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View Full Version : ToS Exhibition: Mushroom Ninja v. Adumbration



Mushroom Ninja
2010-07-03, 02:34 AM
4 Buff rounds; Summoning allowed on buff rounds.

What map do you want?

Adumbration
2010-07-03, 02:39 AM
How about Columns II: Jumbo edition?

Columns II - Jumbo Edition:

{table=head]|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X
1||||||||||||
2|
3
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5|||||C|C|C|C|||||||||C|C|C|C||
6|||||C|C|C|C|||||||||C|C|C|C||
7|||||C|C|C|C|||||||||C|C|C|C||
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50||||||||||||[/table]

I don't like the squeezing rules. :smalltongue:

Adumbration
2010-07-03, 02:41 AM
Buffs:
Round 1: Cast Choose Destiny from a scroll as a swift action. Cast True Seeing from a scroll as a standard action, UMD check (Choose destiny): [roll0]. UMD check (True Seeing), choose better: [roll1] [roll2].

Round 2: Cast Bite of the Werebear from a scroll as a standard action, augmented with Gorgon's horn. UMD check (choose better): [roll3] [roll4]. Use Quick cast Duskblade class feature to cast Quickened Shield with Guardinal feather as an optional material component for +6 shield bonus.

Round 3: Cast Sonorous Hum as a standard action from a scroll. UMD check (choose better): [roll5] [roll6]. Resize Greatspear from it's medium form to Gargantuan size.

Round 4: Cast Summon Elemental Monolith as a full-round action from a scroll. UMD check (choose better): [roll7] [roll8].

All-day buffs:
Superior Resistance.

Initiative:
[roll9] [roll10], choose the better.

Mushroom Ninja
2010-07-03, 02:48 AM
Sure, that map's fine. I'll take the bottom side.

Starting Position:
f50

Init:[roll0]

All Day Buffs:

Contingency (Heal when at 50% health)
Greater Magic Weapon
Greater Resistance

Buff Rounds:
1: Activate Bead of Karma
2:Cast True Seeing
3:Cast Bite of the Were Bear
4:Activate Earth Glide, Glide 5 ft underground

Mushroom Ninja
2010-07-03, 02:50 AM
And it appears that the diceroller hates me :smallsigh:

Initiative:[roll0]

Adumbration
2010-07-03, 02:54 AM
1st round for me:

Free action to drop the greatspear. Free action to activate Haste. Swift action to activate Belt of Battle, use the standard action gained to activate Trickery devotion. Standard action to use a wand of Heroics to gain exotic weapon proficiency with a Greatspear. Move action to merge with the air elemental monolith.

I might as well reveal that it's a melee build. Yes, I'm taking a warrior against a caster. Yes, it has levels in Duskblade and Ardent.

Yes, I expect to win. Scary, huh? :smallamused:

Your turn.

EDIT: Starting position:J1-L3, Gargantuan.

Mushroom Ninja
2010-07-03, 10:29 AM
Round 1

Actions:
Standard: Righteous Might
Move: Glide to f47

Notes:
Durations:
Earth Glide: 9
Bite of the Werebear: 13 Rounds
Righteous Might: 15 Rounds

Current Ability Scores:
STR 24, DEX 18, CON 24, INT 22, WIS 16, CHA 12

Adumbration
2010-07-03, 12:43 PM
2nd round:
Move action to pick up my simulacrum, and move to A17-C19. Free action to drop the simulacrum, and a swift action to transfer my senses to it. Direct the simulacrum to move to C35 and from there to I40.

What happens next depends on your vision modes. The thing - description later - moves to location I40, approaching from the eastern side.

If you don't have True Seeing:
You see a medium human male, wielding a gargantuan greatspear, donned in regal clothes. He does not appear to wear armor, but does have several items that might be magical. Let me know if you have Arcane sight or something.

If you have True Seeing:
Open the spoiler for not having True Seeing. That's an illusion.

End of turn. If you're anywhere visible from the path that the thing has taken, let me know what I see.

Mushroom Ninja
2010-07-03, 09:48 PM
Neither of us have LoS

Round 2

Actions:
Standard Action: Cast Divine Power
Move Action: Glide 5ft straight down

Notes:Durations:
Earth Glide: 8
Bite of the Werebear: 12 Rounds
Righteous Might: 14 Rounds
Divine Power: 15 Rounds

Current Ability Scores:
STR 24, DEX 18, CON 24, INT 22, WIS 16, CHA 12


Your Go.

Adumbration
2010-07-06, 10:38 AM
Sorry about the delay, had only poor access to internet last few days - and none to books.

Actions:
Move the apparition to I49

The thing moves to I49. LoS yet? Turn not yet done.