big teej
2010-08-16, 10:30 PM
greetings playground, I have a conundrum here facing my very first character, and his continued playability...
(I'm also not entirely sure if this is the correct forum but oh well)
spoilered for rambling length, enjoy
now to my extremely limited knowledge, the only magical enhancement for a weapon that increases the number of blows dealt to the opponent is "of speed"
several months ago, My first character, Cog Skulltaker, Barbarian of Khorne, had a magical axe fused with his ancestral axe, giving us, in game terms a
+1 axe of multi-striking +1
it counts as a normal + 1 greataxe, with the following ability
(there is no 'set' definition for it, this is merely a officialish description)
multi-striking - Upon a successful melee attack, a second attack is rolled by the axe, the only modifiers to this attack are the weapon's own enhancement.
so in example, lets say cog lands a fell blow upon a gnoll, (+4 for strength, +3 for BAB, +1 for weapon focus, + 1 for magic axe) regardless of damage dealt, a second attack roll is made at +1 and ONLY +1, as the axes magical enhancement is only a +1
the second +1 one in the name of the axe is the number of multi-strikes
so a +2 axe of multi-striking +2 would deal an additional two blows on a successful attack.
my question is in two parts.
1) is there an existing enchantment that does EXACTLY this that I am unaware of, if so, please direct me too it.
2) what level of enhancement (by the consensus of the playground) would this be?
my group has thus far treated it as a + 1 enhancement that can be increased, but it would still cost as much as a +1 (so a +2 of x of multi striking +2 would = 4,000 gp, as if you'd added two different +1 enhancements)
I have long contemplated making it more scaled
I.E. the first multi strike = +1 enhancement, and costs as such
the second = +2 enhancement, and costs as much as such
etc.
we (as a group) have refrained from such a scale due to the real lack of hits on the multi strikes.
(the first blow is at a total of +9, while the multi strike is only at +1, and even if taken all the way to a +5 weapon of multi strike +5 would only have +5 to hit)
if the playground could help me reach a workable ... 'formula' or something that I can take to future DMs and say "this is how it works" that'd be fantastic, if the playground cannot come to a consensus, or simply hurls the idea in the garbage, I shall simply bring it up with my future DM's beforehand
thankyou in advance.
(I'm also not entirely sure if this is the correct forum but oh well)
spoilered for rambling length, enjoy
now to my extremely limited knowledge, the only magical enhancement for a weapon that increases the number of blows dealt to the opponent is "of speed"
several months ago, My first character, Cog Skulltaker, Barbarian of Khorne, had a magical axe fused with his ancestral axe, giving us, in game terms a
+1 axe of multi-striking +1
it counts as a normal + 1 greataxe, with the following ability
(there is no 'set' definition for it, this is merely a officialish description)
multi-striking - Upon a successful melee attack, a second attack is rolled by the axe, the only modifiers to this attack are the weapon's own enhancement.
so in example, lets say cog lands a fell blow upon a gnoll, (+4 for strength, +3 for BAB, +1 for weapon focus, + 1 for magic axe) regardless of damage dealt, a second attack roll is made at +1 and ONLY +1, as the axes magical enhancement is only a +1
the second +1 one in the name of the axe is the number of multi-strikes
so a +2 axe of multi-striking +2 would deal an additional two blows on a successful attack.
my question is in two parts.
1) is there an existing enchantment that does EXACTLY this that I am unaware of, if so, please direct me too it.
2) what level of enhancement (by the consensus of the playground) would this be?
my group has thus far treated it as a + 1 enhancement that can be increased, but it would still cost as much as a +1 (so a +2 of x of multi striking +2 would = 4,000 gp, as if you'd added two different +1 enhancements)
I have long contemplated making it more scaled
I.E. the first multi strike = +1 enhancement, and costs as such
the second = +2 enhancement, and costs as much as such
etc.
we (as a group) have refrained from such a scale due to the real lack of hits on the multi strikes.
(the first blow is at a total of +9, while the multi strike is only at +1, and even if taken all the way to a +5 weapon of multi strike +5 would only have +5 to hit)
if the playground could help me reach a workable ... 'formula' or something that I can take to future DMs and say "this is how it works" that'd be fantastic, if the playground cannot come to a consensus, or simply hurls the idea in the garbage, I shall simply bring it up with my future DM's beforehand
thankyou in advance.