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Chainsaw Hobbit
2010-07-18, 02:28 PM
Commoner
From farmers to shopkeepers, from petty street-thugs to merchants, commoners are everywhere. Commoners represent the bulk of non-heroic society.

Hit Dice d6

Skills Points 2 + int.
Class Skillls All profession skills, Climb , Craft , Handle Animal , Jump, Listen, Profession, Ride, Spot, Swim, and Use Rope.

Proficiencies
Basic melee weapons, light armor.

ECL Modifier 1/3.

{table=head]Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special
1st | +0 | +0 | +0 | +0 | Illiteracy.
2nd | +1 | +0 | +0 | +0 |
3rd | +1 | +1 | +1 | +1 |
4th | +2 | +1 | +1 | +1 |
5th | +2 | +1 | +1 | +1 |
6th | +3 | +2 | +2 | +2 |
7th | +3 | +2 | +2 | +2 |
8th | +4 | +2 | +2 | +2 |
9th | +4 | +3 | +3 | +3 |
10th | +5 | +3 | +3 | +3 |
11th | +5 | +3 | +3 | +3 |
12th | +6/+1 | +4 | +4 | +4 |
13th | +6/+1 | +4 | +4 | +4 |
14th | +7/+2 | +5 | +5 | +5 |
15th | +7/+2 | +5 | +5 | +5 |
16th | +8/+3 | +6 | +6 | +6 |
17th | +8/+3 | +6 | +6 | +6 |
18th | +9/+4 | +6 | +6 | +6 |
19th | +9/+4 | +7 | +7 | +7 |
20th | +10/+5 | +7 | +7 | +7 |[/table]

Illiteracy
See barbarian.


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Warrior
From city guards to hired goons, warriors represent the bulk of fighting commoners. A warrior is to a fighter what a terrier is to a wolf or what a drake is to a dragon.

Hit Dice d8

Skills Points 2 + int.
Class Skillls Climb, Handle Animal, Intimidate, Jump, Ride, and Swim.

Proficiencies
All simple and martial weapons and all armor and shields.

ECL Modifier -1.

{table=head]Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special
1st | +0 | +0 | +0 | +0 |
2nd | +1 | +0 | +0 | +0 |
3rd | +1 | +1 | +1 | +1 | Bonus Feat.
4th | +2 | +1 | +1 | +1 |
5th | +2 | +1 | +1 | +1 |
6th | +3 | +2 | +2 | +2 |
7th | +3 | +2 | +2 | +2 | Bonus Feat.
8th | +4 | +2 | +2 | +2 |
9th | +4 | +3 | +3 | +3 |
10th | +5 | +3 | +3 | +3 |
11th | +5 | +3 | +3 | +3 | Bonus Feat.
12th | +6/+1 | +4 | +4 | +4 |
13th | +6/+1 | +4 | +4 | +4 |
14th | +7/+2 | +5 | +5 | +5 |
15th | +7/+2 | +5 | +5 | +5 | Bonus Feat.
16th | +8/+3 | +6 | +6 | +6 |
17th | +8/+3 | +6 | +6 | +6 |
18th | +9/+4 | +6 | +6 | +6 |
19th | +9/+4 | +7 | +7 | +7 | Bonus Feat.
20th | +10/+5 | +7 | +7 | +7 |[/table]

Bonus Feat
The warrior gains a fighter bonus feat.


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Farmer (Prestige Class)

Requirements
Skills: Profession (farmer) 4 ranks.

Skill Points 4 + int.
Class Skills Profession (farmer).

ECL Modifier 1/2.

Hit Dice d8.

{table=head]Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special
1st | +0 | +2 | +0 | +0 |
2nd | +1 | +3 | +0 | +0 |
3rd | +1 | +3 | +1 | +1 | Hardiness.
4th | +2 | +4 | +1 | +1 |
5th | +2 | +4 | +1 | +1 |
6th | +3 | +5 | +2 | +2 |
7th | +3 | +5 | +2 | +2 |
8th | +4 | +6 | +2 | +2 |
9th | +4 | +6 | +3 | +3 |
10th | +5 | +7 | +3 | +3 |[/table]

Hardiness
You are immune to all non-magical disease and you have a +2 bonus to saving throws against poison.


_/ _/ _/ _/ _/ _/ _/

Street-Thug (Prestige Class)

Requirements
Skills: intimidate 4 ranks.

Skill Points 4 + int.
Class Skills Intimidate, hide, move silently, jump, climb, swim.

ECL Modifier 2/3.

Hit Dice d8.

{table=head]Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special
1st | +0 | +2 | +0 | +0 |
2nd | +1 | +3 | +0 | +0 | Sneak Attack +1d6.
3rd | +1 | +3 | +1 | +1 |
4th | +2 | +4 | +1 | +1 | Gang Up.
5th | +2 | +4 | +1 | +1 | Sneak Attack +2d6.
6th | +3 | +5 | +2 | +2 |
7th | +3 | +5 | +2 | +2 | Cowardly Flee.
8th | +4 | +6 | +2 | +2 | Sneak Attack +2d6.
9th | +4 | +6 | +3 | +3 |
10th | +5 | +7 | +3 | +3 |[/table]

Sneak Attack
See rouge.

Gang Up
When adjacent to at least 2 allies you gasin a +1 bonus to attack rolls and damage rolls.

Cowardly Flee
While at less than half hit points your speed increases by 1 square (5 feet).

MORE COMING SOON!

afroakuma
2010-07-18, 02:43 PM
I... actually find myself rather amused by these "non-prestige" classes.

Baron Corm
2010-07-18, 02:47 PM
To save you a lot of work: http://www.giantitp.com/forums/showthread.php?t=96043

Also, Endurance is a feat, rouge is a type of makeup, +1 speed bonus doesn't mean anything (try to describe it in either feet or squares), I'm not sure what "ECL Modifier" means when attached to a class (it's usually for races or templates and called "Level Adjustment"), and some exposition at the beginning of your thread detailing what your work is supposed to accomplish would be nice for a small change to an existing class like this one.

If you mean ECL Modifier when applied to a monster, that would be a CR (Challenge Rating) modifier, and a flat -1 doesn't make much sense, but the fractions work.

Bhu
2010-07-18, 03:03 PM
I must calculate if they are still properly vulnerable to housecats...:mitd:

Temotei
2010-07-18, 03:19 PM
I must calculate if they are still properly vulnerable to housecats...:mitd:

Everyone is vulnerable to house cats.

Chainsaw Hobbit
2010-07-18, 03:26 PM
I fixed some stuff, I'm also working on the "Arcane Apprentice" PrC.

Zeta Kai
2010-07-18, 03:32 PM
I must calculate if they are still properly vulnerable to housecats...:mitd:

I would that that housecats are way overpowered by RAW.

Chainsaw Hobbit
2010-07-18, 03:51 PM
Sorry about my mistakes like endurance as a skill and "+1 to speed".
I've been only playing 4.0 for about 2 years now and I'm a little rusty on 3.5 rules.

Toxin605
2010-08-08, 12:03 AM
The Prestige classes are good but why did you lower the Warriors base attack bonus? They need all the help they can get.:smallsmile:

FlamingKobold
2010-08-08, 12:21 AM
Why are the saves so wonky? For the "poor" saves, you randomly give them +1 to base saves at levels 14 and 16.

Toxin605
2010-08-08, 02:11 AM
I agree.:smallbiggrin:

Zeta Kai
2010-08-08, 04:38 PM
Your save progressions for the Commoner & the Warrior are indeed wrong. FlamingKobold is right: starting at level 14, they go off the rails for no given reason, ending up +1 better than they should be.

Also, your Warrior frankly sucks. I'd rather play an SRD Warrior; those 5 bonus feats aren't really worth the lost BAB. Why would a Warrior hit as badly as a Commoner? Or a mage? What are they doing with their time that they hit so badly?

Really, I wouldn't use any of these, & I don't see why you put so much effort into making NPC classes that are no better than those from the SRD. They are no improvement to already exists, either mechanically or thematically. If you wanna fix the system, start with those broken spells.