Nasst
2010-07-12, 05:13 AM
Hello playground! I'm going to start a campaign with my friends and this time it's my turn to be the BSF (Big Stupid Fighter =P). Here are the specifics of this campaign:
*We play in Eberron.
*We start at lvl 3.
*The material we can use is ill-defined by the DM, but we can't use anything from other campaign settings.
*Only the basic races of eberron (Human, Elf, Semielf, Semiorc, Warforged, Changeling, Shifter, Kalashtar, Gnome, Halfling and Dwarf).
*These are my rolls: 16 14 13 12 11 7
Here's my build so far:
Ira (Human Barbarian 2/Duskblade 2/Fighter 6/Frenzied Berseker 10)
Starting ability scores:
Strenght 16 (Augmented levels 4/8/12/16)
Dexterity 13 (Augmented level 20)
Constitution 14
Intelligence 12
Wisdom 7
Carisma 11
1: Barbarian (1) (Extra Rage (1-3)/Intimidating rage (4-20), Reckless Rage (1-4)/Destructive Rage (5-20))
2: Fighter (1) (Power Attack)
3: Fighter (2) (Cleave, Extra Rage (3-5)/Improved Bull Rush(6-20))
4: Duskblade (1)
5: Fighter (3)
6: Fighter (4) (Leap attack, Shock Trooper)
7: Frenzied Berseker (1)
8: Frenzied Berseker (2)
9: Frenzied Berseker (3) (Extra Rage (9-11)/Endurance (12-20))
10: Frenzied Berseker (4)
11: Frenzied Berseker (5)
12: Frenzied Berseker (6) (Steadfast Determination)
13: Frenzied Berseker (7)
14: Frenzied Berseker (8)
15: Frenzied Berseker (9) (Extra Rage)
16: Frenzied Berseker (10)
17: Fighter (5)
18: Fighter (6) (Weapon Focus (Greatclub), Three Mountains)
19: Duskblade (2)
20: Barbarian (2)
"Feat A (1-3)/Feat B (4-20)" Means "I have feat A from levels 1 to 3, I retrain it to feat B at level 4 and keep feat B all the way to level 20".
Feats used:
Extra Rage (CW)
Intimidating Rage (CW)
Destructive Rage (CW)
Three Mountains (CW)
Shock Trooper (CW)
Power Attack (PHB)
Cleave (PHB)
Improved Bull Rush (PHB)
Weapon Focus (PHB)
Endurance (PHB)
Steadfast Determination (PHB II)
Leap Attack (CAd)
Reckless Rage (RoS)
Alternate Class Features:
Lion Totem (CC)
Magic items:
Cloak of Resistance +5
Crystal Mask of Mindarmor
Amulet of Health +6
My party will use a wand of grease to stop me from killing them. The idea of the build is to do a charger beast that will do lots of damage while keeping his saves high. The Paladin of slaughter levels are added purely for flavor reasons (it's a mildly-evil party) and for the smite good 1/day.
I need help with magic items and weapons (I can't use a Valorous sword :smallfrown:)
Suggestions?
PS: Sorry for my sucky english. xD
EDIT:
Dropped Paladin of slaughter for duskblade, because of the saves and swift expeditious retreat.
The whole idea behind the build is to use the combo shock trooper (with the maneuver "hedless charge") and leap attack to do insane damage. Some examples:
lvl 7:
charging, raging and frenzied, 3 attacks at +16/+16/+11
damage: 2d6 + 12 (strenght) + 28 (power attack) = 47 averange
lvl 12
charging, raging and frenzied, 4 attacks at +22/+22/+17/+12
damage: 2d6 + 13 (strenght) + 60 (power attack) = 80 averange
lvl 16
charging, raging and frenzied, 5 attacks at +29/+29/+24/+19/+14
damage: 2d6 + 18 (strenght) + 96 (power attack) = 121 averange
And that's without any magical object at all.
Of course, her AC will be reeaaally low, but it doesn't matters too much, because of the "Deathless Frenzy" class feature, my party will be able to heal me before my frenzy ends.
At the same time, Ira manages to have good fort and will saves.
At level 12 with 51.000 gp in magical gear, she has +23 to fort saves and +19 to will saves, while not raging. When raging, she has +25 to fort saves and +23 to will saves.
*We play in Eberron.
*We start at lvl 3.
*The material we can use is ill-defined by the DM, but we can't use anything from other campaign settings.
*Only the basic races of eberron (Human, Elf, Semielf, Semiorc, Warforged, Changeling, Shifter, Kalashtar, Gnome, Halfling and Dwarf).
*These are my rolls: 16 14 13 12 11 7
Here's my build so far:
Ira (Human Barbarian 2/Duskblade 2/Fighter 6/Frenzied Berseker 10)
Starting ability scores:
Strenght 16 (Augmented levels 4/8/12/16)
Dexterity 13 (Augmented level 20)
Constitution 14
Intelligence 12
Wisdom 7
Carisma 11
1: Barbarian (1) (Extra Rage (1-3)/Intimidating rage (4-20), Reckless Rage (1-4)/Destructive Rage (5-20))
2: Fighter (1) (Power Attack)
3: Fighter (2) (Cleave, Extra Rage (3-5)/Improved Bull Rush(6-20))
4: Duskblade (1)
5: Fighter (3)
6: Fighter (4) (Leap attack, Shock Trooper)
7: Frenzied Berseker (1)
8: Frenzied Berseker (2)
9: Frenzied Berseker (3) (Extra Rage (9-11)/Endurance (12-20))
10: Frenzied Berseker (4)
11: Frenzied Berseker (5)
12: Frenzied Berseker (6) (Steadfast Determination)
13: Frenzied Berseker (7)
14: Frenzied Berseker (8)
15: Frenzied Berseker (9) (Extra Rage)
16: Frenzied Berseker (10)
17: Fighter (5)
18: Fighter (6) (Weapon Focus (Greatclub), Three Mountains)
19: Duskblade (2)
20: Barbarian (2)
"Feat A (1-3)/Feat B (4-20)" Means "I have feat A from levels 1 to 3, I retrain it to feat B at level 4 and keep feat B all the way to level 20".
Feats used:
Extra Rage (CW)
Intimidating Rage (CW)
Destructive Rage (CW)
Three Mountains (CW)
Shock Trooper (CW)
Power Attack (PHB)
Cleave (PHB)
Improved Bull Rush (PHB)
Weapon Focus (PHB)
Endurance (PHB)
Steadfast Determination (PHB II)
Leap Attack (CAd)
Reckless Rage (RoS)
Alternate Class Features:
Lion Totem (CC)
Magic items:
Cloak of Resistance +5
Crystal Mask of Mindarmor
Amulet of Health +6
My party will use a wand of grease to stop me from killing them. The idea of the build is to do a charger beast that will do lots of damage while keeping his saves high. The Paladin of slaughter levels are added purely for flavor reasons (it's a mildly-evil party) and for the smite good 1/day.
I need help with magic items and weapons (I can't use a Valorous sword :smallfrown:)
Suggestions?
PS: Sorry for my sucky english. xD
EDIT:
Dropped Paladin of slaughter for duskblade, because of the saves and swift expeditious retreat.
The whole idea behind the build is to use the combo shock trooper (with the maneuver "hedless charge") and leap attack to do insane damage. Some examples:
lvl 7:
charging, raging and frenzied, 3 attacks at +16/+16/+11
damage: 2d6 + 12 (strenght) + 28 (power attack) = 47 averange
lvl 12
charging, raging and frenzied, 4 attacks at +22/+22/+17/+12
damage: 2d6 + 13 (strenght) + 60 (power attack) = 80 averange
lvl 16
charging, raging and frenzied, 5 attacks at +29/+29/+24/+19/+14
damage: 2d6 + 18 (strenght) + 96 (power attack) = 121 averange
And that's without any magical object at all.
Of course, her AC will be reeaaally low, but it doesn't matters too much, because of the "Deathless Frenzy" class feature, my party will be able to heal me before my frenzy ends.
At the same time, Ira manages to have good fort and will saves.
At level 12 with 51.000 gp in magical gear, she has +23 to fort saves and +19 to will saves, while not raging. When raging, she has +25 to fort saves and +23 to will saves.