zenanarchist
2010-08-08, 06:12 PM
Bone Sword
A bone sword is created purely from human remains, the bones are then fired and hardened, sometimes magically enhanced. The bones are linked with sinew and nerve endings and bonded with strong enchantments. However, for the Wardens of Kharak-Stain, this was not enough- They required a punishing brutal weapon that would end any childs thoughts of escape (For details on Kharak-Stain, please see the homebrews Child Horror Template or Child of Kharak Stain). The Bone sword's sinewy bindings allow a user to lash out with the sword that instantly seperates, it's bone links extending and the nerve and sinew extending the weapon. It whips it's opponents with it's sharp serrated edges.
A bone sword deals 2d6 slashing damage regardless of whether it is used as a sword or as a whip. If it is used as a whip it may also trip a foe or disarm a foe with a reach of 10ft and a bonus of +2 to these attempts. A small character using the weapon in this way deals 1d10 damage and only receives a +1 on trip and disarm attempts.
A wielder of the Bone Sword may not attack any adjacent foe, much like a long spear or any wepaon with reach. This prohibition only affects the whip. A wielder of the Bone Sword may attack any adjacent foe with the sword function.
The Bone Sword is a two handed weapon when being wielded as a sword.
It requires a move action to switch from the sword to the whip.
The weapon has a critical modifier of 20 x 2.
The Bone Sword requires an exotic weapon proficiency to utilise properly. Anyone not having the feat Exotic Weapon Proficiency: Bone Sword, suffers the regular penalties for lack of proficiency.
A bone sword is created purely from human remains, the bones are then fired and hardened, sometimes magically enhanced. The bones are linked with sinew and nerve endings and bonded with strong enchantments. However, for the Wardens of Kharak-Stain, this was not enough- They required a punishing brutal weapon that would end any childs thoughts of escape (For details on Kharak-Stain, please see the homebrews Child Horror Template or Child of Kharak Stain). The Bone sword's sinewy bindings allow a user to lash out with the sword that instantly seperates, it's bone links extending and the nerve and sinew extending the weapon. It whips it's opponents with it's sharp serrated edges.
A bone sword deals 2d6 slashing damage regardless of whether it is used as a sword or as a whip. If it is used as a whip it may also trip a foe or disarm a foe with a reach of 10ft and a bonus of +2 to these attempts. A small character using the weapon in this way deals 1d10 damage and only receives a +1 on trip and disarm attempts.
A wielder of the Bone Sword may not attack any adjacent foe, much like a long spear or any wepaon with reach. This prohibition only affects the whip. A wielder of the Bone Sword may attack any adjacent foe with the sword function.
The Bone Sword is a two handed weapon when being wielded as a sword.
It requires a move action to switch from the sword to the whip.
The weapon has a critical modifier of 20 x 2.
The Bone Sword requires an exotic weapon proficiency to utilise properly. Anyone not having the feat Exotic Weapon Proficiency: Bone Sword, suffers the regular penalties for lack of proficiency.