Adamaro
2010-07-21, 07:34 AM
This is a silly attempt at making 3rd strongest entity in generic D&D world, following LoP and Pun-Pun. The very concept must surely be full of holes, so I am open to all suggestions and speculations, but just for an example, I made this dragon-thingy. It is actually nothing but a strong caster, but I guess you have to start somewhere (if dealing with such bizzarities).
Silly Dragon
Male Great Wyrm Force Dragon Wizard 100
True Neutral
Representing DM
Strength 83 (+36)
Dexterity 18 (+4)
Constitution 69 (+29)
Intelligence 95 (+42)
Wisdom 71 (+30)
Charisma 70 (+30)
Size: Colossal Plus
Face: 40 ft. by 80 ft.
Reach: 20 ft.
Breath: Cone of force
Damage x60d12 (Reflex save for half DC = 76)
Bite (1): +153 = 85 [base] +36 [strength] -8 [colossal]
Damage 8d6+36 [strength]
Claws (2): +148 = 85 [base] -5 [claw] +40 [epic] +36 [strength] -8 [colossal]
Damage 4d8+18 [0.5 x strength adjustment]
Wings (2): +148 = 85 [base] -5 [wing] +40 [epic] +36 [strength] -8 [colossal]
Damage 4d6+18 [0.5 x strength adjustment]
Tail Slap (1): +148 = 85 [base] -5 [tailslap] +40 [epic] +36 [strength] -8 [colossal]
Damage 4d8+54 [1.5 x strength adjustment]
Crush (1): Reflex save, DC 76
Damage 8d6+54
Tail Sweep (1): 50 foot radius; Reflex save, DC 76
Damage 4d6+54
Grapple check
(crush, snatch): +177 = 85 [base] +40 [epic] +36 [strength] +16 [colossal]
Total Hit Points: 5528
Speed: 60 feet
Fly: 350 (clumsy)
Armor Class: 110 = 10 +4 [dexterity] -8 [colossal] +74 [natural] +30 [deflection]
Touch AC: 36
Flat-footed: 106
Initiative modifier: +8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +118 = 45 [base] +40 [epic] +29 [constitution] +4 [epic fortitude]
Reflex save: +95 = 45 [base] +40 [epic] +4 [dexterity] +2 [lightning reflexes] +4 [epic reflexes]
Will save: +127 = 51 [base] +40 [epic] +30 [wisdom] +2 [iron will] +4 [epic will]
Spell resistance: 57
Fear DC: 77
Frightful presence: 360 feet (will save DC=77 or panicked / shaken)
Languages: Abyssal Aquan Auran Celestial Common Draconic Xeph Maenad Thri-Kreen Aarakocra Buomman Neraph Shadowswyft Pterran Slaad Gith Dwarven Elven Dark_Elf_Silent Giant Gnoll Gnome Goblin Halfling Ignan Infernal Orc Sylvan Terran Undercommon (? 103 more)
No familiar yet
Feats:
Snatch
Epic Fortitude
Epic Reflexes
Epic Will
Fast Healing
Improved Spell Capacity
Awaken Spell Resistance
Embed Spell Focus
Improved Snatch
Agile
Alertness
Athletic
Blind-fight
Combat Casting
Combat Reflexes
Deceitful
Eschew Materials
Improved Initiative
Iron Will
Leadership
Lightning Reflexes
Magical Aptitude
Self-Sufficient
Skill Focus (Concentration)
Skill Focus (Gather Information)
Skill Focus (Know Arcana)
Skill Focus (Know Architecture)
Skill Focus (Know Dungeoneering)
Skill Focus (Know Geography)
Skill Focus (Know History)
Skill Focus (Know Local)
Skill Focus (Know Nature)
Skill Focus (Know Nobility)
Skill Focus (Know Religion)
Skill Focus (Know Planes)
Skill Focus (Listen)
Skill Focus (Spellcraft)
Spell Focus (Abjuration)
Spell Focus (Conjuration)
Spell Focus (Divination)
Spell Focus (Enchantment)
Spell Focus (Evocation)
Spell Focus (Illusion)
Spell Focus (Necromancy)
Spell Focus (Transmutation)
Greater Spell Focus (Abjuration)
Greater Spell Focus (Conjuration)
Greater Spell Focus (Divination)
Greater Spell Focus (Enchantment)
Greater Spell Focus (Evocation)
Greater Spell Focus (Illusion)
Greater Spell Focus (Necromancy)
Greater Spell Focus (Transmutation)
Spell Mastery x10 Spells:
Spell Penetration
Greater Spell Penetration
Brew Potion
Craft Magic Arms and Armor
Craft Rod
Craft Staff
Craft Wand
Craft Wondrous Item
Forge Ring
Scribe Scroll [free to wizard]
Empower Spell
Enlarge Spell
Extend Spell
Heighten Spell
Maximize Spell
Quicken Spell
Silent Spell
Still Spell
Widen Spell
Traits:
Appraise Int 131 = +42 +89
Balance Dex* 97 = +4 +89 +2 [tumble] +2 [agile]
Bluff Cha 119 = +30 +89
Climb Dex* 38 = +36 +2 [athletic]
Concentration Con 210 = +29 +178 +3 [skill focus]
Decipher Script Int 220 = +42 +178
Diplomacy Cha 214 = +30 +178 +2 [bluff] +2 [Knowledge, nobility] +2 [sense motive]
Disguise Cha 121 = +30 +89 +2 [deceitful]
Escape Artist Dex* 184 = +4 +178 +2 [agile]
Forgery Int 133 = +42 +89 +2 [deceitful]
Gather Information Cha 124 = +30 +89 +2 [know local] +3 [skill focus]
Handle Animal Cha 119 = +30 +89
Heal Wis 121 = +30 +89 +2 [self-sufficient]
Hide Dex* 77 = +4 +89 -16 [colossal]
Intimidate Cha 210 = +30 +178 +2 [bluff]
Jump Str* 50 = +36 +2 [tumble] +12 [speed 60]
Knowledge (arcana) Int 223 = +42 +178 +3 [skill focus]
Knowledge (architecture) Int 223 = +42 +178 +3 [skill focus]
Knowledge (dungeoneering) Int 223 = +42 +178 +3 [skill focus]
Knowledge (geography) Int 223 = +42 +178 +3 [skill focus]
Knowledge (history) Int 223 = +42 +178 +3 [skill focus]
Knowledge (local) Int 223 = +42 +178 +3 [skill focus]
Knowledge (nature) Int 225 = +42 +178 +2 [survival] +3 [skill focus]
Knowledge (nobility) Int 223 = +42 +178 +3 [skill focus]
Knowledge (religion) Int 223 = +42 +178 +3 [skill focus]
Knowledge (planes) Int 223 = +42 +178 +3 [skill focus]
Listen Wis 213 = +30 +178 +2 [alertness] +3 [skill focus]
Move Silently Dex* 93 = +4 +89
Ride Dex 6 = +4 +2 [handle animal]
Search Int 220 = +42 +178
Sense Motive Wis 208 = +30 +178
Sleight of Hand Dex* 95 = +4 +89 +2 [bluff]
Spellcraft Int 226 = +42 +178 +2 [Knowledge, arcane] +2 [magical aptitude] +3 [skill focus]
Spot Wis 210 = +30 +178 +2 [alertness]
Survival Wis 121 = +30 +89 +2 [self-sufficient]
Swim Str** 127 = +36 +89 +2 [athletic]
Tumble Dex* 93 = +4 +89
Use Magic Device Cha 210 = +30 +178 +2 [magical aptitude]
Use Rope Dex 4 = +4
Knowledge(psionics) Int 52 = +42 +10
Psicraft Int 133 = +42 +89 +2 [know psi]
* = check penalty for wearing armor
This dragon also has 89 ranks in Speak Languages.
Bluff >=5 ranks gives +2 on disguise checks to act in character.
Decipher Script >=5 ranks gives +2 on use magic device checks involving scrolls.
Escape Artist >=5 ranks gives +2 on use rope checks for bindings.
Psicraft >=5 ranks gives +2 on Use Psionic Device for power stones.
Know Architecture >=5 ranks gives +2 on search checks for secret doors.
Know Dungeoneering >=5 ranks gives +2 on survival checks underground.
Know Geography >=5 ranks gives +2 on checks to avoid getting lost or into hazards.
Know Nature >=5 ranks gives +2 on survival checks above ground.
Know Planes >=5 ranks gives +2 on survival checks on other planes.
Search >=5 ranks gives +2 on survival checks while tracking.
Spellcraft >=5 ranks gives +2 on use magic device checks on scrolls.
Use Magic Device >=5 ranks gives +2 on spellcraft checks to decipher scrolls.
Zero-level Sorcerer spells: 6 per day
First-level Sorcerer spells: 14 (6+8) per day
Second-level Sorcerer spells: 14 (6+8) per day
Third-level Sorcerer spells: 13 (6+7) per day
Fourth-level Sorcerer spells: 13 (6+7) per day
Fifth-level Sorcerer spells: 13 (6+7) per day
Sixth-level Sorcerer spells: 13 (6+7) per day
Seventh-level Sorcerer spells: 12 (6+6) per day
Eighth-level Sorcerer spells: 12 (6+6) per day
Ninth-level Sorcerer spells: 12 (6+6) per day
Zero-level Wizard spells: 4 per day
First-level Wizard spells: 15 (4+11) per day
Second-level Wizard spells: 15 (4+11) per day
Third-level Wizard spells: 14 (4+10) per day
Fourth-level Wizard spells: 14 (4+10) per day
Fifth-level Wizard spells: 14 (4+10) per day
Sixth-level Wizard spells: 14 (4+10) per day
Seventh-level Wizard spells: 13 (4+9) per day
Eighth-level Wizard spells: 13 (4+9) per day
Ninth-level Wizard spells: 13 (4+9) per day
Wizard
* Familiar / Alertness, etc.
* Bonus Feats (already included)
* High intelligence gains bonus spells daily
All dragons:
* Immune to paralysis and sleep
* Blindsense to sixty feet
* Darkvision to 120 feet
* Vision twice human in normal light, four times in shadowy light
Force Dragon Abilities:
Wyrmling: Arrogant, aloof dragons. Imune to force effects. Damage reduction 15/+2.
Very Young:
Young: Damage reduction 20/+4.
Juvenile: Otiluke's resilient sphere 3/day; continuous blur causes 20% miss chance
Young Adult: Damage reduction 30/+6.
Adult: Wal of force 3/day
Mature Adult: Damage reduction 40/+8.
Old: Forcecage 3/day; displacement supercesedes blur giving 50% miss chance
Very Old: Damage reduction 50/+10.
Ancient: Maze 3/day
Wyrm: Damage reduction 60/+12.
Great Wyrm: Otiluke's telekinetic sphere 3/day; completely invisible all the time
Silly Dragon
Male Great Wyrm Force Dragon Wizard 100
True Neutral
Representing DM
Strength 83 (+36)
Dexterity 18 (+4)
Constitution 69 (+29)
Intelligence 95 (+42)
Wisdom 71 (+30)
Charisma 70 (+30)
Size: Colossal Plus
Face: 40 ft. by 80 ft.
Reach: 20 ft.
Breath: Cone of force
Damage x60d12 (Reflex save for half DC = 76)
Bite (1): +153 = 85 [base] +36 [strength] -8 [colossal]
Damage 8d6+36 [strength]
Claws (2): +148 = 85 [base] -5 [claw] +40 [epic] +36 [strength] -8 [colossal]
Damage 4d8+18 [0.5 x strength adjustment]
Wings (2): +148 = 85 [base] -5 [wing] +40 [epic] +36 [strength] -8 [colossal]
Damage 4d6+18 [0.5 x strength adjustment]
Tail Slap (1): +148 = 85 [base] -5 [tailslap] +40 [epic] +36 [strength] -8 [colossal]
Damage 4d8+54 [1.5 x strength adjustment]
Crush (1): Reflex save, DC 76
Damage 8d6+54
Tail Sweep (1): 50 foot radius; Reflex save, DC 76
Damage 4d6+54
Grapple check
(crush, snatch): +177 = 85 [base] +40 [epic] +36 [strength] +16 [colossal]
Total Hit Points: 5528
Speed: 60 feet
Fly: 350 (clumsy)
Armor Class: 110 = 10 +4 [dexterity] -8 [colossal] +74 [natural] +30 [deflection]
Touch AC: 36
Flat-footed: 106
Initiative modifier: +8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +118 = 45 [base] +40 [epic] +29 [constitution] +4 [epic fortitude]
Reflex save: +95 = 45 [base] +40 [epic] +4 [dexterity] +2 [lightning reflexes] +4 [epic reflexes]
Will save: +127 = 51 [base] +40 [epic] +30 [wisdom] +2 [iron will] +4 [epic will]
Spell resistance: 57
Fear DC: 77
Frightful presence: 360 feet (will save DC=77 or panicked / shaken)
Languages: Abyssal Aquan Auran Celestial Common Draconic Xeph Maenad Thri-Kreen Aarakocra Buomman Neraph Shadowswyft Pterran Slaad Gith Dwarven Elven Dark_Elf_Silent Giant Gnoll Gnome Goblin Halfling Ignan Infernal Orc Sylvan Terran Undercommon (? 103 more)
No familiar yet
Feats:
Snatch
Epic Fortitude
Epic Reflexes
Epic Will
Fast Healing
Improved Spell Capacity
Awaken Spell Resistance
Embed Spell Focus
Improved Snatch
Agile
Alertness
Athletic
Blind-fight
Combat Casting
Combat Reflexes
Deceitful
Eschew Materials
Improved Initiative
Iron Will
Leadership
Lightning Reflexes
Magical Aptitude
Self-Sufficient
Skill Focus (Concentration)
Skill Focus (Gather Information)
Skill Focus (Know Arcana)
Skill Focus (Know Architecture)
Skill Focus (Know Dungeoneering)
Skill Focus (Know Geography)
Skill Focus (Know History)
Skill Focus (Know Local)
Skill Focus (Know Nature)
Skill Focus (Know Nobility)
Skill Focus (Know Religion)
Skill Focus (Know Planes)
Skill Focus (Listen)
Skill Focus (Spellcraft)
Spell Focus (Abjuration)
Spell Focus (Conjuration)
Spell Focus (Divination)
Spell Focus (Enchantment)
Spell Focus (Evocation)
Spell Focus (Illusion)
Spell Focus (Necromancy)
Spell Focus (Transmutation)
Greater Spell Focus (Abjuration)
Greater Spell Focus (Conjuration)
Greater Spell Focus (Divination)
Greater Spell Focus (Enchantment)
Greater Spell Focus (Evocation)
Greater Spell Focus (Illusion)
Greater Spell Focus (Necromancy)
Greater Spell Focus (Transmutation)
Spell Mastery x10 Spells:
Spell Penetration
Greater Spell Penetration
Brew Potion
Craft Magic Arms and Armor
Craft Rod
Craft Staff
Craft Wand
Craft Wondrous Item
Forge Ring
Scribe Scroll [free to wizard]
Empower Spell
Enlarge Spell
Extend Spell
Heighten Spell
Maximize Spell
Quicken Spell
Silent Spell
Still Spell
Widen Spell
Traits:
Appraise Int 131 = +42 +89
Balance Dex* 97 = +4 +89 +2 [tumble] +2 [agile]
Bluff Cha 119 = +30 +89
Climb Dex* 38 = +36 +2 [athletic]
Concentration Con 210 = +29 +178 +3 [skill focus]
Decipher Script Int 220 = +42 +178
Diplomacy Cha 214 = +30 +178 +2 [bluff] +2 [Knowledge, nobility] +2 [sense motive]
Disguise Cha 121 = +30 +89 +2 [deceitful]
Escape Artist Dex* 184 = +4 +178 +2 [agile]
Forgery Int 133 = +42 +89 +2 [deceitful]
Gather Information Cha 124 = +30 +89 +2 [know local] +3 [skill focus]
Handle Animal Cha 119 = +30 +89
Heal Wis 121 = +30 +89 +2 [self-sufficient]
Hide Dex* 77 = +4 +89 -16 [colossal]
Intimidate Cha 210 = +30 +178 +2 [bluff]
Jump Str* 50 = +36 +2 [tumble] +12 [speed 60]
Knowledge (arcana) Int 223 = +42 +178 +3 [skill focus]
Knowledge (architecture) Int 223 = +42 +178 +3 [skill focus]
Knowledge (dungeoneering) Int 223 = +42 +178 +3 [skill focus]
Knowledge (geography) Int 223 = +42 +178 +3 [skill focus]
Knowledge (history) Int 223 = +42 +178 +3 [skill focus]
Knowledge (local) Int 223 = +42 +178 +3 [skill focus]
Knowledge (nature) Int 225 = +42 +178 +2 [survival] +3 [skill focus]
Knowledge (nobility) Int 223 = +42 +178 +3 [skill focus]
Knowledge (religion) Int 223 = +42 +178 +3 [skill focus]
Knowledge (planes) Int 223 = +42 +178 +3 [skill focus]
Listen Wis 213 = +30 +178 +2 [alertness] +3 [skill focus]
Move Silently Dex* 93 = +4 +89
Ride Dex 6 = +4 +2 [handle animal]
Search Int 220 = +42 +178
Sense Motive Wis 208 = +30 +178
Sleight of Hand Dex* 95 = +4 +89 +2 [bluff]
Spellcraft Int 226 = +42 +178 +2 [Knowledge, arcane] +2 [magical aptitude] +3 [skill focus]
Spot Wis 210 = +30 +178 +2 [alertness]
Survival Wis 121 = +30 +89 +2 [self-sufficient]
Swim Str** 127 = +36 +89 +2 [athletic]
Tumble Dex* 93 = +4 +89
Use Magic Device Cha 210 = +30 +178 +2 [magical aptitude]
Use Rope Dex 4 = +4
Knowledge(psionics) Int 52 = +42 +10
Psicraft Int 133 = +42 +89 +2 [know psi]
* = check penalty for wearing armor
This dragon also has 89 ranks in Speak Languages.
Bluff >=5 ranks gives +2 on disguise checks to act in character.
Decipher Script >=5 ranks gives +2 on use magic device checks involving scrolls.
Escape Artist >=5 ranks gives +2 on use rope checks for bindings.
Psicraft >=5 ranks gives +2 on Use Psionic Device for power stones.
Know Architecture >=5 ranks gives +2 on search checks for secret doors.
Know Dungeoneering >=5 ranks gives +2 on survival checks underground.
Know Geography >=5 ranks gives +2 on checks to avoid getting lost or into hazards.
Know Nature >=5 ranks gives +2 on survival checks above ground.
Know Planes >=5 ranks gives +2 on survival checks on other planes.
Search >=5 ranks gives +2 on survival checks while tracking.
Spellcraft >=5 ranks gives +2 on use magic device checks on scrolls.
Use Magic Device >=5 ranks gives +2 on spellcraft checks to decipher scrolls.
Zero-level Sorcerer spells: 6 per day
First-level Sorcerer spells: 14 (6+8) per day
Second-level Sorcerer spells: 14 (6+8) per day
Third-level Sorcerer spells: 13 (6+7) per day
Fourth-level Sorcerer spells: 13 (6+7) per day
Fifth-level Sorcerer spells: 13 (6+7) per day
Sixth-level Sorcerer spells: 13 (6+7) per day
Seventh-level Sorcerer spells: 12 (6+6) per day
Eighth-level Sorcerer spells: 12 (6+6) per day
Ninth-level Sorcerer spells: 12 (6+6) per day
Zero-level Wizard spells: 4 per day
First-level Wizard spells: 15 (4+11) per day
Second-level Wizard spells: 15 (4+11) per day
Third-level Wizard spells: 14 (4+10) per day
Fourth-level Wizard spells: 14 (4+10) per day
Fifth-level Wizard spells: 14 (4+10) per day
Sixth-level Wizard spells: 14 (4+10) per day
Seventh-level Wizard spells: 13 (4+9) per day
Eighth-level Wizard spells: 13 (4+9) per day
Ninth-level Wizard spells: 13 (4+9) per day
Wizard
* Familiar / Alertness, etc.
* Bonus Feats (already included)
* High intelligence gains bonus spells daily
All dragons:
* Immune to paralysis and sleep
* Blindsense to sixty feet
* Darkvision to 120 feet
* Vision twice human in normal light, four times in shadowy light
Force Dragon Abilities:
Wyrmling: Arrogant, aloof dragons. Imune to force effects. Damage reduction 15/+2.
Very Young:
Young: Damage reduction 20/+4.
Juvenile: Otiluke's resilient sphere 3/day; continuous blur causes 20% miss chance
Young Adult: Damage reduction 30/+6.
Adult: Wal of force 3/day
Mature Adult: Damage reduction 40/+8.
Old: Forcecage 3/day; displacement supercesedes blur giving 50% miss chance
Very Old: Damage reduction 50/+10.
Ancient: Maze 3/day
Wyrm: Damage reduction 60/+12.
Great Wyrm: Otiluke's telekinetic sphere 3/day; completely invisible all the time