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Bagel
2010-07-29, 12:53 AM
Just some things I wrote up whilst bored with my FMM character in mind


Glove of the Master Arcanist

Base Item: Glove of the Master Strategist [Ghostwalk pg.71] 3,600

Chart 4-7

Ritual Costs:
Least 1,500 gp;
Lesser 11,500 gp;
Greater 39,000 gp.

Requirements:
Combat Casting
Dex 14

Omen:
The glove will glow white for a moment with the power of arcane strength after the wearer deposits their first item within it and a sound like a low hum will resound in the wearers ear inaudible to anyone else at random moments.

Least
5th – Called
6th – Telekinetic [ At will: mage hand, mending, open/close ]
7th – Magical Cipher [ At will: detect magic, read magic, arcane mark ]
8th – Unceasing Servant
9th – Feather Falling [ 24/7 Auto after falling more than 5 feet ]
10th – Sustenance

Lesser
11th – Cunning
12th – Initiative +5
13th – Speed Enhancement +10
14th –
15th –
16th – Contingency [ 1/day]

Greater
17th – Wizardry I
18th – Wizardry II
19th –
20th – Wizardry III

Least Ritual: Rite of Attunement
Must spend full day in deep meditation alone with no interruption.

Lesser Ritual: Trial by Force
Must defeat a enemy of equal of higher ECL using only Universal Spells and spells with the Force Descriptor

Greater Ritual: Only the Quickest
Must defeat another caster of equal or higher ECL in less than 5 rounds

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Caster Blaster
Magic Item 40,000 gp

Sorcerer Only
No-Slot [Hand Held]
At-Will Magic Missile [CL 9]
Continuous Shield [CL 1]
1/ Day Orb of Force [CL 7] [command word]

This small implement looks like a dart thruster with all the moving parts removed. It is adorned on all surfaces with dark runes that glow brightly whenever it "fires".