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Haltehk
2010-08-24, 01:53 PM
I found this feat a while ago on some dingy 3rd rate site and I kept it because it looked Semi-Decent

Bloodcasting
[Metamagic]
Through painstaking research and delving into unknown magics, you have managed to find a way to augment the power of your spells using your life force instead of your magic.
Prerequsite:Spellcaster Level 12th, 2 Metamagic Feats

Benefit: When you apply a Metamagic to a spell, take Con Damage equal to the level increase of the Metamagic instead of using a higher level spell slot.

Special:The full damage must be taken and heals at a normal rate.

unosarta
2010-08-24, 02:02 PM
At level 12 you have 5 feats. 2 of those feats are spent on the Metamagic requirements. One is spent on this feat. One other is then spent on Bind Vestige (Naberius). You have just broken the Meta-magic economy. Probably maybe more so than with an Incantatrix, depending on what you use it with.

Use with caution. One can only break a Campaign so many times. :smallwink:

Zombie_Jack
2010-08-24, 02:05 PM
Not bad if you pair it with an increased ability point recovery otherwise preparing spells could be the death of you and rather quickly too.

DracoDei
2010-08-24, 03:38 PM
Not bad if you pair it with an increased ability point recovery otherwise preparing spells could be the death of you and rather quickly too.

Needs to happen at casting time, not prep time. That was probably what the original poster intended anyway.

Zaydos
2010-08-24, 03:40 PM
Could make it Con burn instead of damage; not sure how that interacts with Naberius.

Might also make it rather weak.

Aran Banks
2010-08-24, 03:45 PM
Necropolitans?

unosarta
2010-08-24, 03:46 PM
Could make it Con burn instead of damage; not sure how that interacts with Naberius.

Might also make it rather weak.

It's 1 point of burn per minute, I believe. Or else it is one point of drain per minute, I can't remember. But yeah, as it is, this is probably as good as Incantatrix (maybe a little worse, depending on the Meta Magic), but it is only 1 feat. So, yeah. Burn would just make it ridiculously horrible (since, if I remember correctly, it is really hard to cure Ability Burn).

Maybe if it was done with Hit Points it wouldn't be so bad, but even then...

Haltehk
2010-08-24, 04:02 PM
As I play a Wizard, the wau I interperted it was, that I would take X points of Con Damage when I prepared the spell mening that even if I didn't use it, I would still take the damage. I say this because I'm a prepcaster, the decision needs to be made at the time of prep which spellslots are being used.

The intention was to combo it up with the Necromancy Specialist Path of Master Specialist.

unosarta
2010-08-24, 04:20 PM
As I play a Wizard, the wau I interperted it was, that I would take X points of Con Damage when I prepared the spell mening that even if I didn't use it, I would still take the damage. I say this because I'm a prepcaster, the decision needs to be made at the time of prep which spellslots are being used.

This is actually worse that taking the damage when casting, if combined with Naberius. You take the con damage, and then heal it in 1-4 rounds. Then you prep another spell. You could, in theory, add almost any metamagic to your spells, as long as it doesn't total more than your constitution score, for free, which is far more broken than an Incantatrix.


The intention was to combo it up with the Necromancy Specialist Path of Master Specialist.

Why? I suppose it might make sense character-wise, but what do you gain? The Con-damage would be debilitating, in a way that would mean that you would never use it, which would make it a pointless feat, purely for roleplaying. Which you could just do anyway, by saying that you spill some blood into all of your spells, maybe loosing a hit point or two. Also, the immunity to ability damage from master specialist would nullify this ability, the same as with hellfire warlock. Immunity means you never take it, and you must take it in order to add the metamagic.

[Edit]: Also, you would be getting into Master Specialist at level 8, which means you wouldn't even have this feat for 4 levels, making it even more pointless.

Haltehk
2010-08-24, 05:01 PM
This is actually worse that taking the damage when casting, if combined with Naberius. You take the con damage, and then heal it in 1-4 rounds. Then you prep another spell. You could, in theory, add almost any metamagic to your spells, as long as it doesn't total more than your constitution score, for free, which is far more broken than an Incantatrix.



Why? I suppose it might make sense character-wise, but what do you gain? The Con-damage would be debilitating, in a way that would mean that you would never use it, which would make it a pointless feat, purely for roleplaying. Which you could just do anyway, by saying that you spill some blood into all of your spells, maybe loosing a hit point or two. Also, the immunity to ability damage from master specialist would nullify this ability, the same as with hellfire warlock. Immunity means you never take it, and you must take it in order to add the metamagic.

[Edit]: Also, you would be getting into Master Specialist at level 8, which means you wouldn't even have this feat for 4 levels, making it even more pointless.

Master Specialist is Acheivable to start at level 4, however, thank you for clarifying the immunity fact, this makes my decision a lot easier.

unosarta
2010-08-24, 05:15 PM
Master Specialist is Acheivable to start at level 4, however, thank you for clarifying the immunity fact, this makes my decision a lot easier.
Shoot, I misread the prerequisites. Actually, it can be taken by level 2, but that still leaves 12 levels between getting the feat, and starting the class, which is just kind of long. Again, you could talk to your DM about the blood thing, or here is a blood feat anyway:

Blood Magic
You spill some of your blood into the effect of a spell you are casting, fueling it with your life force.
Prerequisites: Able to cast 2nd level arcane spells, have a constitution score, Spellcraft 5 ranks.
Benefit: Whenever you cast a spell, you may spill a little blood in the effect, increasing the power with your life. Whenever you cast a spell, you may take 2 points of damage per spell level of the spell. If you do so, your caster level for that spell is increased by 2. This increase increases by 2 at 10th level, and again by 2 at 20th level. So, if a wizard were to cast Fireball, at level 5, and had this feat, he could take 6 points of damage, and increase his caster level for the effect by 2, increasing the damage done from 5d6 to 7d6 damage.

Special: If you do not take the damage, for any reason at all, this feat has no effect.

Aran Banks
2010-08-24, 05:23 PM
Holy word is strong enough. Adding 6 to its caster level for only 18 damage is ridiculous. It's also not a substitute for the metamagic feat.

Maybe say your max HP decreases by (spell level) + 3/spell level that you are decreasing with metamagic. That HP ain't coming back until you rest and regain your spell slots.

Glimbur
2010-08-24, 05:23 PM
What happens if I'm immune to con damage (via necropolitan, among other reasons) or I resist ability damage (via Strongheart Vest soulmeld from Magic of Incarnum)? I'd suggest adding a clause that makes it not work.

unosarta
2010-08-24, 05:28 PM
Holy word is strong enough. Adding 6 to its caster level for only 18 damage is ridiculous. It's also not a substitute for the metamagic feat.
... At level 20. At that point, yeah, caster level increases are not the hardest thing to find, and most casters will have about 140 HP at that point, so it is about 1/10 of their hit point pool. Which can be a significant amount. Maybe add in a clause that states that it cannot be healed by magical or non magical healing, but only by rest?


Maybe say your max HP decreases by (spell level) + 3/spell level that you are decreasing with metamagic. That HP ain't coming back until you rest and regain your spell slots.
See above.

[Edit]: About not being a substitute for the Meta-Magic feat; that is because Meta-Magic reducers are so ridiculously broken that making another one would just be stupid. I don't mean to sound hypercritical, but really.

Zaydos
2010-08-24, 06:00 PM
If it is ability burn (ability damage that cannot be healed by magic or psionics) the feat as written is actually pretty weak unless you mix it with binding Naberius and that requires a DM ruling on how Naberius mixes with ability burn (as Naberius makes no mention of it and ability burn says it can only be healed by natural healing).

8 Con damage, that heals at 1 point per day (possible to get it higher with a healer) for a single Quickened spell. With reducers you can get the damage to less but Con burn will always be painful unless the DM rules that Naberius heals it.