Frog Dragon
2010-07-29, 09:54 AM
Spellshifter
People change. The world changes. Life changes as it moves along. In the mind of a spellshifter, magic changes too. And magic brings change. The spellshifter's power is to change things. A spellshifter changes herself, her allies, her enemies, until the result is satisfactory. Many spellshifters are chaotic in nature.
HD: d6
Spellshifter
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th| 9th
1st|
+0|
+0|
+0|
+2|Armored Mage, Preserving Change +1|5|3
2nd|
+1|
+0|
+0|
+3|Powerful Shift +2|6|4|-
3rd|
+1|
+1|
+1|
+3|Force Shift 1/day|6|5|-|-
4th|
+2|
+1|
+1|
+4|Advanced Learning|6|6|3|-|-
5th|
+2|
+1|
+1|
+4|Preserving Change +2|6|6|4|-|-|-
6th|
+3|
+2|
+2|
+5|Change Intuition|6|6|5|3|-|-|-
7th|
+3|
+2|
+2|
+5|Force Shift 2/day|6|6|6|4|-|-|-|-
8th|
+4|
+2|
+2|
+6|Advanced Learning|6|6|6|5|3|-|-|-|-|-
9th|
+4|
+3|
+3|
+6|Preserving Change +3|6|6|6|6|4|-|-|-|-|-
10th|
+5|
+3|
+3|
+7|Face of Change|6|6|6|6|5|3|-|-|-|-
11th|
+5|
+3|
+3|
+7|Force Shift 3/day|6|6|6|6|6|4|-|-|-|-
12th|
+6/+1|
+4|
+4|
+8|Advanced Learning|6|6|6|6|6|5|3|-|-|-
13th|
+6/+1|
+4|
+4|
+8|Preserving Change +4|6|6|6|6|6|6|4|-|-|-
14th|
+7/+2|
+4|
+4|
+9|Powerful Shift +4|6|6|6|6|6|6|5|3|-|-
15th|
+7/+2|
+5|
+5|
+9|Force Shift 4/day|6|6|6|6|6|6|6|4|-|-
16th|
+8/+3|
+5|
+5|
+10|Advanced Learning|6|6|6|6|6|6|6|5|3|-
17th|
+8/+3|
+5|
+5|
+10|Preserving Change +5|6|6|6|6|6|6|6|6|4|-
18th|
+9/+4|
+6|
+6|
+11||6|6|6|6|6|6|6|6|5|3
19th|
+9/+4|
+6|
+6|
+11|Force Shift 5/day|6|6|6|6|6|6|6|6|6|4
20th|
+10/+5|
+6|
+6|
+12|Advanced Learning, Shifter's Nature|6|6|6|6|6|6|6|6|6|5[/table]
Skill Points: A Spellshifter gains 2 skill points per level+intelligence modifier. Quadruple amount at first level
Class Skills: The class skills for a Spellshifter are as follows; Bluff (Cha), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Perform (Cha), Profession (Wis), and Spellcraft (Int)
Weapon&Armor Proficiencies: A Spellshifter is proficient with all simple weapons, light armor, and no shields.
Spellcasting
A Spellshifter has a list of spells she can cast from spontaneously, like a sorcerer. Any spell from the list can be cast, as long as the Spellshifter is high enough level to cast the spell. The DC:s for a Spellshifter's spells are 10+Spell level+Cha Modifier of the Spellshifter. A Spellshifter gains bonus spells based on charisma.
Armored Mage
The Spellshifter may cast spells she knows as spellshifter spells in light armor with no spell failure chance.
Preserving Change
"What good is anything if it doesn't last long enough for anyone to see it?"
The spellshifter gains the indicated bonus to her caster level for the purpose of the duration of any transmutation spell she casts.
Powerful Shift
The Spellshifter adds the indicated number to any one ability bonus granted by a transmutation spell she casts. This does not stack with the Ability Enhancer feat from the Dragon Compendium.
Change Intuition
"Could do it myself. I know this stuff."
While spellshifters aren't normally that good with magic theory or recognizing magic, they can see where change has been hurried.
A spell can recognize any transmutation school or metacreativity discipline spell or power as long has some sort of component or display. She can also recognize any transmutation aura.
Force Shift
"Change must happen."
Spellshifters may force change to happen. The indicated times per day, they may have one spell ignore spell resistance entirely or gain a +2 to the save DC of one spell.
Face of Change
If everything changes, so can the spellshifter. This works like the spell, Disguise Self except that the spellshifter make small physical alterations to her body, but not her possessions. This ability functions at will.
Advanced Learning
The spellshifter may add any transmutation spell to her spell list, assuming he is high level enough to cast it. The spell must be found on the sorcerer/wizard spell list.
Shifter's Nature
For the purpose of harmful spells, spell-like abilities and supernatural abilities, the spellshifter counts as whatever type (but not subtype) would be most advantageous to her at the moment, excepting the undead and construct types.
Spellshifter Spell List
Level 0
Mending, Mage Hand, Message, Stick*, Repair Minor Damage*
Level 1
Animate Rope, Enlarge Person, Erase, Feather Fall, Magic Fang, Magic Weapon, Reduce Person, Expeditious Retreat, Fist of Stone*, Cutting Hand* Ebony Eyes*, Ray of Clumsiness*, Nerveskitter*, Repair Light Damage*.
Level 2
Alter Self, Bear's Endurance, Bull's Strength, Cat's Grace, Spiderclimb, Darkvision, Fox's Cunning, Owl's Wisdom, Eagle's Splendor, Levitate, Swift Fly*, Belker Claws*, Earthen Grasp*, Repair Moderate Damage*, Lively Step*, Bite of the Wererat*, Whirling Blade*
Level 3
Fly, Haste, Slow, Greater Magic Fang, Greater Magic Weapon, Blink, Flame Arrow, Keen Edge, Water Breathing, Air Breathing*, Attune Form*, Primal Form*, Diamondsteel*, Girallon's Blessing*, Repair Serious Damage*, Stony Grasp*, Bite of the Werewolf*, Tremorsense*, Weapon of Impact*
Level 4
Polymorph, Mass Enlarge Person, Mass Reduce Person, Stone Shape, Flame Whips*, Repair Critical Damage*, Bite of the Wereboar*
Level 5
Transmute Mud to Rock, Transmute Rock to Mud, Animal Growth, Baleful Polymorph, Overland Flight, Passwall, Telekinesis, Greater Blink*, Greater Enlarge Person*, Greater Reduce Person*, Mass Fly*, Vulnerability*, Bite of the Weretiger*
Level 6
Mass Bear's Endurance, Mass Cat's Grace, Mass Bull's Strength, Mass Eagle's Splendor, Mass Owl's Wisdom, Mass Fox's Cunning, Disintegrate, Flesh to Stone, Stone to Flesh, Move Earth, Bite of the Werebear*, Control Water, Make Manifest*, Stone Body*
Level 7
Control Weather, Ethereal Jaunt, Statue, Reverse Gravity, Body of War*, Greater Stone Shape*
Level 8
Iron Body, Polymorph Any Object, Ghostform*, Mass Make Manifest*
Level 9
Shapechange, Etherealness, Undermaster*, Transmute Rock to Lava*
*From the Spell Compendium
For the purpose of Giant's (http://www.giantitp.com/articles/dC21fDHZ4tK8n5OjUm9.html) Polymorph (http://www.giantitp.com/articles/PbpHATjPkec7E82kEmo.html) the Spellshifter has all the spells detailed in those articles at the earliest spell level any class would gain the spells.
The transmutation fixed list caster has come. I already made the Seer (http://www.giantitp.com/forums/showthread.php?t=158308), which handles Abjuration and Divination so all that is needed now is the conjuration version.
This is quite powerful, but I'd say that is mostly because the school of transmutation is powerful. I'll have to see where the conjuration one ends up.
Anyway, PEACH requested. :smallsmile:
People change. The world changes. Life changes as it moves along. In the mind of a spellshifter, magic changes too. And magic brings change. The spellshifter's power is to change things. A spellshifter changes herself, her allies, her enemies, until the result is satisfactory. Many spellshifters are chaotic in nature.
HD: d6
Spellshifter
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th| 9th
1st|
+0|
+0|
+0|
+2|Armored Mage, Preserving Change +1|5|3
2nd|
+1|
+0|
+0|
+3|Powerful Shift +2|6|4|-
3rd|
+1|
+1|
+1|
+3|Force Shift 1/day|6|5|-|-
4th|
+2|
+1|
+1|
+4|Advanced Learning|6|6|3|-|-
5th|
+2|
+1|
+1|
+4|Preserving Change +2|6|6|4|-|-|-
6th|
+3|
+2|
+2|
+5|Change Intuition|6|6|5|3|-|-|-
7th|
+3|
+2|
+2|
+5|Force Shift 2/day|6|6|6|4|-|-|-|-
8th|
+4|
+2|
+2|
+6|Advanced Learning|6|6|6|5|3|-|-|-|-|-
9th|
+4|
+3|
+3|
+6|Preserving Change +3|6|6|6|6|4|-|-|-|-|-
10th|
+5|
+3|
+3|
+7|Face of Change|6|6|6|6|5|3|-|-|-|-
11th|
+5|
+3|
+3|
+7|Force Shift 3/day|6|6|6|6|6|4|-|-|-|-
12th|
+6/+1|
+4|
+4|
+8|Advanced Learning|6|6|6|6|6|5|3|-|-|-
13th|
+6/+1|
+4|
+4|
+8|Preserving Change +4|6|6|6|6|6|6|4|-|-|-
14th|
+7/+2|
+4|
+4|
+9|Powerful Shift +4|6|6|6|6|6|6|5|3|-|-
15th|
+7/+2|
+5|
+5|
+9|Force Shift 4/day|6|6|6|6|6|6|6|4|-|-
16th|
+8/+3|
+5|
+5|
+10|Advanced Learning|6|6|6|6|6|6|6|5|3|-
17th|
+8/+3|
+5|
+5|
+10|Preserving Change +5|6|6|6|6|6|6|6|6|4|-
18th|
+9/+4|
+6|
+6|
+11||6|6|6|6|6|6|6|6|5|3
19th|
+9/+4|
+6|
+6|
+11|Force Shift 5/day|6|6|6|6|6|6|6|6|6|4
20th|
+10/+5|
+6|
+6|
+12|Advanced Learning, Shifter's Nature|6|6|6|6|6|6|6|6|6|5[/table]
Skill Points: A Spellshifter gains 2 skill points per level+intelligence modifier. Quadruple amount at first level
Class Skills: The class skills for a Spellshifter are as follows; Bluff (Cha), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Perform (Cha), Profession (Wis), and Spellcraft (Int)
Weapon&Armor Proficiencies: A Spellshifter is proficient with all simple weapons, light armor, and no shields.
Spellcasting
A Spellshifter has a list of spells she can cast from spontaneously, like a sorcerer. Any spell from the list can be cast, as long as the Spellshifter is high enough level to cast the spell. The DC:s for a Spellshifter's spells are 10+Spell level+Cha Modifier of the Spellshifter. A Spellshifter gains bonus spells based on charisma.
Armored Mage
The Spellshifter may cast spells she knows as spellshifter spells in light armor with no spell failure chance.
Preserving Change
"What good is anything if it doesn't last long enough for anyone to see it?"
The spellshifter gains the indicated bonus to her caster level for the purpose of the duration of any transmutation spell she casts.
Powerful Shift
The Spellshifter adds the indicated number to any one ability bonus granted by a transmutation spell she casts. This does not stack with the Ability Enhancer feat from the Dragon Compendium.
Change Intuition
"Could do it myself. I know this stuff."
While spellshifters aren't normally that good with magic theory or recognizing magic, they can see where change has been hurried.
A spell can recognize any transmutation school or metacreativity discipline spell or power as long has some sort of component or display. She can also recognize any transmutation aura.
Force Shift
"Change must happen."
Spellshifters may force change to happen. The indicated times per day, they may have one spell ignore spell resistance entirely or gain a +2 to the save DC of one spell.
Face of Change
If everything changes, so can the spellshifter. This works like the spell, Disguise Self except that the spellshifter make small physical alterations to her body, but not her possessions. This ability functions at will.
Advanced Learning
The spellshifter may add any transmutation spell to her spell list, assuming he is high level enough to cast it. The spell must be found on the sorcerer/wizard spell list.
Shifter's Nature
For the purpose of harmful spells, spell-like abilities and supernatural abilities, the spellshifter counts as whatever type (but not subtype) would be most advantageous to her at the moment, excepting the undead and construct types.
Spellshifter Spell List
Level 0
Mending, Mage Hand, Message, Stick*, Repair Minor Damage*
Level 1
Animate Rope, Enlarge Person, Erase, Feather Fall, Magic Fang, Magic Weapon, Reduce Person, Expeditious Retreat, Fist of Stone*, Cutting Hand* Ebony Eyes*, Ray of Clumsiness*, Nerveskitter*, Repair Light Damage*.
Level 2
Alter Self, Bear's Endurance, Bull's Strength, Cat's Grace, Spiderclimb, Darkvision, Fox's Cunning, Owl's Wisdom, Eagle's Splendor, Levitate, Swift Fly*, Belker Claws*, Earthen Grasp*, Repair Moderate Damage*, Lively Step*, Bite of the Wererat*, Whirling Blade*
Level 3
Fly, Haste, Slow, Greater Magic Fang, Greater Magic Weapon, Blink, Flame Arrow, Keen Edge, Water Breathing, Air Breathing*, Attune Form*, Primal Form*, Diamondsteel*, Girallon's Blessing*, Repair Serious Damage*, Stony Grasp*, Bite of the Werewolf*, Tremorsense*, Weapon of Impact*
Level 4
Polymorph, Mass Enlarge Person, Mass Reduce Person, Stone Shape, Flame Whips*, Repair Critical Damage*, Bite of the Wereboar*
Level 5
Transmute Mud to Rock, Transmute Rock to Mud, Animal Growth, Baleful Polymorph, Overland Flight, Passwall, Telekinesis, Greater Blink*, Greater Enlarge Person*, Greater Reduce Person*, Mass Fly*, Vulnerability*, Bite of the Weretiger*
Level 6
Mass Bear's Endurance, Mass Cat's Grace, Mass Bull's Strength, Mass Eagle's Splendor, Mass Owl's Wisdom, Mass Fox's Cunning, Disintegrate, Flesh to Stone, Stone to Flesh, Move Earth, Bite of the Werebear*, Control Water, Make Manifest*, Stone Body*
Level 7
Control Weather, Ethereal Jaunt, Statue, Reverse Gravity, Body of War*, Greater Stone Shape*
Level 8
Iron Body, Polymorph Any Object, Ghostform*, Mass Make Manifest*
Level 9
Shapechange, Etherealness, Undermaster*, Transmute Rock to Lava*
*From the Spell Compendium
For the purpose of Giant's (http://www.giantitp.com/articles/dC21fDHZ4tK8n5OjUm9.html) Polymorph (http://www.giantitp.com/articles/PbpHATjPkec7E82kEmo.html) the Spellshifter has all the spells detailed in those articles at the earliest spell level any class would gain the spells.
The transmutation fixed list caster has come. I already made the Seer (http://www.giantitp.com/forums/showthread.php?t=158308), which handles Abjuration and Divination so all that is needed now is the conjuration version.
This is quite powerful, but I'd say that is mostly because the school of transmutation is powerful. I'll have to see where the conjuration one ends up.
Anyway, PEACH requested. :smallsmile: