saving Throws +2
Speed 6
Action Points 2
m Shadow Whip (Standard; at-will) ♦ Whip
Range 2; +7 vs. Fort Deals 1D10 damage +2 and you slide the target one square.
c Shade Breath (Minor; at-will) ♦ 1 enemy ajacent to you.
your enemy is dazed until the end of your next turn
Shade Movement (Minor; at-will)
You can use this during your move action to pass through any other creature.
M Presise Attack (Standard; at-will) ♦ Khopesh
21 Attack vs. Reflex and deals 11 damage
Alignment Unaligned Languages rudementary understanding of comon

Skills Acrobatics +10, Endurance +13, Intimidate +7
Str 18 (+5) Dex 19 (+5) Wis 10 (+1)
Con 24 (+8) Int 10 (+1) Cha 12 (+2)

Equipment Whip, Khopesh,
Shadow Gollum Tactics
Shadow gollums are rairly found alone. Normaly the wizard who animated them will use them to do there dirty work. Shadow Gollums normaly will try and startle there enemys and Stick to the shadows. They NEVER attack during the day.

Please Hold your aplause:smalltongue::smallbiggrin::smallwink:

Since your post doesn't follow rules 2 and 7 (see above) it will be disqualified.

Sorry, please fix up your stat block and add the required fluff (you have until July 20 to do so).

Shadow_Elf
2010-07-05, 08:11 PM
http://i443.photobucket.com/albums/qq151/yeckx/stephen-fry-cheshire-cat-2010--larg.jpg

http://img227.imageshack.us/img227/3536/cheshirecatstatblock.png

Me!? A bloodthirsty killer!? All this talk of blood and murder has put me off my tea...
~A Cheshire Cat.

Deep within the deepest woods, the Cheshire Cats stalk the night. Thought to be the ghosts of tormented house cats, they drift into cities and creep into childrens' bedrooms, eating the children alive while their parents bicker in another room. When the parents come to check on their child, all that is left is a blood spatter and a slowly receding toothy grin, blood dripping from its vicious canines. They and their lairs are avoided at all costs by all manner of travelers, even most adventurers, for their child-eating reputation as well as their other reputation, for petty theft and philosophical banter.

In truth, only one of the Cheshire Cat's reputations is deserved - rather than eat children, it saves them from abusive or divided homes, and tends to them in the woods. When they are old enough, the Cheshire Cat releases them from the woods with a new name. However, the Cheshire Cat is still as creepy and eerie a fey as one will ever meet, truly understood only by its clutch of orphans and raving madmen. Its wide grins, backwards way of speaking, and fascination with elaborate hats makes it a trying creature to speak to.

In combat, a Cheshire Cat toys with its foes, turning their words on their heads and stealing their things. It especially enjoys dissolving in the face of a power attack, smiling with sheer glee at its opponent's frustration. If its clutch of orphans is present in an encounter, the Cheshire Cat will do everything in its power to draw attention and let them escape, using his Cheshire Grin to unsettle his foes while the children run away as fast as they can, free of opportunity attacks and with slowed pursuers. Until it is sure the kids are safe, the Cheshire Cat with continue to steal, dissolve, evaporate and vanish, raising the ire of its foes and distracting them. Though with all its invisibility, negation and reduction abilities in place it is a tough foe to slay, it does not itself aim to slay its foes but rather annoy, irritate and inconvenience them. If it is bloodied and has no use of Dissolution available when it starts its turn, it will probably flee.

Lore and encounter groups later, gotta take care of some other things.

Shadow_Elf
2010-07-05, 08:43 PM
Also, I hate to double post, but can we offer constructive criticisms to the other submissions in the thread as well?

Chainsaw Hobbit
2010-07-05, 09:20 PM
Also, I hate to double post, but can we offer constructive criticisms to the other submissions in the thread as well?

You can on the disscusion thread linked to in the first post, also please post your creature in the provided stat block format.

Chainsaw Hobbit
2010-07-14, 10:56 PM
Hurry up and enter! Only 4 days left!
Also, I gave it some thought and Shadow_Elf's entry WILL NOT be disqualified.

Chainsaw Hobbit
2010-07-21, 10:27 PM
The contest has come to a close, you can vote here (http://www.giantitp.com/forums/showthread.php?p=8976668#post8976668).