Andion Isurand
2010-07-27, 08:41 PM
Have some warmage revisions and feats I worked on a while back, not sure where to take them or if I should make more. Suppose I just wanted to throw the class some bones.
//////////////////////////////////////////////////////
# Alteration to Spells (in exchange for all advanced learning features):
When a warmage gains access to a new level of spells for his class, he automatically knows all spells for that level listed on the warmage's spell list, as well as one evocation spell chosen from the wizard or sorcerer spell list of that spell level or lower.
# Alteration to Warmage Edge (Ex): A warmage is specialized in dealing damage with his spells. Whenever a warmage casts a spell that deals hit point damage, he adds a bonus to the damage dealt equal to the spell's level plus his Intelligence bonus (if any). For instance, if a 5th-level warmage with 17 intelligence casts fireball (a 3rd level spell), he deals 5d6 points of damage normally, plus an extra 6 points of damage due to his warmage edge. The bonus from the warmage edge special ability applies only to spells he casts as a warmage, not to those he might have by virtue of levels in another class. A single spell can never gain this damage more than once per casting.
//////////////////////////////////////////////////////
CONSISTENT EDGE
Your ability to inflict damage with your attack spells is more consistent.
Prerequisite: Ability to cast 3rd level arcane spells that benefit from the Warmage Edge class feature
Benefit: When rolling damage for a spell that benefits from your Warmage Edge class feature, you can reroll any result of 1 on a number of damage dice equal your Intelligence bonus (if any). You must keep the result of each reroll, even if it is another 1.
HARD EDGE
Your spells momentarily infuse your body with arcane energies, protecting it from harm.
Prerequisite: Ability to cast 3rd level arcane spells that benefit from the Warmage Edge class feature
Benefit: When casting a spell that benefits from your Warmage Edge class feature, you gain temporary hit points equal to that spell's level plus your intelligence bonus (if any) to a maximum value equal to your caster level. These hit points last for 1 round. Hit points gained from multiple uses of this ability overlap.
/////////////////////////////
Thoughts, Ideas, Suggestions?
//////////////////////////////////////////////////////
# Alteration to Spells (in exchange for all advanced learning features):
When a warmage gains access to a new level of spells for his class, he automatically knows all spells for that level listed on the warmage's spell list, as well as one evocation spell chosen from the wizard or sorcerer spell list of that spell level or lower.
# Alteration to Warmage Edge (Ex): A warmage is specialized in dealing damage with his spells. Whenever a warmage casts a spell that deals hit point damage, he adds a bonus to the damage dealt equal to the spell's level plus his Intelligence bonus (if any). For instance, if a 5th-level warmage with 17 intelligence casts fireball (a 3rd level spell), he deals 5d6 points of damage normally, plus an extra 6 points of damage due to his warmage edge. The bonus from the warmage edge special ability applies only to spells he casts as a warmage, not to those he might have by virtue of levels in another class. A single spell can never gain this damage more than once per casting.
//////////////////////////////////////////////////////
CONSISTENT EDGE
Your ability to inflict damage with your attack spells is more consistent.
Prerequisite: Ability to cast 3rd level arcane spells that benefit from the Warmage Edge class feature
Benefit: When rolling damage for a spell that benefits from your Warmage Edge class feature, you can reroll any result of 1 on a number of damage dice equal your Intelligence bonus (if any). You must keep the result of each reroll, even if it is another 1.
HARD EDGE
Your spells momentarily infuse your body with arcane energies, protecting it from harm.
Prerequisite: Ability to cast 3rd level arcane spells that benefit from the Warmage Edge class feature
Benefit: When casting a spell that benefits from your Warmage Edge class feature, you gain temporary hit points equal to that spell's level plus your intelligence bonus (if any) to a maximum value equal to your caster level. These hit points last for 1 round. Hit points gained from multiple uses of this ability overlap.
/////////////////////////////
Thoughts, Ideas, Suggestions?