GoatBoy
2010-08-17, 12:44 AM
While working on an Ur-priest build, it occurred to me that the original, "intentioned" method for entering the class seems a little foolish at this point. The example build given in Complete Divine is a Cleric 4/Rogue 1, which is probably the best way to enter the class via core-only. But now that we have Binders, Dragonfire Adepts, Savage Bards, and any number of other methods of entering the class, the Cleric probably feels a little silly. They basically lose 4+ levels of spellcasting, and possibly their domain's granted powers, depending on how you interpret the rules.
No one will suggest that Clerics need help as far as becoming more powerful in general, but I thought that I might come up with a rule for people who specifically want to play an Ur-priest as a formerly devoted divine caster who "falls from grace," so to speak.
Fallen Clerics
Ur-priests who have levels in the cleric class (that is to say, are now ex-clerics) gain extra abilities the more levels of cleric they have.
A fallen cleric who becomes an ur-priest gains all of the following abilities that apply, according to the number of cleric levels the character has.
1-2: Energy channelling. A number of times per day equal to 1 + his Wisdom bonus (if any), the ur-priest may spontaneously convert a prepared ur-priest spell into a cure or inflict spell of the same level, as the cleric ability. The ur-priest's deceitful method of casting allows him to choose which type of spell the expended slot is converted into, unlike a cleric.
3-4: Domain reversal. The ur-priest gains access to the granted powers of two domains which are thematically opposed to his cleric domains (eg. good becomes evil, fire becomes water, creation becomes destruction). A domain which has no obvious opposition is left to the discretion of the DM. Any spells in the ur-priest's new domains are also added to his ur-priest class spell list, though he does not gain more spells per day through this ability.
5+: For each level of cleric he has beyond 4th, the ur-priest may use his Siphon Spell Power ability one additional time per day.
No one will suggest that Clerics need help as far as becoming more powerful in general, but I thought that I might come up with a rule for people who specifically want to play an Ur-priest as a formerly devoted divine caster who "falls from grace," so to speak.
Fallen Clerics
Ur-priests who have levels in the cleric class (that is to say, are now ex-clerics) gain extra abilities the more levels of cleric they have.
A fallen cleric who becomes an ur-priest gains all of the following abilities that apply, according to the number of cleric levels the character has.
1-2: Energy channelling. A number of times per day equal to 1 + his Wisdom bonus (if any), the ur-priest may spontaneously convert a prepared ur-priest spell into a cure or inflict spell of the same level, as the cleric ability. The ur-priest's deceitful method of casting allows him to choose which type of spell the expended slot is converted into, unlike a cleric.
3-4: Domain reversal. The ur-priest gains access to the granted powers of two domains which are thematically opposed to his cleric domains (eg. good becomes evil, fire becomes water, creation becomes destruction). A domain which has no obvious opposition is left to the discretion of the DM. Any spells in the ur-priest's new domains are also added to his ur-priest class spell list, though he does not gain more spells per day through this ability.
5+: For each level of cleric he has beyond 4th, the ur-priest may use his Siphon Spell Power ability one additional time per day.